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Mists of Pandaria (5.0.4)
Updated:10-04-12 07:31 AM
Created:06-06-09 05:00 PM
Downloads:106,126
Favorites:247
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FaceShooter  Popular! (More than 5000 hits)
Version: 1.1.2
by: Crowfeather [More]
FaceShooter is a shot recommendation addon for hunters.

Based on your resources like cooldowns and focus it tries to recommend which spell should be to cast next.
It is a complete rewrite of my former version of FaceShooter (which is broken as of 4.0.1). It doesn't include all of the original addons features yet but I'm planning on including them later on.

NEWS:
I've updated FaceShooter for 5.0.4 since it seemed like there weren't that many changes to our rotation. That being said, I'll propably not maintain this Addon much longer. So if someone else feels like taking over, please let me know. Otherwise you might try Spellflash in addition to one of the hunter modules or some other alternative Addon instead.
1.0.0
- complete rewrite of FaceShooter for Cataclysm (WoW 4.x)
- utilizes Ace3

1.0.1
- inclusion of ttl module
- added some new options and restructured the whole menu in a clearer way

1.0.2
- finally fixed the MM rotation

1.0.3
- fixed the Serpent Sting bug

1.0.4
- fixed some BM rotation bugs
- fixed a bug with hiding/deactivating the TTL module
- added more options for AimS usage with and w/o Careful Aim

1.0.4c
- just some typos
- fixed another bug that prevented Arcane Shot from beeing suggested most of the time

1.0.4d
- upated the TOC for 4.2 and changed Careful Aim threshold to 90%

1.0.4e
- fixed focus regen calculations (ISS and Hunting Party not affecting it)

1.0.5b
- added T13 2pc bonus detection and changed focus regen accordingly
- some more small focus regen fixes

1.0.6
- fixed a bug that caused SS to be suggested as SV
- added an option to use KC as focus dump during LnL

1.0.7c
- changed AimS breakpoint definition from haste to casttime
- yet some more minor fixes to focus calculation

1.0.8
- changed LnL behavior to allow for two consecutive ES
- added an option to foce AS instead of AimS if 4pT13 bonus is available and off ICD (110s)

1.1.0
- quick & dirty update for 5.0.4 compatibilty

1.1.1
- Added support Dire Beast, A Murder of Crows, Blink Strike and Lynx Rush
- Some more fine tuning, bug fixing and testing (even as BM!)

1.1.2
- Added support for the level 90 talents
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.3
133kB
02-14-14 01:21 AM
Addon
5.3
15kB
05-25-13 10:49 PM
Patch


Archived Files (16)
File Name
Version
Size
Author
Date
1.1.1
129kB
Crowfeather
09-09-12 12:57 PM
1.1.0
128kB
Crowfeather
09-05-12 04:39 AM
1.0.8
130kB
Crowfeather
04-23-12 04:07 AM
1.0.7c
130kB
Crowfeather
12-12-11 09:05 AM
1.0.7b
130kB
Crowfeather
12-12-11 07:48 AM
1.0.5b
130kB
Crowfeather
12-07-11 03:53 PM
1.0.4e
128kB
Crowfeather
08-15-11 02:03 AM
1.0.4d
128kB
Crowfeather
08-08-11 09:43 AM
1.0.4c
126kB
Crowfeather
05-07-11 11:15 AM
1.0.4b
126kB
Crowfeather
05-07-11 02:53 AM
1.0.4
126kB
Crowfeather
05-06-11 09:36 AM
1.0.3
125kB
Crowfeather
05-02-11 03:21 PM
1.0.2
125kB
Crowfeather
05-01-11 03:32 PM
1.0.1
124kB
Crowfeather
12-15-10 02:50 PM
1.0.0
120kB
Crowfeather
12-02-10 10:04 AM
0.9.7b4
35kB
Crowfeather
07-13-10 06:22 AM


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Unread 12-15-10, 08:41 AM  
stifi
A Kobold Labourer

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Originally posted by Crowfeather

No it doesn't know if AS is better than KC, the priorities are hardcoded and static (again). That beeing said it should recommend KC as BM (and as BM only). The problem is propably that it didn't identify you as BM yet (requires having the Beast Mastery talent). I might change that in an efford to make it useable at lower levels but right now that's how it is.
thanks for the info, it is good to know that FS works as intended

one more thing, if it is only a line to change like level restrict to make FS know I am BM, tell me and I do it by hand, if it is a bigger develop, keep up the good work and please put it on the list, we like your addon!
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Unread 12-15-10, 05:47 AM  
Crowfeather
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Vizzka
I am not so retarded to fail with shot 1 & shot 2 frames I think it is "FS got it wrong and misjudged your focus". Can you make some tests of FS?
I'm constantly trying to test and fix stuff with FS but those kinds of errors are very difficult to nail down and right now I'm rather busy learning new encounters, gearing up my hunter, getting my professions to 525 etc so there's less time to work on FS.

Originally posted by stifi
hi,

i know this is an end game 80+ addon, but i like to use it on my alt, ~30 hunter (i believe addons can make me more efficient)
my question is as a BM hunter why this addon never suggests KC? always arcane shot, never KC.. same as a MM hunter with aimed shot, never suggests..

is it possible that addon knows i will do more damage with AS and suggests that against KC? you made it i hope you know, did you make any calculate about it, and thats the reason i miss these skills on suggesting list?

thanks in advance!
No it doesn't know if AS is better than KC, the priorities are hardcoded and static (again). That beeing said it should recommend KC as BM (and as BM only). The problem is propably that it didn't identify you as BM yet (requires having the Beast Mastery talent). I might change that in an efford to make it useable at lower levels but right now that's how it is.
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Unread 12-13-10, 05:46 PM  
stifi
A Kobold Labourer

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hi,

i know this is an end game 80+ addon, but i like to use it on my alt, ~30 hunter (i believe addons can make me more efficient)
my question is as a BM hunter why this addon never suggests KC? always arcane shot, never KC.. same as a MM hunter with aimed shot, never suggests..

is it possible that addon knows i will do more damage with AS and suggests that against KC? you made it i hope you know, did you make any calculate about it, and thats the reason i miss these skills on suggesting list?

thanks in advance!
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Unread 12-13-10, 07:01 AM  
Vizzka
A Kobold Labourer

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Originally posted by Crowfeather
You can't really macro Kill Command anymore. It's on GCD and won't work in any macro with another GCD ability.


May it be that the left icon on your screenshot is not the next but the shot coming after next shot (eg. Shot 2 frame)? If so the next shot recommended actually would have been Steady Shot in both cases and only then it would have recommended AS/CS. As far as I can tell from the Screenshots this could have worked out fine. Unlock the frames in the options menu and see how they're labled. Shot 1 is the one you're supposed to cast next and Shot 2 the one to cast after that.

Of course it's also possible that FS got it wrong and misjudged your focus (regeneration). This can happen when it's still expecting to gain focus from an earlier steady/cobra that has actually been interrupted. It's difficult to say without more information.
I am not so retarded to fail with shot 1 & shot 2 frames I think it is "FS got it wrong and misjudged your focus". Can you make some tests of FS?
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Unread 12-13-10, 03:53 AM  
Crowfeather
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Originally posted by Vizzka
by the way how i can remove it from the rotation? because iv got kill command on macros
You can't really macro Kill Command anymore. It's on GCD and won't work in any macro with another GCD ability.

Originally posted by Vizzka
another possible bug
somethime FS tells me that i need to cast arcane shot or chimera shot when i got 10-15 focus
wtf?)

here some examples:
http://dl.dropbox.com/u/6749765/WoWS...110_170118.jpg
http://dl.dropbox.com/u/6749765/WoWS...110_170208.jpg
May it be that the left icon on your screenshot is not the next but the shot coming after next shot (eg. Shot 2 frame)? If so the next shot recommended actually would have been Steady Shot in both cases and only then it would have recommended AS/CS. As far as I can tell from the Screenshots this could have worked out fine. Unlock the frames in the options menu and see how they're labled. Shot 1 is the one you're supposed to cast next and Shot 2 the one to cast after that.

Of course it's also possible that FS got it wrong and misjudged your focus (regeneration). This can happen when it's still expecting to gain focus from an earlier steady/cobra that has actually been interrupted. It's difficult to say without more information.
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Unread 12-11-10, 08:05 AM  
Vizzka
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another possible bug
somethime FS tells me that i need to cast arcane shot or chimera shot when i got 10-15 focus
wtf?)

here some examples:
http://dl.dropbox.com/u/6749765/WoWScrnShot_121110_170118.jpg
http://dl.dropbox.com/u/6749765/WoWScrnShot_121110_170208.jpg
Last edited by Vizzka : 12-11-10 at 08:17 AM.
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Unread 12-11-10, 04:29 AM  
Minifig
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Originally posted by Vizzka
we got a problem here: http://dl.dropbox.com/u/6749765/WoWS...010_014652.jpg

85 lvl
pet Ashtail
spec MM 8 31 2
dungeon Halls of Origination

never seen it (icon) before
using FaceShooter at leveling 80-85 and everything was OK

can you fix it?

ty
You seriously haven't ever seen a Kill Command? Who raised your hunter ? It's a level 35 Hunter ability.. :|
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Unread 12-10-10, 08:57 AM  
Vizzka
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Originally posted by Crowfeather
That's not a bug but a genuine Hunter ability called Kill Command. FS recommends using that when you get a Resistance is Futile proc as MM Hunter.
by the way how i can remove it from the rotation? because iv got kill command on macros
Last edited by Vizzka : 12-10-10 at 09:03 AM.
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Unread 12-10-10, 08:03 AM  
Crowfeather
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That's not a bug but a genuine Hunter ability called Kill Command. FS recommends using that when you get a Resistance is Futile proc as MM Hunter.
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Unread 12-10-10, 05:10 AM  
Vizzka
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Originally posted by Vizzka
just checked bug with another pet and in another dungeon - all the same
still bugging
and by the way its looks like i need to cast arcane shot when this icon comes
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Unread 12-10-10, 04:23 AM  
Vizzka
A Kobold Labourer

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Originally posted by Vizzka
we got a problem here: http://dl.dropbox.com/u/6749765/WoWS...010_014652.jpg

85 lvl
pet Ashtail
spec MM 8 31 2
dungeon Halls of Origination

never seen it (icon) before
using FaceShooter at leveling 80-85 and everything was OK

can you fix it?

ty
just checked bug with another pet and in another dungeon - all the same
still bugging
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Unread 12-09-10, 05:20 PM  
Vizzka
A Kobold Labourer

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we got a problem here: http://dl.dropbox.com/u/6749765/WoWS...010_014652.jpg

85 lvl
pet Ashtail
spec MM 8 31 2
dungeon Halls of Origination

never seen it (icon) before
using FaceShooter at leveling 80-85 and everything was OK

can you fix it?

ty
Last edited by Vizzka : 12-09-10 at 05:24 PM.
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Unread 12-05-10, 08:19 AM  
Crowfeather
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Originally posted by Mitrax
thanks for the quick response, I was pretty sure it was something with my level due to it being for endgame PvE.
Was hoping this addon could teach me how to play hunter again since I haven't played mine since pre-focus was introduced (and months before that as well) :P

I wouldnt mind changing in the lua-files myself if you just pointed me to the right direction (the level for it to load that is)

Thanks again.
In FaceShooter.lua change the line 202
Code:
if playerClass ~= "HUNTER" or unitLevel < 80 then
to whatever you need to.
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Unread 12-05-10, 12:04 AM  
Mitrax
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thanks for the quick response, I was pretty sure it was something with my level due to it being for endgame PvE.
Was hoping this addon could teach me how to play hunter again since I haven't played mine since pre-focus was introduced (and months before that as well) :P

I wouldnt mind changing in the lua-files myself if you just pointed me to the right direction (the level for it to load that is)

Thanks again.
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Unread 12-04-10, 08:54 PM  
Crowfeather
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Originally posted by Mitrax
I just downloaded this version, and for some reason it wont show up ingame.
i deleted my wtf folder and turned all other addons off and still wont work, my hunter is 72 (just picked it up again) could that be a problem?

FaceShooter does show on the addon list before entering the world. But it wont show when im in combat nor in the interface menu (addon section).

Thanks in advance.
That's right, FaceShooter currently doesn't load on chars below lvl 80. I guess I could lower it somewhat since it doesn't calculate the priorities dynamically anymore and most skills should be available much earlier too. FaceShooter is primarily meant to be used in endgame PvE content anyway though.

On another note, I'm currently working on the time to life module and I already do have a working version of it. It's rather difficult to test it outside of raids though because target dummies have an invinite time to life (as in they don't ever die) and everything else dies so damn quickly that I hardly get any chance to test the modules behavior.
Anyway as soon as I'm reasonable sure it works properly that'll be the next thing you can expect here.
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