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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-12-14 06:40 PM
Created:05-17-09 12:55 PM
Downloads:295,482
Favorites:1,167
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v4.0.1
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 10:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (80)
File Name
Version
Size
Author
Date
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 07:19 PM
v3.10.5
600kB
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v3.10.4
600kB
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v3.10.3
598kB
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v3.10.2
598kB
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v3.10.1
594kB
Shadowed
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v3.10.0
595kB
Shadowed
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v3.9.1
581kB
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11-29-13 05:01 PM
v3.9.0
581kB
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11-18-13 06:57 PM
v3.8.10
577kB
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09-10-13 09:45 AM
v3.8.9
514kB
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v3.8.7
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v3.8.6b
576kB
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03-28-13 09:36 AM
v3.8.6
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v3.8.4
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v3.8.3
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v3.8.2
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v3.8.1
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v3.8.0
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v3.7.4
570kB
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v3.7.3
570kB
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v3.7.2
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v3.7.1
570kB
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v3.7
570kB
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v3.6.1
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v3.6
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v3.5.10
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v3.5.8
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v3.5.7
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v3.5.4
565kB
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v3.5.2
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v3.5.1
563kB
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v3.5
565kB
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v3.4.4
548kB
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v3.4.3
546kB
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v3.4.2
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v3.4.1
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v3.4.0
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v3.3.6
560kB
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v3.3.5
540kB
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v3.3.2
535kB
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v3.3.1
529kB
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v3.3
528kB
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v3.2.12
485kB
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v3.2.11
477kB
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r20100509
474kB
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r20100401
471kB
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r20100329
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r20100322
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v3.2.5
467kB
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v3.2.2
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v3.2
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v3.1
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v3
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Post A Reply Comment Options
Old 11-30-09, 10:02 AM  
Shadowed
...
WoWInterface Super Moderator
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richerich: /script ShadowUF.db:SetProfile("<profile name>")

Frikinzoku: You mean you want the party frames to be a box basically? You can't, but I might end up exposing that option, not sure.

ShadowDK: It's a known bug I'll look into later today if I have time.
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Old 11-30-09, 10:20 AM  
ShadowDK
A Kobold Labourer

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Originally posted by Shadowed

ShadowDK: It's a known bug I'll look into later today if I have time.
Sounds great

I was also thinking if it could be possible to make separate target debuff/buff filters for hostile and friendly targets like you can with Pitbull.. this is a feature that could be nice in arena.

But very nice unitframes
Last edited by ShadowDK : 11-30-09 at 10:21 AM.
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Old 11-30-09, 10:47 AM  
FriKinzoku
A Murloc Raider

Forum posts: 4
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Originally posted by Shadowed
Frikinzoku: You mean you want the party frames to be a box basically? You can't, but I might end up exposing that option, not sure.
Hmm not exactly, just being able to separate party frames ones from each others.
EDIT: (Or at least make them go from left to right, cuz having them up in middle of my screen is irritating, i'm having to use the raid layout so it doesn't consume half of my screen xD)

Thanks for answering ^^
Last edited by FriKinzoku : 11-30-09 at 11:05 AM.
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Old 11-30-09, 11:26 AM  
Shadowed
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FriKinzoku: /suf -> Units -> Party -> Party -> Row growth, change that to change how the party frames grow.

ShadowDK: Aura filtering is going to stay with the restrictions it has as I don't want to complicate the configuration.
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Old 11-30-09, 12:39 PM  
Zidomo
A Cliff Giant
 
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Alpha build 78c83fd55b4e, doing heroic Gundrak, 5-man party with three hunters (yep), tank and myself (healer). Two hunters had proper party pet frames. One did not; the party pet frame never appeared for his pet throughout the run.

The hunter with the missing party pet frame is "Character 4" in the "Direct party dump" section. As like the prior report, that player does not appear in the Parent dump section.

Code:
---- Child dump

Frame SUFChildpartytarget3, unit parent party3, unit party3target, unit owner party3target, guid 0xF1300074EC1CB948, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party3, point TOPLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid 0xF1408E6A2E002B72, actual guid 0xF1408E6A2E002B72, shown 1, visible 1, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists 1, attrib disableSwap nil, attrib isVehicle false, status nil.

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid 0xF13000748A1CA335, actual guid 0xF13000748A1CA335, shown 1, visible 1, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid 0x02000000033A9F8D, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet3, unit parent party3, unit partypet3, unit owner partypet3, guid 0xF1408942AB002B74, actual guid 0xF1408942AB002B74, shown 1, visible 1, format partypet%d, parentUnit party3, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists 1, attrib disableSwap nil, attrib isVehicle false, status nil.

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status nil.


---- Parent dump

Frame SUFHeaderpartyUnitButton3, wrapped? true, last unit party3, unit party3, unit owner party3, guid 0x02000000033A9F8D, actual guid 0x02000000033A9F8D (Character 1), shown 1, visible 1, total children 2, children SUFChildpartypet3, SUFChildpartytarget3

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x020000000359F350, actual guid 0x020000000359F350 (Character 2), shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x02000000030820F8, actual guid 0x02000000030820F8 (Character 3), shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1


---- Direct party dump

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x02000000030820F8, actual guid 0x02000000030820F8 (Character 3), shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x020000000359F350, actual guid 0x020000000359F350 (Character 2), shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton3, wrapped? true, last unit party3, unit party3, unit owner party3, guid 0x02000000033A9F8D, actual guid 0x02000000033A9F8D (Character 1), shown 1, visible 1, total children 2, children SUFChildpartypet3, SUFChildpartytarget3

Frame SUFHeaderpartyUnitButton4, wrapped? nil, last unit nil, unit party4, unit owner party4, guid 0x0200000003560FED, actual guid 0x0200000003560FED (Character 4), shown 1, visible 1, total children nil, children none


---- Combat queue dump


---- Party setting dump

scale = [1]
hideAnyRaid = [true]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
enabled = [true]
width = [190]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
attribAnchorPoint = [left]
unitsPerColumn = [5]
columnSpacing = [5]
groupBy = [GROUP]
enabled = [false]
offset = [20]
hideSemiRaid = [false]
groupFilter = [MAINTANK]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
hideAnyRaid = [true]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
attribAnchorPoint = [left]
unitsPerColumn = [5]
columnSpacing = [5]
groupBy = [GROUP]
enabled = [false]
offset = [20]
hideSemiRaid = [false]
groupFilter = [MAINASSIST]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
hideAnyRaid = [true]
attribPoint = [TOP]
Last edited by Zidomo : 11-30-09 at 12:46 PM.
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Old 11-30-09, 02:48 PM  
aneriso
A Kobold Labourer
 
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I see only mana in instances

I enetered a few instances (not all though) and I only saw bar showing mana on all players. There was no health bar at all. So I tried disabling all my addons one by one and the problem disappeared after I disabled ShadowUI.
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Old 11-30-09, 03:28 PM  
Konlan
A Kobold Labourer

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Wonderful Addon!

I just would like to thank you Shadowed, for a unit frames addon that isn't too bulky and complicated. I've used Pitbull, x-perl, and ag_Unitframes all before, but yours is simply the best. I just have one question/request.

Is it possible to have the level of your target show up in the gray, green, yellow, and red colors? This isn't a HUGE problem, but it's what I generally look at than remembering how many levels equals to which color. If this can be done, or easily included in an update, it would be greatly appreciated.
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Old 11-30-09, 04:27 PM  
Shadowed
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Konlan: Thanks! You want to use [levelcolor], keep in mind that it only colors for units you can attack. If you can't attack them then it shows no no coloring.

aneriso: Not sure what you mean?

Zidomo: Ah sorry, I didn't commit the changes apparently when I was switching computers. I'm pretty sure I know what the problem is, the debug code I just pushed will confirm it (hopefully). Thanks for your patience and help with testing this.
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Old 11-30-09, 05:40 PM  
Konlan
A Kobold Labourer

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I hope I did this right. :/

Thanks! I now see what the tags are for. Buuut, a small problem. I got this error when I hit "accept" in when the code when to the edit tab.

Edit: The same thing is happening with Health Percent. Am I doing something wrong? :/

Code:
Message: ...terface\AddOns\ShadowedUnitFrames\options\config.lua:4374: attempt to index field '?' (a nil value)
Time: 11/30/09 18:38:59
Count: 5
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
(tail call): ?
...terface\AddOns\ShadowedUnitFrames\options\config.lua:4374: in function <...terface\AddOns\ShadowedUnitFrames\options\config.lua:4367>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...ns\ShadowedUnitFrames\libs\AceGUI-3.0\AceGUI-3.0.lua:326: in function `Fire'
...AceGUI-3.0\widgets\AceGUIWidget-MultiLineEditBox.lua:63: in function <...AceGUI-3.0\widgets\AceGUIWidget-MultiLineEditBox.lua:60>
...AceGUI-3.0\widgets\AceGUIWidget-MultiLineEditBox.lua:72: in function <...AceGUI-3.0\widgets\AceGUIWidget-MultiLineEditBox.lua:69>

Locals: (*temporary) = "LeftButton"
(*temporary) = false
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = <function> defined =[C]:-1

Originally posted by Shadowed
Konlan: Thanks! You want to use [levelcolor], keep in mind that it only colors for units you can attack. If you can't attack them then it shows no no coloring.
Last edited by Konlan : 11-30-09 at 05:48 PM.
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Old 12-01-09, 05:28 AM  
aneriso
A Kobold Labourer
 
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[i]
aneriso: Not sure what you mean?
Well, it happened a few times when I enter, say, Gundrak or Nexus or whatever, I get only one huge mana bar meaning instead of two hp and mana I get one blue one and I see only mana). I tried disabling some other addons but it seems normal bars were back only after I disabled this one. It happened only when I entered a dungeon. I got out of the dungeon to check and normal bars were there again.
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Old 12-01-09, 08:42 AM  
dekerf
A Kobold Labourer

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I would like my player unit frame to only show when I'm combat same as my target unit frame. How do I do this?

Thanks
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Old 12-01-09, 09:13 AM  
Dexter74
A Kobold Labourer

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Shadowed Hi,

"Enlarge Your Auras" manually adjustable or in the. Lua a higher fixed value (eg 1.50). Many in the German forum which is clearly want to sell their own buffs / debuffs.
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Old 12-01-09, 12:27 PM  
Shadowed
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Dexter74: It's something that's planned, but cannot be done because it looks bad when increased right now.

aneriso: I am going to guess you messed up the visibility settings in /suf -> Visibility and probably turned off health bars inside party instances.

Konlan: Err, that error is related to adding a new tag with code, not with embedding tags into units. I think you have the wrong option?
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Old 12-01-09, 01:34 PM  
Skylinee
A Murloc Raider

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The ''Show only own buffs'' on the aura option under the pet unit doesn't seem to work as i'd like. Could you make it so that it only tracks the pets own buffs instead of it's owner? I'd like to see whenever my pet has Rabid up for example.
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Old 12-01-09, 01:36 PM  
asd
A Murloc Raider
 
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..

thx for nice UF.
i cant find the option to see default blizz buffs/defuffs where they originaly are..not under my frame...please help, thank you....
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