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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 08:37 PM
Created:05-17-09 12:55 PM
Downloads:306,164
Favorites:1,176
MD5:
6.0.3

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.0.7
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (86)
File Name
Version
Size
Author
Date
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 01-04-12, 12:55 PM  
dafft
A Murloc Raider

Forum posts: 8
File comments: 5
Uploads: 0
When leaving raids or in LFR - I get the following error quite often

Message: [string "return function(unit, unitOwner)..."]:2: bad argument #1 to 'sub' (string expected, got nil)
Time: 01/04/12 18:53:32
Count: 10
Stack: [C]: ?
[C]: in function `sub'
[string "return function(unit, unitOwner)..."]:2: in function <[string "return function(unit, unitOwner)..."]:1>
Interface\AddOns\ShadowedUnitFrames\modules\tags.lua:118: in function `func'
Interface\AddOns\ShadowedUnitFrames\modules\tags.lua:157: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:18: in function `FullUpdate'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:336: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:153: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:150>

Locals:
-----------------------------------------------------------
Update 15/01/11
I found my problem was similar to the one listed here at wowace.com.

So for others who may experience a similar fault:-

Avatar of Shadowed

Shadowed Tue, 23 Mar 2010 17:05

Enable advanced settings (if they aren't already), go to add tags, find the tag labeled "shortname" and edit it. You want to change the code from

function(unit, unitOwner)
return string.sub((UnitName(unitOwner)), 0, 4)
end

to

function(unit, unitOwner)
return string.sub(UnitName(unitOwner) or UNKNOWN, 0, 4)
end
Last edited by dafft : 01-15-12 at 12:13 PM.
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Unread 01-10-12, 12:48 PM  
lbqpdl
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Hi there,

I have just moved the WoW directory to a SSD, all of my addon settings were copied except from SUF, are the settings saved somewhere else?

Edit: nvm the file just corrupted during transfer
Last edited by lbqpdl : 01-17-12 at 05:50 PM.
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Unread 01-18-12, 08:27 AM  
Zzyzxrd
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 1
File comments: 52
Uploads: 2
Aura Borders

EDIT: Nevermind, found a solution which suits me better.
Last edited by Zzyzxrd : 01-20-12 at 05:23 PM.
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Unread 01-23-12, 06:51 AM  
Greensleeper
A Defias Bandit

Forum posts: 2
File comments: 30
Uploads: 0
how can I remove my target by clicking anywhere on the screen?

edit: nvm this stupid question, completely removed all add-ons and WTF before playing with SuF (only add-on installed atm) and forgot about sticky targetting o_O

wonderfull add-on, I love it. Thanks Shadowed.
Last edited by Greensleeper : 01-23-12 at 11:09 AM.
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Unread 01-24-12, 10:49 AM  
linguini
A Deviate Faerie Dragon

Forum posts: 18
File comments: 72
Uploads: 0
a few requests:

1) would it be possible to have a health bar or power bar have the background of a 3d portrait? similar to this http://s.cdn.wowinterface.com/preview/pvw52606.png

2) maybe add options to make textures different for each unit. example: use the aluminum texture for player and target frames, but use the minimalist texture for the raid frames

3) same thing as #2 however make it so we can change the fonts for each unit frame or text
Last edited by linguini : 01-24-12 at 11:01 AM.
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Unread 01-25-12, 11:01 AM  
goldengamer
A Fallenroot Satyr

Forum posts: 22
File comments: 92
Uploads: 0
Is it possible, incase I missed it, to have raid groups form downwards rather then sideways? Like this:

1 5
2 6
3 7
4 8

So that 10mans and 15mans stay to the side of the screen rather then the setup that I currently have (cause I cant find the right way to do it :S)

1 2
3 4
5 6
7 8

If someone knows a way, please let me know the instructions Been fiddling with the options but just more frustrated I love the addon cept for this
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Unread 01-27-12, 11:34 AM  
Igos
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Having issues with Target Debuff Auras

First off, I LOVE this addon. Easily the best interface I've seen, it's so customizable.

The only glitch I'm having -- and keep having, despite uninstalling and reinstalling -- is the Target Debuff Auras. I want both the Buff and Debuffs to be aligned Top Left, but when I select that on the Debuffs, all options go grayed out, even when "align with buffs" is NOT checked. They also disappear -- I can't see them anywhere on the screen.

If I check "align with buffs," they appear and are aligned, but the next time I log in, they aren't there anymore -- even though all the settings look the same.

I'll uncheck and then recheck "align with buffs," and they'll appear again, but only for that session (they're gone again when I log back in).

I finally broke down and did something different with the debuffs (put them out to the side, instead of aligned Top Left), but I'd rather find a fix for this. Help?
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Unread 02-14-12, 05:23 AM  
furiouslupus
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I've been having trouble with the boss frames recently; on encounters where the boss frames change or more bosses get added to them during the fight (Yor'sahj, Blackhorn, Spine, Madness, etc.) the frames are being buggy.

On the encounters where it just adds a boss mid-fight like Blackhorn, they just only display the first boss added to the frames for the entirety of the fight. And, on encounters where the boss frames just change constantly the whole fight like Yor'sahj and Madness, they're just completely unreliable. Most of the time it just displays empty slots where bosses should be, and other times it'll show double of the same boss.

I've tried reinstalling, deleting my saved variables, and disabling other addons which may have clashed and caused the issue, but no luck. Anyone else seen this problem or know a fix? Thanks.
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Unread 02-16-12, 04:00 AM  
Chronic276
A Fallenroot Satyr
 
Chronic276's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 20
File comments: 49
Uploads: 2
Parenting to KG Panels

Hey all,

I was up to late hours last night trying to work out how to parent to KG Panels with no luck. I'm far from the best with this kind of thing, but I worked out how to parent to the target and target's target, but no more than that. If someone know's this, could they take the time to write down the code to parent to the Boss Frames, Party Frames, Player Frame, Pet Frames, Raid Frames and so on and so forth and I'll love you forever as I'll finally be able to sleep!

Cheers,

Chronic
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Unread 02-16-12, 09:02 AM  
Hordereview
A Kobold Labourer

Forum posts: 1
File comments: 5
Uploads: 0
Requests

First off I just got SUF and I am loving it! best frames I have used so far and very light weight it is a great addition to my new UI which I have set up myself since Nibelhime is going to discontinue RealUI 8(.

1. Is there any known way to have dualspec profiles with SUF? so I have a certain setup I prefer on my holy paladin however when I change to Ret could it automatically find a secondary profile?

2. Is there any possible way to have it so the frames will align center always in raid. so for example in 10 man raids I would have 2 columns in the middle in 15 man 3 in the middle. and so on. (not sure this is a good explanation, but hope you will get it).

again great addon I know how unappreciated and thankless a project like this can be.
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Unread 02-20-12, 03:39 AM  
xrayfanatic
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Displaying a ELITE or RARE-ELITE target

I installed SUF a few month ago and i love it. I have only one little question:

Is it possible to change the layout of a ELITE (RARE-ELITE)-Mop if you have this one in the target ? Right now you only have the text ELITE in the life- or mana-bar. Is it possible to change this like in the X-Perl-Addon ? To display a dragon or something like that makes it easier to see what you are targeting right now. Often it is to late without a graphical help ;o)

Thx
Last edited by xrayfanatic : 02-20-12 at 03:40 AM.
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Unread 02-23-12, 07:34 PM  
Xark
A Deviate Faerie Dragon

Forum posts: 14
File comments: 61
Uploads: 0
is there something inside suf or a module for it like ouf_raiddebuffs?

cause in the build in aura module i cant find something like border coloring or an option to position the icons inside the frame for debuffs on raidgroup for example... and the normal debuff icons outside use to much space for my layout

thnx Xark

** found it
Last edited by Xark : 02-24-12 at 10:18 AM.
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Unread 02-28-12, 10:33 PM  
enderliu
A Kobold Labourer

Forum posts: 0
File comments: 17
Uploads: 0
I got a shaman and a DK, Can I show the totembar but do not show the Guardian bar? those size, bar's background alpha both the same, I couldn't change one and preserve another one......
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Unread 04-06-12, 05:05 PM  
WEB11
A Kobold Labourer

Forum posts: 0
File comments: 2
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Here is the fix for the Worgen portrait

http://eu.battle.net/wow/en/forum/to...2896878?page=2
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Unread 04-12-12, 01:30 AM  
whiterook
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Some Tag Help?

I am switching from Pitbull to SUF - mostly because of the excessive memory usage of Pitbull. I have a pitbull unit frame layout that I love and I have almost got it exactly copied into SUF just a few issues with text tags.

1. Is there a way to remove the % from the [perhp] and [perpp] tags? So it would just show 72 instead of 72%

2. Is there a way to hide [perhp] when its at 100%? So at 100% nothing would show but as soon as you lose some health it would show

3. Is there a way to have the [perpp] text color for the type of power? So red for rage, orange for focus, etc - the same as the power bar but for the power text %.

4. Is there a way to truncate the [curhp] tag a bit? Right now it shows 1 decimal place - can it show none? So right now it shows 143.3k while my pitbull version shows 143k

I have tried messing with creating my own tags to do these things but that is a bit beyond me - any help would be appreciated!
Last edited by whiterook : 04-12-12 at 01:32 AM.
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