Category: Generic Compilations
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Author:
Version:
3.1.1
Date:
05-20-2009 04:49 AM
Size:
38.91 MB
Downloads:
291
Favorites:
1
MD5:
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General Layout
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Undeathguy's UI Compilation
This is my UI compilation, I in no way take ownership of any of the addons used in the construction of this UI.

Visit http://www.tankspot.com/forums/f211/50318-undeathguy-s-ui.html for more information

Addons Include
Advanced Trade Skills Window
Align
Auctioneer Suite
AxRaid_Status
Bagnon
AutoProfit
Bartender4
BossTactics (and certain modules)
ButtonFacade
Cowtip
DeadlyBossMods
ElkBuffBars
Fontain
Fubar (and certain addons relating to the opperation of fubar)
LightHeaded
Nameplates
Omen
Prat3.0
Quartz
Recount
RuneWatch
Scrolling Combat Text
SexyMap
Sunn Viewport Art (and artpack 6)
TomTom
X-perl
Pitbull
Error Monster
  Change Log - Undeathguy's UI Compilation
Fixed the red error messages coming up with error monster
  Optional Files - Undeathguy's UI Compilation
Sorry, there are currently no optional files available.
  Comments - Undeathguy's UI Compilation
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Old 05-26-2009, 06:18 AM  
Blinky12
An Aku'mai Servant
 
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Forum posts: 33
File comments: 72
Uploads: 5
Quote:
Originally posted by Ferous
OH and to edit my post, to the Author of this compilation, it looks as though you may be using the wrong resolution? Some of your addon elements look a little squished, just an FYI.
Yup i can see that.
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Old 05-24-2009, 07:32 AM  
Undeathguy
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 2
I use my buttons more than i click, so i resized it all with bartender to suit my play style, so im still able to see as much as possible and still know what button is what.

And i like my UI elements small, as i am playing on a laptop with a limited resolution i can keep my eye on some things that dont need to be big, like my raid frames etc

Last edited by Undeathguy : 05-25-2009 at 02:42 AM.
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Old 05-21-2009, 12:45 AM  
Ferous
Imaginary!
 
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 222
File comments: 481
Uploads: 24
Quote:
Originally posted by MidgetMage55
You can use a mod like ctviewport (there are others as well) if you wish to use kgpanels or eepanels to make the viewport area. In the end its just a matter of preference.
Well with kgPanels or Eepanels, you aren't making a viewport because its not rerendering/repositioning your play area as a viewport would, its just creating a black bar as with a viewport is not adding anything at all but basically shrinking your play area and placing black bars in the non-rendered area. It is all preference though, I do agree

OH and to edit my post, to the Author of this compilation, it looks as though you may be using the wrong resolution? Some of your addon elements look a little squished, just an FYI.

Last edited by Ferous : 05-21-2009 at 12:47 AM.
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Old 05-20-2009, 01:44 PM  
MidgetMage55
Grinch!
 
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Interface Author - Click to view interfaces

Forum posts: 1028
File comments: 62
Uploads: 1
You can use a mod like ctviewport (there are others as well) if you wish to use kgpanels or eepanels to make the viewport area. In the end its just a matter of preference.
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Old 05-20-2009, 01:32 PM  
Ferous
Imaginary!
 
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 222
File comments: 481
Uploads: 24
Viewports actually are made within the 'non-rendered area' thus giving you a widescreen effect.
Quote:
Originally posted by Blinky12
hm k
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Old 05-20-2009, 01:05 PM  
Blinky12
An Aku'mai Servant
 
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Forum posts: 33
File comments: 72
Uploads: 5
hm k
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Old 05-19-2009, 06:21 PM  
Undeathguy
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 2
That is sunnart, which doesnt take up the screen like kg/eepanels does, it actually resizes your viewport, so a) it gives me a wider viewing space and b) i can put things like omen, chat, recount, minimap etc on it without comprimising my play space.
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Old 05-19-2009, 12:32 PM  
Blinky12
An Aku'mai Servant
 
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Forum posts: 33
File comments: 72
Uploads: 5
im sorry but why is half the screen taken up by a useless block?
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