Category: Hunter
Addon Information
Download Latest Version.
To add favorites please register for a free account. If you already have one you need to login. How do I install this? (FAQ)
Author:
Version:
0.7.12b
Date:
10-05-2009 03:07 PM
Size:
21.61 Kb
Downloads:
21,337
Favorites:
121
MD5:
Pictures
TTL, Sniper Training, aspect alert and shot prediction frames (from top to bottom, left to right)
FaceShooter   Popular! (More than 5000 hits)
FaceShooter is an addon for hunters that tries to predict which shot should be used next based on a dynamically created priority list and shows it as an icon.

So far It also includes frames for
  • the estimated time-to-life of and dps on your current target (based on itīs healthloss over time)
  • switch alerts for Aspect of the Viper on low mana and Dragonhawk at high mana (you choose the threshold)
  • sniper training - icon turns green if the buff has just been refreshed, red if itīs going to fall off if you keep moving, normal in between and disappears if youīve lost the buff.
Each of those frames as well as the main shot-recommendation frame are optional and can be turned on/off, scaled, moved etc.

DISCLAIMER: Itīs still rather betaish and doesnīt include a GUI for configuration yet. You can access all options via /fs or /faceshooter. It also may contain bugs (especially for the BM priority list as I didnīt test that very much myself so far). For more information you can check the Useful Add-Ons/Mods thread at the elitist jerks forum hunter board. It does not work for non-hunter classes or below lvl 80.

CREDITS: I got my idea as well as parts of the original code from FaceMauler from Yukizawa of Aggramar which is basically the same addon for feral (cat) druids.
  Change Log - FaceShooter
0.6.3b:
- player level check (lvl 80)
- fixed a memory leak
- changed TTL saving behavior
- talent specific frames (currently only sniper training) are automatically hidden if specced out of the talent
0.6.4b:
- fixed the hidden frames bug
0.6.5b:
- fixed some more performance issues
- fixed some rotating display bugs
0.7.2b
- complete priority list overhaul. Instead of a pre-determined static priority list for each talent tree FS now dynamically creates the list based on current real-time calculated shot damage
- complete (de)buff tracking system overhaul as required for above change. This should also have fixed the Serpent Sting bug.
0.7.3b
- back-to-back explosive shots 0.5s breaks should be working again
- changed TTL calculation yet again
- hopefully fixed the Serpent Sting bug once and for all
- FS doesnīt recommend Serpent Sting if another of your Stings is on target
0.7.4b
- Serpent Sting and Black Arrow damage now also factor in targets TTL
- Serpent Sting always gets priority over Serpent Sting if targets TTL is at least 3s
0.7.5b
- fixed a small bug that caused massive errormessages if you donīt have the Chimera Shot talent
0.7.6b
- fix for the fix fixing chimera shot errors *sigh*
0.7.7b2
- fixed a bug causing FS to recommend CS even on CD for targets with low TTL
- added the command /fs ttl practise to turn on a practise mode that sets the TTL to 1h for target dummies
0.7.8b
- lowered the DPS per AP ratio for HM from 0.6 to 0.5 and raised the ballmark raid dps on new targets - both changes should result in FS not recommanding HM quite as fast as it did before
- fixed a bug with Improved Steady Shot and changed FS so it doesnīt recommend AS or AimS while ISS is up to save the charge for CS.
0.7.9b
- Serpent Sting (with Noxious Stings) and Black Arrow priority now takes them enhancing other shots damage into account.
- icon will turn red when target is out of shot range
0.7.10b
- fixed a small bug causing Hunter's Mark never to be recommended in combat.
0.7.11b
- updated the TOC for 3.2.0 (couldnīt find any new incompatibilities)
- included a new option /fs shots ihm to turn off suggesting Hunter's Mark when in combat. This is turned off by default.
0.7.12b
- fixed some minor setup bugs (thx to wurmfood)
- updated serpent sting calculations to account for 2T9 set bonus
- added the option to set a minimum TTL for targets for FS to suggest HM with /fs shots minhm <seconds>
- added the option to turn off suggesting Arcane Shot completely with /fs shots ias
  Optional Files - FaceShooter
Sorry, there are currently no optional files available.
  Archived Versions - FaceShooter
File Name
Version
Size
Author
Date
0.7.11b
21kB
Crowfeather
08-09-2009 04:26 AM
0.7.10b
21kB
Crowfeather
07-30-2009 03:59 PM
0.7.9b
21kB
Crowfeather
07-29-2009 07:47 AM
0.7.8b
20kB
Crowfeather
07-26-2009 08:01 AM
0.7.7b2
20kB
Crowfeather
07-05-2009 05:38 PM
0.7.6b
20kB
Crowfeather
07-05-2009 10:57 AM
0.7.5b
20kB
Crowfeather
07-05-2009 08:35 AM
0.7.4b
20kB
Crowfeather
07-05-2009 06:47 AM
0.7.3b
20kB
Crowfeather
07-03-2009 06:39 PM
0.7.2b
19kB
Crowfeather
07-02-2009 07:05 AM
0.6.5b
12kB
Crowfeather
06-17-2009 07:38 AM
0.6.4b
12kB
Crowfeather
06-12-2009 06:08 PM
0.6.3b
12kB
Crowfeather
06-09-2009 05:42 PM
0.6.2b
12kB
Crowfeather
06-06-2009 07:00 PM
  Comments - FaceShooter
Post A Reply Comment Options
Old 08-30-2009, 05:02 PM  
cherrypanda
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Re: Re: Re: Re: Arp MM

Quote:
Originally posted by GlideRoggan
From what i've seen of the code, is that it's solely based on damage
calculations, then again, if those calculations are wrong, though taken from
the suggestions from EJ forums, not much viper and mana calculations.
My guess is that, for longer fights you probably wouldn't trust FS, cause of the lack of mana and viper calculations.
Yes, it is based solely on damage calculations for the next shot and that is a problem in the case of Arcane with MM ArP. Even if it's calculated to be higher in damage than Steady firing it is still a bad choice because you loose a chance to gain ISS and because you might eat ISS, if it already procced.
Truth be told, however, is that with MM ArP setup things get much closer to actual rotation - Chi->Aim->SSx4. This, of course, is without Chimera/Aimed glyphs. Still, I'd love to have an option to completely turn Arcane off.
cherrypanda is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 08-29-2009, 07:44 PM  
GlideRoggan
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Re: Re: Re: Arp MM

Quote:
Originally posted by pro_96
Right Right I meant Prioritization, There is some recent talk about this subject on EJ forums. This is also where the author first took suggestions and had a beta for this addon. http://elitistjerks.com/f74/t45219-h..._ons_mods/p13/

So from what I have seen the question seems to be .. what is more accurate? The agreed upon prioritization for arp mm, Srp,Chim,SSx4 OR FS using it's calculations and firing Arcane. and if so does this take in account using more mana aka viper sooner.. arp is a different beast to model
From what i've seen of the code, is that it's solely based on damage
calculations, then again, if those calculations are wrong, though taken from
the suggestions from EJ forums, not much viper and mana calculations.
My guess is that, for longer fights you probably wouldn't trust FS, cause of the lack of mana and viper calculations.
GlideRoggan is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 08-29-2009, 04:55 PM  
pro_96
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Re: Re: Arp MM

Quote:
Originally posted by GlideRoggan
It's no rotation. It's suggesting shot based on which shot does the most
damage, based on buffs, debuffs and "time left until dead" on your target.

I guess at that time, the Arcane shot makes enough damage to be recommended.
Right Right I meant Prioritization, There is some recent talk about this subject on EJ forums. This is also where the author first took suggestions and had a beta for this addon. http://elitistjerks.com/f74/t45219-h..._ons_mods/p13/

So from what I have seen the question seems to be .. what is more accurate? The agreed upon prioritization for arp mm, Srp,Chim,SSx4 OR FS using it's calculations and firing Arcane. and if so does this take in account using more mana aka viper sooner.. arp is a different beast to model
pro_96 is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 08-29-2009, 03:07 AM  
GlideRoggan
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Re: Arp MM

Quote:
Originally posted by pro_96
Hello, I was wondering if you can add an option to totally exclude Arcane Shot from rotation for Arp mm hunters. It doesn't recommend it alone self buffed on target dummies, but when in 25 man raid it does. Am I missing something?
It's no rotation. It's suggesting shot based on which shot does the most
damage, based on buffs, debuffs and "time left until dead" on your target.

I guess at that time, the Arcane shot makes enough damage to be recommended.
GlideRoggan is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 08-28-2009, 06:55 PM  
pro_96
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Arp MM

Hello, I was wondering if you can add an option to totally exclude Arcane Shot from rotation for Arp mm hunters. It doesn't recommend it alone self buffed on target dummies, but when in 25 man raid it does. Am I missing something?
pro_96 is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 08-18-2009, 11:59 AM  
GlideRoggan
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
This one is great!
Keep up the good work.
Some glitches though, as it disappear in battlegrounds and some instances.
But i really like the setup, so don't give up.
GlideRoggan is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 08-09-2009, 09:43 AM  
Evolution85
A Cliff Giant
 
Evolution85's Avatar

Forum posts: 76
File comments: 65
Uploads: 0
This needs alot of work.
Evolution85 is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 08-03-2009, 04:25 AM  
Crowfeather
A Deviate Faerie Dragon
 
Crowfeather's Avatar
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 35
Uploads: 1
Re: I must be doing something wrong

Quote:
Originally posted by GypsyDragon
I cannot get this to work for me. It is in my Addons folder and the addons manager says it is enabled, but I get nothing with either my draenei hunter or my blood elf hunter. When I type /fs or /faceshooter it says to type /help. It looks like it is not recognizing me as a hunter and so not loading at all. Any suggestions? Thanks!
The only thing I could think about from the top of my head beside the wrong class would be the level. Is your toon level 80? If not thatīs the reason for FS not working.
Crowfeather is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 08-02-2009, 12:18 PM  
GypsyDragon
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I must be doing something wrong

I cannot get this to work for me. It is in my Addons folder and the addons manager says it is enabled, but I get nothing with either my draenei hunter or my blood elf hunter. When I type /fs or /faceshooter it says to type /help. It looks like it is not recognizing me as a hunter and so not loading at all. Any suggestions? Thanks!
GypsyDragon is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 07-29-2009, 04:19 AM  
macattack
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
thank you

problem solved and I have the window back.

Mac
macattack is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 07-21-2009, 10:13 AM  
Crowfeather
A Deviate Faerie Dragon
 
Crowfeather's Avatar
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 35
Uploads: 1
First of all sorry for the long absence, Iīve been (and still am) rather busy moving to a new place so I didnīt have much time to check here much less working on FS or posting replies. Iīll be back doing updates more frequently as soon as Iīm done with that.

Quote:
Originally posted by Darachio
Great AddOn so far! Even if it still bugs from time to time(missing the first SrS as MM). But I have a request: Adding the option to skin the Buttons! .. well "option".. maybe implement a path to add a texture, i'm more handy in editing .lua then adding or creating stuff, otherwise i would have added it myself

And please don't add an GUI, it's fine how it is!

Greets Dara
Not likely to happen anytime soon. As of now Iīve got no clue how to make an AddOn ButtonFace (or similar) compatible and thereīre a lot of "technical" things Iīd like to add/fix before working on "cosmetics" - sorry.
When I include a GUI that wonīt touch the slash commands. So if you prefer using them you shouldnīt feel any difference.

Quote:
cherrypanda
I'm seeing this behavior as well. And while you're correct in that there's no specific rotations anymore the point of ArP build is to have your Chimera always eat any ISS procs. So while Faceshooter might be correct in estimating that AS will be the most damaging shot to fire (especially after ISS proc), fact is that you really don't want to do that.
An option to completely exclude AS from estimation routine would be nice.
I see where youīre coming from. I guess it wonīt be very difficult to make FS not recommanding AS while youīve got ISS up. Thatīd make the option to completely exclude it redundant, right? Iīll add it to my todo list for the next version.

Quote:
pro_96
First off thanks a lot for this great addon!

Am I missing something. I noticed with the 7 series every time I switch targets and even when already in combat I am advised to throw Hunter's mark. This is extremely annoying in Ulduar I mean so many petty adds that don't seem to deserve a mark.. Example: Hodir Ice Blocked peeps with 100k life .. hunters mark.. Yogg every weakened add with 200k life .. a mark ugggh Lol am I missing something?

Edit: Just to add a few more examples...

Emalon: Switching to charged minion.. Hunter's mark.. before Es? Then back to Emalon .. Hunter's Mark.. The problem is even if I don't put a mark on minion it will still be there glaring me in the face blocking other shot icons until I use it. I am not trying to complain, I really am not. I would just like input from someone that handles this same situation.
FS recommending HM even for adds is not a bug. I used to think it was a waste on trash too but after I did some calculations I was surprised just how powerful it is. Letīs assume 1 AP is 0,6 dps - thatīs about where it should be with rather good gear according to shandaras hunter spreadsheet. Letīs further assume your target has an estimated time to life of 20s - also not unrealistic for your average trash mob. Thatīs 0.6 * 500 * 20 = 6000. So even if itīs for a mere 20s a HM is roughtly worth 6000 dmg per Hunter in the raid and TSA, Glyph of HM and IHM talent will further improve itīs value.

That beeing said even though itīs not a downright bug and propably vastly underestimated by most people I guess FS may still overvalue HM a bit right now due to low initial TTL estimations and the rather high AP to DPS ratio based on very good equipment that assumes stand and shoot fight. I guess Iīll tweak it a bit on both ends in future versions.

Quote:
macattack
Used faceshooter very successfully in a few ulduar 25 runs, it really helped me not to miss explosive and kill shot procs.

Now the window in the middle of my screen has dissapeared and I cannot get it back, i have even remeved the addon, downloaded a new version and have the same problem, any ideas?

I am using bartender 4 as well as the usual raiding addons but dont think they are causing the problem.

Mac
Though I canīt tell what exactly the problem is Iīd advise to delete the corrosponding savedvariable files in your wtf folder (only those belonging to faceshooter!). This should completely reset the AddOn to how it used to be on your first installation.

Last edited by Crowfeather : 07-21-2009 at 10:14 AM.
Crowfeather is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 07-20-2009, 04:37 AM  
macattack
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
really nice mod but help please ;)

Used faceshooter very successfully in a few ulduar 25 runs, it really helped me not to miss explosive and kill shot procs.

Now the window in the middle of my screen has dissapeared and I cannot get it back, i have even remeved the addon, downloaded a new version and have the same problem, any ideas?

I am using bartender 4 as well as the usual raiding addons but dont think they are causing the problem.

Mac
macattack is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 07-15-2009, 09:34 PM  
pro_96
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
First off thanks a lot for this great addon!

Am I missing something. I noticed with the 7 series every time I switch targets and even when already in combat I am advised to throw Hunter's mark. This is extremely annoying in Ulduar I mean so many petty adds that don't seem to deserve a mark.. Example: Hodir Ice Blocked peeps with 100k life .. hunters mark.. Yogg every weakened add with 200k life .. a mark ugggh Lol am I missing something?

Edit: Just to add a few more examples...

Emalon: Switching to charged minion.. Hunter's mark.. before Es? Then back to Emalon .. Hunter's Mark.. The problem is even if I don't put a mark on minion it will still be there glaring me in the face blocking other shot icons until I use it. I am not trying to complain, I really am not. I would just like input from someone that handles this same situation.

Last edited by pro_96 : 07-16-2009 at 03:19 PM.
pro_96 is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 07-14-2009, 04:26 PM  
cherrypanda
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Quote:
Originally posted by Crowfeather
I donīt understand what youīre trying to tell me here. Thereīs no "picking up" of specific rotations anymore. FS calculates the power of each shot on the fly and priorizes them accordingly. So if youīve got a ArP heavy build it should theoretically recommend casting Steady Shot over Arcane on its own.
I'm seeing this behavior as well. And while you're correct in that there's no specific rotations anymore the point of ArP build is to have your Chimera always eat any ISS procs. So while Faceshooter might be correct in estimating that AS will be the most damaging shot to fire (especially after ISS proc), fact is that you really don't want to do that.
An option to completely exclude AS from estimation routine would be nice.
cherrypanda is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 07-08-2009, 05:39 PM  
Darachio
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Great AddOn so far! Even if it still bugs from time to time(missing the first SrS as MM). But I have a request: Adding the option to skin the Buttons! .. well "option".. maybe implement a path to add a texture, i'm more handy in editing .lua then adding or creating stuff, otherwise i would have added it myself

And please don't add an GUI, it's fine how it is!

Greets Dara
Darachio is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Post A Reply



Category Jump:




The Network:
EQInterface | EQ2Interface | LoTROInterface | MMOInterface | War.MMOUI | WoWInterface | VGInterface | Allakhazam | Thottbot | Wowhead | Zam


©2009 MMOUI / ZAM Network
vBulletin - Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.