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Updated: 06-12-14 06:40 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-12-14 06:40 PM
Created:05-17-09 12:55 PM
Downloads:297,440
Favorites:1,171
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v4.0.1
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (80)
File Name
Version
Size
Author
Date
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
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v3.0.3
450kB
Shadowed
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v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
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v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
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r20091123
492kB
Shadowed
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r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
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r20090927
468kB
Shadowed
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r20090915
460kB
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r20090914
460kB
Shadowed
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r20090913
459kB
Shadowed
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r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 03-08-13, 07:56 PM  
Invertigo
A Defias Bandit
 
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Forum posts: 2
File comments: 58
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Using the newest version of Shadowed Unit Frames, in English, on Windows XP, in the North American region. It is the only mod currently active. I get this error when I try to right click on a RAID frame. No error for target, focus, party, pet, etc. Only when using raid frames.

Code:
Message: Interface\FrameXML\UnitPopup.lua:940: Usage: GetRaidRosterInfo(index)
Time: 03/08/13 18:53:28
Count: 3
Stack: [C]: in function `GetRaidRosterInfo'
Interface\FrameXML\UnitPopup.lua:940: in function `UnitPopup_HideButtons'
Interface\FrameXML\UnitPopup.lua:267: in function `UnitPopup_ShowMenu'
Interface\FrameXML\SecureTemplates.lua:239: in function `initFunction'
Interface\FrameXML\UIDropDownMenu.lua:69: in function `UIDropDownMenu_Initialize'
Interface\FrameXML\UIDropDownMenu.lua:864: in function `ToggleDropDownMenu'
Interface\FrameXML\SecureTemplates.lua:310: in function `handler'
Interface\FrameXML\SecureTemplates.lua:632: in function `SecureActionButton_OnClick'
Interface\FrameXML\SecureTemplates.lua:672: in function <Interface\FrameXML\SecureTemplates.lua:664>

Locals: (*temporary) = nil
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Unread 03-09-13, 03:26 AM  
kaustos
A Kobold Labourer
 
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Originally Posted by 1nstant
It randomly says I'm a ghost with an empty HP bar when I am alive. Also shows targets with 100% hp when they get low.
Same here. In BGs, raid frames show people as Ghosts that are standing next to me and there is still a bug with one person not being listed though they show in the blizzard raid menu (I found this one can be worked around by shuffling someone around in the groups to force an update). Also, when resurrected (in a bg, to full hp) my health bar is empty colored until my health value changes. Right clicking anyone also results in the error Invertigo posted.
Last edited by kaustos : 03-09-13 at 03:35 AM.
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Unread 03-09-13, 03:36 PM  
Shadowed
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I haven't touched anything related to health in 5.2, so it sounds like something odd on Blizzards end.

If I can get some sort of consistent report on health issues I'll see if I can track it down.

Dropdown menu issues is fixed in alpha on http://www.wowace.com/addons/shadowed-unit-frames/
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Unread 03-09-13, 07:45 PM  
Moonragond
A Kobold Labourer

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I assume my issue is the drop down issue. Which alpha? I downloaded the latest alpha, but the release is the latest.

I still get the issue, but only with that one toon.

Thank you for your time.
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Unread 03-09-13, 08:33 PM  
Moonragond
A Kobold Labourer

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I found out what was causing my issue. It was clique. During some troubleshooting i got a clique error. I disabled clique and it was fixed.

Here is the error. I don't know if this will help you or not, so I'm posing it anyway just in case you do.


9x Clique\Clique-v50200-1.0.3.lua:536: Invalid action type: "togglemenu"
<in C code>
Clique\Clique-v50200-1.0.3.lua:536: in function "GetClickAttributes"
Clique\Clique-v50200-1.0.3.lua:107: in function "Initialize"
Clique-v50200-1.0.3\AddonCore.lua:135: in function "handler"
Clique-v50200-1.0.3\AddonCore.lua:93: in function <Clique\AddonCore.lua:89>

Locals:
self = <table> {
globutton = CliqueSABButton {}
defaults = <table> {}
Enable_BlizzArenaFrames = <func> @..\BlizzardFrames.lua:171
UpdateCombatWatch = <func> @..\Clique.lua:802
Enable = <func> @..\Clique.lua:262
ConvertSpecialKeys = <func> @..\Utils.lua:269
Enable_BlizzSelfFrames = <func> @..\BlizzardFrames.lua:188
header = CliqueHeaderFrame {}
Defer = <func> @..\AddonCore.lua:164
RegisterLocale = <func> @..\AddonCore.lua:206
OnNewProfile = <func> @..\Clique.lua:275
AddBinding = <func> @..\Clique.lua:668
TalentGroupChanged = <func> @..\Clique.lua:781
regqueue = <table> {}
UpdateOptionsPanel = <func> @..\OptionsPanel.lua:411
unregqueue = <table> {}
IsFrameBlacklisted = <func> @..\Clique.lua:907
ccframes = <table> {}
bindings = <table> {}
RegisterFrame = <func> @..\Clique.lua:222
Printf = <func> @..\AddonCore.lua:60
optpanels = <table> {}
Enable_BlizzCompactUnitFrames = <func> @..\BlizzardFrames.lua:151
Enable_BlizzBossFrames = <func> @..\BlizzardFrames.lua:300
EnteringCombat = <func> @..\Clique.lua:825
Enable_BlizzPartyFrames = <func> @..\BlizzardFrames.lua:204
version = "v50200-1.0.3"
Initialize = <func> @..\Clique.lua:43
EnableBlizzardFrames = <func> @..\BlizzardFrames.lua:317
hccframes = <table> {}
GetBindingPrefixSuffix = <func> @..\Utils.lua:286
stopbutton = CliqueStopButton {}
CheckPartyCombat = <func> @..\Clique.lua:875
GetCapturedKey = <func> @..\Utils.lua:217
UpdateRegisteredClicks = <func> @..\Clique.lua:917
GetBindingIcon = <func> @..\Utils.lua:124
RegisterMessage = <func> @..\AddonCore.lua:105
UnregisterMessage = <func> @..\AddonCore.lua:110
GetBinaryBindingKey = <func> @..\Utils.lua:188
ApplyAttributes = <func> @..\Clique.lua:755
regclickqueue = <table> {}
GetBindingKey = <func> @..\Utils.lua:167
settings = <table> {}
UnregisterFrame = <func> @..\Clique.lua:241
db = <table> {}
L = <table> {}
eventFrame = CliqueEventFrame {}
DeleteBinding = <func> @..\Clique.lua:704
GetClickAttributes = <func> @..\Clique.lua:378
OnProfileChanged = <func> @..\Clique.lua:295
BINDINGS_CHANGED = <func> @..\Clique.lua:952
GetBindingKeyComboText = <func> @..\Utils.lua:141
RegisterEvent = <func> @..\AddonCore.lua:77
GetBindingInfoText = <func> @..\Utils.lua:248
ClearAttributes = <func> @..\Clique.lua:721
LeavingCombat = <func> @..\Clique.lua:840
UpdateBlacklist = <func> @..\Clique.lua:810
UpdateAttributes = <func> @..\Clique.lua:741
BLACKLIST_CHANGED = <func> @..\Clique.lua:984
FireMessage = <func> @..\AddonCore.lua:115
GetBindingActionText = <func> @..\Utils.lua:151
GetBindingAttributes
Last edited by Moonragond : 03-09-13 at 08:33 PM.
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Unread 03-14-13, 10:54 AM  
Socka87
A Kobold Labourer

Forum posts: 0
File comments: 2
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Hey shadowed!

Love this addon. Looks great by default, looks even better when editing a few details

I have a question about Threat level.

Is it possible to get a threat meter like Pitbull 4 has?

This addon got everything I want, exept threat meter it seems.

By threat meter I mean a small bar wich fills up with example yellow color, and when I got 100% aggro, the bar turns totaly red. And when Im not in combat with anything the bar should disapear. Also if I am not in a group, it doesnt need to show the bar.

I know there are Tag/Text which shows "Aggro" and "100%" in color. I would love to have a bar filling up. Here is a printscreen of my unitframes with pitbull, I want the same threatbar into Shadowed Unit frames:



Also having issues with dropdown menu when rightclicking raid frames only, when I rightclick on raid member at the raid frame the dropdown menu doesnt appear, nothing happend, Is there any fix for this issue yet?


Thanks in advance!
Last edited by Socka87 : 03-14-13 at 10:56 AM.
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Unread 03-16-13, 08:54 AM  
Tonyleila
A Rage Talon Dragon Guard
 
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Originally Posted by Socka87
Is it possible to get a threat meter like Pitbull 4 has?
This addon got everything I want, exept threat meter it seems.
Thanks in advance!
I use BasicThreatBar its easy to config and you can disable the text, change color make it very thin and stick it to the unit frames plus it hides out of combat.
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Unread 03-16-13, 09:03 AM  
Tonyleila
A Rage Talon Dragon Guard
 
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Stacks on Raidframe... Indicators?

I still use SUF Indicators and currently there are many Debuffs with stacks around like Frostbite where I woud like to track Stacks and Time at the same time on my raidframe. I use OmniCC to show and move the timers but I can't find an option to move the stacks or change size of them. Is this something you coud add or shoud I ask author of OmniCC?
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Last edited by Tonyleila : 03-16-13 at 09:04 AM.
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Unread 03-16-13, 03:44 PM  
Socka87
A Kobold Labourer

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Originally Posted by Tonyleila
Originally Posted by Socka87
Is it possible to get a threat meter like Pitbull 4 has?
This addon got everything I want, exept threat meter it seems.
Thanks in advance!
I use BasicThreatBar its easy to config and you can disable the text, change color make it very thin and stick it to the unit frames plus it hides out of combat.



Thanks alot. seems great


I still have issues with my raid frames though. I cannot rightclick on raidframes to get the dropdown menu.
Does anyone know how to fix this? I have the latest SUF version.
I get this LUA error:



Code:
Message: FrameXML\UnitPopup.lua:940: Usage: GetRaidRosterInfo(index)
Time: 03/16/13 22:04:15
Count: 1
Stack: Interface\FrameXML\UnitPopup.lua:940: in function `UnitPopup_HideButtons'
Interface\FrameXML\UnitPopup.lua:267: in function <Interface\FrameXML\UnitPopup.lua:248>
[C]: in function `UnitPopup_ShowMenu'
Interface\FrameXML\SecureTemplates.lua:239: in function `initFunction'
Interface\FrameXML\UIDropDownMenu.lua:69: in function `UIDropDownMenu_Initialize'
Interface\FrameXML\UIDropDownMenu.lua:864: in function `ToggleDropDownMenu'
Interface\FrameXML\SecureTemplates.lua:310: in function `handler'
Interface\FrameXML\SecureTemplates.lua:632: in function `SecureActionButton_OnClick'
Interface\FrameXML\SecureTemplates.lua:672: in function <Interface\FrameXML\SecureTemplates.lua:664>

Locals: dropdownMenu = SecureTemplatesDropdown {
 selectedLootMethod = "Loot: Group Loot"
 openedFor = SUFHeaderraidUnitButton2 {
 }
 server = ""
 unit = "raid2"
 displayMode = "MENU"
 name = "Muhpet"
 initialize = <function> defined @Interface\FrameXML\SecureTemplates.lua:196
 0 = <userdata>
 selectedLootThreshold = "Uncommon"
 which = "RAID"
}
inInstance = 1
instanceType = "raid"
inParty = 1
inRaid = 1
isLeader = 1
isAssistant = 0
inBattleground = 0
canCoop = 1
haveBattleTag = true
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
 1 = "SET_FOCUS"
 2 = "MUTE"
 3 = "UNMUTE"
 4 = "RAID_SILENCE"
 5 = "RAID_UNSILENCE"
 6 = "BATTLEGROUND_SILENCE"
 7 = "BATTLEGROUND_UNSILENCE"
 8 = "RAID_LEADER"
 9 = "RAID_PROMOTE"
 10 = "RAID_MAINTANK"
 11 = "RAID_MAINASSIST"
 12 = "LOOT_PROMOTE"
 13 = "RAID_DEMOTE"
 14 = "VOTE_TO_KICK"
 15 = "RAID_REMOVE"
 16 = "PVP_REPORT_AFK"
 17 = "MOVE_PLAYER_FRAME"
 18 = "MOVE_TARGET_FRAME"
 19 = "REPORT_PLAYER"
 20 = "CANCEL"
}
(for control) = 10
index = 10
value = "RAID_MAINTANK"
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Unread 03-26-13, 11:44 PM  
Spectrezh
Priestess of the Moon
 
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After someone has been rezzed, is it normal for the indicator to remain on the person's UI frame in the raid frames? cause the rez indicator doesn't go away after someone has been rezzed lol
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Unread 03-28-13, 08:43 AM  
zork
A Pyroguard Emberseer
 
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Just for notice. The version and changelog both say 3.8.6 but uploaded is 3.8.5.
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Last edited by zork : 03-28-13 at 08:44 AM.
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Unread 04-03-13, 07:00 PM  
Kerwynbrat
A Kobold Labourer

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File comments: 3
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SUF not working!

Hi, I logged in today, and suf are black boxes on my screen. I have the latest patch. The error I am getting is

2x FrameXML\CombatFeedback.lua:82: attempt to perform arithmetic on local "fontHeight" (a nil value)
FrameXML\CombatFeedback.lua:82: in function "CombatFeedback_OnCombatEvent"
ShadowedUnitFrames-v3.8.6-1-g29e9dbd\modules\combattext.lua:38: in function "?"
ShadowedUnitFrames-v3.8.6-1-g29e9dbd\modules\units.lua:205: in function <ShadowedUnitFrames\modules\units.lua:202>

Locals:
self = <table> {
OnDisable = <func> @ShadowedUnitFrames\modules\combattext.lua:33
OnEnable = <func> @ShadowedUnitFrames\modules\combattext.lua:4
OnLayoutApplied = <func> @ShadowedUnitFrames\modules\combattext.lua:21
moduleKey = "combatText"
moduleName = "Combat text"
Update = <func> @ShadowedUnitFrames\modules\combattext.lua:37
}
frame = SUFUnitplayer {
vehicleUnit = "vehicle"
OnEnter = <func> @ShadowedUnitFrames\modules\units.lua:670
UnregisterAll = <func> @ShadowedUnitFrames\modules\units.lua:134
auras = <table> {}
registeredEvents = <table> {}
powerBar = <unnamed> {}
RegisterNormalEvent = <func> @ShadowedUnitFrames\modules\units.lua:60
SetVisibility = <func> @ShadowedUnitFrames\modules\units.lua:245
topFrameLevel = 5
RegisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:107
SetBlockColor = <func> @ShadowedUnitFrames\modules\units.lua:182
unitType = "player"
SetRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:170
visibility = <table> {}
indicators = <unnamed> {}
unitInitialized = true
unitRealType = "player"
totemBar = <unnamed> {}
unit = "player"
ReregisterUnitEvents = <func> @ShadowedUnitFrames\modules\units.lua:39
monkBar = <unnamed> {}
hasStateWatch = false
RegisterUnitEvent = <func> @ShadowedUnitFrames\modules\units.lua:101
altPowerBar = <unnamed> {}
healthBar = <unnamed> {}
OnLeave = <func> @FrameXML\UnitFrame.lua:288
incAbsorb = <unnamed> {}
SetBarColor = <func> @ShadowedUnitFrames\modules\units.lua:178
combatText = <unnamed> {}
highFrame = <unnamed> {}
UnregisterSingleEvent = <func> @ShadowedUnitFrames\modules\units.lua:84
DisableRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:162
chi = <unnamed> {}
fullUpdates = <table> {}
UnregisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:124
0 = <userdata>
BlizzRegisterUnitEvent = <func> =[C]:-1
incHeal = <unnamed> {}
FullUpdate = <func> @ShadowedUnitFrames\modules\units.lua:31
comboPointType = "chi"
unitOwner = "player"
}
event = "UNIT_COMBAT"
unit = "player"
type = "HEAL"

and

7x FrameXML\CombatFeedback.lua:98: Usage: <unnamed>:SetTextHeight(pixelHeight)
<in C code>
FrameXML\CombatFeedback.lua:98: in function "CombatFeedback_OnCombatEvent"
ShadowedUnitFrames-v3.8.6-1-g29e9dbd\modules\combattext.lua:38: in function "?"
ShadowedUnitFrames-v3.8.6-1-g29e9dbd\modules\units.lua:205: in function <ShadowedUnitFrames\modules\units.lua:202>

Locals:
self = <unnamed> {
0 = <userdata>
feedbackStartTime = 45718.303
feedbackText = <unnamed> {}
}
event = "HEAL"
flags = ""
amount = 7732
amount = 7732
type = 1
feedbackText = <unnamed> {
0 = <userdata>
}
fontHeight = nil
text = "7,732"
r = 0
g = 1
b = 0



Please help
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Unread 04-21-13, 02:02 PM  
Zallion
A Murloc Raider

Forum posts: 4
File comments: 5
Uploads: 0
Holy Power error message

Whenever I use a holy power generating ability, I get this error message:

Message: ...e\AddOns\Blizzard_CombatText\Blizzard_CombatText.lua:266: Usage: UnitPower("unit"[, type][, unmodified])
Time: 04/21/13 15:42:40
Count: 2
Stack: [C]: in function `UnitPower'
...e\AddOns\Blizzard_CombatText\Blizzard_CombatText.lua:266: in function <...e\AddOns\Blizzard_CombatText\Blizzard_CombatText.lua:94>

Locals: (*temporary) = nil
(*temporary) = 9

After a quick test to see what caused this, it appears that this error happens after the vehical ui has been up.
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Unread 04-21-13, 06:07 PM  
Draigars
A Murloc Raider
 
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AddOn Compiler - Click to view compilations

Forum posts: 4
File comments: 42
Uploads: 1
- Is it possible to show OmniCC timer for self auras only, and keep the spiral countdown for the other auras?
- How to make 3D portrait overlap health bar rather than taking than reducing it?
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Unread 04-27-13, 08:18 AM  
Carlz
A Kobold Labourer

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File comments: 16
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Burning Ember Bar

Hi,i was wondering if there is a way to move the Burning Ember Bar to the top of the player unit as opposed to it being at the bottom,i have looked and found nothing,Thx in advance and cheers for a great addon
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