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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:12-14-14 02:57 PM
Created:05-17-09 12:55 PM
Downloads:308,208
Favorites:1,184
MD5:
6.0.3

Shadowed Unit Frames  Updated this week!  Popular! (More than 5000 hits)

Version: v4.0.8
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.8

--------------------

Shadowed:
- Variable scoping is hard
- Typo
- Should properly fix zone units showing up in the wrong zone
- Revert the majority of the range checker changes to get it stable
- Fixed error when using a fishing lure
- fixed MONOCHROME font crashing SUF
- hide the split raid frames when not in a raid
- Fixed bugs with zone enabled units not actually being restricted to zones
- Fixed range timer start/stop bugs
- Disable dismissable totem bars if we only have one "totem"
- Fixed bar block combo points error if we had more than expected
- Bump frame strata to fix raid manager/work order visual issues
- Cleaned up Chi code

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (87)
File Name
Version
Size
Author
Date
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
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v3.8.9
514kB
Shadowed
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v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
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v3.7.3
570kB
Shadowed
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v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
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v3.5.3
563kB
Shadowed
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v3.5.2
564kB
Shadowed
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v3.5.1
563kB
Shadowed
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v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
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r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
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v3.2.5
467kB
Shadowed
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v3.2.4
467kB
Shadowed
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v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
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v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
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r20091127
492kB
Shadowed
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r20091124
492kB
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r20091123
492kB
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r20091103
484kB
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r20091020
482kB
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r20091013
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r20091004
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r20090927
468kB
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Post A Reply Comment Options
Unread 08-22-12, 12:27 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2513
Uploads: 99
You can't get it to show up, it wouldn't be visible anywhere anyway since it's not anchored to the player frame anymore.
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Unread 08-22-12, 07:29 PM  
Rumsy
A Kobold Labourer

Forum posts: 0
File comments: 2
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I appreciate the timely reply. I use MoveAnything so that I can move the bar off the default player frame and into the desired position. I don't know if that changes anything from your answer I just would like to keep using SUF but can't stand that Eclipse bar and I thought maybe there was a way to disable SUFs control over that object. Thanks again.
Last edited by Rumsy : 08-22-12 at 07:30 PM.
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Unread 08-23-12, 09:37 AM  
Shadowed
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Since you're the first person to ask, it's not something I plan on adding as an option.

If you open ShadowUnitFrames.lua and find EclipseBarFrame:UnregisterAllEvents() and just remove that line, it should make the eclipse bar show up.
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Unread 08-23-12, 12:17 PM  
goldman1337
A Kobold Labourer

Forum posts: 1
File comments: 29
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i would like to know if there is any way to show(or you're thinking of implementing) the elite and rare borders?
i find myself really lost without knowing what i'm fighting
Last edited by goldman1337 : 08-23-12 at 12:17 PM.
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Unread 08-23-12, 02:49 PM  
Shadowed
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Uploads: 99
There isn't, and it's not something I plan on adding.
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Unread 08-23-12, 04:24 PM  
goldman1337
A Kobold Labourer

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does smart level indicate if the target is rare or not?
Last edited by goldman1337 : 08-23-12 at 06:52 PM.
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Unread 08-27-12, 10:37 AM  
skyesfury
An Aku'mai Servant

Forum posts: 37
File comments: 5
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Been using SUF for quite some time. Love the add on, it's one of the central components in my UI; I build most of the UI around it.

But I've been experiencing a problem with SUF for quite a while now. On the eve of 5.0.4, I finally was able to nail down exactly which add on I'm using that's causing the issue and, unfortunately, it's SUF.

The issue is that it's removing the "progress bar" or "alternate bar" or whatever it's official name is for quests and raid bosses. Best example to point to: Elemental Bonds (the quest for the epic cap at level 85 with Aggra). The bar showing the progress is disabled for some reason. I haven't been able to find any options in SUF that relate to this (perhaps because I don't know exactly what it's called?).

I love SUF and I certainly don't want to stop using it. I wanted to let you know, Shadowed, in case it's something in the code that changed that wasn't updated properly during a download or a line that wasn't removed when I updated or some other glitch that's an easy fix on my end. Or, if it's not something on my end, so that you'd know of it and can look into it to maybe find what's causing it.

Then again, this entire issue may be irrelevant as of tomorrow and updating the add on. lol

Love the add on and I'm really hoping I can keep using it.
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Unread 08-27-12, 10:59 AM  
Shadowed
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Release version is now 5.0.4 only, if you need pre-5.0.4, check archives.
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Unread 08-27-12, 11:32 AM  
Shadowed
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Originally Posted by skyesfury
Been using SUF for quite some time. Love the add on, it's one of the central components in my UI; I build most of the UI around it.

But I've been experiencing a problem with SUF for quite a while now. On the eve of 5.0.4, I finally was able to nail down exactly which add on I'm using that's causing the issue and, unfortunately, it's SUF.

The issue is that it's removing the "progress bar" or "alternate bar" or whatever it's official name is for quests and raid bosses. Best example to point to: Elemental Bonds (the quest for the epic cap at level 85 with Aggra). The bar showing the progress is disabled for some reason. I haven't been able to find any options in SUF that relate to this (perhaps because I don't know exactly what it's called?).

I love SUF and I certainly don't want to stop using it. I wanted to let you know, Shadowed, in case it's something in the code that changed that wasn't updated properly during a download or a line that wasn't removed when I updated or some other glitch that's an easy fix on my end. Or, if it's not something on my end, so that you'd know of it and can look into it to maybe find what's causing it.

Then again, this entire issue may be irrelevant as of tomorrow and updating the add on. lol

Love the add on and I'm really hoping I can keep using it.
Blizzard does a very bad job of these, but there are multiple alternate power bars.

One is called PlayerPowerBarAlt which is what things like Rhyolith in Firelands uses. Another is AlternatePowerBar, which is what Mistweaver Monks use to see mana, or Druids use to see their mana in forms.

Another is AlternatePowerBar, which is anchored below the player frame and is also sometimes shown for misc quests, such as one of the MoP Panda ones. For that, you have to enable alt power bar in the unit menu.

I'm not familiar with the Elemental Bonds quest. But most likely, you are talking about the latter?
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Unread 08-28-12, 07:55 PM  
Tidus4eva
A Kobold Labourer
Premium Member

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(For exposure I have also posted this to WoWAce forums as Pandoraschest)

So, I'm getting a weird error and I'm not sure how to fix it. I have the most up to date version with the 5.0.4 patch.
Not sure if it's related, but the 3D portrait of players and NPC's are being stretched outside the boundaries of the unit frame: http://i.imgur.com/B7iiK.jpg


Error:
Message: ...nterface\AddOns\ShadowedUnitFrames\modules\unit s.lua:1091: attempt to call method 'SetFrameRef' (a nil value)
Time: 08/29/12 11:10:37
Count: 1
Stack: ...nterface\AddOns\ShadowedUnitFrames\modules\unit s.lua:1091: in function `LoadZoneHeader'
...nterface\AddOns\ShadowedUnitFrames\modules\unit s.lua:1166: in function `InitializeFrame'
...terface\AddOns\ShadowedUnitFrames\modules\mover s.lua:232: in function `Enable'
...terface\AddOns\ShadowedUnitFrames\modules\mover s.lua:441: in function `Update'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrame s.lua:82: in function `OnInitialize'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrame s.lua:674: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFram es.lua:672>

Locals: self = <table> {
CheckGroupedUnitStatus = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:357
CheckVehicleStatus = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:306
CheckPlayerZone = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1267
canCure = <table> {
}
CreateBar = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1251
PositionHeaderChildren = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:718
unitEvents = <table> {
}
ProfileChanged = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1218
UninitializeFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1179
LoadGroupHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:954
OnAttributeChanged = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:426
CheckPetUnitUpdated = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:347
zoneUnits = <table> {
}
CheckUnitStatus = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:334
ReloadHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:699
childUnits = <table> {
}
LoadUnit = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:883
headerFrames = <table> {
}
OnEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:168
LoadZoneHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1056
unitFrames = <table> {
}
LoadSplitGroupHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:898
SetHeaderAttributes = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:754
CheckGroupVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:739
frameList = <table> {
}
CreateUnit = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:653
InitializeFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1160
LoadChildUnit = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1124
moduleKey = "units"
}
type = "arena"
headerFrame = SUFHeaderarena {
0 = <userdata>
children = <table> {
}
unitType = "arena"
isHeaderFrame = true
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
1 = "arena1"
2 = "arena2"
3 = "arena3"
4 = "arena4"
5 = "arena5"
}
(for control) = 1
id = 1
unit = "arena1"
frame = SUFHeaderarenaUnitButton1 {
0 = <userdata>
OnEnter = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:632
portrait = <unnamed> {
}
UnregisterAll = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:110
auras = <table> {
}
registeredEvents = <table> {
}
powerBar = <unnamed> {
}
RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:36
SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:211
topFrameLevel = 5
RegisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:83
unitType =
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Unread 08-28-12, 10:14 PM  
skyesfury
An Aku'mai Servant

Forum posts: 37
File comments: 5
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Originally Posted by Shadowed
Originally Posted by skyesfury
Been using SUF for quite some time. Love the add on, it's one of the central components in my UI; I build most of the UI around it.

But I've been experiencing a problem with SUF for quite a while now. On the eve of 5.0.4, I finally was able to nail down exactly which add on I'm using that's causing the issue and, unfortunately, it's SUF.

The issue is that it's removing the "progress bar" or "alternate bar" or whatever it's official name is for quests and raid bosses. Best example to point to: Elemental Bonds (the quest for the epic cap at level 85 with Aggra). The bar showing the progress is disabled for some reason. I haven't been able to find any options in SUF that relate to this (perhaps because I don't know exactly what it's called?).

I love SUF and I certainly don't want to stop using it. I wanted to let you know, Shadowed, in case it's something in the code that changed that wasn't updated properly during a download or a line that wasn't removed when I updated or some other glitch that's an easy fix on my end. Or, if it's not something on my end, so that you'd know of it and can look into it to maybe find what's causing it.

Then again, this entire issue may be irrelevant as of tomorrow and updating the add on. lol

Love the add on and I'm really hoping I can keep using it.
Blizzard does a very bad job of these, but there are multiple alternate power bars.

One is called PlayerPowerBarAlt which is what things like Rhyolith in Firelands uses. Another is AlternatePowerBar, which is what Mistweaver Monks use to see mana, or Druids use to see their mana in forms.

Another is AlternatePowerBar, which is anchored below the player frame and is also sometimes shown for misc quests, such as one of the MoP Panda ones. For that, you have to enable alt power bar in the unit menu.

I'm not familiar with the Elemental Bonds quest. But most likely, you are talking about the latter?
The last one you mentioned turns out to be the one I needed.

I don't get why Blizz goes out of their way to break add ons in such complex ways. I say they go out of their way to do it because honestly, that many add ons being broken in that many different ways has to be deliberate effort. =/
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Unread 08-29-12, 09:57 AM  
minstrel
A Kobold Labourer

Forum posts: 0
File comments: 23
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SUF is working nearly perfectly for me in 5.0.1, but there's one little thing...the "left text" and "right text" tags on the health and power bars are getting some strange text artifacts, almost like a vertical mirroring. Usually when I log in, it'll look fine on my player frame. Then if I click on a player or NPC, bringing up a target frame, the text on both my player frame and on the target frame gets this "mirroring" effect, which makes it much less readable.

It doesn't seem to be another addon corrupting it. I tested this with no addons active except SUF, and the same thing was happening.
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Unread 08-29-12, 01:42 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2513
Uploads: 99
Originally Posted by skyesfury
Originally Posted by Shadowed
Originally Posted by skyesfury
Been using SUF for quite some time. Love the add on, it's one of the central components in my UI; I build most of the UI around it.

But I've been experiencing a problem with SUF for quite a while now. On the eve of 5.0.4, I finally was able to nail down exactly which add on I'm using that's causing the issue and, unfortunately, it's SUF.

The issue is that it's removing the "progress bar" or "alternate bar" or whatever it's official name is for quests and raid bosses. Best example to point to: Elemental Bonds (the quest for the epic cap at level 85 with Aggra). The bar showing the progress is disabled for some reason. I haven't been able to find any options in SUF that relate to this (perhaps because I don't know exactly what it's called?).

I love SUF and I certainly don't want to stop using it. I wanted to let you know, Shadowed, in case it's something in the code that changed that wasn't updated properly during a download or a line that wasn't removed when I updated or some other glitch that's an easy fix on my end. Or, if it's not something on my end, so that you'd know of it and can look into it to maybe find what's causing it.

Then again, this entire issue may be irrelevant as of tomorrow and updating the add on. lol

Love the add on and I'm really hoping I can keep using it.
Blizzard does a very bad job of these, but there are multiple alternate power bars.

One is called PlayerPowerBarAlt which is what things like Rhyolith in Firelands uses. Another is AlternatePowerBar, which is what Mistweaver Monks use to see mana, or Druids use to see their mana in forms.

Another is AlternatePowerBar, which is anchored below the player frame and is also sometimes shown for misc quests, such as one of the MoP Panda ones. For that, you have to enable alt power bar in the unit menu.

I'm not familiar with the Elemental Bonds quest. But most likely, you are talking about the latter?
The last one you mentioned turns out to be the one I needed.

I don't get why Blizz goes out of their way to break add ons in such complex ways. I say they go out of their way to do it because honestly, that many add ons being broken in that many different ways has to be deliberate effort. =/
Next version will force enable it for all players which should generally solve the issue.
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Unread 08-29-12, 01:43 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2513
Uploads: 99
Originally Posted by minstrel
SUF is working nearly perfectly for me in 5.0.1, but there's one little thing...the "left text" and "right text" tags on the health and power bars are getting some strange text artifacts, almost like a vertical mirroring. Usually when I log in, it'll look fine on my player frame. Then if I click on a player or NPC, bringing up a target frame, the text on both my player frame and on the target frame gets this "mirroring" effect, which makes it much less readable.

It doesn't seem to be another addon corrupting it. I tested this with no addons active except SUF, and the same thing was happening.
Can you provide a screenshot? Unfortunately, it sounds more like a Blizzard bug than SUF, but a screenshot would help me tell you for sure.
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Unread 08-29-12, 03:35 PM  
minstrel
A Kobold Labourer

Forum posts: 0
File comments: 23
Uploads: 0
Originally Posted by Shadowed
Originally Posted by minstrel
SUF is working nearly perfectly for me in 5.0.1, but there's one little thing...the "left text" and "right text" tags on the health and power bars are getting some strange text artifacts, almost like a vertical mirroring. Usually when I log in, it'll look fine on my player frame. Then if I click on a player or NPC, bringing up a target frame, the text on both my player frame and on the target frame gets this "mirroring" effect, which makes it much less readable.

It doesn't seem to be another addon corrupting it. I tested this with no addons active except SUF, and the same thing was happening.
Can you provide a screenshot? Unfortunately, it sounds more like a Blizzard bug than SUF, but a screenshot would help me tell you for sure.
Certainly, thanks for looking:

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