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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-12-14 06:40 PM
Created:05-17-09 12:55 PM
Downloads:295,611
Favorites:1,167
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v4.0.1
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 10:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (80)
File Name
Version
Size
Author
Date
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 07:19 PM
v3.10.5
600kB
Shadowed
02-22-14 09:29 AM
v3.10.4
600kB
Shadowed
02-17-14 04:01 PM
v3.10.3
598kB
Shadowed
01-04-14 11:02 PM
v3.10.2
598kB
Shadowed
12-19-13 07:44 PM
v3.10.1
594kB
Shadowed
12-08-13 07:10 PM
v3.10.0
595kB
Shadowed
12-08-13 04:21 PM
v3.9.1
581kB
Shadowed
11-29-13 05:01 PM
v3.9.0
581kB
Shadowed
11-18-13 06:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
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v3.8.7
576kB
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04-28-13 11:43 AM
v3.8.6b
576kB
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03-28-13 09:36 AM
v3.8.6
575kB
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v3.8.4
575kB
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v3.8.3
574kB
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v3.8.2
573kB
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v3.8.1
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v3.8.0
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v3.7.4
570kB
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v3.7.3
570kB
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v3.7.2
571kB
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v3.7.1
570kB
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v3.7
570kB
Shadowed
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v3.6.1
569kB
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v3.6
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Shadowed
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v3.5.10
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v3.5.8
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v3.5.7
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v3.5.4
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v3.5.2
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v3.5.1
563kB
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v3.5
565kB
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v3.4.4
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v3.4.3
546kB
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v3.4.2
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v3.4.1
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v3.4.0
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v3.3.6
560kB
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v3.3.5
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v3.3.2
535kB
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v3.3.1
529kB
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v3.3
528kB
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v3.2.12
485kB
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v3.2.11
477kB
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r20100509
474kB
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r20100401
471kB
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r20100329
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r20100324
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r20100322
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v3.2.5
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v3.2.4
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v3.2.2
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v3.2
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v3.1
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v3
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Post A Reply Comment Options
Old 10-01-09, 01:05 AM  
cafebeanant
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
having the exact same problem with the party/raid frames not lining up. sometimes the positioning is waaay off, but that seems to vary depending on things like the frames being moved. the constant issue i face is that the frames do not line up in their correct position. for example, i have a 5x5 raid frame setup, sorted in vertical groups, from left to right. so when i form a raid, i should see myself in the top left position, with my group lined up beneath me, with the other raid groups expanding to the right. but that never happens, i always end up in a sort of "middle" position, and the next person is always directly below me, regardless of which group they are actually in.

here's a diagram to clarify. this is how my layout should work

1 6 11 16 21
2 7 12 17 22
3 8 13 18 23
4 9 14 19 24
5 10 15 20 25

but the order raid members are actually displayed is like this

x x 10 5 x
x x 8 3 x
x x 6 1 x
x x 7 2 x
x x 9 4 x

and so on... (i can't remember the positioning of people after number 10). bear in mind that the GROUP numbers are being totally ignored, so if i form a raid and put the 2nd person in group 2, they will still display in position number 2 going by the second diagram. if i move them to group 3, they do not move on my raidframes.

i've messed around with the settings as much as i think is possible, but no luck.
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Old 10-01-09, 06:40 AM  
torvalds
A Kobold Labourer

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I just cant see any way to make it show the pet frame. What am I missing? (Sorry for torturing you).
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Old 10-01-09, 08:38 AM  
Shadowed
...
WoWInterface Super Moderator
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torvalds: /suf -> Units -> Check pet

cafebeanant: It sounds like your sorting is a bit off, you want to enable sorting by INDEX/ASC order, and also go to /suf -> Units -> Raid -> Frame and set it to the "Top left" using a predefined anchor point, then redrag it to where you want.
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Old 10-01-09, 10:37 AM  
existe
A Deviate Faerie Dragon
 
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Originally posted by cafebeanant
having the exact same problem with the party/raid frames not lining up. sometimes the positioning is waaay off, but that seems to vary depending on things like the frames being moved. the constant issue i face is that the frames do not line up in their correct position. for example, i have a 5x5 raid frame setup, sorted in vertical groups, from left to right. so when i form a raid, i should see myself in the top left position, with my group lined up beneath me, with the other raid groups expanding to the right. but that never happens, i always end up in a sort of "middle" position, and the next person is always directly below me, regardless of which group they are actually in.

here's a diagram to clarify. this is how my layout should work

1 6 11 16 21
2 7 12 17 22
3 8 13 18 23
4 9 14 19 24
5 10 15 20 25

but the order raid members are actually displayed is like this

x x 10 5 x
x x 8 3 x
x x 6 1 x
x x 7 2 x
x x 9 4 x

and so on... (i can't remember the positioning of people after number 10). bear in mind that the GROUP numbers are being totally ignored, so if i form a raid and put the 2nd person in group 2, they will still display in position number 2 going by the second diagram. if i move them to group 3, they do not move on my raidframes.

i've messed around with the settings as much as i think is possible, but no luck.
Sums up my issue well, happens with group as well. I notice it also depends on the positioning of the frame...my party window is near bottom of screen, if I move it up some the issue auto fixes itself. I will get a SS next time.
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Old 10-01-09, 11:57 AM  
cafebeanant
A Kobold Labourer

Forum posts: 0
File comments: 7
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that's exactly how my sorting is setup, and whenever i try to change the frame anchor, it resets back to top right after i've moved the raid frames into position.
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Old 10-01-09, 12:00 PM  
Shadowed
...
WoWInterface Super Moderator
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Can you screenshot it happening? It has some code to auto figure out where to anchor, so if I can get an actual screenshot can help me debug it.
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Old 10-01-09, 12:22 PM  
Skylinee
A Murloc Raider

Forum posts: 5
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''- Added option to anchor an aura group to another to mimick the default UIs style, option can be found under /suf -> Units -> <unit> -> Auras, "Anchor to <buffs/debuffs>"''


Could this be inverted somehow for friendly vs enemy units? I want to see debuffs at the top/buffs on bottom on enemy targets for example, and the other way around when targeting friendly targets. I think this is what the default unitframe does by default, and Xperl aswell if i remember correctly after using it months ago.
Last edited by Skylinee : 10-01-09 at 12:23 PM.
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Old 10-01-09, 12:59 PM  
Shadowed
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It can't, I want to add it but I need to think about it a bit more before I do so. Don't think I want it to simply flip buff/debuffs based on hostility.
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Old 10-01-09, 01:24 PM  
Skylinee
A Murloc Raider

Forum posts: 5
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Just add a simple ''standard blizzard behaviour anchoring'' option or something like that, so it won't affect anything unless it's checked?
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Old 10-01-09, 01:39 PM  
Shadowed
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I don't really like adding new options to the auras, they're a bit too compacted as is already.
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Old 10-01-09, 01:45 PM  
Zidomo
A Cliff Giant
 
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There was an issue with alpha build 98da4c3693b20f745435673796cb469bc437b6f4 from two days ago and the ArcaneComboPoints addon. Apparently SUF "...appears to be setting its event handler to nil when you lose your target." It caused a problem with that addon; haven't checked to see if its standard behavior or not.

And again, another pet issue in a 5-man party, this time with more recent alpha build 598d2ef.

Was in BRD to do the Brewfest boss. A hunter arrived via the portal machine (from the entrance). Had pet with him (didn't summon it)...and it did not appear as a party pet frame. Sometime later in combat, however, the frame did appear. Didn't have time to do the slash command before combat so don't have that output.
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Old 10-01-09, 02:31 PM  
Shadowed
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It's standard behavior for SUF, not really something I am going to change for one mod that's using a bit of a hack. I believe the UNIT_COMBO_POINTS event that the mod is using is supposed to fire on target change though, so it might just be a hole in when the events are being fired for it. I'll look into it later today.
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Old 10-01-09, 04:36 PM  
lameofdog
A Kobold Labourer

Forum posts: 0
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Focus

I get a WoW Addon error when I set a focus.

"ShadowedUnitFrames has been blocked from an action only available to the Blizzard UI"

Your addon is awesome. Thanks for all you do.
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Old 10-01-09, 04:45 PM  
Shadowed
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Thanks!

Blizzard issue, all the UFs have this issue but nothing can be done about it.
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Old 10-01-09, 04:46 PM  
lameofdog
A Kobold Labourer

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Thanks for the quick response. Sorry to bother you.

Originally posted by Shadowed
Thanks!

Blizzard issue, all the UFs have this issue but nothing can be done about it.
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