It lets you modify some console variables easily via interface options up to the real maximum.
e.g. view distance, ground effects and much more
Switch fullscreen / windowed mode
Toggle maximized (in windowed mode)
Change screen display aspect ratio (windowed mode only)
Change blood effects
Compression can be selected to be better quality in a larger file
JPEG or TGA
Object Selection Circle
Toggles the targeting circle.
Always Compare Items
Show always a comparison tooltip for Items (without pressing SHIFT-Key).
Change Wide-screen display aspect ratio.
Land mount: Dismount when trying to use an ability.
Stand up when trying to use an ability.
Unshift/Unstealth/Leave shadowform when using an ability only usable 'unshifted'.
"360 degree" will allow you to do loopings with your flying mount.
Synchronize Settings, Synchronize Config, Synchronize Bindings and Synchronize Macros
Toggles the saving of UI settings, config, bindings and macros to the server.
Camera Distance Max and Camera Distance Max Factor
Default maximum is 15, possible values up to 50.
Camera View Blend Style
Camera moves from saved positions smoothly (default) or instantly.
Controls the view distance of the environment.
Texture Cache Size
Caches in memory textures when they are not in use for quick loading.
Level of M2Faster-Optimization.
Density of high quality ground effects (grass, bushes..).
Enable or disable fading of small objects.
Controls model draw distance for doodads.
Set the ambient value for characters (lighting).
Select which API to use:
Process Affinity Mask
Determines which cores of your processor wow will load & run on.
Sound Listener at Character
Set sound center to playercharacter or camera.
Changes the color of the unitframes, mainbar and minimap.
Adds the 'rare' or 'elite' dragon around your player frame.
another 4.0.1 fix (removed some broken items)
Patch 4.0.1 fix
Bugfix: removed a buggy variable :-) (thanks to borbies)
Bugfix: fixed a little typo
New: added menu to select API (d3d9, d3d9ex, opengl) and new slider gxTextureCacheSize (d3d9ex only)
Patch 3.3 fix
.toc update to 30300
Bugfix: switch button fix
.toc update to 30200
patch 3.2 fix
New: ProcessAffinityMask: menu will now offer 8 cores too
Updated zhTW and zhCN locale
New: added processAffinityMask (choose how many cpu-cores to use)
Bugfix: fixed a typo
New: toggle precomputed terrain shadows and added MaxFPSbs setting when the client is minimized
Removed unnecessary groundeffectDistance slider (there was no real difference to the original slider)
Updated zhTW and zhCN locale
Minor changes in some tooltip descriptions.
New: Change screen display aspect ratio
some minor bugfixes, updated ruRU locale, added keybindings for CVars gxWindow and gxMaximize
this version will reset your color settings and PitchLimit setting, sorry for that
New: added a "Fast Switch Button" for graphic settings (keybinding also available)
New: some more options
Updated zhTW and zhCN locale and changed Pitchlimit from 90 to 89
Updated ruRU locale (thanks again!), spelleffectlevel should now be easier to reset and fixed a little typo
New: some more options and default buttons for each of the tabs as requested
New: chinese simplified and chinese traditional translation, many thanks to Mr. Sparanoid,
and german translation added too
Bugfix: fixed a little typo *doh
New: Russian translation, many thanks to Mr. StingerSoft
New: some more options, e.g. increase Texturecache Size from 32MB up to 512 MB, select a higher Level of "M2Faster"-optimization for an improved performance in crowded scenes and disable ambient light if you want.
New: made it translatable and bugfixing dropdown once again
New: some more options, e.g. always compare items, spell effect level, more synchronize settings
Please note: be carefully with 'Spell Effect Level': extremly high settings might burn your CPU ;-)
Bugfix: dropdown menu will now allways update correctly
New: more detailed tooltips
Bugfix: restore pitchlimit and characterambience settings after restart
Bugfix: oops, too much loopings aren't so good
New: some more options, e.g. 'PitchLimit' ...let's do loopings and fly on your head.
Bugfix: ColorPicker will now allways update correctly
New: Change the color of the unitframes, mainbar and minimap
New: some more options, e.g. screenshot format and quality, max FPS etc.
Bugfix: sliders will now update correctly