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Updated: 10-13-10 10:33 AM
Patch for:
ccComboPoints.
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Updated:10-13-10 10:33 AM
Created:06-01-09 02:57 PM
Downloads:5,053
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ccComboPoints - 4.X Compatibilty Update  Popular! (More than 5000 hits)
Version: 1.0-4.X
by: avngr [More]
This is the complete addon with edits to make it compatible with 4.0.1.
initial 4.X update
-first crack at 'this' fixes
-updated TOC

initial 3.X update
-change to "UNIT_COMBO_POINTS" from "PLAYER_COMBO_POINTS" for 3.X (thanks to nonis)
-change Deadly Poison detection to handle any level of Deadly Poison
-updated TOC
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1.0-3.X
45kB
avngr
06-01-09 02:57 PM


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Old 06-25-09, 03:40 PM  
PeteBone
A Kobold Labourer

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FINALLY!!! ITS UPDATED =D
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Old 07-10-09, 04:42 AM  
Featic
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Love this addon, by far the best one for combopoints.

Having a problem though, my combopoints are huge atm compared to the rest of my fairly minimalistic UI, is there anyway to set the scale? Been searching through the LUA but my knowledge about such things are limited at best.

Would really appreciate some help!

Thanks in advance.
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Old 07-10-09, 07:22 AM  
avngr
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In this case, it is actually the XML that you would have to tinker with to alter the size.

Open up ccComboPoints.xml and you'll find several lines tagged <Size> with x and y values in them starting with line 24. Lines 52, 57, and 65 also. Where x="32 y="32" you would change each of those to be say x="16" y="16" to halve the size. You could play around to find the size you like.

The slightly more tedious part would be repositioning them so that the new smaller points don't look so spread out. In order to do that, you just have to move further down the XML and play around with the size of the frame (line 78) and/or the x values of all the offsets (starting at line 97). It isn't hard, but might take some trial and error to find the right settings for you.

Once you're in there and more familiar, you could easily change the positions to be anything you'd like (vertical, horizontal, somewhere else on the screen, etc.) by playing around with those values.

Maybe someday the original author or someone else will make this configurable in-game, but that's how you could do it for now.

I hope it helps!
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Old 07-11-09, 04:11 AM  
Featic
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It sure did mate I was able to configure it exactly how I wanted it , was easier then I thought it would be =)

Really appreciate the help, thanks alot!
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Old 09-29-10, 02:56 PM  
Ashmani
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Will this still work once cataclysm comes out?
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Old 09-30-10, 10:31 AM  
avngr
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Originally posted by Ashmani
Will this still work once cataclysm comes out?
Dunno. I'm not in the beta and haven't taken a look at this addon in ages as it has been working fine. I assume it will need some tweaking for Cataclysm, even if just for new poisons.

If the original author doesn't return and I tweak it for myself, I'll be sure to upload.
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Old 10-12-10, 07:51 PM  
Ashmani
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Well its dead. the points show all the time now. going to try an tweek it myself but i'm a LUA newb so we'll see lol.
Edit: I failed miserably. i just don't know enough lua to do it. all i managed in my tinkering was to make the points glow. from what I've been able to find in my little bit of Google powered research is that all of the 'this's need to be changed to 'self' and the arg1 thats used is no longer valid but I have no idea what changes to make to fix it. so i sit and wait completley defeated :P
Last edited by Ashmani : 10-13-10 at 01:32 AM.
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Old 10-13-10, 09:41 AM  
avngr
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Yeah I expect I can fix it. I'll try to post it later today.


--edit

I took a rough shot at it and now the core function appears to be working. It didn't seem to be handling DP stacks properly when I briefly tested (always 1 behind I think), so I'll take a look at that later too.
Last edited by avngr : 10-13-10 at 10:26 AM.
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Old 10-15-10, 03:27 PM  
Sombrien
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Originally posted by avngr
Yeah I expect I can fix it. I'll try to post it later today.


--edit

I took a rough shot at it and now the core function appears to be working. It didn't seem to be handling DP stacks properly when I briefly tested (always 1 behind I think), so I'll take a look at that later too.
Much obliged. Thank you for your time, avngr!
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Old 12-21-10, 03:49 PM  
Lemons224
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Were there any enchancements made to the xml file or can I just paste in the old xml file from the previous version?
Last edited by Lemons224 : 12-21-10 at 03:50 PM.
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Old 01-08-11, 12:44 PM  
avngr
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Originally posted by Lemons224
Were there any enchancements made to the xml file or can I just paste in the old xml file from the previous version?
There were compatibility changes to the xml file. If you previously made custom icon placements or something, you should be able to paste those in if you're careful or manually plug the same values in to the same places in the new xml file. Those didn't change.
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Old 04-27-11, 07:47 AM  
rassa
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any chances to get this updated for 4.1 ?

thanks!!!
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Old 09-01-12, 07:46 AM  
rassa
A Deviate Faerie Dragon

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ey there, is there a chance to get this addon updated for 5.0? i hope you can!

thanks.
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Old 10-10-12, 04:39 PM  
Spikeydragoon
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Originally Posted by rassa
ey there, is there a chance to get this addon updated for 5.0? i hope you can!

thanks.
From what i see there is no need to update since it still tracks combo points. It dose not track deadly poison because it no longer stacks but does instant damage after the first stack in other words the merged deadly poison and instant poison. So u can do two things.
1: update the .toc with a text editor. ## Interface: 40000 to ## Interface: 50001
Or
2:Just check the load out of date add-on in the add-on management on the character selection screen.
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Old 04-30-13, 11:51 AM  
rassa
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yeah it works, it would be nice to have a effect for anticipation tho, like glowing dots to track it.
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