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The Adventure Continues (6.1)
Updated:02-25-15 12:03 AM
Created:06-06-09 05:00 PM
Downloads:110,766
Favorites:255
MD5:
6.1

FaceShooter  Popular! (More than 5000 hits)

Version: 1.3.1
by: Crowfeather, Celetaras

FaceShooter is a shot recommendation addon for hunters.

Based on your resources like cooldowns and focus it tries to recommend which spell should be cast next.
It is a complete strip back to basics of the former version of FaceShooter, with the new and changed features developed from there.

1.3.1 - 25 Feb 2015
Simple version number change for 6.1

1.3.0 - 24 Feb 2015
Cooldown Sprial Returns!
Altered Black Arrow cooldown from 30sec to 24sec due to 6.1 changes
Coding for Barrage now properly handles the channeled spell
Still aware of issues regarding Explosive shot occasionally 'sticking' due to Lock and Load

1.2.9 - 14 Feb 2015
Faceshooter should now work when mounted on a Telaari Talbuk or a Frostwolf War Wolf

1.2.8 - 14 Feb 2015
Re-packaged zip file. No code change

1.2.8 - 11 Feb 2015
Serpent Sting is now explicitly checked for and Arcane Shot is suggested when it is about to fall off
Issue resolved when Cobra Shot still suggested occasionally when Focusing Shot talent is selected.
Horde should now be able to use Faceshooter while riding a Frostwolf War wolf. I don't have a Horde char so please test and let me know.
Survival focus dump now changed to Arcane Shot

Still an issue is the glitch where Explosive shot gets stuck. It's reproducible but still investigating the root cause.

1.2.7 - 14 Dec 2014
FaceShooter will correctly disable itself if not a Hunter or lower than level 90
Kill Shot now improved. You must however have one of the following on your Action Bars:
- The Kill Shot spell, ie dragged from the spell book to your Action Bars
- A Kill Shot macro with the exact Kill Shot icon
If neither of these are on your Action Bars, Kill Shot is disabled and not recommended by FaceShooter

1.2.6 - 30 Nov 2014
Fix for Kill Shot on BM spec (Incorrectly applied MM Draenor perk)
Focus Fire / Frenzy proc now recognized and suggested in shot recommendations
Faceshooter will work if riding a Telaari Tabuk
Focusing shot partially implemented but still under development and test - Use with caution

1.2.5 - 18 Nov 2014
Bug fix for focus calculation errors for SV and BM spec

1.2.4 - 16 Nov 2014
Added Dreanor Perks:
-Max focus increased by 20
-Kill Shot works on targets < 35% health
Known issues to be resolved:
-Does not recognise when Kill Shot resets its CD if the target does not die from it.
-Faceshooter does not check specifically for which Dreanor Perks are active, so only enables them when your level is 98 or greater.

1.2.3 - 7 Nov 2014
Bug fix for a specific situation which resulted in Aimed Shot never being recommended during Careful Aim phase

1.2.2 - 5 Nov 2014
- Careful Aim now implemented for Marksman, Prioritizes Steady and Aimed Shots when Target health > 80% or when Rapid Fire is active. Can be enabled / disabled / enabled for boss level targets
- Now accounts for lowered shot costs when Bestial Wrath is active
- Still to come: Steady Focus and Frenzy

1.2.1
- Fix for Barrage
- Barrage option now enable by default
- Now correctly identifies friendly units

1.2.0
-No changed code at all. Just repackaged as a zip not rar

1.2.0
- Removed: Hunters Mark, Lynx Rush, All T13 and T14 set bonuses, Lynx Rush & Serpent Sting (Now Passive), Aimed Shot breakpoints, Master Marksman etc.
-Amended/Updated: Lots...
Still under development:
- Careful aim not implemented yet
- Steady Focus not ready for release
- Frenzy / Focus fire mechanism not implemented yet
- No level 90+ features implemented yet (Dreanor perks, Focusing shot etc)
- Shot rotation still not as accurate as I'd like, seems to delay signature shot a bit too much, sometimes suggests Steady/Cobra shots a bit too much
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.3
133kB
02-14-14 01:21 AM
Addon
5.3
15kB
05-25-13 10:49 PM
Patch


Archived Files (31)
File Name
Version
Size
Author
Date
1.3.0
187kB
Crowfeather
02-24-15 04:09 AM
1.2.9
186kB
Crowfeather
02-14-15 03:32 PM
1.2.8
186kB
Crowfeather
02-13-15 01:26 PM
1.2.8
184kB
Crowfeather
02-11-15 05:19 PM
1.2.8
399kB
Crowfeather
02-11-15 04:11 AM
1.2.7
186kB
Crowfeather
12-14-14 03:08 AM
1.2.6
185kB
Crowfeather
11-29-14 02:18 PM
1.2.5
185kB
Crowfeather
11-17-14 10:02 PM
1.2.4
185kB
Crowfeather
11-15-14 08:48 PM
1.2.3
397kB
Crowfeather
11-07-14 12:59 AM
1.2.2
185kB
Crowfeather
11-05-14 12:59 AM
1.2.1
184kB
Crowfeather
10-31-14 07:10 PM
1.2.0
185kB
Crowfeather
10-30-14 12:47 AM
1.2.0
176kB
Crowfeather
10-26-14 04:34 PM
1.1.2
131kB
Crowfeather
10-04-12 07:31 AM
1.1.1
129kB
Crowfeather
09-09-12 12:57 PM
1.1.0
128kB
Crowfeather
09-05-12 04:39 AM
1.0.8
130kB
Crowfeather
04-23-12 04:07 AM
1.0.7c
130kB
Crowfeather
12-12-11 09:05 AM
1.0.7b
130kB
Crowfeather
12-12-11 07:48 AM
1.0.5b
130kB
Crowfeather
12-07-11 03:53 PM
1.0.4e
128kB
Crowfeather
08-15-11 02:03 AM
1.0.4d
128kB
Crowfeather
08-08-11 09:43 AM
1.0.4c
126kB
Crowfeather
05-07-11 11:15 AM
1.0.4b
126kB
Crowfeather
05-07-11 02:53 AM
1.0.4
126kB
Crowfeather
05-06-11 09:36 AM
1.0.3
125kB
Crowfeather
05-02-11 03:21 PM
1.0.2
125kB
Crowfeather
05-01-11 03:32 PM
1.0.1
124kB
Crowfeather
12-15-10 02:50 PM
1.0.0
120kB
Crowfeather
12-02-10 10:04 AM
0.9.7b4
35kB
Crowfeather
07-13-10 06:22 AM


Post A Reply Comment Options
Unread 06-16-11, 01:22 PM  
Miamoto
A Kobold Labourer

Forum posts: 0
File comments: 13
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I love this addon.

Although I don't follow it by the letter all the times, it does helps me a lot to be able to focus on other things but my rotation.

I am very happy the way it works for SV rotation but I am not so happy for MM.

There is a fan update out there that does a nice job for MM but, again, it does not do so well for SV, actually I have to complete forget about this FS version in SV or I loose DPS big time.

So, my question is: Is there any upgrade for the official FS on the horizon ?

PLease tell me YEAH!!!!
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Unread 06-09-11, 12:13 AM  
AnthonyB
A Murloc Raider

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Just got the following error on login with v1.04c:

Date: 2011-06-09 16:06:05
ID: 1
Error occured in: Global
Count: 178
Message: ..\AddOns\FaceShooter\modules\TimeToLife.lua line 278:
attempt to index field 'frm' (a nil value)
Debug:
[C]: ?
FaceShooter\modules\TimeToLife.lua:278: CalcTTL()
FaceShooter\modules\TimeToLife.lua:160: OnUpdate()
FaceShooter\modules\TimeToLife.lua:130:
FaceShooter\modules\TimeToLife.lua:130

I had TTL module enabled, but 'Show TTL frame' not enabled..
This was a fresh install, having previously been running 1.01a fan update perfectly, then deleting addon folder and SV file.
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Unread 05-08-11, 03:24 PM  
UnlitPhoenix
A Kobold Labourer
 
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Originally posted by Crowfeather
Being lower than level 80 should deactivate the addon and put out a message. I guess deactivating the addon doesn't deactivate the modules too though. Try changing the number in
Code:
if playerClass ~= "HUNTER" or unitLevel < 80 then
(line 64) of FaceShooter.lua to 70 or something and see if it works.
It works I did skim through the code to see anything unusual.. didn't think of looking in that file since the error came from TTL Thanks!
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Unread 05-08-11, 11:10 AM  
Crowfeather
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Originally posted by UnlitPhoenix
My hunter is level 77... that's why it isn't working? I didn't see a mention in the description of a level requirement
Being lower than level 80 should deactivate the addon and put out a message. I guess deactivating the addon doesn't deactivate the modules too though. Try changing the number in
Code:
if playerClass ~= "HUNTER" or unitLevel < 80 then
(line 64) of FaceShooter.lua to 70 or something and see if it works.
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Unread 05-08-11, 03:18 AM  
UnlitPhoenix
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Originally posted by Crowfeather
I disabled all other addons besides FS, left no trace of the Savedvariables, I tried reloading the ui and changing the talent spec (MM/SV) but got no error. I'm sorry but I'm really at loss what might cause it for you.

The error message indicates that there's no "options" field which should be created loading the FS main addon right after it verifies you're Hunter and level 80+. So either FaceShooter.lua loads after the TTL modules for some reason (can't reproduce), the option field is deleted somewhere along the way or FaceShooter doesn't create it at all even though it should very early on. Please try it with all other addons deactivated and see if it's a conflict with another addon.
My hunter is level 77... that's why it isn't working? I didn't see a mention in the description of a level requirement
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Unread 05-08-11, 12:44 AM  
Crowfeather
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I disabled all other addons besides FS, left no trace of the Savedvariables, I tried reloading the ui and changing the talent spec (MM/SV) but got no error. I'm sorry but I'm really at loss what might cause it for you.

The error message indicates that there's no "options" field which should be created loading the FS main addon right after it verifies you're Hunter and level 80+. So either FaceShooter.lua loads after the TTL modules for some reason (can't reproduce), the option field is deleted somewhere along the way or FaceShooter doesn't create it at all even though it should very early on. Please try it with all other addons deactivated and see if it's a conflict with another addon.
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Unread 05-07-11, 01:17 PM  
UnlitPhoenix
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Originally posted by Crowfeather
@UnlitPhoenix
Try deleting not only the faceshooter directory from your addons folder but also the faceshooter.lua from the savedvariables folder. Your bug is most likely due to an older version of the savedavariables.

I'd suggest to delete the savedvariables for everyone who updates from an older version than 1.0.4 btw since quite a bit changed since then.
I'd never installed this addon before, was the first time :O Earlier when I reloaded ui only one error came up. I'll try deleting the SV files when I get home tonight Thanks!

EDIT: tried as you suggested and I keep getting those same two errors. Downloaded latest version too - both versions give exactly the same errors.
Last edited by UnlitPhoenix : 05-07-11 at 05:51 PM.
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Unread 05-07-11, 11:22 AM  
Crowfeather
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1.0.4c fixed another stupid bug. While the new breakpoints option worked just fine preventing Aimed Shot from beeing hardcast Arcane Shot wasn't suggested either.

@UnlitPhoenix
Try deleting not only the faceshooter directory from your addons folder but also the faceshooter.lua from the savedvariables folder. Your bug is most likely due to an older version of the savedavariables.

I'd suggest to delete the savedvariables for everyone who updates from an older version than 1.0.4 btw since quite a bit changed since then.
Last edited by Crowfeather : 05-07-11 at 11:22 AM.
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Unread 05-07-11, 08:00 AM  
UnlitPhoenix
A Kobold Labourer
 
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Hi!

Brand new install giving some errors:

Interface\AddOns\FaceShooter\modules\TimeToLife.lua:37: attempt to index field 'options' (a nil value)

Interface\AddOns\FaceShooter\modules\TimeToLife.lua:125: attempt to index field 'db' (a nil value)
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Unread 05-07-11, 03:09 AM  
missdixy
A Kobold Labourer

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Originally posted by Crowfeather
That's a typo in the code - either replace all occurances of NoCaBreakpoint with noCaBreakpoint (the n has to be lowercase) in FaceShooter_Functions.lua or download v1.0.4b - Sorry for that.
Thanks a lot for the fast response, and for creating this awesome add-on!
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Unread 05-07-11, 02:52 AM  
Crowfeather
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That's a typo in the code - either replace all occurances of NoCaBreakpoint with noCaBreakpoint (the n has to be lowercase) in FaceShooter_Functions.lua or download v1.0.4b - Sorry for that.
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Unread 05-07-11, 01:19 AM  
missdixy
A Kobold Labourer

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Hello, I've Installed the latest versions and am getting a bunch of .lua errors in dungeons. I notice it usually happens when I start to aoe, although it happened a few times on single-targets as well.


Code:
Message: FaceShooter-1.0.4\FaceShooter_Functions.lua:811: attempt to compare nil with number
Time: 05/07/11 01:34:44
Count: 443
Stack: ...terface\AddOns\FaceShooter\FaceShooter_Functions.lua:1047: in function `PickSpell'
Interface\AddOns\FaceShooter\FaceShooter.lua:623: in function `Scheduler'
Interface\AddOns\FaceShooter\FaceShooter.lua:539: in function `OnUpdate'
Interface\AddOns\FaceShooter\FaceShooter.lua:513: in function <Interface\AddOns\FaceShooter\FaceShooter.lua:513>

Locals: self = <table> {
 es = 0
 debuffs = <table> {
 }
 CalcFocus = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:643
 haste = 1.1003786468506
 IsHMonTarget = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:778
 CheckCoS = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:959
 spellStartedAt = <table> {
 }
 spellName = <table> {
 }
 CheckISS = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:759
 GetDebuffs = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:462
 CheckSpS = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:907
 tarHP = 0.44280810427152
 CheckRiF = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:768
 CheckES = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:792
 RegTilRdy = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:715
 GetResources = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:345
 now = 213030.67655617
 CheckAS = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:933
 buffs = <table> {
 }
 lastCast = <table> {
 }
 Damping = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:701
 CheckBA = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:873
 Overcapped = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:725
 CalcTimers = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:564
 spellSentAt = <table> {
 }
 spell = "Steady Shot"
 SetResources = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:400
 focus = 39.830053308326
 CalcReg = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:693
 CheckET = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:886
 PurgeDebuffs = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:489
 CastSpell = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:498
 GetBuffs = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:439
 charges = <table> {
 }
 FocusGains = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:405
 CheckCS = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:803
 recom = "Steady Shot"
 PickSpell = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:967
 IsNextToLastShot = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:750
 IsLastShot = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:741
 CheckKS = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:899
 CheckKC = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:947
 spellEndedAt = <table> {
 }
 cooldowns = <table> {
 }
 NumCasts = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:427
 CheckAimS = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:839
 focusGains = <table> {
 }
}
btnName = "button1"
focus = 39.830053308326
spell = nil
FS = <table> {
 defaults = <table> {
 }
 CheckForDisabled = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:144
 modules = <table> {
 }
 IsInParty = <function> defined @Interface\AddOns\FaceShooter\FaceShooter_Functions.lua:208
 SetM
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Unread 05-06-11, 04:03 AM  
Crowfeather
A Fallenroot Satyr
 
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Originally posted by GlideRoggan
I combined the two.
First of, my AimS do more damage than CS, so when casttime is enough low I switch from arcane to AimS.
I mean, if I can cast AimS near GCD with more damage than CS and also without cooldown, I would.
In the fanUpdate there was a value "aimsSpeed" in the conditions for AimS which I included in your updated version. The fanupdate didn't look for certain buffs, but instead whenever it requested the resources, it looked at casttime for AimS.

Anyway, good to see you up and working
Yeah, that's what I've been talking about. Instead of looking at the buffs, look at casttime (or rangedhaste which is basically the same).

In my current working version I implemented basically 4 different settings:

1. CA phase over haste breakpoint
2. CA phase below haste breakpoint
3. No CA phase over haste breakpoint and
4. No CA phase below haste breakpoint

You can define the haste breakpoint for both CA and non CA phase individually.

Default behavior is always hardcasting AimS while ignoring CS/SpS when in CA phase with more than 50% haste (-> less than 1.93s AimS casttime), casting CS on CD and use AimS as focusdump when either in CA phase but below 50% haste or not in CA phase but above 50% haste and last not least don't hardcast AimS at all when below 50% haste outside of CA phase.

I reasoned that 50% haste is the least you should get with ISS + rapid fire/heroism/bloodlust (assuming you've got at least 1% static haste) but you can always tweak it higher or lower if that better suits your gamestyle.
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Unread 05-06-11, 03:29 AM  
GlideRoggan
A Kobold Labourer

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File comments: 11
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Originally posted by Crowfeather
Fixed the TTL module bugs - both hiding while still using the ttl data for HM/SpS and disableing the module completely shouldn't throw errors anymore

Also specced to BM to check out tomhunts issues. I didn't seem to have any of those but maybe that's because of the fix suggested by GlideRoggan and the ttl fix were already incorporated in my version by then.

Concerning Aimed Shot vs Chimera Shot when hasted - I'd rather use the haste value itself than checking for certain buffs. At the end of the day it doesn't really matter if my AimS is down to 1.5s casttime because of heroism/bloodlust, rapid fire or sinestra's haste buff (or any other effect really). So the real question is - at which point does AimS become better than CS?
I combined the two.
First of, my AimS do more damage than CS, so when casttime is enough low I switch from arcane to AimS.
I mean, if I can cast AimS near GCD with more damage than CS and also without cooldown, I would.
In the fanUpdate there was a value "aimsSpeed" in the conditions for AimS which I included in your updated version. The fanupdate didn't look for certain buffs, but instead whenever it requested the resources, it looked at casttime for AimS.

Anyway, good to see you up and working
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Unread 05-06-11, 01:50 AM  
Crowfeather
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Fixed the TTL module bugs - both hiding while still using the ttl data for HM/SpS and disableing the module completely shouldn't throw errors anymore

Also specced to BM to check out tomhunts issues. I didn't seem to have any of those but maybe that's because of the fix suggested by GlideRoggan and the ttl fix were already incorporated in my version by then.

Concerning Aimed Shot vs Chimera Shot when hasted - I'd rather use the haste value itself than checking for certain buffs. At the end of the day it doesn't really matter if my AimS is down to 1.5s casttime because of heroism/bloodlust, rapid fire or sinestra's haste buff (or any other effect really). So the real question is - at which point does AimS become better than CS?
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