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The Adventure Continues (6.1)
Updated:02-25-15 12:03 AM
Created:06-06-09 05:00 PM
Downloads:110,753
Favorites:255
MD5:
6.1

FaceShooter  Popular! (More than 5000 hits)

Version: 1.3.1
by: Crowfeather, Celetaras

FaceShooter is a shot recommendation addon for hunters.

Based on your resources like cooldowns and focus it tries to recommend which spell should be cast next.
It is a complete strip back to basics of the former version of FaceShooter, with the new and changed features developed from there.

1.3.1 - 25 Feb 2015
Simple version number change for 6.1

1.3.0 - 24 Feb 2015
Cooldown Sprial Returns!
Altered Black Arrow cooldown from 30sec to 24sec due to 6.1 changes
Coding for Barrage now properly handles the channeled spell
Still aware of issues regarding Explosive shot occasionally 'sticking' due to Lock and Load

1.2.9 - 14 Feb 2015
Faceshooter should now work when mounted on a Telaari Talbuk or a Frostwolf War Wolf

1.2.8 - 14 Feb 2015
Re-packaged zip file. No code change

1.2.8 - 11 Feb 2015
Serpent Sting is now explicitly checked for and Arcane Shot is suggested when it is about to fall off
Issue resolved when Cobra Shot still suggested occasionally when Focusing Shot talent is selected.
Horde should now be able to use Faceshooter while riding a Frostwolf War wolf. I don't have a Horde char so please test and let me know.
Survival focus dump now changed to Arcane Shot

Still an issue is the glitch where Explosive shot gets stuck. It's reproducible but still investigating the root cause.

1.2.7 - 14 Dec 2014
FaceShooter will correctly disable itself if not a Hunter or lower than level 90
Kill Shot now improved. You must however have one of the following on your Action Bars:
- The Kill Shot spell, ie dragged from the spell book to your Action Bars
- A Kill Shot macro with the exact Kill Shot icon
If neither of these are on your Action Bars, Kill Shot is disabled and not recommended by FaceShooter

1.2.6 - 30 Nov 2014
Fix for Kill Shot on BM spec (Incorrectly applied MM Draenor perk)
Focus Fire / Frenzy proc now recognized and suggested in shot recommendations
Faceshooter will work if riding a Telaari Tabuk
Focusing shot partially implemented but still under development and test - Use with caution

1.2.5 - 18 Nov 2014
Bug fix for focus calculation errors for SV and BM spec

1.2.4 - 16 Nov 2014
Added Dreanor Perks:
-Max focus increased by 20
-Kill Shot works on targets < 35% health
Known issues to be resolved:
-Does not recognise when Kill Shot resets its CD if the target does not die from it.
-Faceshooter does not check specifically for which Dreanor Perks are active, so only enables them when your level is 98 or greater.

1.2.3 - 7 Nov 2014
Bug fix for a specific situation which resulted in Aimed Shot never being recommended during Careful Aim phase

1.2.2 - 5 Nov 2014
- Careful Aim now implemented for Marksman, Prioritizes Steady and Aimed Shots when Target health > 80% or when Rapid Fire is active. Can be enabled / disabled / enabled for boss level targets
- Now accounts for lowered shot costs when Bestial Wrath is active
- Still to come: Steady Focus and Frenzy

1.2.1
- Fix for Barrage
- Barrage option now enable by default
- Now correctly identifies friendly units

1.2.0
-No changed code at all. Just repackaged as a zip not rar

1.2.0
- Removed: Hunters Mark, Lynx Rush, All T13 and T14 set bonuses, Lynx Rush & Serpent Sting (Now Passive), Aimed Shot breakpoints, Master Marksman etc.
-Amended/Updated: Lots...
Still under development:
- Careful aim not implemented yet
- Steady Focus not ready for release
- Frenzy / Focus fire mechanism not implemented yet
- No level 90+ features implemented yet (Dreanor perks, Focusing shot etc)
- Shot rotation still not as accurate as I'd like, seems to delay signature shot a bit too much, sometimes suggests Steady/Cobra shots a bit too much
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.3
133kB
02-14-14 01:21 AM
Addon
5.3
15kB
05-25-13 10:49 PM
Patch


Archived Files (31)
File Name
Version
Size
Author
Date
1.3.0
187kB
Crowfeather
02-24-15 04:09 AM
1.2.9
186kB
Crowfeather
02-14-15 03:32 PM
1.2.8
186kB
Crowfeather
02-13-15 01:26 PM
1.2.8
184kB
Crowfeather
02-11-15 05:19 PM
1.2.8
399kB
Crowfeather
02-11-15 04:11 AM
1.2.7
186kB
Crowfeather
12-14-14 03:08 AM
1.2.6
185kB
Crowfeather
11-29-14 02:18 PM
1.2.5
185kB
Crowfeather
11-17-14 10:02 PM
1.2.4
185kB
Crowfeather
11-15-14 08:48 PM
1.2.3
397kB
Crowfeather
11-07-14 12:59 AM
1.2.2
185kB
Crowfeather
11-05-14 12:59 AM
1.2.1
184kB
Crowfeather
10-31-14 07:10 PM
1.2.0
185kB
Crowfeather
10-30-14 12:47 AM
1.2.0
176kB
Crowfeather
10-26-14 04:34 PM
1.1.2
131kB
Crowfeather
10-04-12 07:31 AM
1.1.1
129kB
Crowfeather
09-09-12 12:57 PM
1.1.0
128kB
Crowfeather
09-05-12 04:39 AM
1.0.8
130kB
Crowfeather
04-23-12 04:07 AM
1.0.7c
130kB
Crowfeather
12-12-11 09:05 AM
1.0.7b
130kB
Crowfeather
12-12-11 07:48 AM
1.0.5b
130kB
Crowfeather
12-07-11 03:53 PM
1.0.4e
128kB
Crowfeather
08-15-11 02:03 AM
1.0.4d
128kB
Crowfeather
08-08-11 09:43 AM
1.0.4c
126kB
Crowfeather
05-07-11 11:15 AM
1.0.4b
126kB
Crowfeather
05-07-11 02:53 AM
1.0.4
126kB
Crowfeather
05-06-11 09:36 AM
1.0.3
125kB
Crowfeather
05-02-11 03:21 PM
1.0.2
125kB
Crowfeather
05-01-11 03:32 PM
1.0.1
124kB
Crowfeather
12-15-10 02:50 PM
1.0.0
120kB
Crowfeather
12-02-10 10:04 AM
0.9.7b4
35kB
Crowfeather
07-13-10 06:22 AM


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Unread 03-01-10, 09:11 PM  
Kriebels
A Kobold Labourer

Forum posts: 0
File comments: 6
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New one (german client) - I transferred an item from my bag to the bank. Then this error occured:

1x FaceShooter-0.9.1b\FaceShooter.lua:36: attempt to index field '?' (a nil value)
FaceShooter-0.9.1b\FaceShooter.lua:2448: in function `?'
FaceShooter-0.9.1b\FaceShooter.lua:16: in function <FaceShooter\FaceShooter.lua:16>

Locals:
unitID = "player"
Last edited by Kriebels : 03-01-10 at 09:13 PM.
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Unread 03-01-10, 12:49 PM  
Crowfeather
A Fallenroot Satyr
 
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Ok, I must admit I didnīt really test it a lot without the prediction frame turned on so itīs very well possible that thereīre still some things I didnīt think about. Iīll try to reproduce and fix those bugs asap.
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Unread 03-01-10, 09:13 AM  
siema_co
A Deviate Faerie Dragon
 
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Originally posted by Crowfeather
Serpent Stings damage is always recalculated with current AP when reapplied or refreshed with CS. This has been changed along with some other classes dots few patches ago. You can easily test this yourself:

1. Cast a serpent sting on a dummy and watch the tick damage
2. Cast CotW while SpS is still ticking and check again - the damage shouldnīt have changed.
3. Refresh the sting with CotW still running and compare the tick damage - it should be higher now.
4. Wait for CotW to run out and refresh again - tick damage should be what it was at step 1 again.

Target debuffs donīt even require a refresh but take effect immediatly. The only buffs you can roll are percentage damage multipliers on yourself like TotT or Exploit Weakness (2T10).
OMG didn't know that, thanks for the info;P
Besides now i checked my IEF and noticed 3 errors after a session at the dummy:
Code:
Error:  attempt to index field '?' (a nil value)
AddOn: FaceShooter
File: FaceShooter.lua
Line: 36
Count: 4
--------------------------------------------------
Error:  attempt to index field 'nextShot' (a nil value)
AddOn: FaceShooter
File: FaceShooter.lua
Line: 1869
Count: Infinite
--------------------------------------------------
Error:  attempt to perform arithmetic on field '?' (a nil value)
AddOn: FaceShooter
File: FaceShooter.lua
Line: 629
Count: Infinite
The only part I'm running is the SS one. All others are disabled.

edit:
After a quick glance into source code:
the first one may be because the dummy I used had 1 hp which didnt go down.
3rd one seems connected to my fiddling with set bonuses to get a clear check with and without 2xT9 SS crits
And about the 2nd one I have no idea since I have the prediction frame disabled;P
Last edited by siema_co : 03-01-10 at 09:20 AM.
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Unread 03-01-10, 08:45 AM  
Kriebels
A Kobold Labourer

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File comments: 6
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The german version works out fine now - thank you.
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Unread 03-01-10, 08:34 AM  
Crowfeather
A Fallenroot Satyr
 
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File comments: 114
Uploads: 2
Originally posted by siema_co
Hi, very nice addon there despite the fact I only use it for the Serpent Sting thingy;P

One thing though: it seems to ignore Call of the Wild.
Removed all proccing stuff, used ss, popped CotW and no reminder :/

Also looks like it's ignoring on-target debuffs (or only Hunter's Mark;P)
Serpent Stings damage is always recalculated with current AP when reapplied or refreshed with CS. This has been changed along with some other classes dots few patches ago. You can easily test this yourself:

1. Cast a serpent sting on a dummy and watch the tick damage
2. Cast CotW while SpS is still ticking and check again - the damage shouldnīt have changed.
3. Refresh the sting with CotW still running and compare the tick damage - it should be higher now.
4. Wait for CotW to run out and refresh again - tick damage should be what it was at step 1 again.

Target debuffs donīt even require a refresh but take effect immediatly. The only buffs you can roll are percentage damage multipliers on yourself like TotT or Exploit Weakness (2T10).
Last edited by Crowfeather : 03-01-10 at 08:40 AM.
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Unread 03-01-10, 06:48 AM  
siema_co
A Deviate Faerie Dragon
 
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Uploads: 7
Hi, very nice addon there despite the fact I only use it for the Serpent Sting thingy;P

One thing though: it seems to ignore Call of the Wild.
Removed all proccing stuff, used ss, popped CotW and no reminder :/

Also looks like it's ignoring on-target debuffs (or only Hunter's Mark;P)
Last edited by siema_co : 03-01-10 at 06:50 AM.
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Unread 03-01-10, 02:25 AM  
Crowfeather
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How does the error message look like now? (I only need the first line of the error message)
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Unread 03-01-10, 12:52 AM  
Serwan
A Kobold Labourer

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Re: Re: Not working anymore :(

Originally posted by Kriebels
He already wrote it three posts earlier - read it.
I just download 0.9.1b and it's doesn't change anything

It's doesn't show "advice" anymore.

//If you need some help on french translation, just ask.
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Unread 02-28-10, 02:32 PM  
Kriebels
A Kobold Labourer

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Re: Not working anymore :(

I'm using a French version of WoW maybe this is why, does Faceshooter 0.8.0 and + is working with other version than English?
He already wrote it three posts earlier - read it.
Last edited by Kriebels : 02-28-10 at 02:32 PM.
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Unread 02-28-10, 01:05 PM  
Serwan
A Kobold Labourer

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Not working anymore :(

I was using 0.7.12b version

I download the 0.9.0b version, Now FaceShooter don't show any advice at all

I got the frame of FaceShooter but it doesn't show any icon when I focus a mob.

I tried to downgrade to 0.8.0b It does the same
I downgrade to 0.7.12b It's work again

I'm using a French version of WoW maybe this is why, does Faceshooter 0.8.0 and + is working with other version than English ?
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Unread 02-28-10, 10:49 AM  
Kriebels
A Kobold Labourer

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Originally posted by Crowfeather
I just figured out that this bug is most likely caused by different language versions of the Game - Iīm implementing a fix for it right now.
Thanks a lot for your work - FS is a very useful AddOn.
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Unread 02-28-10, 09:23 AM  
Crowfeather
A Fallenroot Satyr
 
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Originally posted by Kriebels
25x FaceShooter-0.9.0b\FaceShooter.lua:273: attempt to perform arithmetic on field 'minDMG' (a nil value)
I just figured out that this bug is most likely caused by different language versions of the Game - Iīm implementing a fix for it right now.
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Unread 02-28-10, 08:35 AM  
Kriebels
A Kobold Labourer

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25x FaceShooter-0.9.0b\FaceShooter.lua:273: attempt to perform arithmetic on field 'minDMG' (a nil value)
FaceShooter-0.9.0b\FaceShooter.lua:1873: in function `Scheduler'
FaceShooter-0.9.0b\FaceShooter.lua:2210: in function `OnUpdate'
FaceShooter-0.9.0b\FaceShooter.lua:1936: in function <FaceShooter\FaceShooter.lua:1936>

Locals:
self = <table> {
ToggleShowWhenSolo = <function> @ FaceShooter\FaceShooterOptions.lua:141:
talents = <table> {}
SetMinHM = <function> @ FaceShooter\FaceShooterOptions.lua:297:
CollectData = <function> @ FaceShooter\FaceShooter.lua:1467:
ToggleSaveISS = <function> @ FaceShooter\FaceShooterOptions.lua:340:
GetCombatStats = <function> @ FaceShooter\FaceShooter.lua:25:
cooldownFrame = cooldownFrame {}
usedGlyphs = <table> {}
SetFrameAlpha = <function> @ FaceShooter\FaceShooterOptions.lua:400:
ToggleShots = <function> @ FaceShooter\FaceShooterOptions.lua:190:
CheckSpellList = <function> @ FaceShooter\FaceShooter.lua:792:
UpdateConfigFrame = <function> @ FaceShooter\FaceShooterOptions.lua:998:
SniperCheck = <function> @ FaceShooter\FaceShooter.lua:1282:
IsTrackable = <function> @ FaceShooter\FaceShooterFunctions.lua:450:
shots = <table> {}
EstimateTTL = <function> @ FaceShooter\FaceShooter.lua:1193:
ToggleTTL = <function> @ FaceShooter\FaceShooterOptions.lua:212:
CalcDeviation = <function> @ FaceShooter\FaceShooter.lua:1033:
ToggleShowInParty = <function> @ FaceShooter\FaceShooterOptions.lua:128:
data = <table> {}
ChangeFrameVisibility = <function> @ FaceShooter\FaceShooter.lua:990:
GetGCD = <function> @ FaceShooter\FaceShooter.lua:1459:
SetFrameScale = <function> @ FaceShooter\FaceShooterOptions.lua:351:
ScanItems = <function> @ FaceShooter\FaceShooterFunctions.lua:353:
Options = <function> @ FaceShooter\FaceShooterOptions.lua:1036:
ReInitialize = <function> @ FaceShooter\FaceShooterFunctions.lua:475:
AspectsOptions = <function> @ FaceShooter\FaceShooterOptions.lua:505:
ToggleShowInRaid = <function> @ FaceShooter\FaceShooterOptions.lua:115:
equipment = <table> {}
events = <table> {}
CreateStatsFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:115:
debuffs = <table> {}
textureList = <table> {}
ChimeraCheck = <function> @ FaceShooter\FaceShooter.lua:1303:
CreateScanTooltip = <function> @ FaceShooter\FaceShooterFunctions.lua:43:
OnUpdate = <function> @ FaceShooter\FaceShooter.lua:2204:
ToggleIgnoreHuntersMark = <function> @ FaceShooter\FaceShooterOptions.lua:307:
ShowConfigFrame = <function> @ FaceShooter\FaceShooterOptions.lua:1076:
ToggleLocked = <function> @ FaceShooter\FaceShooterOptions.lua:34:
ToggleAspects = <function> @ FaceShooter\FaceShooterOptions.lua:280:
tn = <table> {}
TTLOptions = <function> @ FaceShooter\FaceShooterOptions.lua:485:
version = "0.9.0b"
chimeraFrame = chimeraFrame {}
sniperFrame = sniperFrame {}
buffs = <table> {}
SniperOptions = <function> @ FaceShooter\FaceShooterOptions.lua:554:
sniperMover = sniperMover {}
nextShot = nextShot {}
chimeraMover = chimeraMover {}
pdebuffs = <table> {}
ToggleDisplayMethod = <function> @ FaceShooter\FaceShooterOptions.lua:154:
sn = <table> {}
ToggleWeaveLnL = <function> @ FaceShooter\FaceShooterOptions.lua:329:
TSLU = <table> {}
TogglePractise = <function> @ FaceShooter\FaceShooterOptions.lua:229:
ShowCheck = <function> @ FaceShooter\FaceShooterFunctions.lua:643:
ShotOptions = <function> @ FaceShooter\FaceShooterOptions.lua:450:
ChimeraOptions = <function> defined @FaceShooter\FaceShooterOp
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Unread 02-28-10, 04:10 AM  
Crowfeather
A Fallenroot Satyr
 
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Originally posted by Byakko
There's some issues with settings not being saved or being ignored on FaceShooter for me. For example, I tell FaceShooter to hide the sniper box. It works for one fight and then comes back again or when I zone to another area.

The same thing happens with disabling Hunter's Mark in-combat. This happened suddenly while steadily DPSing down Northrend Beasts. Hunter's Mark refused to disappear even tho Kill Shot should've gotten the priority.
I canīt reproduce either of those problems (not with zoning and not with reloadui). Your problem may very well be caused by an older savedvariables file too though. Did you try and delete the savedvbariables of FS already? Also do you get that problem only with those two options or are there any others that wonīt stay changed? If so - maybe thereīs some sort of write protection on that file (this would definatly affect all settings).
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Unread 02-27-10, 11:20 PM  
Byakko
A Fallenroot Satyr

Forum posts: 21
File comments: 36
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There's some issues with settings not being saved or being ignored on FaceShooter for me. For example, I tell FaceShooter to hide the sniper box. It works for one fight and then comes back again or when I zone to another area.

The same thing happens with disabling Hunter's Mark in-combat. This happened suddenly while steadily DPSing down Northrend Beasts. Hunter's Mark refused to disappear even tho Kill Shot should've gotten the priority.
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