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Updated: 06-12-14 06:40 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-12-14 06:40 PM
Created:05-17-09 12:55 PM
Downloads:296,711
Favorites:1,170
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v4.0.1
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (80)
File Name
Version
Size
Author
Date
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
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v3.5.3
563kB
Shadowed
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v3.5.2
564kB
Shadowed
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v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
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v3.4.2
547kB
Shadowed
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v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
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v3.3.5
540kB
Shadowed
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v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
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r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
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v3.2.4
467kB
Shadowed
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v3.2.3
467kB
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v3.2.2
465kB
Shadowed
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v3.2
466kB
Shadowed
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v3.1
462kB
Shadowed
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v3.0.6
453kB
Shadowed
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v3.0.5
452kB
Shadowed
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v3.0.4
455kB
Shadowed
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v3.0.3
450kB
Shadowed
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v3.0.2
447kB
Shadowed
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v3.0.1
444kB
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v3
433kB
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r20091128
492kB
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492kB
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492kB
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r20091103
484kB
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r20091020
482kB
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r20091013
473kB
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r20091004
472kB
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r20090930
471kB
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r20090927
468kB
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460kB
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r20090914
460kB
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r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 11-30-09, 02:23 AM  
darkninja2100
A Kobold Labourer

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hey just wondering if anyone knows how to make you target colours not red for hostile i play really only pvp and i wnt to have the class colour when i target them so say it is a Belf priest i wnt the target bar not to be red but white. i have looked as much i can on how to turn this off but can't find it please if anyone know's would be great help!

thanks
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Unread 11-30-09, 02:32 AM  
Jaylek55
A Kobold Labourer

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Love this addon and was wondering about 2 things:

1. When I try to track a particular faction with low level alts, only exp is shown. I can't seem to find an option that allows me to show one or the other or both. Is there something I'm missing or is this option not available?

2. Switched from Xperl and really miss the option to see how many people are targeting a mob. Is there a way to make this happen with SUF?

I appreciate all the work that you put into this addon. Thanks.
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Unread 11-30-09, 03:09 AM  
Doomslayer
A Kobold Labourer

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New Grid Module Bugged?

Originally posted by Shadowed
Grid module redone, renamed to Aura Indicators and will now work for all unit frames not just raid frames. See http://www.wowinterface.com/download...o.php?id=13758 for more information.
I found out its quite buggy. When I first download the new indicator addon (with the old grid indicator turned off), I may able to do /suf to turn on the setting page, after adding a debuff indicator on the new addon, the /suf command seems bugged. Could not able to /suf to turn on the setting page. Can you check if the new Aura Indicator is working properly?
Last edited by Doomslayer : 11-30-09 at 03:50 AM.
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Unread 11-30-09, 03:47 AM  
Doomslayer
A Kobold Labourer

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Originally posted by darkninja2100
hey just wondering if anyone knows how to make you target colours not red for hostile i play really only pvp and i wnt to have the class colour when i target them so say it is a Belf priest i wnt the target bar not to be red but white. i have looked as much i can on how to turn this off but can't find it please if anyone know's would be great help!

thanks
/suf > units > target > bars > scroll down menu - color health by: Class
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Unread 11-30-09, 03:53 AM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
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Doomslayer: You made sure to delete ShadowedUF_Grid/ correct? I already checked it and it's working fine for me.

Jaylek55: It only tracks xp or reputation, I'll think about adding an option to force it to show reputation for non-level capped units. And no, there is no way to see how many people are targeting a mob in SUF.

darkninja2100: Disable color by reaction and set color health by to class.
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Unread 11-30-09, 03:54 AM  
Glow2k9
A Kobold Labourer

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Hi, first of all, thanks for this nice addon. I was switching from Pitbull since I had some problems with it in the arena.

I just have 3 little problems here, maybe someone can help me out:

1. Targets target does not show a castbar, and I did not find a option to activate it (for taget and self it works)

2. The classicon for target and targets taget is streched while for myself it looks ok, and the castbar is fullsize unter the manabar.

3. (most important): In the arena, no matter where I place the enemy bars, they are always tied to the left side of the monitor. Also, the size does not fit my settings. I tried several times to put them a few pixels to the right, but they will always show up on the left.

Would be cool if someone could help me out
Last edited by Glow2k9 : 11-30-09 at 04:02 AM.
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Unread 11-30-09, 04:13 AM  
Doomslayer
A Kobold Labourer

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Originally posted by Shadowed
Doomslayer: You made sure to delete ShadowedUF_Grid/ correct? I already checked it and it's working fine for me.
Yup its been deleted. I have even tried delete and reconfigure both SUF and SUF Indicator, and it end up having the same problem =\ Can i know where are the saved variables for SUF Indicator files are?
Last edited by Doomslayer : 11-30-09 at 04:24 AM.
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Unread 11-30-09, 06:23 AM  
elfa
A Kobold Labourer

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silver dragon to mark rare mobs

Hi! I really love this addon, has just switched form Xperl.
But there is an option I would very much like to get. The silver dragon to mark rare mobs. It is not very convenient to read indications in the health or mana bar and people might miss rare mobs this way. The addon needs a graphic indication for rare mobs - a dragon or anything else noticeable.

And one more thing - the Russian translation is so bad that to is impossible to understand what is meant in half the menus. I had to replace the localization file with the Us version to make it readable. Also, "afk" looks much better to Russian speaking players than "ОТШЛ" (something that is never used, seen it here for the first time) imho.

Thank you for this wonderful addon!

I'm your new fan )
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Unread 11-30-09, 07:22 AM  
Smoker
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Thank you for the excellent addon, but there is 1 less - is the lack of choice of direction of growth buffs / debuffs (for example on the frame debuff the player to start on the left-top, and the growth direction to the left)

Sorry for my bad English ...

Для русских, если проблема со шрифтом не решилась, открываете папку windows/fonts копируете оттуда любой понравившийся шрифт и вставляем его в World of Warcraft\Interface\AddOns\ShadowedUnitFrames\media\fonts. Удаляем стандартный шрифт Myriad Condensed Web, а наш скопированный переименовываем в него (Myriad Condensed Web), заходим и радуемся.
Last edited by Smoker : 11-30-09 at 07:28 AM.
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Unread 11-30-09, 08:29 AM  
oolite
A Kobold Labourer

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threat bar

Is there a way to create a separate threat bar?
I'd like to put a threat bar near my target so that I can monitor it.
My ui has my health bars something like this.
my healthbar/portrait----target of target-----target

I'd like to put a threat bar right below tot or target.

Any suggestions?
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Unread 11-30-09, 08:41 AM  
Zidomo
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Alpha build 287f316ede, WoW 3.2.2.10505 live. Yet again, a missing party pet frame during an entire 5-man run.

Entered heroic DTK in a 5-man party that had a Warlock. He had an Imp pet active. The party pet frame for it never appeared during the entire run, whether the Imp was phased (out of combat) or unphased (in combat). "Character 4" in the Direct party dump section below was the Warlock.

Might have to redo how you are detecting if pets are active? Don't understand why this unit frame mod has had such problems with this while other modern unit frames tested lately don't.

Code:
---- Child dump

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid 0xF130006807023BB5, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet4, unit parent party4, unit partypet4, unit owner partypet4, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party4, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton4, parent SUFHeaderpartyUnitButton4, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status nil.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid 0xF130006807023BB5, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status nil.

Frame SUFChildpartytarget4, unit parent party4, unit party4target, unit owner party4target, guid 0xF130006807023BB5, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party4, point TOPLEFT, pointParent SUFHeaderpartyUnitButton4, parent SUFHeaderpartyUnitButton4, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status nil.


---- Parent dump

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x02000000014D184F, actual guid 0x02000000014D184F (Character 1), shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton4, wrapped? true, last unit party4, unit party4, unit owner party4, guid 0x020000000039ECBD, actual guid 0x020000000039ECBD (Character 2), shown 1, visible 1, total children 2, children SUFChildpartypet4, SUFChildpartytarget4

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x020000000166B7D9, actual guid 0x020000000166B7D9 (Character 3), shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1


---- Direct party dump

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x020000000166B7D9, actual guid 0x020000000166B7D9 (Charater 3), shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x02000000014D184F, actual guid 0x02000000014D184F (Character 1), shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton3, wrapped? nil, last unit nil, unit party3, unit owner party3, guid 0x02000000003B8E13, actual guid 0x02000000003B8E13 (Character 4), shown 1, visible 1, total children nil, children none

Frame SUFHeaderpartyUnitButton4, wrapped? true, last unit party4, unit party4, unit owner party4, guid 0x020000000039ECBD, actual guid 0x020000000039ECBD (Character 2), shown 1, visible 1, total children 2, children SUFChildpartypet4, SUFChildpartytarget4


---- Combat queue dump


---- Party setting dump

scale = [1]
height = [50]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
enabled = [true]
hideAnyRaid = [true]
width = [190]
sortOrder = [ASC]
sortMethod = [INDEX]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
attribAnchorPoint = [left]
columnSpacing = [5]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
hideSemiRaid = [false]
unitsPerColumn = [5]
groupFilter = [MAINTANK]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
attribAnchorPoint = [left]
columnSpacing = [5]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
hideSemiRaid = [false]
unitsPerColumn = [5]
groupFilter = [MAINASSIST]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]
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Unread 11-30-09, 09:20 AM  
Shadowed
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WoWInterface Super Moderator
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Forum posts: 387
File comments: 2506
Uploads: 99
Zidomo: If it was as simple as pet detection, it would have been fixed by now. See updated debug code.

oolite: No you can't detect bars.

Smoker: There isn't/won't be an option to set the growth of auras, how it grows is going to stay automatic.

elfa: Not planning on adding a graphical indicator for rare/elite mobs. Someone else does the ruRU localization, if I get a few more reports that it's a bad localization I'll pull it. Doomslayer: Update, /script ShadowUF.db.profile.auraIndicators.auras = nil and reload.

Glow2k9: Target of target is intended not to have cast bar, the only way to track it is inefficient/ugly. You can reduce the class icon by changing the full size before/after options under Widgets. I'll look into the arena issue.
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Unread 11-30-09, 10:24 AM  
ShadowDK
A Kobold Labourer

Forum posts: 0
File comments: 15
Uploads: 0
I have a problem with Arena frames positioning aswell.

If I unlock the unitframes, position the arena frames, lock unitframes again, then they don't show up where I put them when inside an arena

I tried disabling all other addons except suf and suf arena.

Is this something you could somehow fix?

Some additional info:
I just played a bit around with it and it seems like the frames appear right when I put it inside a rectangle in the top left part of the screen. If i position the frames outside this invisible rectangle the position is behaving odd. (Still only when I actually see some frames inside arena)
Last edited by ShadowDK : 11-30-09 at 10:48 AM.
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Unread 11-30-09, 10:41 AM  
FriKinzoku
A Murloc Raider

Forum posts: 4
File comments: 5
Uploads: 0
Separating Party Frames...

Hi! First, I love your UF, I was using Pitbull 2 until I found this, so THANKS for the mod ^^.

Now secondly, I feel stupid, but I can't manage to find the way to separate the Party Unit Frames from each other. I'd like to have one on top of other one, and at the right the other two the same way, if someone please could tell me where's the option to do that, I'd appreciate ^^

Thanks for reading and possibly answering, and sorry for my english (i'm spanish)

Have a nice day ^^ <---(love it)
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Unread 11-30-09, 10:53 AM  
Dajova
A Wyrmkin Dreamwalker
 
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Forum posts: 58
File comments: 825
Uploads: 13
Is there a command to on-the-fly switch profiles (so i can use it for a macro)? like i have a healer profile and a dps profile, but its kinda messy to switch profile via the config everytime i switch spec ><
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