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Updated:05-01-10 09:21 PM
Created:05-23-09 11:44 AM
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EquipSetUpdater  Popular! (More than 5000 hits)

Version: 3.3.0.4-Release
by: Tekkub [More]

EquipSetUpdater modifies the "save" button to directly update the selected equipment set, avoiding the annoying confirmation to overwrite the set. The classic "save" functionality of the button can be accessed at any time by holding down shift.

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Visit my site for more great addons.
Please report all bugs and feature requests to my Github tracker
Alpha builds can be found on GitHub.
Please direct all feedback and questions to my Google Groups mailinglist

3.3.0.4-Release
No changes, just tagging as a stable release

3.2.0.3-Beta
Rework for 3.2's changes
- Now overrides the "save" button, classic behavior of the button can be accessed via modified-click

3.1.0.2-Beta
Ensure the equipment set icon information are fresh when looking for the set icon. (Thanks Adirelle)
Fix "ignore slot" not being loaded when a set is used

3.1.0.1-Beta
And so it begins...
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
3.2.0.3-Beta
4kB
Tekkub
08-10-09 02:42 AM
3.1.0.2-Beta
5kB
Tekkub
05-31-09 05:12 PM
3.1.0.1-Beta
4kB
Tekkub
05-23-09 11:44 AM


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Unread 07-17-10, 02:34 PM  
Norek
A Murloc Raider
 
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Forum posts: 9
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Hitting the update button causes this error to spew out on current live realms.

1x EquipSetUpdater-3.3.0.4\EquipSetUpdater.lua:64: attempt to index local 'texture' (a nil value)
EquipSetUpdater-3.3.0.4\EquipSetUpdater.lua:73: in function <EquipSetUpdater\EquipSetUpdater.lua:69>

Locals:
self = GearManagerDialogSaveSet {
0 = <userdata>
}
set = GearSetButton1 {
name = "PVE"
bindtext = <unnamed> {}
oldOnEnter = <function> defined *:OnEnter:1
oldOnClick = <function> defined *:OnClick:1
id = 1
text = GearSetButton1Name {}
icon = GearSetButton1Icon {}
0 = <userdata>
}
orig = <function> @ Interface\FrameXML\PaperDollFrame.lua:2283:
GetTextureIndex = <function> @ EquipSetUpdater\EquipSetUpdater.lua:57:
Print = <function> @ EquipSetUpdater\EquipSetUpdater.lua:16:

---
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Unread 05-17-10, 05:42 PM  
coldsun
A Kobold Labourer

Forum posts: 1
File comments: 37
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somehow the UPDATE button isnt working . I equip a slot with a new item - check the appropiate set button and then clicking "update" doesnt update it. When i switch sets forth and back it equips the old stuff and not the updated stuff. Any ideas ?
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Unread 08-16-09, 10:31 AM  
ckaotik
A Fallenroot Satyr
 
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UPDATE: Shame on me, I could swear the "use shift-key to revert to default save button"-info wasn't always there ... Anyhow, FIXED!

I currently have the problem when using Tekkubs updated version, that I cannot create new equipment sets It always pre-selects one of my existing sets and as the "Save" button hat been replaced by "Update", I'm kind of stuck...
Last edited by ckaotik : 08-17-09 at 10:04 AM.
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Unread 08-08-09, 09:19 AM  
kyzac
A Kobold Labourer

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code fix for new equip button issue

I'll save the dev some time but I hate posting fan updates.

Doing this yourself expects that you can do simple text editing and feel comfortable changing the code.

The simple issue hear is button overlap. We just need to change the button sizes on the frame. Thankfully the orginal author was doing some of this so I was able to just tweak his/her code a bit.

Here is the original code from the author. This starts at line 33 if you have an editor that will show line count.

Code:
GearManagerDialogSaveSet:SetWidth(80)
GearManagerDialogDeleteSet:SetWidth(80)

local butt = CreateFrame("Button", nil, GearManagerDialog)
butt:SetPoint("TOPLEFT", GearManagerDialogDeleteSet, "TOPRIGHT", 1, 0)
butt:SetPoint("BOTTOMRIGHT", GearManagerDialogSaveSet, "BOTTOMLEFT", -1, 0)
Here are the changes I made that make this work for me. Essentially placing the buttons in the order of <Delete><Update><Equip><Save>

For ease I suggest just finding the above section in the .lua file and replacing it with the code I have listed here.

Code:
GearManagerDialogSaveSet:SetWidth(60)
GearManagerDialogDeleteSet:SetWidth(60)
GearManagerDialogEquipSet:SetPoint("TOPLEFT", GearManagerDialogDeleteSet, "TOPRIGHT", 60, 0)
GearManagerDialogEquipSet:SetPoint("BOTTOMRIGHT", GearManagerDialogSaveSet, "BOTTOMLEFT", -1, 0)

local butt = CreateFrame("Button", nil, GearManagerDialog)
butt:SetPoint("TOPLEFT", GearManagerDialogDeleteSet, "TOPRIGHT", 1, 0)
butt:SetPoint("BOTTOMRIGHT", GearManagerDialogEquipSet, "BOTTOMLEFT", -1, 0)
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Unread 08-06-09, 05:59 AM  
ckaotik
A Fallenroot Satyr
 
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How I hate what Blizz did Do you intend to "revert" the functionality to the former version? So when you klick on a set, it equips it and you can use - once again - that lovely update button of yours?
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Unread 08-05-09, 01:39 PM  
Icerat
A Fallenroot Satyr

Forum posts: 28
File comments: 46
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Update button now sits on an equip button
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Unread 07-31-09, 08:59 AM  
shkm
A Chromatic Dragonspawn
 
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Just a minor bug: there's a typo in the description in the addons panel:

"Update" button for the equipment eanager
Thanks for the addon!
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Unread 06-16-09, 08:49 AM  
Namica
A Kobold Labourer
 
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Oh. My. God.

As I Druid, I want to thank you sooo much, this is exactly what I need.
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Unread 06-11-09, 06:43 AM  
zork
A Pyroguard Emberseer
 
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Thank god!
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Unread 05-24-09, 08:14 AM  
Syngian
A Kobold Labourer

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I'd like to put in a small request for the ability to rearrange the icons within the window, not sure if its possible or would take too much time to do.
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Unread 05-23-09, 07:28 PM  
Aisenfaire
A Murloc Raider

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I <3 you. Have my babies.
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Unread 05-23-09, 12:42 PM  
Purity
A Deviate Faerie Dragon

Forum posts: 16
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Thank you for this and Crossdresser.
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