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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-14-14 03:08 AM
Created:06-06-09 05:00 PM
Downloads:108,386
Favorites:248
MD5:
6.0.3

FaceShooter  Updated this week!  Popular! (More than 5000 hits)

Version: 1.2.7
by: Crowfeather, Celetaras

FaceShooter is a shot recommendation addon for hunters.

Based on your resources like cooldowns and focus it tries to recommend which spell should be cast next.
It is a complete strip back to basics of the former version of FaceShooter created and maintained by CrowFeather, with the new and changed features developed from there.

1.2.7 - 14 Dec 2014
FaceShooter will correctly disable itself if not a Hunter or lower than level 90
Kill Shot now improved. You must however have one of the following on your Action Bars:
- The Kill Shot spell, ie dragged from the spell book to your Action Bars
- A Kill Shot macro with the exact Kill Shot icon
If neither of these are on your Action Bars, Kill Shot is disabled and not recommended by FaceShooter

1.2.6 - 30 Nov 2014
Fix for Kill Shot on BM spec (Incorrectly applied MM Draenor perk)
Focus Fire / Frenzy proc now recognized and suggested in shot recommendations
Faceshooter will work if riding a Telaari Tabuk
Focusing shot partially implemented but still under development and test - Use with caution

1.2.5 - 18 Nov 2014
Bug fix for focus calculation errors for SV and BM spec

1.2.4 - 16 Nov 2014
Added Dreanor Perks:
-Max focus increased by 20
-Kill Shot works on targets < 35% health
Known issues to be resolved:
-Does not recognise when Kill Shot resets its CD if the target does not die from it.
-Faceshooter does not check specifically for which Dreanor Perks are active, so only enables them when your level is 98 or greater.

1.2.3 - 7 Nov 2014
Bug fix for a specific situation which resulted in Aimed Shot never being recommended during Careful Aim phase

1.2.2 - 5 Nov 2014
- Careful Aim now implemented for Marksman, Prioritizes Steady and Aimed Shots when Target health > 80% or when Rapid Fire is active. Can be enabled / disabled / enabled for boss level targets
- Now accounts for lowered shot costs when Bestial Wrath is active
- Still to come: Steady Focus and Frenzy

1.2.1
- Fix for Barrage
- Barrage option now enable by default
- Now correctly identifies friendly units

1.2.0
-No changed code at all. Just repackaged as a zip not rar

1.2.0
- Removed: Hunters Mark, Lynx Rush, All T13 and T14 set bonuses, Lynx Rush & Serpent Sting (Now Passive), Aimed Shot breakpoints, Master Marksman etc.
-Amended/Updated: Lots...
Still under development:
- Careful aim not implemented yet
- Steady Focus not ready for release
- Frenzy / Focus fire mechanism not implemented yet
- No level 90+ features implemented yet (Dreanor perks, Focusing shot etc)
- Shot rotation still not as accurate as I'd like, seems to delay signature shot a bit too much, sometimes suggests Steady/Cobra shots a bit too much
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.3
133kB
02-14-14 01:21 AM
Addon
5.3
15kB
05-25-13 10:49 PM
Patch


Archived Files (25)
File Name
Version
Size
Author
Date
1.2.6
185kB
Crowfeather
11-29-14 02:18 PM
1.2.5
185kB
Crowfeather
11-17-14 10:02 PM
1.2.4
185kB
Crowfeather
11-15-14 08:48 PM
1.2.3
397kB
Crowfeather
11-07-14 12:59 AM
1.2.2
185kB
Crowfeather
11-05-14 12:59 AM
1.2.1
184kB
Crowfeather
10-31-14 07:10 PM
1.2.0
185kB
Crowfeather
10-30-14 12:47 AM
1.2.0
176kB
Crowfeather
10-26-14 04:34 PM
1.1.2
131kB
Crowfeather
10-04-12 07:31 AM
1.1.1
129kB
Crowfeather
09-09-12 12:57 PM
1.1.0
128kB
Crowfeather
09-05-12 04:39 AM
1.0.8
130kB
Crowfeather
04-23-12 04:07 AM
1.0.7c
130kB
Crowfeather
12-12-11 09:05 AM
1.0.7b
130kB
Crowfeather
12-12-11 07:48 AM
1.0.5b
130kB
Crowfeather
12-07-11 03:53 PM
1.0.4e
128kB
Crowfeather
08-15-11 02:03 AM
1.0.4d
128kB
Crowfeather
08-08-11 09:43 AM
1.0.4c
126kB
Crowfeather
05-07-11 11:15 AM
1.0.4b
126kB
Crowfeather
05-07-11 02:53 AM
1.0.4
126kB
Crowfeather
05-06-11 09:36 AM
1.0.3
125kB
Crowfeather
05-02-11 03:21 PM
1.0.2
125kB
Crowfeather
05-01-11 03:32 PM
1.0.1
124kB
Crowfeather
12-15-10 02:50 PM
1.0.0
120kB
Crowfeather
12-02-10 10:04 AM
0.9.7b4
35kB
Crowfeather
07-13-10 06:22 AM


Post A Reply Comment Options
Unread 03-24-10, 10:58 AM  
405hp_z06
A Kobold Labourer

Forum posts: 0
File comments: 5
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Originally posted by Crowfeather
I wasnīt aware thereīs a problem with 3.3.3 as I didnīt try it on the ptr and Iīm playing on a european server where the servers are in the process of updating right now. Iīll look into it ASAP.

edit: Fixed the bug. For some strange reason Unleashed Rage(Rank 3) went from ID 30805 to 30809. The former can still be found on wowhead but using the GetSpellInfo function in WoW returns nil whereas the latter works just fine. No other spell IDs used in FS seem to be affected by this.

I also turned off some debugging code that was still processed even though itīs only required for - you guessed it - debugging. This should both prevent some error messages and lower CPU/Memory usage a bit.
Thank you for the quick response and fix. Awesome addon!

Any chance you can add Silencing Shot into the rotation for us MM hunters?
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Unread 03-24-10, 10:07 AM  
wildwynd
A Kobold Labourer

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thank you for the quick fix. amazing work.
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Unread 03-24-10, 07:50 AM  
Mogollonster
A Kobold Labourer
 
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OMG, THANKS !
THANKS !
THANKS !
and again ...
THANKS
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Unread 03-24-10, 07:41 AM  
Haggardly
A Kobold Labourer
 
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Thank you for fixing this so fast. Awesome addon.
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Unread 03-24-10, 01:55 AM  
Crowfeather
A Fallenroot Satyr
 
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Originally posted by 405hp_z06
Same problem here. I'm getting the same error a few posts down.
I wasnīt aware thereīs a problem with 3.3.3 as I didnīt try it on the ptr and Iīm playing on a european server where the servers are in the process of updating right now. Iīll look into it ASAP.

edit: Fixed the bug. For some strange reason Unleashed Rage(Rank 3) went from ID 30805 to 30809. The former can still be found on wowhead but using the GetSpellInfo function in WoW returns nil whereas the latter works just fine. No other spell IDs used in FS seem to be affected by this.

I also turned off some debugging code that was still processed even though itīs only required for - you guessed it - debugging. This should both prevent some error messages and lower CPU/Memory usage a bit.
Last edited by Crowfeather : 03-24-10 at 05:59 AM.
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Unread 03-24-10, 01:51 AM  
405hp_z06
A Kobold Labourer

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Same problem here. I'm getting the same error a few posts down.
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Unread 03-23-10, 06:24 PM  
wildwynd
A Kobold Labourer

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Like everybody else I use this addon alot. I hope it updates soon. Are there any other AddOns that serve a similar purpose?
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Unread 03-23-10, 05:14 PM  
faceshooter hunter
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Need update for 3.3.3

Any chance of an update for 3.3.3? This addon has made me lazy and now its not working properly for 3.3.3. Please update ASAP, thank you
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Unread 03-23-10, 04:55 PM  
Mythik
A Defias Bandit

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Is it just me or is Faceshooter not showing up at all with the patch today? Also not showing up in Interface/Addons configuration. (And yes I have the option to allow out of date mods turned on )
Last edited by Mythik : 03-23-10 at 05:37 PM.
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Unread 03-23-10, 01:14 PM  
pro_96
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Message: Interface\AddOns\FaceShooter\FaceShooter.lua:2194: table index is nil
Time: 03/23/10 15:01:00
Count: 1
Stack: Interface\AddOns\FaceShooter\FaceShooter.lua:2194: in function `?'
Interface\AddOns\FaceShooter\FaceShooter.lua:23: in function <Interface\AddOns\FaceShooter\FaceShooter.lua:23>


OTHER ERRORS


Message: Interface\AddOns\FaceShooter\FaceShooter.lua:1029: attempt to index field 'nextShot' (a nil value)
Time: 03/23/10 15:02:05
Count: 1
Stack: Interface\AddOns\FaceShooter\FaceShooter.lua:1029: in function `ChangeFrameVisibility'
Interface\AddOns\FaceShooter\FaceShooter.lua:1888: in function `Scheduler'
Interface\AddOns\FaceShooter\FaceShooter.lua:2294: in function `OnUpdate'
Interface\AddOns\FaceShooter\FaceShooter.lua:2013: in function <Interface\AddOns\FaceShooter\FaceShooter.lua:2013>


>>>>

Message: Interface\AddOns\FaceShooter\FaceShooter.lua:1012: attempt to index field 'nextShot' (a nil value)
Time: 03/23/10 15:02:09
Count: 1
Stack: Interface\AddOns\FaceShooter\FaceShooter.lua:1012: in function `ChangeFrameVisibility'
Interface\AddOns\FaceShooter\FaceShooter.lua:1894: in function `Scheduler'
Interface\AddOns\FaceShooter\FaceShooter.lua:2294: in function `OnUpdate'
Interface\AddOns\FaceShooter\FaceShooter.lua:2013: in function <Interface\AddOns\FaceShooter\FaceShooter.lua:2013>


>>>>>>>>>



Message: Interface\AddOns\FaceShooter\FaceShooter.lua:1194: table index is nil
Time: 03/23/10 15:07:30
Count: 16646
Stack: Interface\AddOns\FaceShooter\FaceShooter.lua:1194: in function `EstimateTTL'
Interface\AddOns\FaceShooter\FaceShooter.lua:1904: in function `Scheduler'
Interface\AddOns\FaceShooter\FaceShooter.lua:2294: in function `OnUpdate'
Interface\AddOns\FaceShooter\FaceShooter.lua:2013: in function <Interface\AddOns\FaceShooter\FaceShooter.lua:2013>
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Unread 03-23-10, 11:48 AM  
405hp_z06
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Awesome addon! For MM hunters, silencing shot is a free small DPS improvement. Can you add silencing shot into the mix? It's not on the GCD and makes a great 'wait' shot while enhancing DPS.
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Unread 03-19-10, 12:54 PM  
Crowfeather
A Fallenroot Satyr
 
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Originally posted by Toxicus
Ok, so is what you are saying, that my Deathbringer's Will automatically update the serpent sting? Or doesnt affect its damage? If it automatically updates, does it then overwrite a previous form, when a new form procs?
Whenever you cast serpent sting or chimera shot the damage will be calculated based on your stats at that very moment. So if you got an trinket proc and everything else remains the same your sting will tick higher - yes. The only exception to that rule are below mentioned damage multiplier that persist even after refreshing the sting with chimera.
Last edited by Crowfeather : 03-19-10 at 12:58 PM.
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Unread 03-19-10, 07:15 AM  
Toxicus
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Ok, so is what you are saying, that my Deathbringer's Will automatically update the serpent sting? Or doesnt affect its damage? If it automatically updates, does it then overwrite a previous form, when a new form procs?
Last edited by Toxicus : 03-19-10 at 07:16 AM.
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Unread 03-19-10, 01:39 AM  
Crowfeather
A Fallenroot Satyr
 
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Re: Re: Deathbringer's Will

Originally posted by Toxicus
I've noticed that my Faceshooter isn't telling me to reapply my sting when my trinket, Deathbringer's Will, procs. Dont know how to link it or i would. But what it does is either give me 1200 attack power, 600 agility or 600 crit rating. It procs fairly often, and is a MUST when reapplying sting for chim. Please let me know if its only my version that isnt doing this, or if it just needs updating?
Iīll just quote myself because I already answered this question once before.
Originally posted by Crowfeather
Serpent Stings damage is always recalculated with current AP when reapplied or refreshed with CS. This has been changed along with some other classes dots few patches ago. You can easily test this yourself:

1. Cast a serpent sting on a dummy and watch the tick damage
2. Cast CotW while SpS is still ticking and check again - the damage shouldnīt have changed.
3. Refresh the sting with CotW still running and compare the tick damage - it should be higher now.
4. Wait for CotW to run out and refresh again - tick damage should be what it was at step 1 again.

Target debuffs donīt even require a refresh but take effect immediatly. The only buffs you can roll are percentage damage multipliers on yourself like TotT or Exploit Weakness (2T10).
Last edited by Crowfeather : 03-19-10 at 01:40 AM.
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Unread 03-18-10, 08:02 PM  
Toxicus
A Kobold Labourer

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Re: Deathbringer's Will

I've noticed that my Faceshooter isn't telling me to reapply my sting when my trinket, Deathbringer's Will, procs. Dont know how to link it or i would. But what it does is either give me 1200 attack power, 600 agility or 600 crit rating. It procs fairly often, and is a MUST when reapplying sting for chim. Please let me know if its only my version that isnt doing this, or if it just needs updating?
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