Download
(514 Kb)
Download
Updated: 05-21-13 07:53 AM
Pictures
File Info
Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-21-13 07:53 AM
Created:05-17-09 12:55 PM
Downloads:276,460
Favorites:1,122
MD5:
5.3
Shadowed Unit Frames  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: v3.8.9
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target
Arena: Arena, Arena Target, Arena Pets
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.8.9
9634adde8d8f72f977572f4bb918586544f88c02
Shadowed
2013-05-21 09:33:15 -0400

Tagging as release v3.8.8

--------------------

Shadowed:
- TOC 50300
- Don't bother reparenting power bars, not worth the hassle
- Typo
- Don't reparent PaladinPowerBar too

tag v3.8.7
07d55c8e6d1f9e3eff3ef011ec70b1f6ea06388b
Shadowed <shadowed.wow@gmail.com>
2013-04-28 09:26:43 -0700

Tagging as release 3.8.7

--------------------

Shadowed:
- Just keep the priest bar hidden rather than reparenting it
- Tweaks to default Blizzard UI hiding

tag v3.8.6
c4686cbc0ded4bf907c36dfa794d5cffca8ee600
Shadowed <shadowed.wow@gmail.com>
2013-03-19 11:50:33 -0700

Tagging as release 3.8.6

--------------------

Shadowed:
- Removed togglemenu shiv, sent a patch to Clique as it's a better fix - Don't clear group frames on initial setup
- Readd RuneFrame to the list of hidden power bars Changed power bars to not taint to hide, and also try reparenting to force them to stay hidden
- Fixed boss unit typo
- It seems that boss units are now real units and get events, so hopefully OnUpdate is no longer necessary
- Remove rune frame from power bar hider as it causes taint issues now
- Fixed Stagger bar being reset on reload

tag v3.8.5
02c6cbe3f4202991a66e100c09246adddf0841ca
Shadowed <shadowed.wow@gmail.com>
2013-03-13 07:05:07 -0700

Tagging as release v3.8.5

--------------------

Shadowed:
- Removed debug
- Once more to force a repackage
- Force packager to rerun

tag v3.8.4
40e14f15e8f225f864c0e9eb2a0d2cd04cc5d150
Shadowed <shadowed.wow@gmail.com>
2013-03-10 09:46:32 -0700

Tagging as release v3.8.4

--------------------

Shadowed:
- Incoming heals/absorbs now update against frequent health events and should look smoother
- Fixed frame level bugs that showed up on the raid/party frames for incoming heals/abosrbs

tag v3.8.3
0ba157e776e9f364c28d934a9c6ccfd82f9e4973
Shadowed <shadowed.wow@gmail.com>
2013-03-09 13:36:32 -0800

Tagging as release v3.8.3

--------------------

Shadowed:
- Raid menus will now use the old method to avoid errors, as well as a Clique shiv to keep Clique working
- Strip 5.2.0 checks, assuming 5.2.0 now
- Stagger bar actually works now
- Added support for Brewmaster Monks Stagger

tag v3.8.2
06db54b27d507927d8a07a86c6979b8cd1798b91
Shadowed <shadowed.wow@gmail.com>
2013-03-06 09:14:33 -0800

Tagging as release v3.8.2

--------------------

Shadowed:
- Added default checks in incheal for cap for people who have bad configurations

tag v3.8.1
f3c10e8e9d6fdea17e6c60951e2b9b7889d93662
Shadowed <shadowed.wow@gmail.com>
2013-03-05 16:52:47 -0800

Tagging as release v3.8.1

--------------------

Shadowed:
- Scenarios are considered a party for the purposes of zone checks
- Removed the ShadowedUF_Bars deprecation warning
- Make sure incHeal/incAbsorb are only set on relevant units
- Make sure a cap is set for absorb configuration
- Fixed Rune of Power description

tag v3.8.0
0cc1e3cf58d64bc78b48e57ba3c82940990560f6
Shadowed <shadowed.wow@gmail.com>
2013-03-04 19:01:11 -0800

Tagging as release v3.8.0

--------------------

Shadowed:
- Added incoming absorbs to UFs, shown in front of incoming heals and can be capped like incoming heals
- Release the temporary variables the mover is disabled to GC
- Reorganize and slightly optimize the incoming module so it can be used for other incoming type bars
- Remembered to update the options TOC this time
- Bars that override visibility (Alt Power) will now register their tags properly
- Refactored combo points and subset modules (holy power/shadow orbs/soul shards) to reduce duplicate code
- Refactor aura points to be completely within the combo points system to reduce potential bugs
- Don't reparent as it seems to break TargetFrame no matter what
- Set the size/point of the hidden frame so we don't get errors
- Removed the Clique shiv for menus as it's been fixed in latest Clique
- Cleanup Blizzard frame hiding - Reparent frames we hide to reduce the chance of them showing because of other peoples incompetence - Use CVars to hide the arena frames while out of combat to reduce the chance of taint issues
- Added support for Mage's Rune of Power
- Added assigned role sorting for 5.2
- Implemented 5.2 menu system, not tested on non-5.1, but you're downloading alpha, so it's your fault if it breaks
- Add a config flag to hide totem bars if no totems are active
- Fix the logic used to force the raid frames to update, and also clear the children points before doing it
- Name the cooldown frames cause Tullers a jerk
- Don't muck with CRF strata if we aren't hiding it and we are in combat
- Added Rogue's Anticipation as an Aura Points trackable spell
- Only cancel auras if you click on an unit that is the player, not type of player (oops)
- If the compact raid frames aren't hidden, bump the frame strata up on the frame manager (again)
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.3b
16kB
03-07-13 10:25 AM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (67)
File Name
Version
Size
Author
Date
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 09:22 AM
v3.4.3
546kB
Shadowed
11-29-11 09:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 11:29 AM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 02:33 PM
v3.2.4
467kB
Shadowed
02-18-10 10:08 AM
v3.2.3
467kB
Shadowed
02-18-10 03:47 AM
v3.2.2
465kB
Shadowed
02-17-10 08:50 PM
v3.2
466kB
Shadowed
02-17-10 07:16 PM
v3.1
462kB
Shadowed
01-17-10 04:23 PM
v3.0.6
453kB
Shadowed
12-24-09 04:40 PM
v3.0.5
452kB
Shadowed
12-23-09 06:35 PM
v3.0.4
455kB
Shadowed
12-23-09 03:31 PM
v3.0.3
450kB
Shadowed
12-14-09 01:24 AM
v3.0.2
447kB
Shadowed
12-10-09 10:10 AM
v3.0.1
444kB
Shadowed
12-08-09 10:57 PM
v3
433kB
Shadowed
12-07-09 09:25 PM
r20091128
492kB
Shadowed
11-28-09 01:38 AM
r20091127
492kB
Shadowed
11-27-09 02:37 PM
r20091124
492kB
Shadowed
11-24-09 09:09 AM
r20091123
492kB
Shadowed
11-24-09 12:05 AM
r20091103
484kB
Shadowed
11-04-09 12:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Old 12-01-09, 01:56 PM  
Veetox
A Kobold Labourer
 
Veetox's Avatar

Forum posts: 0
File comments: 3
Uploads: 0
Wink Hello..

Thank you for the sweet UF.
I can;t seem to find the option to show the buffs/debuffs in the original place ..you know next to minimap up there
Please anyone help thank you.
Veetox is offline Report comment to moderator  
Reply With Quote
Old 12-01-09, 06:33 PM  
cloudwolf
A Black Drake
AddOn Author - Click to view AddOns

Forum posts: 87
File comments: 31
Uploads: 5
error

Code:
Date: 2009-12-01 17:32:50
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\ShadowedUF_Grid\ShadowedUF_Grid.lua line 346:
   attempt to index field 'grid' (a nil value)
Debug:
   (tail call): ?
   [C]: ?
   ShadowedUF_Grid\ShadowedUF_Grid.lua:346: ?()
   ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:206: FullUpdate()
   ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:575:
      ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:545
   [C]: SetAttribute()
   ..\FrameXML\SecureTemplates.lua:816:
      ..\FrameXML\SecureTemplates.lua:729
   ..\FrameXML\SecureTemplates.lua:1024: SecureGroupHeader_Update()
   ..\FrameXML\SecureTemplates.lua:610:
      ..\FrameXML\SecureTemplates.lua:608
AddOns:
  Swatter, v5.6.4424 (KangaII)
  ArkInventory, v3.02
  AtlasLoot, vv5.08.10
  AtlasLootFu, vv5.08.10
  AucAdvanced, v5.6.4424 (KangaII)
  AucDb, v5.1.DEV.3583
  AucFilterBasic, v5.6.4424 (KangaII)
  AucFilterOutlier, v5.6.4424.2531
  AucMatchUndercut, v5.6.4424.2531
  AucScanData, v5.6.4424 (KangaII)
  AucStatClassic, v5.6.4424 (KangaII)
  AucStatHistogram, v5.6.4424 (KangaII)
  AucStatiLevel, v5.6.4424 (KangaII)
  AucStatPurchased, v5.6.4424 (KangaII)
  AucStatSales, v5.6.4424.2842
  AucStatSimple, v5.6.4424 (KangaII)
  AucStatStdDev, v5.6.4424 (KangaII)
  AucStatWOWEcon, v5.6.4424.2530
  AucUtilAHWindowControl, v5.6.4424.3311
  AucUtilAppraiser, v5.6.4424.2530
  AucUtilAskPrice, v5.6.4424.3175
  AucUtilAutoMagic, v5.6.4424.3142
  AucUtilCompactUI, v5.6.4424.2530
  AucUtilEasyBuyout, v5.6.4424.3583
  AucUtilFixAH, v5.6.4424 (KangaII)
  AucUtilItemSuggest, v5.6.4424.3108
  AucUtilPriceLevel, v5.6.4424.2545
  AucUtilScanButton, v5.6.4424.2530
  AucUtilScanFinish, v5.6.4424.2530
  AucUtilScanProgress, v5.6.4424.2530
  AucUtilSearchUI, v5.6.4424.3655
  AucUtilSimpleAuction, v5.6.4424.0
  AucUtilVendMarkup, v5.6.4424.2530
  Babylonian, v5.1.DEV.130
  BeanCounter, v5.6.4424 (KangaII)
  Cartographer, v2.0
  CartographerBattlegrounds, v2.0
  CartographerCoordinates, v2.0
  CartographerFoglight, v2.0
  CartographerGroupColors, v2.0
  CartographerGuildPositions, v2.0
  CartographerInstanceLoot, v2.0
  CartographerInstanceMaps, v2.0
  CartographerInstanceNotes, v2.0
  CartographerLookNFeel, v2.0
  CartographerNotes, v2.0
  CartographerPOI, v2.0
  CartographerWaypoints, v2.0
  CartographerZoneInfo, v2.0
  Configator, v5.1.DEV.130
  DBMCore, v
  DebugLib, v5.1.DEV.130
  Linfo, v1
  notetote, v
  PowerAuras, v2.6.2E
  PrimalDefense, v0.2.0
  QuestHelper, v1.2.7
  Recount, v
  ShadowedUFBars, v
  ShadowedUFGrid, v
  ShadowedUFIndicators, v
  ShadowedUnitFrames, v
  SlideBar, v5.6.4424 (KangaII)
  sStats, v1.0 beta 3
  sStatsClock, v1.0
  StatDisplay, v
  Stubby, v5.6.4424 (KangaII)
  BlizRuntimeLib_enUS v3.2.2.30200 <us>
  (ck=7fb)
Not sure what exactly is the cause then again is hould put this in the grid section shoudlnt i?
cloudwolf is offline Report comment to moderator  
Reply With Quote
Old 12-01-09, 06:47 PM  
Braeg
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Originally posted by Shadowed
Basically just went through every post I can see in the last 3 pages, if I missed yours then post again please.

... Braeg: Color by reaction will no longer override class coloring for players. ...
Hi Shadowed, will you be releasing a new version that will be fixing this soon?
Last edited by Braeg : 12-01-09 at 07:04 PM.
Braeg is offline Report comment to moderator  
Reply With Quote
Old 12-01-09, 08:37 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 366
File comments: 2493
Uploads: 99
Braeg: Depends, odds are I'll wait a week or two for testing and if 3.3 ends up coming out next week release it then. You can already get the version at http://github.com/Shadowed/ShadowedU...es/tree/master thought

cloudwolf: You forgot to delete the grid module when installing the new indicators one.

Veetox / asd: /suf -> Hide Blizzard Frames it's in there.

Skylinee: Probably not, if I see more requests I'll consider it but not something I see as a high priority.
Shadowed is offline Report comment to moderator  
Reply With Quote
Old 12-01-09, 10:04 PM  
Veetox
A Kobold Labourer
 
Veetox's Avatar

Forum posts: 0
File comments: 3
Uploads: 0
:)

Originally posted by Shadowed
Veetox : /suf -> Hide Blizzard Frames it's in there.
Read my problem and try to understand what i wrote, i think u got it wrong :P
__________________
Keep your friends close, and your enemies closer.
Veetox is offline Report comment to moderator  
Reply With Quote
Old 12-01-09, 10:14 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 366
File comments: 2493
Uploads: 99
Unless you happen to be talking about an entirely another set of buff frames that happen to appear where the default ones do that SUF hides, I am guessing you didn't look closely enough at the options.

You didn't really phrase it that well, what you probably meant to ask is: How do I move unit frame auras that SUF does to the same location as the Blizzard ones while still using SUFs aura system. The answer to that is, you can't.
Last edited by Shadowed : 12-01-09 at 10:15 PM.
Shadowed is offline Report comment to moderator  
Reply With Quote
Old 12-01-09, 10:18 PM  
Klime
A Kobold Labourer

Forum posts: 1
File comments: 15
Uploads: 0
Thanks for the speedy reply. I minimized the raid frames to mimic the tradition view of the "Grid" addon. I am pleased to know Highlighting will be added and look forward to it. Very good addon, you seem to be on top of what the fans want and are willing to make the best changes you can. I will hold on to this but keep I will my xperl installed incase I have too much of a problem in my upcoming raid (I don't see the need yet to swap.) Thanks much. I like how you will be adding features to a light weight UI mod without having to make it as overly complicated like some other ones.
Klime is offline Report comment to moderator  
Reply With Quote
Old 12-02-09, 06:32 AM  
Chtol
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Lua errors.

Hi again!

Still get some errors with my UF. Imported my friends SUF and then tweaked that a little, which worked better. But I still get some Errormessages. Mostly when i make changes to the Player-frame or Shapeshift for example.

Lua-Errormessage:
"Message: ...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:521: attempt to index field 'buffs' (a nil value)
Time: 12/02/09 14:31:20
Count: 44
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:521: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:281: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:278>

Locals: self = <table> {
OnDisable = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\auras.lua:15
updateButton = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\auras.lua:128
UpdateFilter = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\auras.lua:376
TestMode = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\auras.lua:574
OnEnable = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\auras.lua:6
anchorGroupToGroup = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\auras.lua:458
moduleKey = "auras"
moduleName = "Auras"
Update = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\auras.lua:512
OnLayoutApplied = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\auras.lua:233
}
frame = SUFUnitplayer {
highFrame = <unnamed> {
}
portrait = <unnamed> {
}
UnregisterAll = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:254
auras = <table> {
}
registeredEvents = <table> {
}
powerBar = <unnamed> {
}
RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:185
SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:317
topFrameLevel = 5
druidBar = <unnamed> {
}
RegisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:227
unitType = "player"
visibility = <table> {
}
indicators = <unnamed> {
}
portraitTexture = <unnamed> {
}
unitRealType = "player"
unit = "player"
RegisterUnitEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:221
vehicleUnit = "vehicle"
0 = <userdata>
unitInitialized = true
unitOwner = "player"
healthBar = <unnamed> {
}
CCFrame = <unnamed> {
}
fullUpdates = <table> {
}
UnregisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:244
menu = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:472
combatText = <unnamed> {
}
incHeal = <unnamed> {
}
FullUpdate = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:177
portraitModel = <unnamed> {
}
UnregisterSingleEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:204
}
config = <table> {
debuffs = <table> {
}
buffs = <table> {
}
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'buffs' (a nil value)"
scan = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\auras.lua:386
anchorGroupToGroup = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\auras.lua:458"

And another thing; I kinda can't find the option to decide if you want your healthbar to have like a "layer" on it.

Thx for helping out!
Chtol is offline Report comment to moderator  
Reply With Quote
Old 12-02-09, 09:29 AM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 366
File comments: 2493
Uploads: 99
Chtol: He's probably using an old version that has a bad layout import, but I'll look into it and see if theres a bug with importing. Odds are you need to reset the profile rather than using the imported one for the time being.

Not really sure what you mean have a layer on the health bar?

Klime: Thanks!
Shadowed is offline Report comment to moderator  
Reply With Quote
Old 12-02-09, 10:21 AM  
ShadowDK
A Kobold Labourer

Forum posts: 0
File comments: 15
Uploads: 0
Not to push you or sound too impatient but I'm wondering if you have any idea when you will upload a version without the arena frames positioning bug?

I would really like to try and set it up and try to replace Gladius in my UI. Especially "target of" for enemies is kinda crappy in Gladius compared to real unit frames - at least in my opinion
ShadowDK is offline Report comment to moderator  
Reply With Quote
Old 12-02-09, 10:31 AM  
Chtol
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Continiuation.

Originally posted by Shadowed
Chtol: He's probably using an old version that has a bad layout import, but I'll look into it and see if theres a bug with importing. Odds are you need to reset the profile rather than using the imported one for the time being.

Not really sure what you mean have a layer on the health bar?
Thank you for your fast reply!

I threw a screenshot together, (http://img248.imageshack.us/i/wowscr...209181739.jpg/) to try to show you bits and pieces of the problem.

As you can see on the screenshot no text is showing up on my Playerframe, Even tho i've checked text for both Power and Health bar. As soon as i change anything on my Player frame I get error messages.

I don't think it's the import that's messing things up here. After the import things are working out better and better save player frame. Earlier all frames were as my player frame is atm.

I've deleted both my WTF folder and Interface maps, and reinstalled the addon. I've downloaded newest version from both WoWinterface and from Curse. I have even tried an older 3.2.2 compatible version.

What other things could it be that is blocking it? AGuF and Xperl are both working great, but your unitframes are just FAR superior.

/ C
Chtol is offline Report comment to moderator  
Reply With Quote
Old 12-02-09, 11:04 AM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 366
File comments: 2493
Uploads: 99
Chtol: Just to clarify, even with a fresh SUF database it still errors, or it errors after you import?

ShadowDK: When I have time, might be tonight.
Shadowed is offline Report comment to moderator  
Reply With Quote
Old 12-02-09, 11:09 AM  
Veetox
A Kobold Labourer
 
Veetox's Avatar

Forum posts: 0
File comments: 3
Uploads: 0
Nope, i didn't ment to ask " how do i move the buffs " i mean that i dont want suf to manage any of my buffs..can u understand that, i want your unit frames because they are so damn sweet, and blizzard default buffs....
__________________
Keep your friends close, and your enemies closer.
Veetox is offline Report comment to moderator  
Reply With Quote
Old 12-02-09, 11:10 AM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 366
File comments: 2493
Uploads: 99
....


Then you want to do exactly what I said before.

/suf -> Hide Blizzard Frames -> uncheck Hide Buff Frames
Last edited by Shadowed : 12-02-09 at 11:11 AM.
Shadowed is offline Report comment to moderator  
Reply With Quote
Old 12-02-09, 12:22 PM  
Chtol
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Continuation...

Originally posted by Shadowed
Chtol: Just to clarify, even with a fresh SUF database it still errors, or it errors after you import?

ShadowDK: When I have time, might be tonight.
Yes, you are perfectly right. It actually worked a bit better after the import, but i'm still having errors.
And if you by database means "Shadowed Unit Frames", "ShadowedUF indicators", "Shadowed Auratracker" & "ShadowedUf Class Coloured Powerbars".

I also tried with and without Ace3 library. What other reasons can there be?

The problems first started after i installed CurseClient4. But even now when i don't have it active it isn't working.

Do you have any idea on what i should do?

Thank you! =)

Edit: Earlier i meant Bar textures. Have they been removed?
Last edited by Chtol : 12-02-09 at 12:46 PM.
Chtol is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.