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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-12-14 06:40 PM
Created:05-17-09 12:55 PM
Downloads:295,617
Favorites:1,167
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v4.0.1
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 10:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (80)
File Name
Version
Size
Author
Date
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 07:19 PM
v3.10.5
600kB
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02-22-14 09:29 AM
v3.10.4
600kB
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v3.10.3
598kB
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v3.10.2
598kB
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v3.10.1
594kB
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v3.10.0
595kB
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v3.9.1
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11-29-13 05:01 PM
v3.9.0
581kB
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v3.8.10
577kB
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v3.8.9
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v3.8.7
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v3.8.6b
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v3.8.6
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v3.8.4
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v3.8.2
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v3.8.1
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v3.8.0
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v3.7.4
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v3.7.3
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v3.7.2
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v3.7.1
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v3.7
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v3.6.1
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v3.6
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v3.5.10
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v3.5.8
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v3.5.4
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v3.5.1
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v3.5
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v3.4.4
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v3.4.3
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v3.4.2
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v3.4.1
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v3.4.0
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v3.3.6
560kB
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v3.3.5
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v3.3.2
535kB
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v3.3.1
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v3.3
528kB
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v3.2.12
485kB
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v3.2.11
477kB
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r20100509
474kB
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r20100401
471kB
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r20100329
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r20100324
467kB
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r20100322
465kB
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v3.2.5
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v3.2.4
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v3.2.2
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v3.2
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v3.1
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v3.0.6
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v3.0.5
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v3
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Post A Reply Comment Options
Old 06-03-09, 07:02 PM  
xjtufans
A Kobold Labourer

Forum posts: 1
File comments: 45
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Could you add the timer for the auras which cast by me on focus.
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Old 06-03-09, 10:56 PM  
Shadowed
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Not sure what you mean, you can already see the auras of your focus and use the same filtering as other units.
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Old 06-03-09, 11:06 PM  
Faerina
A Defias Bandit

Forum posts: 2
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Question.

Okay I was just wondering if you were going to implement Class colors on Health Bars. I have the one that does the Power bar and I like it but I would rather have the Health Bar show up as my Classes color rather than my power bar.

Love the addon by the way!
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Old 06-04-09, 12:10 AM  
Shadowed
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Re: Question.

Originally posted by Faerina
Okay I was just wondering if you were going to implement Class colors on Health Bars. I have the one that does the Power bar and I like it but I would rather have the Health Bar show up as my Classes color rather than my power bar.

Love the addon by the way!
That option has been in for a bit, see /suf -> Units -> <unit> -> Bars -> Color health by -> Class
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Old 06-04-09, 01:06 AM  
Major Jam
A Kobold Labourer

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Need a timer for when pvp flag comes off like the default frames.
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Old 06-04-09, 03:34 PM  
Zidomo
A Cliff Giant
 
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SUF r20090603, first use of the mod, USEnglish client/server. First use, go into its options, Units, Player, Indicators. Click the "Happiness", "Enable indicator" box (yes, I know it isn't appropriate), error is thrown up:

ShadowedUnitFrames\modules\layout.lua:449: Usage: <unnamed>:SetHeight(height)
ShadowedUnitFrames\modules\layout.lua:449: in function `ApplyIndicators'
ShadowedUnitFrames\modules\layout.lua:86: in function `ApplyAll'
ShadowedUnitFrames\modules\layout.lua:66: in function `ReloadAll'
ShadowedUnitFrames\modules\config.lua:126: in function <...terface\AddOns\ShadowedUnitFrames\modules\config.lua:120>
ShadowedUnitFrames\modules\config.lua:155: in function <...terface\AddOns\ShadowedUnitFrames\modules\config.lua:138>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceConfigDialog-3.0-34:786: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:605>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-23 (Ace3):305: in function `Fire'
...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:53: in function <...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:49>
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Old 06-04-09, 05:55 PM  
martik
A Kobold Labourer

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Ok found a bug, think I have the last version, cant check right now.

Whenever I die in Naxx, after releasing my hp bar still shows that I'm dead. This is fixed by /reloadui or getting a buff that increases your hp.
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Old 06-05-09, 02:40 AM  
Zidomo
A Cliff Giant
 
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Major intermittent issue on further use.

SUF r20090603, USEnglish client/server, disembedded libs. The "latest" (as of this date) versions of ShadowedUF_AuraTracker, ShadowedUF_ClassPower, & ShadowedUnitFrames_Five addons enabled as well.

Spent time customizing the ToT, Player & Party frames. Raid frames were enabled, but not modified from the default. Under General, "Lock Frames" was unchecked.

First time joining a (40-man WG) raid with SUF enabled. The raid frames appear in the center of the UI. Click them to move them. They stuck to the mouse cursor and did not disattach until I reloaded the UI, making WoW unplayable. Come back, click to move them, they again stick to the mouse cursor. Had to disable the mod to make things playable again.

Only the raid frames have a problem sticking to the mouse cursor so far. Player, Party, ToT, ToToT & Pet frames have no issues.

Second try, get invited to a 2-man party, which was converted to a raid by the leader. This time, the mouse did not stick to the frames. Weird.

EDIT: third and final try, the stick-to-mouse-cursor issue is only reproducible (and 100% reproducible) if you are clicking & moving the frame at the same time someone new is invited into party/raid.

I experienced it on both raid frames & party frames under those circumstances. You cannot get the "stuck" frames off the cursor unless you relog.
Last edited by Zidomo : 06-05-09 at 03:48 AM.
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Old 06-05-09, 03:03 AM  
Shadowed
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WoWInterface Super Moderator
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Zidomo: Both have likely been fixed in the next push already.

martik: Need to know specifically when you last updated, as it changes the report.

Major Jam: Probably not going to happen
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Old 06-05-09, 07:44 AM  
martik
A Kobold Labourer

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Ok tested out with the latest version, and the bug doesn't occur anymore.
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Old 06-05-09, 09:25 AM  
spajdr
A Murloc Raider

Forum posts: 7
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Pvp flag icon stays visible, even if i disable it, but if i reset game, its no longer appears.
But more annoying bug for me is that i set party window etc. and next day party window just gone from view, i need to reset profile to see it again, it did twice times already, i updated addon today, so maybe its fixed already, will report again, if it happens.
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Old 06-05-09, 11:46 AM  
Shadowed
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spajdr: If you have it hide the party frames, try reanchoring it in /suf -> Units -> party (or reload) to fix it. But the bug with indicators is fixed in next push.
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Old 06-05-09, 11:58 AM  
wallen
A Kobold Labourer

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I've been using it in a raid environment for a couple of days now and those would be my suggestions/small requests:

- [race] tag doesn't seem to work on the Assembly of Iron bosses, it returns an empty string;
- having a bottom-left and a bottom-right anchor for auras placement: I tried playing with left/right anchors and then using the offset sliders but I quite didn't manage to accomplish what I had in mind (since the offset sliders don't allow large values);
- having some kind of customizable font size and color for the cast text (including a custom color for the cast bar);
- Power text colored according to Power type (cyan for RP, blue for mana and so on) through a tag that works the same way as [Classcolor]---[close];
- HP text being colored from shades of green to shades of red as the hit points decrease (implemented the same way as the [Classcolor] tag).

EDIT: forgot to say that after moving the X and Y offset sliders for text placement, I can't seem to set its offset to 0 anymore, it'd be either -1 and +1; the only way that fixes that is manually editing the SV.
Last edited by wallen : 06-05-09 at 12:05 PM.
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Old 06-05-09, 12:20 PM  
Shadowed
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1) This is probably an API thing, unless you've seen it specifically in other mods it's likely just what Blizzard is returning.
2) You can do this by manually entering the coords (Using the little box under the slider, between the left/right text), does this not work? as well for fixing the -1 or +1 issue. Since it seems wanted, I'll up it to -100/100 for offsets.
3) Font size sure, probably not color thought, will think about cast bar colors.
4) Sure
5) Not sure if I want to add a tag for that, but will think about it.
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Old 06-05-09, 12:51 PM  
Gonbrok
A Defias Bandit

Forum posts: 2
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Originally posted by Shadowed
Gonbrok: I think this might be a LibHealComm-3.0 issue, but in modules/incheal.lua again find:

function IncHeal:DirectHealStart(event, healerName, amount, endTime, ...)


Add below

print("DirectHealStart", healerName, amount, endTime, ...)
Here you got the new results,

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