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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-12-14 06:40 PM
Created:05-17-09 12:55 PM
Downloads:295,462
Favorites:1,167
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v4.0.1
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 10:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (80)
File Name
Version
Size
Author
Date
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 07:19 PM
v3.10.5
600kB
Shadowed
02-22-14 09:29 AM
v3.10.4
600kB
Shadowed
02-17-14 04:01 PM
v3.10.3
598kB
Shadowed
01-04-14 11:02 PM
v3.10.2
598kB
Shadowed
12-19-13 07:44 PM
v3.10.1
594kB
Shadowed
12-08-13 07:10 PM
v3.10.0
595kB
Shadowed
12-08-13 04:21 PM
v3.9.1
581kB
Shadowed
11-29-13 05:01 PM
v3.9.0
581kB
Shadowed
11-18-13 06:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
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v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
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v3.5.3
563kB
Shadowed
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v3.5.2
564kB
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v3.5.1
563kB
Shadowed
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v3.5
565kB
Shadowed
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v3.4.4
548kB
Shadowed
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v3.4.3
546kB
Shadowed
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v3.4.2
547kB
Shadowed
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v3.4.1
542kB
Shadowed
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v3.4.0
542kB
Shadowed
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v3.3.6
560kB
Shadowed
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v3.3.5
540kB
Shadowed
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v3.3.2
535kB
Shadowed
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v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
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r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
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r20100322
465kB
Shadowed
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v3.2.5
467kB
Shadowed
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v3.2.4
467kB
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v3.2.3
467kB
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v3.2.2
465kB
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v3.2
466kB
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v3.1
462kB
Shadowed
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v3.0.6
453kB
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v3.0.5
452kB
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v3.0.4
455kB
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v3.0.3
450kB
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v3.0.2
447kB
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v3.0.1
444kB
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v3
433kB
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r20091128
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r20091020
482kB
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r20091004
472kB
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471kB
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r20090927
468kB
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r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Old 04-04-10, 12:45 PM  
Danno
A Murloc Raider
 
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Thanks for the quick reply. Have a great Easter.
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Old 04-04-10, 02:40 PM  
Sparkly
A Kobold Labourer

Forum posts: 0
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Originally posted by Shadowed
Sparkly: The delete button is always grayed out for the default 4 tag texts. You can already change how they are positioned, you don't have to keep them in the center.

Not planning on allowing the raid frames to grow differently.
I get that the default ones are greyed out, but I was talking about the ones I add myself on Empty bar, which comes with default “Text” and is aligned left, but if I add another Text name “Name” with Text parent “Empty bar” that one is also greyed out, meaning I can’t delete the ones I add myself, since those are greyed out also.

Other thing I noticed when activating Combo Points as a Bar is that it keeps adjusting the frame depending on if you have combo points or not, so if you don’t have combo points the frame is like you had set it up, but when Combo Points start to stack, the rest of the bars get squeezed to make room for the Combo Points bar in the total height you had, so it would probably be a good idea to make that bar work similar to the Cast Bar, where the space wanted is set aside even if it is empty, thus preventing the frame from flickering up and down with the bars every time you use and add combo points.

On thing I am unsure about is the update interval of the Health bar, even with Enable quick health being checked, since I often see myself dying from thinking I have more hp left than I apparently have when it comes to doing PvP, where I can look at my health bar and see 10k health left, then suddenly finding myself dead on the ground from a 3k hit, since the previous damage hadn’t been subtracted yet or whatever it is that happens. You can easily get 3-4 entries of damage from the same attacker in the combatlog in 0.005s, so what is the update interval set to?
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Old 04-04-10, 03:33 PM  
Sparkly
A Kobold Labourer

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Vehicle indicator is not available in any Unit configuration it seems, not that it is overly useful, but nice to have in some raids or BG’s to see who is actually driving in things. (Looks like a screw/bolt in the Blizzard UI)

Nice job on the UI config btw, easy to find and adjust things
Last edited by Sparkly : 04-04-10 at 06:59 PM.
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Old 04-05-10, 10:26 AM  
Shadowed
...
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Sparkly: I'll look into it and see what it is Blizzard added to enable that.

You can already set the combo points bar to not auto hide, it might be an advanced option. There is no update interval, it updates as soon as Blizzard reports a change, if Blizzard doesn't report a change, it won't update. I'm guessing you expect it to be using QuickHealth/InstantHealth, which it does not (and will not).
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Old 04-05-10, 10:30 AM  
viking355
An Aku'mai Servant
 
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How the hell do i change the position of 1 frame only?

I tried to configure/move player frame, But target, targets target and focus keep tagging along, Can't find where to un-hook them from eachother...

Any help?

Thanks!
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Old 04-05-10, 11:38 AM  
Gilor
A Kobold Labourer

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Been setting up ui's for all my toons with this and it's been great until I got to my DKs. Every time they use runic power this error comes up ...

Code:
Message: Interface\FrameXML\PlayerFrame.lua:618: attempt to index global 'PlayerFrameRunicPowerBar' (a nil value)
Time: 04/06/10 02:30:32
Count: 28
Stack: Interface\FrameXML\PlayerFrame.lua:618: in function `PlayerFrame_SetRunicPower'
Interface\FrameXML\PlayerFrame.lua:207: in function `OnEvent'
Interface\FrameXML\UnitFrame.lua:417: in function <Interface\FrameXML\UnitFrame.lua:415>

Locals: runicPower = 7
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'PlayerFrameRunicPowerBar' (a nil value)"
RUNICPOWERBARHEIGHT = 63
Am I the only one this is coming up for?
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Old 04-05-10, 03:30 PM  
marktbde
A Kobold Labourer

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Hey Shadowed, this may have been posted before. I tried to search for it and the only thing I found was unresolved on another forum.

Basically I've just started using SUF, it's great. But when i accidently changed the text size of the target /name from 10 down to 6 it went down to +5 and now refuses to go back up to 10. I tried manually entering it in then hitting enter but it just reverts back to +5. Have you heard of this before or is there any known addons which somehow cause problems with this?.

Cheers in advance.
Last edited by marktbde : 04-05-10 at 03:41 PM.
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Old 04-06-10, 10:11 AM  
Wisprunner
A Defias Bandit

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Originally posted by viking355
How the hell do i change the position of 1 frame only?

I tried to configure/move player frame, But target, targets target and focus keep tagging along, Can't find where to un-hook them from eachother...

Any help?

Thanks!
A second window should show up where you can click "Unlink Frames" and you'll be able to move one frame at a time...party and raid being the exception but you'll be able to move those groups of frames separate from the player/target etc..
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Old 04-07-10, 07:42 AM  
Azza2
A Deviate Faerie Dragon

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Is there any way at all to disable OmniCC's integration into showing the timers on buffs/debuffs in SUF frames? I only use it for my Dominos bar mod.

For now I set it to only show timers on my own buffs/debuffs to minimise this, but still...
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Old 04-07-10, 07:45 PM  
Shadowed
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Azza9: No, you cannot right now.

marktbde: It's due to an Ace3 change, not much I can do about it.

Gilor: My guess is, you have another addon conflicting. The default rune bar shouldn't be shown if you are using SUF player frames too.

viking355: As Wisprunner said
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Old 04-08-10, 08:34 PM  
Graffik
A Kobold Labourer

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Almost perfect

This addon is just about perfect. Except how do I know what class I have selected, or what class my party members are? By the color of their health bars? What if I choose to make everyone's health bar the same color to avoid confusion? Is there an option to show Class Icons? If there was that would be beast!

Code:
Indicators -> Class Icon
Anchor Point, Size, X Offset, Y Offset
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Old 04-08-10, 11:34 PM  
Shadowed
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Re: Almost perfect

Originally posted by Graffik
This addon is just about perfect. Except how do I know what class I have selected, or what class my party members are? By the color of their health bars? What if I choose to make everyone's health bar the same color to avoid confusion? Is there an option to show Class Icons? If there was that would be beast!

Code:
Indicators -> Class Icon
Anchor Point, Size, X Offset, Y Offset
There isn't a class icon, you can use a class colored tag or you can use the class name in a tag thought.
Last edited by Shadowed : 04-08-10 at 11:36 PM.
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Old 04-09-10, 01:30 AM  
Jzar
A Chromatic Dragonspawn
 
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Shadowed, I hope you know how much all of us users of SUF love it and you for the hard work you put into it. After living and breathing X-Perl almost since the day I started playing WoW, I finally discovered this, and it blew me away. It's clear how much thought you put into designing it to be as powerful and configurable as others, but without requiring so much time tweaking each individual setting one at a time like some. You're wonderful!

So, I'm just curious; what with all the Cataclysm class previews coming out, are you planning on keeping this up and running through the transition into the next xpac? It doesn't sound like too much will need to change with UI stuff, but some of the new features they're talking about make me think that there will at least be some changes, and not something any of us amateur programmers can fanfix in. So what're your plans?
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Old 04-09-10, 11:05 AM  
Shadowed
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Originally posted by Jzar
Shadowed, I hope you know how much all of us users of SUF love it and you for the hard work you put into it. After living and breathing X-Perl almost since the day I started playing WoW, I finally discovered this, and it blew me away. It's clear how much thought you put into designing it to be as powerful and configurable as others, but without requiring so much time tweaking each individual setting one at a time like some. You're wonderful!

So, I'm just curious; what with all the Cataclysm class previews coming out, are you planning on keeping this up and running through the transition into the next xpac? It doesn't sound like too much will need to change with UI stuff, but some of the new features they're talking about make me think that there will at least be some changes, and not something any of us amateur programmers can fanfix in. So what're your plans?
Thanks!

Unless something changes, I'll be playing into Cataclysm, so SUF will be updated for it. Obviously, I can't say I'll be playing for the next 5 years, but I do plan on playing into Cataclysm.
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Old 04-09-10, 07:55 PM  
twistdshade
A Fallenroot Satyr
 
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Adjustable height?

I can't seem to find any option to increase the health bar's height, or the cast bar's for that matter..

I'd like to move the cast bar to the top, but I can't find that option either.
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