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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:388,650
Favorites:1,213
MD5:
7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 04-01-10, 10:59 AM  
Gregory
A Kobold Labourer

Forum posts: 0
File comments: 72
Uploads: 0
I'll try to make it clear about invert, so i made screenshots. all taken on latest 3.2.9.

normal mode



now enable invert and just get always full bar



if you now disable background



if you enable override almost good, but "full" part is too bright and colored according "Health percent" policy which shouldn't happen.



And now I did dirty hack:

Code:
	if( not invert ) then
		bar:SetStatusBarColor(r, g, b, ShadowUF.db.profile.bars.alpha)
		if( not bar.background.overrideColor ) then
			bar.background:SetVertexColor(r, g, b, ShadowUF.db.profile.bars.backgroundAlpha)
		end
	else
		bar.background:SetVertexColor(r, g, b, ShadowUF.db.profile.bars.alpha)
		if( not bar.background.overrideColor ) then
--			bar:SetStatusBarColor(r, g, b, ShadowUF.db.profile.bars.backgroundAlpha)
			bar:SetStatusBarColor(0, 0, 0, 1)
normal mode:



enable invert:



That how it should work. Only wrong thing that "full" part should be dark green and transparent 20% according to settings like "missing" part on normal screenshot, but my hack just does it solid black.

Hope it helps.
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Unread 04-01-10, 11:12 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Weird, I'm not sure why I can't duplicate that.
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Unread 04-01-10, 04:11 PM  
speak
A Wyrmkin Dreamwalker
 
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Forum posts: 57
File comments: 186
Uploads: 0
Question What's "Premium?"

What's "Premium?"
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Unread 04-01-10, 10:53 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Still not much I can tell you Gregory, I just tried with your SV and all I did was check "Invert colors" and it flipped to a solid black bar and a colored background (inverted) like it should.
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Unread 04-02-10, 02:05 AM  
lordgreg
An Aku'mai Servant
 
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Forum posts: 36
File comments: 38
Uploads: 0
Hi,

is it possible to sort party unitframes by the name of the players? When new patch comes, all party members will also be tagged as: tank, dps, dps, dps, heals. Will your unitframe support of showing all party sorted as tank>dps>dps>dps>healer?

Thank you! Love the addon, keep up the good work!
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Unread 04-02-10, 03:39 AM  
Celor
A Murloc Raider

Forum posts: 4
File comments: 6
Uploads: 0
Party Targets?

Hey,

Great addon first of all, but I was just wondering if there was a way to show the targets of the party your in?
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Unread 04-02-10, 02:21 PM  
shUI
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 337
Uploads: 5
Still loving the addon bud, just curious...is there a way to get rid of the automatic additions of castbars and combat text displays in Arenas? I got into a arena and it added all that stuff...
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Unread 04-02-10, 05:10 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
shUI: What do you mean added? Unless you specifically enabled it in Zone configuration, cast bars are disabled by default. Which means you likely enabled it in /suf -> Zone configuration -> Arenas- > Global -> Cast bar/Combat text

Celor: Thanks! Yes, you can in "Enabled units"

kordgreg: Enable advanced settings, then go to /suf -> Unit configuration -> Party -> Party and you'll be able to set sort order.
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Unread 04-02-10, 06:12 PM  
Duno19
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
colored buff

hi how I make Local Descriptor buffs on target by the color? I think curses purple, blue magic, non dispelable red, poison green? example the second image. Thank you for answering
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Unread 04-03-10, 07:22 AM  
Sparkly
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Under General -> Text Management you can add new Text to a Text parent, but the Delete button is greyed out, so you can’t delete them again. Having an Alignment option for the Text you add would be nice, since new texts you add seem to end up in the centre, but being able to do Left and Right as for Health/Power is preferable.

Would be nice if you could add another Text parent – Empty bar 2.

In the Text/Tags -> Classifications section it would be nice with an option that shows the actual overall group the npc belongs to, since the Class (Smart) returns Wasp, Rhino, Gorilla, Serpent etc. when you really want Beast, like you get in the tooltip if you mouseover the same target.

Edit:
Would also be nice if there was an option under Unit configuration –> Raid -> Raid, Separate raid frames cheked, for Column growth Down and a Groups per column slider, so you could get a setup that gives

G4 - G1
G5 - G2
-----G3

As opposed to

G2 – G1
G4 – G3
-----G5
Last edited by Sparkly : 04-03-10 at 04:49 PM.
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Unread 04-04-10, 06:10 AM  
nenemy
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Just got a little problem today.

When I connect on my character, Suf does not appear on screen and the command /suf calls for nothing except a blizz message "this command is invalid"

On connecting I get an lua message:
Code:
Message: ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:13: attempt to index local 'L' (a nil value)
Time: 04/04/10 14:03:21
Count: 1
Stack: [C]: ?
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:13: in main chunk

Locals:
I tried to disable all addons but Suf, did'nt work. I tried to delete WTF file, didn't work. I tried AGuf, worked... but man I hate the thing!

Any help please?
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Unread 04-04-10, 09:46 AM  
Danno
A Murloc Raider
 
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AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 28
Uploads: 2
Originally posted by Shadowed
Danno: Do you always get that? I can't seem to duplicate.
I can't duplicate it again now either, after reinstalling 3.2.8.1. So don't worry about it

I know you said it's under raid-->raid, but I swear I cannot find an option to hide raid frames when in a raid group of less than 6. I totally see "hide in 6 man raid" under party->party.

So to succinctly state, is there an option to hide the raid frames when in a 1-group raid? And if so, where is it?
Last edited by Danno : 04-04-10 at 10:15 AM.
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Unread 04-04-10, 11:26 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Danno: Ah, my bad. You can't hide raid frames based on size, only party frames.

nenemy: You didn't reload after updating I'd imagine. The only reason you would get that error is you either didn't restart the game, or you messed up unzipping it.

Sparkly: The delete button is always grayed out for the default 4 tag texts. You can already change how they are positioned, you don't have to keep them in the center.

Not planning on allowing the raid frames to grow differently.

Duno19: Not sure what you mean, can you clarify?
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Unread 04-04-10, 12:04 PM  
nenemy
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Originally posted by Shadowed
nenemy: You didn't reload after updating I'd imagine. The only reason you would get that error is you either didn't restart the game, or you messed up unzipping it.
I unzipped it before starting the game actually, so I didn't really have to "re"start it
I'll try to unzipp it with a different software... maybe that'll do it.

Thanks for the reply anyway and keep up the good work!
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Unread 04-04-10, 12:45 PM  
Danno
A Murloc Raider
 
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AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 28
Uploads: 2
Thanks for the quick reply. Have a great Easter.
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