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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-21-13 07:53 AM
Created:05-17-09 12:55 PM
Downloads:276,406
Favorites:1,122
MD5:
5.3
Shadowed Unit Frames  Updated Today!  Popular! (More than 5000 hits)
Version: v3.8.9
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target
Arena: Arena, Arena Target, Arena Pets
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.8.9
9634adde8d8f72f977572f4bb918586544f88c02
Shadowed
2013-05-21 09:33:15 -0400

Tagging as release v3.8.8

--------------------

Shadowed:
- TOC 50300
- Don't bother reparenting power bars, not worth the hassle
- Typo
- Don't reparent PaladinPowerBar too

tag v3.8.7
07d55c8e6d1f9e3eff3ef011ec70b1f6ea06388b
Shadowed <shadowed.wow@gmail.com>
2013-04-28 09:26:43 -0700

Tagging as release 3.8.7

--------------------

Shadowed:
- Just keep the priest bar hidden rather than reparenting it
- Tweaks to default Blizzard UI hiding

tag v3.8.6
c4686cbc0ded4bf907c36dfa794d5cffca8ee600
Shadowed <shadowed.wow@gmail.com>
2013-03-19 11:50:33 -0700

Tagging as release 3.8.6

--------------------

Shadowed:
- Removed togglemenu shiv, sent a patch to Clique as it's a better fix - Don't clear group frames on initial setup
- Readd RuneFrame to the list of hidden power bars Changed power bars to not taint to hide, and also try reparenting to force them to stay hidden
- Fixed boss unit typo
- It seems that boss units are now real units and get events, so hopefully OnUpdate is no longer necessary
- Remove rune frame from power bar hider as it causes taint issues now
- Fixed Stagger bar being reset on reload

tag v3.8.5
02c6cbe3f4202991a66e100c09246adddf0841ca
Shadowed <shadowed.wow@gmail.com>
2013-03-13 07:05:07 -0700

Tagging as release v3.8.5

--------------------

Shadowed:
- Removed debug
- Once more to force a repackage
- Force packager to rerun

tag v3.8.4
40e14f15e8f225f864c0e9eb2a0d2cd04cc5d150
Shadowed <shadowed.wow@gmail.com>
2013-03-10 09:46:32 -0700

Tagging as release v3.8.4

--------------------

Shadowed:
- Incoming heals/absorbs now update against frequent health events and should look smoother
- Fixed frame level bugs that showed up on the raid/party frames for incoming heals/abosrbs

tag v3.8.3
0ba157e776e9f364c28d934a9c6ccfd82f9e4973
Shadowed <shadowed.wow@gmail.com>
2013-03-09 13:36:32 -0800

Tagging as release v3.8.3

--------------------

Shadowed:
- Raid menus will now use the old method to avoid errors, as well as a Clique shiv to keep Clique working
- Strip 5.2.0 checks, assuming 5.2.0 now
- Stagger bar actually works now
- Added support for Brewmaster Monks Stagger

tag v3.8.2
06db54b27d507927d8a07a86c6979b8cd1798b91
Shadowed <shadowed.wow@gmail.com>
2013-03-06 09:14:33 -0800

Tagging as release v3.8.2

--------------------

Shadowed:
- Added default checks in incheal for cap for people who have bad configurations

tag v3.8.1
f3c10e8e9d6fdea17e6c60951e2b9b7889d93662
Shadowed <shadowed.wow@gmail.com>
2013-03-05 16:52:47 -0800

Tagging as release v3.8.1

--------------------

Shadowed:
- Scenarios are considered a party for the purposes of zone checks
- Removed the ShadowedUF_Bars deprecation warning
- Make sure incHeal/incAbsorb are only set on relevant units
- Make sure a cap is set for absorb configuration
- Fixed Rune of Power description

tag v3.8.0
0cc1e3cf58d64bc78b48e57ba3c82940990560f6
Shadowed <shadowed.wow@gmail.com>
2013-03-04 19:01:11 -0800

Tagging as release v3.8.0

--------------------

Shadowed:
- Added incoming absorbs to UFs, shown in front of incoming heals and can be capped like incoming heals
- Release the temporary variables the mover is disabled to GC
- Reorganize and slightly optimize the incoming module so it can be used for other incoming type bars
- Remembered to update the options TOC this time
- Bars that override visibility (Alt Power) will now register their tags properly
- Refactored combo points and subset modules (holy power/shadow orbs/soul shards) to reduce duplicate code
- Refactor aura points to be completely within the combo points system to reduce potential bugs
- Don't reparent as it seems to break TargetFrame no matter what
- Set the size/point of the hidden frame so we don't get errors
- Removed the Clique shiv for menus as it's been fixed in latest Clique
- Cleanup Blizzard frame hiding - Reparent frames we hide to reduce the chance of them showing because of other peoples incompetence - Use CVars to hide the arena frames while out of combat to reduce the chance of taint issues
- Added support for Mage's Rune of Power
- Added assigned role sorting for 5.2
- Implemented 5.2 menu system, not tested on non-5.1, but you're downloading alpha, so it's your fault if it breaks
- Add a config flag to hide totem bars if no totems are active
- Fix the logic used to force the raid frames to update, and also clear the children points before doing it
- Name the cooldown frames cause Tullers a jerk
- Don't muck with CRF strata if we aren't hiding it and we are in combat
- Added Rogue's Anticipation as an Aura Points trackable spell
- Only cancel auras if you click on an unit that is the player, not type of player (oops)
- If the compact raid frames aren't hidden, bump the frame strata up on the frame manager (again)
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.3b
16kB
03-07-13 10:25 AM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (67)
File Name
Version
Size
Author
Date
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
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v3.5.4
565kB
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v3.5.3
563kB
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v3.5.2
564kB
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v3.5.1
563kB
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v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 09:22 AM
v3.4.3
546kB
Shadowed
11-29-11 09:52 AM
v3.4.2
547kB
Shadowed
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v3.4.1
542kB
Shadowed
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v3.4.0
542kB
Shadowed
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v3.3.6
560kB
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v3.3.5
540kB
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v3.3.2
535kB
Shadowed
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v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
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r20100509
474kB
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r20100401
471kB
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r20100329
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r20100324
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r20100322
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Shadowed
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v3.2.5
467kB
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v3.2.4
467kB
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v3.2.3
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v3.2.2
465kB
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v3.2
466kB
Shadowed
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v3.1
462kB
Shadowed
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v3.0.6
453kB
Shadowed
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v3.0.5
452kB
Shadowed
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v3.0.4
455kB
Shadowed
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v3.0.3
450kB
Shadowed
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v3.0.2
447kB
Shadowed
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v3.0.1
444kB
Shadowed
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v3
433kB
Shadowed
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r20091128
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Old 09-02-09, 02:07 PM  
Zidomo
A Cliff Giant
 
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Originally posted by Shadowed
Zidomo: What class are you, and do you remember what spell you were casting (or trying to cast when it's errored) even a rough guess at what spell would be helpful.
Discipline Priest, using Clique r125. I wasn't actually casting a spell, I was trying to access the "open menu" command which I have re-bound with Clique to mouse button 5.
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Old 09-02-09, 06:09 PM  
Shadowed
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Latest git of SUF now has basic (Renew/Rejuvenation/Lifebloom/Riptide) hot support for LHC-4.0, so it might have some bugs but you'll likely notice that the pending heal numbers are higher than normal due to this (at least depending on how many LHC-4.0 users you have in the raid)

Originally posted by Zidomo
Discipline Priest, using Clique r125. I wasn't actually casting a spell, I was trying to access the "open menu" command which I have re-bound with Clique to mouse button 5.
Try the version I just pushed to git.
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Old 09-03-09, 09:36 AM  
Zidomo
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Originally posted by Shadowed
Try the version I just pushed to git.
Different problem with it. Did not use the exact master now up there (I used the earlier cd1bb17991e154a2729948515884827e26da01e). But close enough as it included the "Updated xp.lua to try and fix a reputation update bug" change and I'm not using the ConfigMode mod here. Also, was using the current LibHealComm-4.0 r20090902235346 included with the current master (along with LibWrapperHealComm 1.0-r2).

In a 5-man heroic instance party, speced as a Holy Priest. Sometime during the run:

["message"] = "ShadowedUnitFrames\\modules\\incheal.lua:143: bad argument #1 to 'band' (number expected, got nil)\nShadowedUnitFrames\\modules\\incheal.lua:143: in function `?'\nCallbackHandler-1.0-3:146: in function <...onLoader\\CallbackHandler-1.0\\CallbackHandler-1.0.lua:146>\n<string>:\"safecall Dispatcher[6]\":4: in function <[string \"safecall Dispatcher[6]\"]:4>\n<in C code>: ?\n<string>:\"safecall Dispatcher[6]\":13: in function `?'\nCallbackHandler-1.0-3:91: in function `Fire'\nLibHealComm-4.0-8:1569: in function <...dUnitFrames\\libs\\LibHealComm-4.0\\LibHealComm-4.0.lua:1521>\nLibHealComm-4.0-8:1763: in function `?'\nLibHealComm-4.0-8:2205: in function <...dUnitFrames\\libs\\LibHealComm-4.0\\LibHealComm-4.0.lua:2201>\n\n ---",
["type"] = "error",
["time"] = "2009/09/03 00:55:49",
["session"] = 1422,
["counter"] = 2,


Noticed after this happened (and repeated), the estimated heal bars on both my player frame and one of the party frames extended past the right border of the frame & remained sitting there extended when no heals were taking place (we had a few periods out of combat). Eventually they went away, but looked quite odd.
Last edited by Zidomo : 09-03-09 at 01:09 PM.
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Old 09-03-09, 09:46 AM  
Dajova
A Wyrmkin Dreamwalker
 
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Sometimes this happens, not too often tho:




... and sometimes, when i have "Hide bar in empty" on castbars, it doesn't update for it to hide until that person in the party casts a spell.
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Old 09-03-09, 10:57 AM  
Dunrotar
A Kobold Labourer

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combat indicator

Hello There.
Last edited by Dunrotar : 09-03-09 at 11:14 AM.
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Old 09-03-09, 11:45 AM  
Shadowed
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richerich: The hide cast bar issue is something that will be fixed next push, as for the positioning on party pet/target that should also (hopefully) be fixed next push.

Zidomo: That should be fixed next push, I'll try and do one later tonight.
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Old 09-03-09, 12:30 PM  
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Nevermind, next push has MA and MT frames it's live on the git one but that requires testing LHC-4.0 as well basically.
Last edited by Shadowed : 09-03-09 at 02:35 PM.
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Old 09-03-09, 06:58 PM  
Visceroid
A Defias Bandit

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Vehicle Switch

Hello Shadowed, sorry for inquiring again but as you said Vehicle Switch for Party should be right there (where it is for player) but I can't find it anywhere in my version (latest from WoWi) of SUF. Is there a trick to make it visible? (any specific party setting maybe?)
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Old 09-03-09, 07:58 PM  
Dajova
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Am i just blind or did you disable the STRATA-function in the last push? I could have sworn that option was available before, but now i just cannot find it o_O
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Old 09-03-09, 08:50 PM  
nailertn
An Aku'mai Servant

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Feature request: Please add an option to make the incoming heal frame behave like so:

incheal = (UnitHealth(unit) + incheal <= UnitHealthMax(unit)) and incheal or (UnitHealthMax(unit) - UnitHealth(unit))

And a question: For applying a specific profile is it enough to call this?

ShadowUF.db:SetProfile("profile name")
ShadowUF:ProfilesChanged()

Thanks!
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Old 09-03-09, 09:03 PM  
Shadowed
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nailertn: I'm not changing the logic to that as I want the bar to be able to go outside the frame, when I do the next push with the new LHC it will give you an option to set it in the configuration, but in the mean time you can cap it so the bar won't go outside the frame by doing

/script ShadowUF.db.profile.units.**UNIT**.incHeal.cap = 1

Replace **UNIT** with the unit you want it on, so raid for raid, party for party, player for player, targettarget for target of target etc.

You can just do ShadowUF.db.profile:SetProfile("profile name") no need for the ProfilesChanged() bit.

richerich: There has not been a strata option in SUF.

Visceroid: Ah sorry I forgot I added it for both party and player but I set it to only be shown for the player for the time being you can open ShadowedUnitFrames/options/config.lua

Find around #1880

name = L["Vehicles"],
hidden = function(info) return info[2] ~= "player" end,

Replace with

name = L["Vehicles"],
hidden = function(info) return info[2] ~= "player" and info[2] ~= "party" end,

And the option will appear, or you can type /script ShadowUF.db.profile.units.party.disableVehicle = true; ReloadUI(); and that will disable swapping for vehicles.
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Old 09-03-09, 09:44 PM  
Shadowed
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waha: About the bug you reported a while back if you change vehicles often. I wasn't able to duplicate the bug you had if your class already had a pet, but there was a bug where the pet frame wouldn't hide if you already had a pet out and there was another bug where it wouldn't do a full update when going from vehicle -> vehicle, both are fixed next push.
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Old 09-03-09, 11:58 PM  
Zidomo
A Cliff Giant
 
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Every build today has thrown up errors. Latest issue is with 321e02a1b6b67d8042bf39585a187662c159aa2c (embedded LHC). Start adjusting the text in the target frame settings while in a 25 man raid (out of combat): [2009/09/04 01:50:25-1452-x1]: ShadowedUnitFrames\modules\incheal.lua:98: attempt to call method 'UpdateTags' (a nil value).
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Old 09-04-09, 12:52 AM  
Shadowed
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Try again, I just pushed a fix for that.
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Old 09-04-09, 07:12 AM  
aneriso
A Kobold Labourer
 
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:)

I LOVE this. I tried just about everything i could. I simply love it.
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