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Updated:12-14-14 02:57 PM
Created:05-17-09 12:55 PM
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6.0.3

Shadowed Unit Frames  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: v4.0.8
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.8

--------------------

Shadowed:
- Variable scoping is hard
- Typo
- Should properly fix zone units showing up in the wrong zone
- Revert the majority of the range checker changes to get it stable
- Fixed error when using a fishing lure
- fixed MONOCHROME font crashing SUF
- hide the split raid frames when not in a raid
- Fixed bugs with zone enabled units not actually being restricted to zones
- Fixed range timer start/stop bugs
- Disable dismissable totem bars if we only have one "totem"
- Fixed bar block combo points error if we had more than expected
- Bump frame strata to fix raid manager/work order visual issues
- Cleaned up Chi code

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (87)
File Name
Version
Size
Author
Date
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
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r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
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r20091124
492kB
Shadowed
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r20091123
492kB
Shadowed
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r20091103
484kB
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r20091020
482kB
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r20091013
473kB
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r20091004
472kB
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r20090930
471kB
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r20090927
468kB
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r20090915
460kB
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r20090914
460kB
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r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 06-02-10, 02:58 PM  
Kamadrin
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Aura Anchor Issues

I'll try to link screenshots to better show the issue I am having. It seems Aura Anchoring is bugged in all alphas I have tried thus far. If I have a setting that is causing this, please let me know.

These are my Aura Buff settings:
Buff Settings

These are my debuff settings:
Debuff Settings

Target Frame after receiving a debuff:
Target Receives Debuff

I had thought adjusting the Y Offset would adjust the anchor point down, but this caused the entire point to move up as seen here:
Lowered Y Offset

Versions 3.2.10 Release does not suffer from this and correctly adjusts debuff/buffs to the same point as where the buffs are whenever there is no debuff.

Thanks for the help.
Last edited by Kamadrin : 06-02-10 at 02:59 PM.
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Unread 06-02-10, 07:16 PM  
Pillze
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 2
Uploads: 2
Target Buff/Debuff Anchoring

Also having similar problems to kamadrin, no matter how i set the x/y coords on the debuff/buffs when i anchor to debuffs or buffs one or the other rises those 3 pixels on to target frame.

The last vesion i dont have these issues with is 3.2.9 which i have now reverted to several times as i cant for the life of me get them to play nice. I have tried 3.2.10 and every alpha commit since also played around with the advanced options as suggested in various threads but no joy with any of it so far.

Would be great if someone could shed some light on the subject

Thanks!

P.S Awesome unit frames
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Unread 06-03-10, 12:31 AM  
Zidomo
A Cliff Giant
 
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Forum posts: 76
File comments: 1047
Uploads: 0
With alpha v3.2.10-11-g9626a0c, several problems (in WoW 3.3.3a live).

After an hour in a party & joining and leaving a random 5-man PUG, the following repeating error was thrown up (on a Mage):
Code:
["message"] = {
                "ShadowedUnitFrames-@project-version@\\modules\\cast.lua:383: attempt to index global 'cast' (a nil value)\nShadowedUnitFrames-@project-version@\\modules\\cast.lua:312: in function `?'\nShadowedUnitFrames-@project-version@\\modules\\units.lua:135: in function <...nterface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:132>\n\nLocals:|r\nself = <table> {\n EventUpdateChannel = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\cast.lua:307\n EventStopCast = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\cast.lua:316\n EventDelayChannel = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\cast.lua:311\n EventCastSucceeded = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\cast.lua:361\n UpdateDelay = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\cast.lua:382\n EventUpdateCast = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\cast.lua:298\n OnLayoutApplied = <function> defined @Interface\\AddOns\\Shado", -- [1]
                "wedUnitFrames\\modules\\cast.lua:104\n EventInterruptible = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\cast.lua:369\n EventDelayCast = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\cast.lua:302\n OnDisable = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\cast.lua:173\n moduleHasBar = true\n UpdateCast = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\cast.lua:404\n OnEnable = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\cast.lua:64\n UpdateCurrentCast = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\cast.lua:278\n moduleKey = \"castBar\"\n moduleName = \"Cast bar\"\n EventUninterruptible = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\cast.lua:378\n EventInterruptCast = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\cast.lua:338\n}\nframe = SUFUnitplayer {\n highFrame = <unnamed> {\n }\n portrait = <unnamed> {\n }\n UnregisterAll = <function> define", -- [2]
                "d @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:91\n auras = <table> {\n }\n castBar = <unnamed> {\n }\n registeredEvents = <table> {\n }\n powerBar = <unnamed> {\n }\n RegisterNormalEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:22\n SetVisibility = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:173\n healthBar = <unnamed> {\n }\n RegisterUpdateFunc = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:64\n unitType = \"player\"\n SetRangeAlpha = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:123\n visibility = <table> {\n }\n highlight = <unnamed> {\n }\n unitInitialized = true\n unitRealType = \"player\"\n unit = \"player\"\n unitGUID = \"0x0200000001C54A25\"\n hasStateWatch = false\n RegisterUnitEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:58\n fontStrings = <table> {\n }\n vehicleUnit = \"vehicle\"\n topFrameLevel = 5\n indicators = <unnamed> {\n ", -- [3]
                "}\n unitOwner = \"player\"\n DisableRangeAlpha = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:115\n 0 = <userdata>\n fullUpdates = <table> {\n }\n UnregisterUpdateFunc = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:81\n menu = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:332\n combatText = <unnamed> {\n }\n incHeal = <unnamed> {\n }\n FullUpdate = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:14\n portraitModel = <unnamed> {\n }\n UnregisterSingleEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:41\n}\n\n  ---", -- [4]
            },
            ["type"] = "error",
            ["session"] = 152,
            ["counter"] = 3,
        }, -- [47]
After the update to that alpha version, noticed the party frames were unexpectedly "pushed" against the far left of the GUI, making the player portraits barely visible. So--in another 5-man PUG--unlocked the frames in combat to move them. Then an error parade began.

Check the option to lock the frames again after moving them, there were still remnants of the unlocked frames present where there shouldn't be. And several frames were not proper (it showed my character as a hunter, etc.):
Code:
{
            ["message"] = "<string>:\"return function(unit, unitOwner)...\":2: Usage: UnitPowerMax(\"unit\"[, type])\n<string>:\"return function(unit, unitOwner)...\":2: in function `func'\nShadowedUnitFrames-@project-version@\\modules\\tags.lua:157: in function `UpdateTags'\nShadowedUnitFrames-@project-version@\\modules\\tags.lua:63: in function <Interface\\AddOns\\ShadowedUnitFrames\\modules\\tags.lua:57>\n\nLocals:|r\nunit = nil\nunitOwner = nil\n\n  ---",
            ["type"] = "error",
            ["time"] = "2010/06/03 01:42:49",
            ["session"] = 155,
            ["counter"] = 161,
        }, -- [48]
        {
            ["message"] = "<string>:\"return function(unit, unitOwner) return Uni...\":1: Usage: UnitName(\"unit\")\n<string>:\"return function(unit, unitOwner) return Uni...\":1: in function `func'\nShadowedUnitFrames-@project-version@\\modules\\tags.lua:157: in function `UpdateTags'\nShadowedUnitFrames-@project-version@\\modules\\tags.lua:63: in function <Interface\\AddOns\\ShadowedUnitFrames\\modules\\tags.lua:57>\n\nLocals:|r\nunit = nil\nunitOwner = nil\n\n  ---",
            ["type"] = "error",
            ["time"] = "2010/06/03 01:42:49",
            ["session"] = 155,
            ["counter"] = 157,
        }, -- [49]
        {
            ["message"] = "<string>:\"return function(unit, unitOwner)...\":2: Usage: UnitLevel(\"unit\")\n<string>:\"return function(unit, unitOwner)...\":2: in function `func'\nShadowedUnitFrames-@project-version@\\modules\\tags.lua:157: in function `UpdateTags'\nShadowedUnitFrames-@project-version@\\modules\\tags.lua:63: in function <Interface\\AddOns\\ShadowedUnitFrames\\modules\\tags.lua:57>\n\nLocals:|r\nunit = nil\nunitOwner = nil\n\n  ---",
            ["type"] = "error",
            ["time"] = "2010/06/03 01:42:49",
            ["session"] = 155,
            ["counter"] = 125,
        }, -- [50]
        {
            ["message"] = "<string>:\"return function(unit, unitOwner)...\":2: Usage: UnitIsDead(\"unit\")\n<string>:\"return function(unit, unitOwner)...\":2: in function `func'\nShadowedUnitFrames-@project-version@\\modules\\tags.lua:157: in function `UpdateTags'\nShadowedUnitFrames-@project-version@\\modules\\tags.lua:63: in function <Interface\\AddOns\\ShadowedUnitFrames\\modules\\tags.lua:57>\n\nLocals:|r\nunit = nil\nunitOwner = nil\n\n  ---",
            ["type"] = "error",
            ["time"] = "2010/06/03 01:42:49",
            ["session"] = 155,
            ["counter"] = 126,
        }, -- [51]
        {
            ["message"] = "<string>:\"return function(unit, unitOwner, fontString...\":2: Usage: UnitIsAFK(\"unit\")\n<string>:\"return function(unit, unitOwner, fontString...\":2: in function <[string \"return function(unit, unitOwner, fontString...\"]:1>\nShadowedUnitFrames-@project-version@\\modules\\tags.lua:113: in function `func'\nShadowedUnitFrames-@project-version@\\modules\\tags.lua:157: in function `UpdateTags'\nShadowedUnitFrames-@project-version@\\modules\\tags.lua:63: in function <Interface\\AddOns\\ShadowedUnitFrames\\modules\\tags.lua:57>\n\nLocals:|r\nunit = nil\nunitOwner = nil\nfontString = <unnamed> {\n fastPower = true\n fastHealth = false\n widthID = \"$healthBarRIGHTI1\"\n UpdateTags = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\tags.lua:155\n parent = SUFUnittarget {\n }\n frequentStart = 1\n 0 = <userdata>\n availableWidth = 143.00000357628\n}\n\n  ---",
            ["type"] = "error",
            ["time"] = "2010/06/03 01:42:59",
            ["session"] = 155,
            ["counter"] = 23,
        }, -- [52]
        {
            ["message"] = {
                "ShadowedUnitFrames-@project-version@\\modules\\incheal.lua:142: Usage: UnitHealth(\"unit\")\nShadowedUnitFrames-@project-version@\\modules\\incheal.lua:142: in function <...erface\\AddOns\\ShadowedUnitFrames\\modules\\incheal.lua:125>\nShadowedUnitFrames-@project-version@\\modules\\incheal.lua:172: in function `UpdateIncoming'\nShadowedUnitFrames-@project-version@\\modules\\incheal.lua:181: in function `?'\nCallbackHandler-1.0-5:147: in function <...onLoader\\CallbackHandler-1.0\\CallbackHandler-1.0.lua:147>\n<string>:\"safecall Dispatcher[11]\":4: in function <[string \"safecall Dispatcher[11]\"]:4>\n<in C code>: ?\n<string>:\"safecall Dispatcher[11]\":13: in function `?'\nCallbackHandler-1.0-5:92: in function `Fire'\nLibHealComm-4.0-63 (LibHealComm-4.0):1820: in function <Interface\\AddOns\\LibHealComm-4.0\\LibHealComm-4.0.lua:1801>\nLibHealComm-4.0-63 (LibHealComm-4.0):2314: in function `?'\nLibHealComm-4.0-63 (LibHealComm-4.0):2734: in function <Interface\\AddOns\\LibHealComm-4.0\\LibHealComm-4.0.lua", -- [1]
                ":2733>\n\n  ---", -- [2]
            },
            ["type"] = "error",
            ["time"] = "2010/06/03 01:43:23",
            ["session"] = 155,
            ["counter"] = 1,
        }, -- [53]
        {
            ["message"] = {
                "ShadowedUnitFrames-@project-version@\\modules\\health.lua:109: Usage: UnitIsConnected(\"unit\")\nShadowedUnitFrames-@project-version@\\modules\\health.lua:109: in function `?'\nShadowedUnitFrames-@project-version@\\modules\\units.lua:135: in function <...nterface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:132>\n\nLocals:|r\nself = <table> {\n OnDisable = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\health.lua:81\n moduleHasBar = true\n Update = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\health.lua:161\n OnEnable = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\health.lua:52\n OnLayoutApplied = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\health.lua:70\n moduleKey = \"healthBar\"\n UpdateColor = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\health.lua:101\n moduleName = \"Health bar\"\n getGradientColor = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\health.lua:4\n SetBarColor = <fu", -- [1]
                "nction> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\health.lua:85\n}\nframe = SUFUnitplayer {\n highFrame = <unnamed> {\n }\n portrait = <unnamed> {\n }\n UnregisterAll = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:91\n isDead = false\n auras = <table> {\n }\n castBar = <unnamed> {\n }\n registeredEvents = <table> {\n }\n powerBar = <unnamed> {\n }\n RegisterNormalEvent = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:22\n SetVisibility = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:173\n healthBar = <unnamed> {\n }\n RegisterUpdateFunc = <function> defined @Interface\\AddOns\\ShadowedUnitFrames\\modules\\units.lua:64\n unitType = \"player\"\n SetRangeAlpha = <function> defined(rest of error deleted so wouldn't run over comment character limit)
            },
            ["type"] = "error",
            ["time"] = "2010/06/03 01:43:23",
            ["session"] = 155,
            ["counter"] = 5,
        }, -- [54]
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Unread 06-03-10, 01:49 AM  
Shadowed
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Zidomo: Update

Pillze / Kamadrin: Update in a bit, reverting the change. As in, don't update to 3.2.10-12, wait for the next.
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Unread 06-03-10, 09:34 AM  
Kisara
A Kobold Labourer

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How do you show missing health rather than current health/max health on the bars? I need this as a healer and I couldn't find it.

Thanks.
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Unread 06-03-10, 10:48 AM  
Pillze
A Kobold Labourer
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Aura Anchoring

Hi

The latest alpha commit seems to have sorted the issues out for me.

Thanks for the speedy response and solution!
Last edited by Pillze : 06-03-10 at 11:05 AM.
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Unread 06-03-10, 11:13 AM  
Shadowed
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Pillze: Excellent

Kisara: Use [missinghp] tag
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Unread 06-03-10, 04:16 PM  
janus09
A Kobold Labourer

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I got it to save my aura filters assignments to frames through messing with it, copying and deleting saved variables several times, etc. Not sure which worked but one of them did and so I'm happy.

My game was already located in the Public Folder so I don't think the virtual store was the issue.
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Unread 06-03-10, 11:25 PM  
Sangull
A Murloc Raider

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Found a strange display issue with the raid frames as raid was ending tonight. I'm not entirely sure what caused it. I think it's an issue with how few people are in the raid, but I'm not sure. It was fine when the raid had more players in it.

Here's a screen of the bug: http://img175.imageshack.us/i/sufbug.jpg/

This is what it should look like: http://img200.imageshack.us/i/sufbug2.jpg/

And these are my settings: http://img686.imageshack.us/i/raidsettings.jpg/

Hopefully that will help you track it down, whatever it is. I'm running v3.2.10-11. Let me know if you need any other information.
Last edited by Sangull : 06-03-10 at 11:37 PM.
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Unread 06-04-10, 02:43 AM  
Pusikas
A Murloc Raider

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Would it be possible to change the number of raid units per column with a simple script? I like to have 5 units per column in raids, but I want to to switch to 8 units per column in the larger battlegrounds.

PS: I mean something simple enough to put into a macro, so that I can switch the number of units per column with a button.
Last edited by Pusikas : 06-04-10 at 03:30 AM.
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Unread 06-04-10, 10:42 AM  
Shadowed
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Pusikas: Not really, you could technically do /script ShadowUF.db.profile.units.raid.unitsPerColumn = #; ShadowUF.Layout:Reload("raid"); but it's not setup for that.

Sangull: Can you duplicate it at all, or no?
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Unread 06-04-10, 11:30 AM  
Sangull
A Murloc Raider

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Originally posted by Shadowed
Sangull: Can you duplicate it at all, or no?
I think it's caused by having so few people in the raid and spreading them among groups, but I'm not sure. I've noticed it a few times when our 25s form and disband. I'll see if I can get a few people together to help me test it and see if I can reproduce it.


Edit: I just tested it with a friend on our alt duo. Forming a raid and placing myself in party 1 and her in party 2, display is fine. Leaving myself in party 1 and placing her in party 3, and she displayed somewhere around where party 4 or 5 would have been normally. Moving her to party 4, she displayed near the bottom of my screen, probably twice as far down as my raid frames should have stopped - similar to the screenshot I posted earlier.
Last edited by Sangull : 06-04-10 at 11:43 AM.
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Unread 06-04-10, 01:02 PM  
Zidomo
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Two new issues with v3.2.10-13-g32d9f55 (& potentially v3.2.10-9-ga2d75e7).

The old, dreaded pet-in-party issue reappeared. In a mid-level party with three other people (instead of full). One person was not in the instance. The hunter in the instance had a pet out both before entering it and after entering it. At neither time did the pet frame appear, nor did it when the pet died or any other time throughout the session.

Did two random PUG runs after, but of course got groups with no party pets, so couldn't test further.

And an odd, serious problem with the range faders, again in a party (this time duplicated). The same 4-man party as above (one person not in the instance), none of the party member's frame alpha was applied correctly. Instead of 100% when within range, they all took on their out-of-range alpha (I have had set to 60% since the last time this problem occurred months ago).

This was consistent until I went into options and manually adjusted the in-range alpha down from 100% and back up to it for the party frames. Seemed to trigger things properly. At least for a period of time until the party wiped. Upon everyone getting back, the same problem occurred again (and the same "solution" worked). Also saw this occur a single time with the target frame when targeting a party member within range.

This behavior repeated on the two random PUG runs I did afterwards.

Reverted back to v3.2.10-9-ga2d75e7 before a 10-man raid that night. First raid since v3.2.10-7-g7727aff was previously using. Had another alpha issue with a single raid member in the raid frames; they were showing out of range when clearly within range. But unlike the party/target frame issue it went back to normal without adjusting options about 2 minutes later.

As per the May 30 build notes, yes I was on a res class in all the above runs (Priest). But never died, except in the raid (which wiped once). It seemed to carry over inappropriate use of res-spell-range-checking to other groups.
Last edited by Zidomo : 06-04-10 at 01:20 PM.
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Unread 06-06-10, 07:03 PM  
Shadowed
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Hrm, I thought two of the group events fired on death/resurrect did not, the range issue will be fixed.

I'll probably be rewriting the secure code come Cataclysm beta, so I'll look into the pet bug more then.
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Unread 06-08-10, 08:07 PM  
Sangull
A Murloc Raider

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Further update on that raid display issue I have. Watching raid being built tonight I think I tracked it down further. It seems to be caused by players not being in the group in between their group.

So for example: players were in group 2 and 4, with no one in groups 1 and 3, and the display was similar to the screenshot I had posted below. When a player was moved into group 1, group 2 moved to its appropriate position, but 4 was still displayed far down the screen. Moving the player out of group 1 caused group 2 to shift far down the screen again.

Hopefully that can help you narrow it down.
Last edited by Sangull : 06-08-10 at 10:01 PM.
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