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Updated:03-01-10 10:58 AM
Created:05-28-09 05:40 PM
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Dolemite  Popular! (More than 5000 hits)

Version: 30300.1-Beta
by: p3lim [More]

This addon is discontinued.
Functionality added to Molinari.

Description:
Dolemite is an addon designed to make [Disenchant] a bit easier.

While you might do it the old fashion way, by clicking the spell first, then selecting the item(s) to Disenchant.
Why do it the hard way?

Dolemite lets you Disenchant without clicking the spell first!
Simply hold the <Alt> key down and click on the item you want to "nuke". Voilá!

It also has a pretty animation, see the image to the right -->


Known Issues:
There are no real API to figure out wether the item is disenchantable or not, so the usage is not fool-proof.
Moving while trying to disenchant will cause the item to equip instead.

Full changelog can be found on GitHub:
http://github.com/p3lim/Dolemite/commits/master/
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Unread 12-23-10, 07:15 PM  
p3lim
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I've added a proper disenchanting support to Molinari, be sure to check it out!
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Unread 12-22-10, 05:08 PM  
Jeaz
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Re: Re: Doesn't play nice

Originally posted by p3lim
I am in the process of merging Molinari and Dolemite, so keep an eye out for a release.
Cool, looking forward to it :-)
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Unread 12-22-10, 10:56 AM  
p3lim
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Re: Doesn't play nice

Originally posted by Jeaz
Hey,

Since 4.x I got problems with this not working properly. I don't get any lua errors but I can't dis items in the bags. Equipped items works fine, but nothing happens when I hover of the bag contents.
I am in the process of merging Molinari and Dolemite, so keep an eye out for a release.
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Unread 12-22-10, 09:02 AM  
Jeaz
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Doesn't play nice

Hey,

Since 4.x I got problems with this not working properly. I don't get any lua errors but I can't dis items in the bags. Equipped items works fine, but nothing happens when I hover of the bag contents.
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Unread 12-17-10, 10:54 AM  
p3lim
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Originally posted by Xruptor
You may want to look at Panda and check out how Tuller does it. He was able to put prospecting, disenchanting, milling into one single addon. It uses one click as well.

Though I will admit I prefer your simple alt+click method of doing things. I don't really like having to do it in a window. Was just suggesting it in to give some ideas on how you could possibly merge Dolimite and Molinari.

Oh forgot to mention that Breakables another mod was able to put them all together as well. You may want to take at that one too. It appears for the Milling and Prospecting it's just better to make a list of all plausible ores and herbs that can be used. For enchanting it seems to be an item check versus several factors to be displayed or disenchanted.

So if the item is not an ore and not an herb, then it may be a possible disenchant item. Pretty much like that You can use an array of ores and herbs to check.
I don't want to change how the milling and prospecting works, since it scans the tooltip of the item its "safe".

The issue with disenchanting is that there is no real way to tell if the item is disenchantable or not, unless you have some kind of list to compare with (which ends up me having to keep up with the game at all times)
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Unread 12-17-10, 10:12 AM  
Xruptor
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Originally posted by p3lim
They all use different ways to get information, Molinari uses a "secure" way of getting item info (tooltip scanning), while Dolemite is "insecure" and it guesses by item info (many of the items from the filter is not disenchantable).

Until there comes some way of making Dolemite "secure" they will stay seperate.
You may want to look at Panda and check out how Tuller does it. He was able to put prospecting, disenchanting, milling into one single addon. It uses one click as well.

Though I will admit I prefer your simple alt+click method of doing things. I don't really like having to do it in a window. Was just suggesting it in to give some ideas on how you could possibly merge Dolimite and Molinari.

Oh forgot to mention that Breakables another mod was able to put them all together as well. You may want to take at that one too. It appears for the Milling and Prospecting it's just better to make a list of all plausible ores and herbs that can be used. For enchanting it seems to be an item check versus several factors to be displayed or disenchanted.

So if the item is not an ore and not an herb, then it may be a possible disenchant item. Pretty much like that You can use an array of ores and herbs to check.
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Last edited by Xruptor : 12-17-10 at 10:26 AM.
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Unread 11-27-10, 03:07 PM  
PanzerMk5
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any plans to upgrade for 4.0.3, doesnt seem to work anymore, unless i'm doing something wrong
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Unread 10-01-10, 09:24 AM  
p3lim
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Originally posted by BooFer
Can you make it into one mod that does it all? I'm pretty sure that a lot of people have many toons with different profs that would love one handy mod to help them out.
They all use different ways to get information, Molinari uses a "secure" way of getting item info (tooltip scanning), while Dolemite is "insecure" and it guesses by item info (many of the items from the filter is not disenchantable).

Until there comes some way of making Dolemite "secure" they will stay seperate.
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Unread 09-30-10, 04:02 PM  
BooFer
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Originally posted by p3lim
http://www.wowinterface.com/download...-Molinari.html

However I don't play actively any more, so I havent fixed the (very rare) bugs that some people seem to have.
Can you make it into one mod that does it all? I'm pretty sure that a lot of people have many toons with different profs that would love one handy mod to help them out.
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Unread 07-14-10, 09:46 AM  
Kogasu
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Excellent work. Thanks again for another sweet mod.
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Unread 05-19-10, 10:42 AM  
p3lim
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Originally posted by tinyu
can you make this work with milling and prospecting?
http://www.wowinterface.com/download...-Molinari.html

However I don't play actively any more, so I havent fixed the (very rare) bugs that some people seem to have.
Last edited by p3lim : 05-19-10 at 10:43 AM.
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Unread 05-19-10, 06:36 AM  
tinyu
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can you make this work with milling and prospecting?
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Unread 04-25-10, 10:12 PM  
tinyu
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Date: 2010-04-26 13:09:05
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\Dolemite\Dolemite.lua line 42:
attempt to compare number with nil
Debug:
[C]: ?
Dolemite\Dolemite.lua:42:
Dolemite\Dolemite.lua:37
[C]: ?
[C]: SetAction()
..\FrameXML\ActionButton.lua:430: ActionButton_SetTooltip()
nUI\Bars\nUI_ButtonBar.lua:264:
nUI\Bars\nUI_ButtonBar.lua:256
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Unread 04-23-10, 04:30 AM  
tinyu
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THANK YOU THANK YOU THANK YOU!!!
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Unread 03-12-10, 07:52 AM  
p3lim
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Originally posted by ichik
When trying to D/E from last slots of last bab sometimes it takes first slot of fist bag. Had to contact GMs to day, to revive my tanking mace. =\
You should submit it as bug either here or on github instead, so I dont forget it.
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