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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 08:37 PM
Created:05-17-09 12:55 PM
Downloads:306,228
Favorites:1,176
MD5:
6.0.3

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.0.7
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (86)
File Name
Version
Size
Author
Date
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 12-02-09, 03:16 PM  
Zwerg
A Murloc Raider

Forum posts: 4
File comments: 15
Uploads: 0
hi :-)

is it possible to change the order of the totem timer-bars? i would like to have the same order like the blizzard-totembar: earth, fire, water, air. SUF: fire, earth, water, air.

i can't find any option. my question: is it possible? ^^

thx a lot for your great addon =)
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Unread 12-02-09, 03:29 PM  
Shadowed
...
WoWInterface Super Moderator
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Zwerg: No there isn't an option. But it should follow Blizzards system, so next push I'll change it to pull from TOTEM_PRIORITIES (which will give you earth/fire/water/air).

Chtol: That's a bit confusing, I'm not sure why you would randomly get errors but try this:

Rename /WTF/Account/<name>/SavedVariables/ShadowedUnitFrames.lua to something like SUF-Backup.lua (make sure the game is completely closed), then open the game and disable all extra SUF plugins beyond SUF itself and login. Do you still get the same error?
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Unread 12-02-09, 03:44 PM  
keLston
A Deviate Faerie Dragon

Forum posts: 11
File comments: 174
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I'm looking for a bit of advice on setting up SUF. For the most part, I love them a lot. Looks are amazing, no unnecessary extra bloat with infinity configuration trees.

But the one thing that I can't seem to get just right is the text in the frame.

I want to be able to display the unit name + hp/maxhp + percent hp. When i'm targeting players, it works out decently since most players don't have millions of hit points and a really long name. But for NPCs it ends up looking really terrible.

For example, targeting myself I see: http://i48.tinypic.com/sb7ucm.jpg which is great.

But if I target a random NPC, in this case i'll use the WG battlemaster for Alliance I get: http://i47.tinypic.com/1e3mza.jpg which is less than ideal.

I considered using the example in documentation for truncating names but I don't want name truncation for players because of those tricksy dudes in Arenas that feel the need to name themselves after each other.

Any suggestions?
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Unread 12-02-09, 03:49 PM  
Shadowed
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Probably would have to use the [curhp] tag which would save you space, you could use the percent to figure out how far from full they are. Unless you want the exact maximum health too.

I suppose one thing you could also do is make the health bar larger and make the portrait smaller by playing with the full size before/after options in the Widget size tab.
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Unread 12-02-09, 08:54 PM  
Shadowed
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WoWInterface Super Moderator
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About arena frame issues:

Because 3.3 is going to implement boss units for council types of fights, and the code for boss and arena units is essentially identical I'm just going to pull in arena units into the core.

It will be in the next beta version at http://github.com/Shadowed/ShadowedU...es/tree/master and will have the positioning issues fixed. However, it is a beta version and can break. It will also force a reset of your arena, arena pet and arena target settings to avoid conflicts.
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Unread 12-03-09, 12:11 AM  
Shadowed
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Correction to that, beta and alpha versions can be found on http://www.wowace.com/addons/shadowed-unit-frames/ from now on
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Unread 12-03-09, 01:53 AM  
nailertn
An Aku'mai Servant

Forum posts: 33
File comments: 15
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Would you please make the updateHealthBar function in incheal.lua and the checkRange function in range.lua public? For some reason everything is included in the respective module tables except those two and I can't hook them. Thank you!
Last edited by nailertn : 12-03-09 at 04:12 AM.
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Unread 12-03-09, 08:21 AM  
Chtol
A Kobold Labourer

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Fixed it!

Originally posted by Shadowed
Chtol: That's a bit confusing, I'm not sure why you would randomly get errors but try this:

Rename /WTF/Account/<name>/SavedVariables/ShadowedUnitFrames.lua to something like SUF-Backup.lua (make sure the game is completely closed), then open the game and disable all extra SUF plugins beyond SUF itself and login. Do you still get the same error? [/b]
Thank you! Now it works perfectly well. My ShadowedUnitFrames.lua must have been corrupted or so. Thank you for your patience, helpfulness and good attitude!

CHEERS
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Unread 12-03-09, 08:54 AM  
Skylinee
A Murloc Raider

Forum posts: 5
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v2 release from wowace:


Failed to open configuration, could not load ShadowedUFOptions.


I have it installed, so not sure why this is happening.
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Unread 12-03-09, 09:15 AM  
Dajova
A Wyrmkin Dreamwalker
 
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Found a small bug when switching profiles...

Before:


After:
__________________


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Unread 12-03-09, 09:42 AM  
Naefr
A Kobold Labourer

Forum posts: 0
File comments: 3
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Raid frames

When ever I enter a raid, my bars reset to only show the energy/mana/rage/runic power bar. It only does it after I walk through the portal and I cant figure out how to fix it.

I just started using this mod about 3 weeks ago but I have to turn it off everytime I raid, which is the reason I downloaded it.
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Unread 12-03-09, 11:17 AM  
Shadowed
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Naefr: Run /script for k,v in pairs(ShadowUF.db.profile.visibility) do print(k) for k2,v2 in pairs(v) do print(k2, v2) end end in game and give me the results.

richerich: Not sure how much I can do to fix that, but I'll look into it.

Skylinee: Update again

Chtol: No problem, I'm still not quite sure what the problem was but at least it's fixed.

nailertn: What are you trying to do? I don't mind providing access to updateHealthBar but I'd rather see what you are doing with range because it's a function called a lot that I want to try to avoid being global.
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Unread 12-03-09, 12:18 PM  
Sacredhaos
A Kobold Labourer

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Is there a way to break the raid frames into groups? I'd prefer to have them separate than all in one list.
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Unread 12-03-09, 12:33 PM  
Naefr
A Kobold Labourer

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Sorry.

Naefr: Run /script for k,v in pairs(ShadowUF.db.profile.visibility) do print(k) for k2,v2 in pairs(v) do print(k2, v2) end end in game and give me the results.

Doesnt make since to me, anyway you can simplify?
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Unread 12-03-09, 12:42 PM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
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Quite a few errors with the wowace version, occuring when zoning into ToC25H:



9x Interface\FrameXML\RestrictedExecution.lua:781: Call failed: Interface\FrameXML\RestrictedExecution.lua:125: [string " if( name ~= "unit" or not value or or self:GetAttribute("las..."]:1: unexpected symbol near 'or':
Interface\FrameXML\RestrictedExecution.lua:781: in function <Interface\FrameXML\RestrictedExecution.lua:774>:
(tail call): ?:
(tail call): ?:
Interface\FrameXML\SecureHandlers.lua:474: in function <Interface\FrameXML\SecureHandlers.lua:469>:
(tail call): ?:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:816: in function <Interface\FrameXML\SecureTemplates.lua:729>:
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>:
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update':
...:
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>:
Interface\FrameXML\SecureTemplates.lua:1024: in function <Interface\FrameXML\SecureTemplates.lua:905>:
<in C code>: in function `Show'
ShadowedUnitFrames-v2-1-g52a9bae\modules\units.lua:886: in function `LoadGroupHeader'
ShadowedUnitFrames-v2-1-g52a9bae\modules\units.lua:1077: in function `InitializeFrame'
ShadowedUnitFrames-v2-1-g52a9bae\ShadowedUnitFrames.lua:167: in function `LoadUnits'
ShadowedUnitFrames-v2-1-g52a9bae\modules\units.lua:1174: in function `CheckPlayerZone'
ShadowedUnitFrames-v2-1-g52a9bae\modules\units.lua:1203: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1194>

Locals:
workingEnv = <userdata>
ctrlHandle = <userdata>
pcallFlag = false
LOCAL_Function_Environment_Manager = <function> @ Interface\FrameXML\RestrictedExecution.lua:604:
error = <function> defined =[C]:-1
tostring = <function> defined =[C]:-1

---


12x Interface\FrameXML\RestrictedExecution.lua:781: Call failed: Interface\FrameXML\RestrictedExecution.lua:125: [string " if( name ~= "unit" or not value or or self:GetAttribute("las..."]:1: unexpected symbol near 'or':
Interface\FrameXML\RestrictedExecution.lua:781: in function <Interface\FrameXML\RestrictedExecution.lua:774>:
(tail call): ?:
(tail call): ?:
Interface\FrameXML\SecureHandlers.lua:474: in function <Interface\FrameXML\SecureHandlers.lua:469>:
(tail call): ?:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:816: in function <Interface\FrameXML\SecureTemplates.lua:729>:
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:777: in function <Interface\FrameXML\SecureTemplates.lua:729>:
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update':
...:
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>:
Interface\FrameXML\SecureTemplates.lua:1024: in function <Interface\FrameXML\SecureTemplates.lua:905>:
<in C code>: in function `Show'
ShadowedUnitFrames-v2-1-g52a9bae\modules\units.lua:886: in function `LoadGroupHeader'
ShadowedUnitFrames-v2-1-g52a9bae\modules\units.lua:1077: in function `InitializeFrame'
ShadowedUnitFrames-v2-1-g52a9bae\ShadowedUnitFrames.lua:167: in function `LoadUnits'
ShadowedUnitFrames-v2-1-g52a9bae\modules\units.lua:1174: in function `CheckPlayerZone'
ShadowedUnitFrames-v2-1-g52a9bae\modules\units.lua:1203: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1194>

Locals:
workingEnv = <userdata>
ctrlHandle = <userdata>
pcallFlag = false
LOCAL_Function_Environment_Manager = <function> @ Interface\FrameXML\RestrictedExecution.lua:604:
error = <function> defined =[C]:-1
tostring = <function> defined =[C]:-1

---


4x Interface\FrameXML\RestrictedExecution.lua:781: Call failed: Interface\FrameXML\RestrictedExecution.lua:125: [string " if( name ~= "unit" or not value or or self:GetAttribute("las..."]:1: unexpected symbol near 'or':
Interface\FrameXML\RestrictedExecution.lua:781: in function <Interface\FrameXML\RestrictedExecution.lua:774>:
(tail call): ?:
(tail call): ?:
Interface\FrameXML\SecureHandlers.lua:474: in function <Interface\FrameXML\SecureHandlers.lua:469>:
(tail call): ?:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:816: in function <Interface\FrameXML\SecureTemplates.lua:729>:
Interface\FrameXML\SecureTemplates.lua:1024: in function <Interface\FrameXML\SecureTemplates.lua:905>:
<in C code>: in function `Show'
ShadowedUnitFrames-v2-1-g52a9bae\modules\units.lua:886: in function `LoadGroupHeader'
ShadowedUnitFrames-v2-1-g52a9bae\modules\units.lua:1077: in function `InitializeFrame'
ShadowedUnitFrames-v2-1-g52a9bae\ShadowedUnitFrames.lua:167: in function `LoadUnits'
ShadowedUnitFrames-v2-1-g52a9bae\modules\units.lua:1174: in function `CheckPlayerZone'
ShadowedUnitFrames-v2-1-g52a9bae\modules\units.lua:1203: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1194>

Locals:
workingEnv = <userdata>
ctrlHandle = <userdata>
pcallFlag = false
LOCAL_Function_Environment_Manager = <function> @ Interface\FrameXML\RestrictedExecution.lua:604:
error = <function> defined =[C]:-1
tostring = <function> defined =[C]:-1

---
Last edited by Skylinee : 12-03-09 at 12:44 PM.
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