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The Adventure Continues (6.1)
Updated:02-25-15 12:03 AM
Created:06-06-09 05:00 PM
Downloads:110,470
Favorites:255
MD5:
6.1

FaceShooter  Popular! (More than 5000 hits)

Version: 1.3.1
by: Crowfeather, Celetaras

FaceShooter is a shot recommendation addon for hunters.

Based on your resources like cooldowns and focus it tries to recommend which spell should be cast next.
It is a complete strip back to basics of the former version of FaceShooter, with the new and changed features developed from there.

1.3.1 - 25 Feb 2015
Simple version number change for 6.1

1.3.0 - 24 Feb 2015
Cooldown Sprial Returns!
Altered Black Arrow cooldown from 30sec to 24sec due to 6.1 changes
Coding for Barrage now properly handles the channeled spell
Still aware of issues regarding Explosive shot occasionally 'sticking' due to Lock and Load

1.2.9 - 14 Feb 2015
Faceshooter should now work when mounted on a Telaari Talbuk or a Frostwolf War Wolf

1.2.8 - 14 Feb 2015
Re-packaged zip file. No code change

1.2.8 - 11 Feb 2015
Serpent Sting is now explicitly checked for and Arcane Shot is suggested when it is about to fall off
Issue resolved when Cobra Shot still suggested occasionally when Focusing Shot talent is selected.
Horde should now be able to use Faceshooter while riding a Frostwolf War wolf. I don't have a Horde char so please test and let me know.
Survival focus dump now changed to Arcane Shot

Still an issue is the glitch where Explosive shot gets stuck. It's reproducible but still investigating the root cause.

1.2.7 - 14 Dec 2014
FaceShooter will correctly disable itself if not a Hunter or lower than level 90
Kill Shot now improved. You must however have one of the following on your Action Bars:
- The Kill Shot spell, ie dragged from the spell book to your Action Bars
- A Kill Shot macro with the exact Kill Shot icon
If neither of these are on your Action Bars, Kill Shot is disabled and not recommended by FaceShooter

1.2.6 - 30 Nov 2014
Fix for Kill Shot on BM spec (Incorrectly applied MM Draenor perk)
Focus Fire / Frenzy proc now recognized and suggested in shot recommendations
Faceshooter will work if riding a Telaari Tabuk
Focusing shot partially implemented but still under development and test - Use with caution

1.2.5 - 18 Nov 2014
Bug fix for focus calculation errors for SV and BM spec

1.2.4 - 16 Nov 2014
Added Dreanor Perks:
-Max focus increased by 20
-Kill Shot works on targets < 35% health
Known issues to be resolved:
-Does not recognise when Kill Shot resets its CD if the target does not die from it.
-Faceshooter does not check specifically for which Dreanor Perks are active, so only enables them when your level is 98 or greater.

1.2.3 - 7 Nov 2014
Bug fix for a specific situation which resulted in Aimed Shot never being recommended during Careful Aim phase

1.2.2 - 5 Nov 2014
- Careful Aim now implemented for Marksman, Prioritizes Steady and Aimed Shots when Target health > 80% or when Rapid Fire is active. Can be enabled / disabled / enabled for boss level targets
- Now accounts for lowered shot costs when Bestial Wrath is active
- Still to come: Steady Focus and Frenzy

1.2.1
- Fix for Barrage
- Barrage option now enable by default
- Now correctly identifies friendly units

1.2.0
-No changed code at all. Just repackaged as a zip not rar

1.2.0
- Removed: Hunters Mark, Lynx Rush, All T13 and T14 set bonuses, Lynx Rush & Serpent Sting (Now Passive), Aimed Shot breakpoints, Master Marksman etc.
-Amended/Updated: Lots...
Still under development:
- Careful aim not implemented yet
- Steady Focus not ready for release
- Frenzy / Focus fire mechanism not implemented yet
- No level 90+ features implemented yet (Dreanor perks, Focusing shot etc)
- Shot rotation still not as accurate as I'd like, seems to delay signature shot a bit too much, sometimes suggests Steady/Cobra shots a bit too much
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.3
133kB
02-14-14 01:21 AM
Addon
5.3
15kB
05-25-13 10:49 PM
Patch


Archived Files (31)
File Name
Version
Size
Author
Date
1.3.0
187kB
Crowfeather
02-24-15 04:09 AM
1.2.9
186kB
Crowfeather
02-14-15 03:32 PM
1.2.8
186kB
Crowfeather
02-13-15 01:26 PM
1.2.8
184kB
Crowfeather
02-11-15 05:19 PM
1.2.8
399kB
Crowfeather
02-11-15 04:11 AM
1.2.7
186kB
Crowfeather
12-14-14 03:08 AM
1.2.6
185kB
Crowfeather
11-29-14 02:18 PM
1.2.5
185kB
Crowfeather
11-17-14 10:02 PM
1.2.4
185kB
Crowfeather
11-15-14 08:48 PM
1.2.3
397kB
Crowfeather
11-07-14 12:59 AM
1.2.2
185kB
Crowfeather
11-05-14 12:59 AM
1.2.1
184kB
Crowfeather
10-31-14 07:10 PM
1.2.0
185kB
Crowfeather
10-30-14 12:47 AM
1.2.0
176kB
Crowfeather
10-26-14 04:34 PM
1.1.2
131kB
Crowfeather
10-04-12 07:31 AM
1.1.1
129kB
Crowfeather
09-09-12 12:57 PM
1.1.0
128kB
Crowfeather
09-05-12 04:39 AM
1.0.8
130kB
Crowfeather
04-23-12 04:07 AM
1.0.7c
130kB
Crowfeather
12-12-11 09:05 AM
1.0.7b
130kB
Crowfeather
12-12-11 07:48 AM
1.0.5b
130kB
Crowfeather
12-07-11 03:53 PM
1.0.4e
128kB
Crowfeather
08-15-11 02:03 AM
1.0.4d
128kB
Crowfeather
08-08-11 09:43 AM
1.0.4c
126kB
Crowfeather
05-07-11 11:15 AM
1.0.4b
126kB
Crowfeather
05-07-11 02:53 AM
1.0.4
126kB
Crowfeather
05-06-11 09:36 AM
1.0.3
125kB
Crowfeather
05-02-11 03:21 PM
1.0.2
125kB
Crowfeather
05-01-11 03:32 PM
1.0.1
124kB
Crowfeather
12-15-10 02:50 PM
1.0.0
120kB
Crowfeather
12-02-10 10:04 AM
0.9.7b4
35kB
Crowfeather
07-13-10 06:22 AM


Post A Reply Comment Options
Unread 03-06-10, 11:17 PM  
kraby
A Defias Bandit

Forum posts: 2
File comments: 1
Uploads: 0
Line 647 errors

Version 9.3b, doing both ToC and Saurfang I get over a hundred (according to bugsack) of these kinds of errors in both Marksman and Survival specs

Code:
3x FaceShooter-0.9.3b\FaceShooter.lua:647: attempt to perform arithmetic on field '?' (a nil value)
FaceShooter-0.9.3b\FaceShooter.lua:1993: in function `Scheduler'
FaceShooter-0.9.3b\FaceShooter.lua:2618: in function `?'
FaceShooter-0.9.3b\FaceShooter.lua:24: in function <FaceShooter\FaceShooter.lua:24>
<in C code>: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:310: in function `handler':
Interface\FrameXML\SecureTemplates.lua:529: in function <Interface\FrameXML\SecureTemplates.lua:478>:

Locals:
self = <table> {
 ToggleShowWhenSolo = <function> @ FaceShooter\FaceShooterOptions.lua:139:
 talents = <table> {}
 SetMinHM = <function> @ FaceShooter\FaceShooterOptions.lua:295:
 CollectData = <function> @ FaceShooter\FaceShooter.lua:1575:
 CreateTTLFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:148:
 GetCombatStats = <function> @ FaceShooter\FaceShooter.lua:34:
 cooldownFrame = cooldownFrame {}
 usedGlyphs = <table> {}
 SetFrameAlpha = <function> @ FaceShooter\FaceShooterOptions.lua:410:
 ToggleShots = <function> @ FaceShooter\FaceShooterOptions.lua:188:
 CheckSpellList = <function> @ FaceShooter\FaceShooter.lua:829:
 UpdateConfigFrame = <function> @ FaceShooter\FaceShooterOptions.lua:1024:
 SniperCheck = <function> @ FaceShooter\FaceShooter.lua:1370:
 IsTrackable = <function> @ FaceShooter\FaceShooterFunctions.lua:479:
 shots = <table> {}
 EstimateTTL = <function> @ FaceShooter\FaceShooter.lua:1230:
 ToggleTTL = <function> @ FaceShooter\FaceShooterOptions.lua:210:
 CalcDeviation = <function> @ FaceShooter\FaceShooter.lua:1070:
 ToggleShowInParty = <function> @ FaceShooter\FaceShooterOptions.lua:126:
 data = <table> {}
 ChangeFrameVisibility = <function> @ FaceShooter\FaceShooter.lua:1027:
 GetGCD = <function> @ FaceShooter\FaceShooter.lua:1567:
 EstimateMPS = <function> @ FaceShooter\FaceShooter.lua:1319:
 ScanItems = <function> @ FaceShooter\FaceShooterFunctions.lua:364:
 Options = <function> @ FaceShooter\FaceShooterOptions.lua:1063:
 ReInitialize = <function> @ FaceShooter\FaceShooterFunctions.lua:493:
 ToggleChimera = <function> @ FaceShooter\FaceShooterOptions.lua:258:
 ToggleShowInRaid = <function> @ FaceShooter\FaceShooterOptions.lua:113:
 equipment = <table> {}
 events = <table> {}
 CreateStatsFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:117:
 debuffs = <table> {}
 textureList = <table> {}
 Scheduler = <function> @ FaceShooter\FaceShooter.lua:1923:
 CreateScanTooltip = <function> @ FaceShooter\FaceShooterFunctions.lua:43:
 debug = <table> {}
 CreateSniperFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:190:
 ToggleIgnoreHuntersMark = <function> @ FaceShooter\FaceShooterOptions.lua:317:
 tn = <table> {}
 ttlMover = ttlMover {}
 ShowConfigFrame = <function> @ FaceShooter\FaceShooterOptions.lua:1103:
 nextShot = nextShot {}
 TSLU = <table> {}
 sniperFrame = sniperFrame {}
 ShotOptions = <function> @ FaceShooter\FaceShooterOptions.lua:459:
 ToggleAspects = <function> @ FaceShooter\FaceShooterOptions.lua:278:
 sniperMover = sniperMover {}
 L = <table> {}
 version = "0.9.3b"
 chimeraFrame = chimeraFrame {}
 CreateChimeraFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:235:
 buffs = <table> {}
 SniperOptions = <function> @ FaceShooter\FaceShooterOptions.lua:566:
 pdebuffs = <table> {}
 sn = <table> {}
 chimeraMover = chimeraMover {}
 ttlFrame = ttlFrame {}
 ToggleDisplayMethod = <function> @ FaceShooter\FaceShooterOptions.lua:152:
 ToggleWeaveLnL = <function> @ FaceShooter\FaceShooterOptions.lua:339:
 ShowCheck = <function> @ FaceShooter\FaceShooterFunctions.lua:661:
 ToggleSaveISS = <function> @ FaceShooter\FaceShooterOptions.lua:350:
 TogglePractise = <function> defined @FaceS
  ---
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Unread 03-06-10, 03:45 AM  
Serwan
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Still no suggestion

Just setup 0.9.3b2 this morning

I'm using a French Version of WoW

The frame of Faceshooter don't show me any suggestion, I don't have any particular error message.

When I using the "rotating" function I can show some (not all) of the shoots fading, but no suggestion.

Thanks a lot
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Unread 03-04-10, 05:59 PM  
Drauer
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 87
Uploads: 24
Sorry, sorry.
Those dumps were from "version = 0.9.3b".

I also tried clean reinstall and removed my WTF. Didn't help. On the other thing, after downgrading to 0.8.0b I could reproduce it (of course with different line numbers) in Putricide25 when I have SS on PP, then I switch to ooze and instantly shoot SS. This was in both MM and SV spec.

If you need more reports I'll post them tomorrow.
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Unread 03-04-10, 04:31 PM  
Crowfeather
A Fallenroot Satyr
 
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Originally posted by Drauer
First of all: great addon!

I have strange errors in 0.9+ versions. Just in right after start of fight (in SV and MM spec), regardless of mob type/location/etc.

(...)
Which version exactly? Problem is, "line 647" changes with every version so saying 0.9+ doesnīt really help.
Also did you try the latest versions (0.9.3b and later, changed a lot in that general area)
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Unread 03-04-10, 01:34 PM  
Drauer
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 87
Uploads: 24
First of all: great addon!

I have strange errors in 0.9+ versions. Just in right after start of fight (in SV and MM spec), regardless of mob type/location/etc.

ERROR 1
Code:
Message: Interface\AddOns\FaceShooter\FaceShooter.lua:647: attempt to perform arithmetic on field '?' (a nil value)
Time: 03/04/10 20:29:13
Count: 1
Stack: Interface\AddOns\FaceShooter\FaceShooter.lua:647: in function `GetCombatStats'
Interface\AddOns\FaceShooter\FaceShooter.lua:2468: in function `?'
Interface\AddOns\FaceShooter\FaceShooter.lua:24: in function <Interface\AddOns\FaceShooter\FaceShooter.lua:24>

Locals: self = <table> {
 ToggleShowWhenSolo = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:139
 talents = <table> {
 }
 SetMinHM = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:295
 CollectData = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1575
 CreateTTLFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:148
 GetCombatStats = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:34
 cooldownFrame = cooldownFrame {
 }
 usedGlyphs = <table> {
 }
 SetFrameAlpha = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:410
 ToggleShots = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:188
 CheckSpellList = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:829
 UpdateConfigFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:1024
 SniperCheck = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1370
 IsTrackable = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:479
 shots = <table> {
 }
 EstimateTTL = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1230
 ToggleTTL = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:210
 CalcDeviation = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1070
 ToggleShowInParty = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:126
 data = <table> {
 }
 ChangeFrameVisibility = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1027
 GetGCD = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1567
 EstimateMPS = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1319
 ScanItems = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:364
 Options = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:1063
 ReInitialize = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:493
 ToggleChimera = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:258
 ToggleShowInRaid = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:113
 equipment = <table> {
 }
 events = <table> {
 }
 CreateStatsFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:117
 debuffs = <table> {
 }
 textureList = <table> {
 }
 Scheduler = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1923
 CreateScanTooltip = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:43
 CreateSniperFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:190
 ToggleIgnoreHuntersMark = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:317
 debug = <table> {
 }
 ShowConfigFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:1103
 tn = <table> {
 }
 nextShot = nextShot {
 }
 TSLU = <table> {
 }
 ShotOptions = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:459
 ToggleAspects = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:278
 sniperFrame = sniperFrame {
 }
 sniperMover = sniperMover {
 }
 version = "0.9.3b"
 chimeraFrame = chimeraFrame {
 }
 CreateChimeraFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:235
 buffs = <table> {
 }
 SniperOptions = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:566
 pdebuffs = <table> {
 }
 sn = <table> {
 }
 chimeraMover = chimeraM
ERROR 2:
Code:
Message: Interface\AddOns\FaceShooter\FaceShooter.lua:647: attempt to perform arithmetic on field '?' (a nil value)
Time: 03/04/10 20:29:13
Count: 13
Stack: Interface\AddOns\FaceShooter\FaceShooter.lua:647: in function `GetCombatStats'
Interface\AddOns\FaceShooter\FaceShooter.lua:2021: in function `Scheduler'
Interface\AddOns\FaceShooter\FaceShooter.lua:2329: in function `OnUpdate'
Interface\AddOns\FaceShooter\FaceShooter.lua:2050: in function <Interface\AddOns\FaceShooter\FaceShooter.lua:2050>

Locals: self = <table> {
 ToggleShowWhenSolo = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:139
 talents = <table> {
 }
 SetMinHM = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:295
 CollectData = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1575
 CreateTTLFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:148
 GetCombatStats = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:34
 cooldownFrame = cooldownFrame {
 }
 usedGlyphs = <table> {
 }
 SetFrameAlpha = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:410
 ToggleShots = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:188
 CheckSpellList = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:829
 UpdateConfigFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:1024
 SniperCheck = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1370
 IsTrackable = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:479
 shots = <table> {
 }
 EstimateTTL = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1230
 ToggleTTL = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:210
 CalcDeviation = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1070
 ToggleShowInParty = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:126
 data = <table> {
 }
 ChangeFrameVisibility = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1027
 GetGCD = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1567
 EstimateMPS = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1319
 ScanItems = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:364
 Options = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:1063
 ReInitialize = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:493
 ToggleChimera = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:258
 ToggleShowInRaid = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:113
 equipment = <table> {
 }
 events = <table> {
 }
 CreateStatsFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:117
 debuffs = <table> {
 }
 textureList = <table> {
 }
 Scheduler = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1923
 CreateScanTooltip = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:43
 CreateSniperFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:190
 ToggleIgnoreHuntersMark = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:317
 debug = <table> {
 }
 ShowConfigFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:1103
 tn = <table> {
 }
 nextShot = nextShot {
 }
 TSLU = <table> {
 }
 ShotOptions = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:459
 ToggleAspects = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:278
 sniperFrame = sniperFrame {
 }
 sniperMover = sniperMover {
 }
 version = "0.9.3b"
 chimeraFrame = chimeraFrame {
 }
 CreateChimeraFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:235
 buffs = <table> {
 }
 SniperOptions = <function> defined @Interface\AddOns\FaceShooter\FaceShoo
Reverting back to 0.8.0 removes error.

I use normal EU version (english). And I can reproduce it with any fight with no special preparations.
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Last edited by Drauer : 03-04-10 at 02:01 PM.
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Unread 03-04-10, 09:22 AM  
Crowfeather
A Fallenroot Satyr
 
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Forum posts: 28
File comments: 114
Uploads: 2
Re: Error on rotating

Should have fixed most localization bugs and in case there still are bugs thereīs some debugging code in place giving feedback about what went wrong.

edit: If you do have other non-localization related bugs - please try to give me more detailed feedback about it. If itīs an actual bug that means at very least the line in which it happens if itīs an behaviour bug (e.g. doesnīt give an error message) try to explain how/when it happens and - if possible - how to reproduce it.
Last edited by Crowfeather : 03-04-10 at 09:27 AM.
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Unread 03-03-10, 09:31 PM  
Mogollonster
A Kobold Labourer
 
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Forum posts: 0
File comments: 4
Uploads: 1
Error on rotating

Hi awesome addon.

The rotation frame doesnt work for my (in early version it was working).
It didnt show the next sugested shot.
I get this error on the firts time targeting a enemy:

Code:
Date: 2010-03-03 22:20:19
ID: 11
Error occured in: Global
Count: 1
Message: ..\AddOns\FaceShooter\FaceShooter.lua line 284:
   attempt to perform arithmetic on field 'minDMG' (a nil value)
Debug:
   [C]: ?
   FaceShooter\FaceShooter.lua:284: GetCombatStats()
   FaceShooter\FaceShooter.lua:1035: ChangeFrameVisibility()
   FaceShooter\FaceShooter.lua:2428: ?()
   FaceShooter\FaceShooter.lua:16:
      FaceShooter\FaceShooter.lua:16
   [C]: CameraOrSelectOrMoveStop()
   [string "CAMERAORSELECTORMOVE"]:4:
      [string "CAMERAORSELECTORMOVE"]:1
My WoW is in Spanish es-MX languaje

Could you help me with that?
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Unread 03-03-10, 07:45 AM  
creepy_inc
A Deviate Faerie Dragon
 
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Still an error when the Chimera frame is activated and it tries to to tell you to re-apply imp. sting
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Unread 03-03-10, 01:33 AM  
Byakko
A Fallenroot Satyr

Forum posts: 21
File comments: 36
Uploads: 0
Sorry that I don't have the error logs or screenshots. The errors happened during raids a lot, so I didn't have time to copy and paste the logs.

FaceShooter right now gives almost a regular LUA error on log in or zone in. During combat on the VoA bosses, at both, Steady Shot appears as first priority. Starting combat, a string of numbers appears across the FaceShooter icon, but then it starts functioning normally.

However, it proceeds to give errors. For example, it showed a CD on Steady Shot, icons are not updating fast enough, and esp. during a Lock and Load proc, Explosive Shot's 2 second wait time that the previous FaceShooters could do is being ignored and ES is stuck on the FaceShooter icon, or disappears and reappears randomly during that time.

At this point, the 0.9 versions have all been giving me trouble. I think I'll downgrade back to the previous versions for now :<

Edit: Currently downgraded to ver 8. Still do get the long string of numbers across the icon, but FaceShooter is overall MUCH more responseful and displays CDs and GCDs correctly.
Last edited by Byakko : 03-03-10 at 03:45 AM.
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Unread 03-02-10, 10:14 AM  
Mythik
A Defias Bandit

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Originally posted by Mythik
I really like the looks of the mod, downloaded it yesterday, configured it, tried it out today... And everytime it pops up the serpent sting thing, that I should reapply it, it lags me out Every time. Let me know if there's more info I can give you to help.
Just saw there's a new update - I'll try that out!
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Unread 03-02-10, 10:04 AM  
Mythik
A Defias Bandit

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I really like the looks of the mod, downloaded it yesterday, configured it, tried it out today... And everytime it pops up the serpent sting thing, that I should reapply it, it lags me out Every time. Let me know if there's more info I can give you to help.
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Unread 03-02-10, 02:14 AM  
Kharthus
A Murloc Raider
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I'm also seeing this same error:

Date: 2010-03-02 01:11:41
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\FaceShooter\FaceShooter.lua line 629:
attempt to perform arithmetic on field '?' (a nil value)
Debug:
[C]: ?
FaceShooter\FaceShooter.lua:629: GetCombatStats()
FaceShooter\FaceShooter.lua:2439: ?()
FaceShooter\FaceShooter.lua:16:
FaceShooter\FaceShooter.lua:16

Looks like it happens when it pops up the Chimera box telling you the damage difference versus your current Serpent Sting.
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Unread 03-01-10, 09:11 PM  
Kriebels
A Kobold Labourer

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New one (german client) - I transferred an item from my bag to the bank. Then this error occured:

1x FaceShooter-0.9.1b\FaceShooter.lua:36: attempt to index field '?' (a nil value)
FaceShooter-0.9.1b\FaceShooter.lua:2448: in function `?'
FaceShooter-0.9.1b\FaceShooter.lua:16: in function <FaceShooter\FaceShooter.lua:16>

Locals:
unitID = "player"
Last edited by Kriebels : 03-01-10 at 09:13 PM.
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Unread 03-01-10, 12:49 PM  
Crowfeather
A Fallenroot Satyr
 
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Ok, I must admit I didnīt really test it a lot without the prediction frame turned on so itīs very well possible that thereīre still some things I didnīt think about. Iīll try to reproduce and fix those bugs asap.
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Unread 03-01-10, 09:13 AM  
siema_co
A Deviate Faerie Dragon
 
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Originally posted by Crowfeather
Serpent Stings damage is always recalculated with current AP when reapplied or refreshed with CS. This has been changed along with some other classes dots few patches ago. You can easily test this yourself:

1. Cast a serpent sting on a dummy and watch the tick damage
2. Cast CotW while SpS is still ticking and check again - the damage shouldnīt have changed.
3. Refresh the sting with CotW still running and compare the tick damage - it should be higher now.
4. Wait for CotW to run out and refresh again - tick damage should be what it was at step 1 again.

Target debuffs donīt even require a refresh but take effect immediatly. The only buffs you can roll are percentage damage multipliers on yourself like TotT or Exploit Weakness (2T10).
OMG didn't know that, thanks for the info;P
Besides now i checked my IEF and noticed 3 errors after a session at the dummy:
Code:
Error:  attempt to index field '?' (a nil value)
AddOn: FaceShooter
File: FaceShooter.lua
Line: 36
Count: 4
--------------------------------------------------
Error:  attempt to index field 'nextShot' (a nil value)
AddOn: FaceShooter
File: FaceShooter.lua
Line: 1869
Count: Infinite
--------------------------------------------------
Error:  attempt to perform arithmetic on field '?' (a nil value)
AddOn: FaceShooter
File: FaceShooter.lua
Line: 629
Count: Infinite
The only part I'm running is the SS one. All others are disabled.

edit:
After a quick glance into source code:
the first one may be because the dummy I used had 1 hp which didnt go down.
3rd one seems connected to my fiddling with set bonuses to get a clear check with and without 2xT9 SS crits
And about the 2nd one I have no idea since I have the prediction frame disabled;P
Last edited by siema_co : 03-01-10 at 09:20 AM.
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