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Updated:06-03-09 06:23 PM
Created:05-30-09 09:26 PM
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RipItGood
Version: 1.2
by: danltiger [More]
RipItGood aims to provide yet another way of managing your Kitty DPS.

It started out as a tool that I used to optimize my rotations, but it evolved into something much bigger. The main "selling point" is the visualization of how long it takes to build combo points, displayed in relation to your DoT and Buff durations.

See the documentation for more information, located under the "RipItGood\Manual" folder.
1.2 - Window strata reduced, and '/ripit lock' command added, to lock the window in place.
--
1.1 - Changed TOC file to reflect the current interface version.
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Archived Files (2)
File Name
Version
Size
Author
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1.1
216kB
danltiger
06-03-09 01:54 PM
1
216kB
danltiger
05-30-09 09:26 PM


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Unread 02-18-11, 06:46 PM  
Pinghansen
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Originally posted by Pinghansen
Even better, would be checking the form
Took a quick look at the code. Would this do the trick:

Code:
123:		elseif englishClass =="DRUID" then
		    if GetShapeshiftForm == 3 then
				self:Show() -- Cat form
			else
				self:Hide() -- All other forms
			end
Edit: Ha! Didn't notice that this is obsolete
The addon doesn't work with Cataclysm - and if you edit the #interface in the .toc, you'll merely get errors on login.
Last edited by Pinghansen : 02-20-11 at 09:40 AM.
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Unread 02-18-11, 05:58 PM  
Pinghansen
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Originally posted by ballagarba
It would be nice if it actually checked if you're currently in feral spec
Even better, would be checking the form. I find myself dropping into cat form often, even when I'm in resto or balance - if only for the prowl.
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Unread 08-23-09, 08:54 AM  
danltiger
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I might get back into this addon and add the 'auto-hide' feature. In fact, this whole addon could use an update. That aside, I'm not planning to add the mangle debuff; It's not useful to me, since I never get close to having it fall off. My aim is to have a compact addon to monitor my Rip and Rake.

One thing that may be useful to you: Typing '/ripit' will hide the window.


Originally posted by ballagarba
It would be nice if it actually checked if you're currently in feral spec, kind of annoying having it show while in say, resto spec.

And as someone said earlier, only show in combat.

Lastly, it seems like it's lacking the mangle debuff?
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Unread 08-22-09, 03:03 PM  
ballagarba
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It would be nice if it actually checked if you're currently in feral spec, kind of annoying having it show while in say, resto spec.

And as someone said earlier, only show in combat.

Lastly, it seems like it's lacking the mangle debuff?
Last edited by ballagarba : 08-22-09 at 03:03 PM.
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Unread 06-04-09, 06:45 AM  
Everglow
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Re: Hey, is that an update I smell?

Yes it's useful... for me, the Savage Roar bar is especially useful... The other bars are a bit redundant for me, though, as I use x-perl and OmniCC. My debuffs on the target are shown with big icons below my target's character frame so I always know how much time is left on Pounce/Mangle/Rake/Rip/FF/ and I can also see if another druid has mangle and/or FF up.

This addon would be indispensable if I wasn't using those others though.

I have one more suggestion for you. Some may want the frame hidden when not in combat. You may want to consider that an option as well

All in all... good work, Tiger


Originally posted by danltiger
Good suggestions, thanks!

I'd not noticed the strata behavior, as I've been using the window in the center of my screen, just below my character. Easy fix, however. In fact...

Done!

As a bonus, the window now locks, via "/ripit lock"

Now, if you'll satisfy my curiosity, did you find the functionality useful?
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Unread 06-03-09, 06:22 PM  
danltiger
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Hey, is that an update I smell?

Good suggestions, thanks!

I'd not noticed the strata behavior, as I've been using the window in the center of my screen, just below my character. Easy fix, however. In fact...

Done!

As a bonus, the window now locks, via "/ripit lock"

Now, if you'll satisfy my curiosity, did you find the functionality useful?

Originally posted by Everglow
Two suggestions.
first, an always-shown window like this should have a fairly low strata. You are using the tooltip strata, which is the highest, so this window blocks everything else, including bags, charactar frame, or whatever is under it. I suggest setting the strata on the frame (and text layer of course) to "MEDIUM" or "LOW"

second, once I've placed the window where I want it, I should be able to lock it there, and mouse click through it.

This addon is a good idea, but little too "in your face" as it is now
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Unread 06-03-09, 05:16 PM  
Everglow
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Two suggestions.
first, an always-shown window like this should have a fairly low strata. You are using the tooltip strata, which is the highest, so this window blocks everything else, including bags, charactar frame, or whatever is under it. I suggest setting the strata on the frame (and text layer of course) to "MEDIUM" or "LOW"

second, once I've placed the window where I want it, I should be able to lock it there, and mouse click through it.

This addon is a good idea, but little too "in your face" as it is now
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Unread 05-31-09, 07:05 AM  
danltiger
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Rogue support

Hey Darter,

Actually, it's got a wee bit of support for you Rogues; I intend to make it useful for both classes, but I haven't gotten around to finishing it. If you hop on your character and give it a try, you'll see that it treats Rip = Rupture, and that Savage Roar = Slice 'n Dice (Nothing for Rake, though). My rogue is only 40, so the energy costs are likely to be incorrect. BUT, you can still give it a try...

If you open up the RipItGood.lua file, and go down to line 36, you can edit the values I'd assigned been testing with. I'm guessing that you'll want to mess with RiG_ComboCost, mainly.

Hope that helps, for the time-being.

Originally posted by Darter
Looks like it could be very useful ( the part about showing about how long it would take to gen the combo points )

I'm a Rogue so I cant test it out but if its as good as I hope it is Id love to see it also include the rogue class as well.
Last edited by danltiger : 05-31-09 at 07:17 AM.
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Unread 05-31-09, 01:40 AM  
Darter
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Looks like it could be very useful ( the part about showing about how long it would take to gen the combo points )

I'm a Rogue so I cant test it out but if its as good as I hope it is Id love to see it also include the rogue class as well.
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