Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(616 Kb)
Download
Updated: 11-12-14 08:37 PM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 08:37 PM
Created:05-17-09 12:55 PM
Downloads:306,235
Favorites:1,176
MD5:
6.0.3

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.0.7
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (86)
File Name
Version
Size
Author
Date
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 01-27-13, 08:36 PM  
ausmara
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Having some issues with SUF, possibly because I have other UF addons as well however.
Currently when I try to edit a layout (After enabling that unit) I can change/set things for the unit, but not global settings. The bars also look like test bars, even player and target which should show while I'm out of party, raid, etc.

I'm using/attempting to use SUF to make boss frames for raids fights with multiple bosses.
ausmara is offline Report comment to moderator  
Reply With Quote
Unread 01-31-13, 04:33 PM  
Kuroiryu146
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I would like to have one player, target, and ToT frame in the upper left that disappears when I enter combat and another set that appears near the middle of my screen when I enter combat. Is there a way to duplicate these frames?
Kuroiryu146 is offline Report comment to moderator  
Reply With Quote
Unread 02-05-13, 04:18 AM  
Sintacks
A Murloc Raider

Forum posts: 4
File comments: 119
Uploads: 0
Originally Posted by Kuroiryu146
I would like to have one player, target, and ToT frame in the upper left that disappears when I enter combat and another set that appears near the middle of my screen when I enter combat. Is there a way to duplicate these frames?
that's an interesting concept. but I'm pretty sure the security of unitframes and combat state would prevent a set of frames from being hidden and shown when entering combat. :|
I could very well be wrong though.
__________________
i has a cookie
Sintacks is offline Report comment to moderator  
Reply With Quote
Unread 02-05-13, 07:38 AM  
Saeva
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Hi

I play a shaman and I would like to know if there is a way be be able to right click the Totem bar of SuF? I work with macros that put up a totem und if i click again it right clicks the totem bar to disable the totem again. Unfortunately this doesn't work with SuF but I don't want to change to standart frames or to another addon =/
Saeva is offline Report comment to moderator  
Reply With Quote
Unread 02-11-13, 08:16 PM  
Lenifel
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Class colour text

I like how customizable Shadowed Unit Frames is as an addon, but I miss being able to set class colour text on the unit frames. Can this be implemented?
Lenifel is offline Report comment to moderator  
Reply With Quote
Unread 02-13-13, 06:57 PM  
Bregar
A Defias Bandit

Forum posts: 2
File comments: 42
Uploads: 0
hots

I'm probably stupid, but how do you enable hots (such as renewing mists) to show on the party frames? Currently mine only show on the target frame, and I can't seem to find the switch.
Bregar is offline Report comment to moderator  
Reply With Quote
Unread 02-19-13, 09:59 PM  
Astera
A Kobold Labourer

Forum posts: 1
File comments: 52
Uploads: 0
I play a Monk and was wondering if it was possible to change the fill order on the Chi from left > right instead of right > left? I tried selecting the reverse option but it stayed the same. Is it possible to fix?
Astera is offline Report comment to moderator  
Reply With Quote
Unread 03-05-13, 09:54 AM  
Drukqs
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Raid Auras

Is there any way that i can show only my debuffs,buffs and bosses debuffs like Pheromone Debuff on Garalon, Corrosive Acid on Blade Lord Tayak. Quickening Buff on Tayak.I can currently seem them if I choose to see EVERYTHING. But then these auras just drown together with Deep Wounds, Faerie Fire etc and I cant see them.
Drukqs is offline Report comment to moderator  
Reply With Quote
Unread 03-06-13, 09:48 AM  
Th3Knight
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Lua Error

Gives me a .lua error when opening a world map (or after closing it, not sure)
Th3Knight is offline Report comment to moderator  
Reply With Quote
Unread 03-06-13, 10:59 AM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2512
Uploads: 99
Posting that you get an error without the error is not very helpful.
Shadowed is offline Report comment to moderator  
Reply With Quote
Unread 03-07-13, 11:20 AM  
Alluboj
A Kobold Labourer

Forum posts: 1
File comments: 2
Uploads: 0
Right Click menu

I'm using RealUI but i can't stand Ouf so i have used Shadowed Unit Frames in it's place, but now with 5.2 i suddenly got this new problem, right clicking player or target frames isn't opening any kind of menus so what to do?
Alluboj is offline Report comment to moderator  
Reply With Quote
Unread 03-07-13, 11:23 AM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2512
Uploads: 99
Not SUFs fault, another addon is causing issues.
Shadowed is offline Report comment to moderator  
Reply With Quote
Unread 03-07-13, 11:38 AM  
Alluboj
A Kobold Labourer

Forum posts: 1
File comments: 2
Uploads: 0
Any idea what could cause it?

Originally Posted by Shadowed
Not SUFs fault, another addon is causing issues.
Any idea what addon could cause it?
Alluboj is offline Report comment to moderator  
Reply With Quote
Unread 03-07-13, 04:36 PM  
Moonragond
A Kobold Labourer

Forum posts: 1
File comments: 5
Uploads: 0
No Party Frames

I have a weird problem. I created a new toon. Now I can't get the party or raid frames to show, but only on my new toon. All my other toons are fine. I do get an error with shadow uf only on that toon though.

Here it is:

352x FrameXML\RestrictedExecution.lua:397: Call failed: FrameXML\RestrictedFrames.lua:659: Invalid snippet body
<in C code>
FrameXML\RestrictedExecution.lua:397: in function <FrameXML\RestrictedExecution.lua:390>
(tail call): ?
FrameXML\SecureGroupHeaders.lua:116: in function <FrameXML\SecureGroupHeaders.lua:110>
FrameXML\SecureGroupHeaders.lua:166: in function <FrameXML\SecureGroupHeaders.lua:123>
FrameXML\SecureGroupHeaders.lua:399: in function <FrameXML\SecureGroupHeaders.lua:387>
<in C code>
FrameXML\RestrictedFrames.lua:312: in function "Show"
[string " if( name ~= "state-raidmonitor" and nameRestrictedExecution.lua:441: in function <FrameXML\RestrictedExecution.lua:412>
SecureStateDriver.lua:114: in function <FrameXML\SecureStateDriver.lua:95>
FrameXML\SecureStateDriver.lua:164: in function <FrameXML\SecureStateDriver.lua:146>
<in C code>
FrameXML\SecureStateDriver.lua:11: in function <FrameXML\SecureStateDriver.lua:8>
(tail call): ?
ShadowedUnitFrames-v3.8.0\modules\units.lua:1101: in function "LoadGroupHeader"
ShadowedUnitFrames-v3.8.0\modules\units.lua:1236: in function "InitializeFrame"
ShadowedUnitFrames\ShadowedUnitFrames-v3.8.0.lua:315: in function "LoadUnits"
ShadowedUnitFrames\ShadowedUnitFrames-v3.8.0.lua:85: in function "OnInitialize"
ShadowedUnitFrames\ShadowedUnitFrames-v3.8.0.lua:797: in function <ShadowedUnitFrames\ShadowedUnitFrames.lua:795>

Locals:
workingEnv = <userdata>
ctrlHandle = <userdata>
pcallFlag = false
LOCAL_Function_Environment_Manager = <func> @FrameXML\RestrictedExecution.lua:209
error = <func> =[C]:-1
tostring = <func> =[C]:-1


I also get 2 more errors dealing with Party pets and raid pets. For brevity, here is the raid pet error. They are both the same execpt for party/raid.

2x ShadowedUnitFrames-v3.8.2\modules\units.lua:68: Invalid handler/function passed for SUFHeaderraidUnitButton1 on event UNIT_PHASE, the function raidpet1 does not exist.
<in C code>
ShadowedUnitFrames-v3.8.2\modules\units.lua:63: in function <ShadowedUnitFrames\modules\units.lua:60>
ShadowedUnitFrames-v3.8.2\modules\units.lua:103: in function "BlizzRegisterUnitEvent"
ShadowedUnitFrames-v3.8.2\modules\units.lua:68: in function <ShadowedUnitFrames\modules\units.lua:60>
ShadowedUnitFrames-v3.8.2\modules\units.lua:103: in function "RegisterUnitEvent"
ShadowedUnitFrames-v3.8.2\modules\units.lua:518: in function <ShadowedUnitFrames\modules\units.lua:461>
<in C code>
ShadowedUnitFrames-v3.8.2\modules\movers.lua:164: in function <ShadowedUnitFrames\modules\movers.lua:158>
ShadowedUnitFrames-v3.8.2\modules\movers.lua:272: in function "Enable"
ShadowedUnitFrames-v3.8.2\modules\movers.lua:454: in function "Update"
ShadowedUF_Options-v3.8.2\config.lua:682: in function <ShadowedUF_Options\config.lua:680>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[2]":9: in function <string>:"safecall Dispatcher[2]":5
(tail call): ?
AceConfigDialog-3.0\AceConfigDialog-3.0-57.lua:799: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[3]":9: in function <string>:"safecall Dispatcher[3]":5
(tail call): ?
Ace3-Release-r1083\AceGUI-3.0\AceGUI-3.0-33.lua:314: in function "Fire"
Ace3-Release-r1083\20AceGUI-3.0-33\widgets\AceGUIWidget-CheckBox.lua:68: in function <Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>

Locals:
self = SUFHeaderraidUnitButton1 {
highFrame = <unnamed> {}
OnLeave = <func> @FrameXML\UnitFrame.lua:288
UnregisterAll = <func> @ShadowedUnitFrames\modules\units.lua:134
UnwrapScript = <func> @FrameXML\SecureHandlers.lua:710
registeredEvents = <table> {}
RegisterNormalEvent = <func> @ShadowedUnitFrames\modules\units.lua:60
SetVisibility = <func> @ShadowedUnitFrames\modules\units.lua:245
topFrameLevel = 5
RegisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:107
SetBlockColor = <func> @ShadowedUnitFrames\modules\units.lua:182
unitType = "raid"
SetRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:170
visibility = <table> {}
ignoreAnchor = true
Execute = <func> @FrameXML\SecureHandlers.lua:699
unitRealType = "raid"
unit = "raid1"
ReregisterUnitEvents = <func> @ShadowedUnitFrames\modules\units.lua:39
SetFrameRef = <func> @FrameXML\SecureHandlers.lua:715
RegisterUnitEvent = <func> @ShadowedUnitFrames\modules\units.lua:101
WrapScript = <func> @FrameXML\SecureHandlers.lua:704
unitInitialized = true
vehicleUnit = "raidpet1"
unitOwner = "raid1"
UnregisterSingleEvent = <func> @ShadowedUnitFrames\modules\units.lua:84
DisableRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:162
0 = <userdata>
fullUpdates = <table> {}
UnregisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:124
OnEnter = <func> @ShadowedUnitFrames\modules\units.lua:677
BlizzRegisterUnitEvent = <func> @ShadowedUnitFrames\modules\units.lua:101
unitID = 1
FullUpdate = <func> @ShadowedUnitFrames\modules\units.lua:31
configUnitID = 1
SetBarColor = <func> @ShadowedUnitFrames\modules\units.lua:178
}
event = "UNIT_PHASE"
handler = "raid1"
func = "raidpet1"
unitEvents = <table> {
UNIT_SPELLCAST_CHANNEL_INTERRUPTED = true
UNIT_COMBAT = true
UNIT_MAXPOWER = true
UNIT_SPELLCAST_CHANNEL_START = true
UNIT_SPELLCAST_INTERRUPTIBLE = true
UNIT_CLASSIFICATION_CHANGED = true
PLAYER_FLAGS_CHANGED = true
UNIT_MAXHEALTH = true
UNIT_POWER_FREQUENT = true
UNIT_LEVEL = true
UNIT_NAME_UPDATE = true
UNIT_POWER_BAR_SHOW = true
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = true
UNIT_THREAT_SITUATION_UPDATE = true
UNIT_HEALTH = true
UNIT_SPELLCAST_CHANNEL_UPDATE = true
UNIT_CONNECTION = true
UNIT_ABSORB_AMOUNT_CHANGED = true
UNIT_SPELLCAST_START = true
UNIT_SPELLCAST_DELAYED = true
UNIT_TARGETABLE_CHANGED = true
UNIT_SPELLCAST_STOP = true
UNIT_AURA = true
UNIT_POWER = true
UNIT_HEAL_PREDICTION = true
UNIT_FACTION = true
UNIT_PHASE = true
UNIT_SPELLCAST_SUCCEEDED = true
UNIT_HEALTH_FREQUENT = true
UNIT_SPELLCAST_CHANNEL_STOP = true
UNIT_SPELLCAST_INTERRUPTED = true
SUF_POWERTYPEEMONIC_FURY = true
UNIT_POWER_BAR_HIDE = true
UNIT_DISPLAYPOWER = true
UNIT_SPELLCAST_FAILED = true
}


I hope it can be fixed. I love Shadowed UF!
Last edited by Moonragond : 03-07-13 at 06:03 PM.
Moonragond is offline Report comment to moderator  
Reply With Quote
Unread 03-07-13, 08:00 PM  
1nstant
A Defias Bandit

Forum posts: 3
File comments: 28
Uploads: 0
It randomly says I'm a ghost with an empty HP bar when I am alive. Also shows targets with 100% hp when they get low.
1nstant is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.