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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-17-14 10:02 PM
Created:06-06-09 05:00 PM
Downloads:107,432
Favorites:249
MD5:
6.0.3

FaceShooter  Popular! (More than 5000 hits)

Version: 1.2.5
by: Crowfeather, Celetaras

FaceShooter is a shot recommendation addon for hunters.

Based on your resources like cooldowns and focus it tries to recommend which spell should be to cast next.
It is a complete strip back to basics of the former version of FaceShooter created and maintained by CrowFeather, with the new and changed featured developed from there.

1.2.5 - 18 Nov 2014
Bug fix for focus calculation errors for SV and BM spec

1.2.4 - 16 Nov 2014
Added Dreanor Perks:
-Max focus increased by 20
-Kill Shot works on targets < 35% health
Known issues to be resolved:
-Does not recognise when Kill Shot resets its CD if the target does not die from it.
-Faceshooter does not check specifically for which Dreanor Perks are active, so only enables them when your level is 98 or greater.

1.2.3 - 7 Nov 2014
Bug fix for a specific situation which resulted in Aimed Shot never being recommended during Careful Aim phase

1.2.2 - 5 Nov 2014
- Careful Aim now implemented for Marksman, Prioritizes Steady and Aimed Shots when Target health > 80% or when Rapid Fire is active. Can be enabled / disabled / enabled for boss level targets
- Now accounts for lowered shot costs when Bestial Wrath is active
- Still to come: Steady Focus and Frenzy

1.2.1
- Fix for Barrage
- Barrage option now enable by default
- Now correctly identifies friendly units

1.2.0
-No changed code at all. Just repackaged as a zip not rar

1.2.0
- Removed: Hunters Mark, Lynx Rush, All T13 and T14 set bonuses, Lynx Rush & Serpent Sting (Now Passive), Aimed Shot breakpoints, Master Marksman etc.
-Amended/Updated: Lots...
Still under development:
- Careful aim not implemented yet
- Steady Focus not ready for release
- Frenzy / Focus fire mechanism not implemented yet
- No level 90+ features implemented yet (Dreanor perks, Focusing shot etc)
- Shot rotation still not as accurate as I'd like, seems to delay signature shot a bit too much, sometimes suggests Steady/Cobra shots a bit too much
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.3
133kB
02-14-14 01:21 AM
Addon
5.3
15kB
05-25-13 10:49 PM
Patch


Archived Files (23)
File Name
Version
Size
Author
Date
1.2.4
185kB
Crowfeather
11-15-14 08:48 PM
1.2.3
397kB
Crowfeather
11-07-14 12:59 AM
1.2.2
185kB
Crowfeather
11-05-14 12:59 AM
1.2.1
184kB
Crowfeather
10-31-14 07:10 PM
1.2.0
185kB
Crowfeather
10-30-14 12:47 AM
1.2.0
176kB
Crowfeather
10-26-14 04:34 PM
1.1.2
131kB
Crowfeather
10-04-12 07:31 AM
1.1.1
129kB
Crowfeather
09-09-12 12:57 PM
1.1.0
128kB
Crowfeather
09-05-12 04:39 AM
1.0.8
130kB
Crowfeather
04-23-12 04:07 AM
1.0.7c
130kB
Crowfeather
12-12-11 09:05 AM
1.0.7b
130kB
Crowfeather
12-12-11 07:48 AM
1.0.5b
130kB
Crowfeather
12-07-11 03:53 PM
1.0.4e
128kB
Crowfeather
08-15-11 02:03 AM
1.0.4d
128kB
Crowfeather
08-08-11 09:43 AM
1.0.4c
126kB
Crowfeather
05-07-11 11:15 AM
1.0.4b
126kB
Crowfeather
05-07-11 02:53 AM
1.0.4
126kB
Crowfeather
05-06-11 09:36 AM
1.0.3
125kB
Crowfeather
05-02-11 03:21 PM
1.0.2
125kB
Crowfeather
05-01-11 03:32 PM
1.0.1
124kB
Crowfeather
12-15-10 02:50 PM
1.0.0
120kB
Crowfeather
12-02-10 10:04 AM
0.9.7b4
35kB
Crowfeather
07-13-10 06:22 AM


Post A Reply Comment Options
Unread 12-07-11, 06:28 AM  
Crowfeather
A Fallenroot Satyr
 
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Forum posts: 28
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Woah, lots of comments here - I'm sorry for my absence, I'm just not as invested in WoW as I used to be. That beeing said I do have an update to FS sitting on my harddrive. Beside updating the TOC to 4.3 I included T13 2pc setbonus detection so focus calculation should hopefully be correct. Gave it a swing on our raid yesterday and it seemed to work ok enough but I'll still have to make a few more slight adjustments before I can release it to you guys - meaning it should be ready and uploaded today evening (CET).

@Anj
Never say never, but honestly most likely not.

@Reverence and Astralshot
Of course it could be enabled for PvP rather easy, I just fail to see the reason since PvP is so much more dynamic than PvE. You'll almost never be able to just stand there and play down your rotation. If you still really want to enable it open FaceShooter_Functions.lua search for "function FS:IsLegitTarget()" and replace the following line
Code:
if UnitName("target") == nil or UnitIsFriend("player","target") ~= nil or UnitHealth("target") == 0 or UnitIsPlayer("target") then
with
Code:
if UnitName("target") == nil or UnitIsFriend("player","target") ~= nil or UnitHealth("target") == 0 then
I can't test this at work but it should enable FS when targeting other players.

@vitaminc1231
No Idea why that is. Did you get an error message (which file, which line?).
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Unread 11-30-11, 04:53 AM  
Akilah
A Kobold Labourer

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Go go go, Middi, the fans of your fantastic addon are desperately waiting for an update.
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Unread 11-22-11, 01:24 PM  
Astralshot
A Kobold Labourer

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Pvp

Just found this addon, love it btw, I play arena on the top tier on bg9 and would love to see this addon work in arena or rbg"s. I see in an earlier reply u stated that u specificly turned off the player targeting feature because it annoyed u in dal, is there a way we could modify it to turn it back on?
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Unread 11-19-11, 07:32 AM  
Egroge
A Kobold Labourer

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long time no updates

Where are you Crowfeather?
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Unread 11-13-11, 10:35 AM  
Kramarz
A Kobold Labourer

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Just visiting, with hope you'll keep it alive for 4.3 and so on! :-)
Regards!
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Unread 11-06-11, 06:20 AM  
vitaminc1231
A Kobold Labourer

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Originally posted by Crowfeather
@Bellarion
If you didn't solve that problem by yourself already, try deleting the Savedvariables (/World of Warcraft/WTF/Account/<MyAccountName>/SavedVariables/FaceShooter.lua). You propably just somehow moved them off the screen.
Tried this, still get errors in TimeToLife.lua. I've never used this before too, fresh install and it still gives error..
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Unread 10-08-11, 12:00 PM  
Reverence
A Kobold Labourer

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disabled in PvP?

Why doesn't this work in PvP or BG's? Just for one reason - not to miss a Kill Command! It would be good if you could action it. Well, if you target an enemy pet or NPC in a BG it works, but not enemy players.
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Unread 09-11-11, 02:55 PM  
Anj
A Chromatic Dragonspawn
 
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Any updates for ButtonFacade/Masque support?

Keep up the good work!
__________________
Lok'tar ogar!
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Unread 08-28-11, 02:17 PM  
Stridur
A Kobold Labourer

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Originally posted by Crowfeather
Sorry for the delays, I've had some trojan warnings (propably false positives) lately which forced me to do several reinstalls. I've got a working version with the fix Ardente mentioned on my machine but I'd like to add the planned changes I explained in my other post before uploading it here.

@Stridur
I've also got a internal version with a rotating display option but it doesn't animate quite right yet. I'm not sure if/when I'll find the motivation to look into it again though. But since it's half finished already it's definatly possibility.

Thanks , really appreciated
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Unread 08-26-11, 01:01 PM  
Crowfeather
A Fallenroot Satyr
 
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Sorry for the delays, I've had some trojan warnings (propably false positives) lately which forced me to do several reinstalls. I've got a working version with the fix Ardente mentioned on my machine but I'd like to add the planned changes I explained in my other post before uploading it here.

@Stridur
I've also got a internal version with a rotating display option but it doesn't animate quite right yet. I'm not sure if/when I'll find the motivation to look into it again though. But since it's half finished already it's definatly possibility.
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Unread 08-24-11, 05:08 PM  
Stridur
A Kobold Labourer

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Hi

Any chance you can make the 2 screens rotate like the old face shooter?
Last edited by Stridur : 08-24-11 at 05:09 PM.
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Unread 08-17-11, 08:25 AM  
Crowfeather
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Originally posted by ardente
Hi Midnight!

In 4.2 COMBAT_LOG_EVENT_UNFILTERED arguments has been changed. There is srcFlags2 after srcFlags and dstFlags2 after dstFlags.

Line in FaceShooter_Events.lua

function FS:COMBAT_LOG_EVENT_UNFILTERED(event, timeStamp, combatEvent, _, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellID, spellName, spellSchool, amount, powerType)

should be changed to

function FS:COMBAT_LOG_EVENT_UNFILTERED(event, timeStamp, combatEvent, _, srcGUID, srcName, srcFlags, _, dstGUID, dstName, dstFlags, _, spellID, spellName, spellSchool, amount, powerType)
Thanks for the heads up. Since I just got my 4th T12 item I'm gonna implement handling for that and include the fix in that version.

So far I've only got basic recognition for the proc - as in FS knows the spell won't cost any focus and will recommend shots where focus wouldn't be sufficiant without the proc (e.g. CS when you're below 40 focus).

Also planned are the following changes to the rotation when a proc is recognized:
- KC replaces ArS (optional)
- replacing ArS/KC with SS/CoS if CS/ES comes off CD soon enough that focus won't get overcapped)

If you've got more ideas how to further profit from T12 procs - let me know.
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Unread 08-16-11, 05:42 AM  
ardente
A Kobold Labourer

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Hi Midnight!

In 4.2 COMBAT_LOG_EVENT_UNFILTERED arguments has been changed. There is srcFlags2 after srcFlags and dstFlags2 after dstFlags.

Line in FaceShooter_Events.lua

function FS:COMBAT_LOG_EVENT_UNFILTERED(event, timeStamp, combatEvent, _, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellID, spellName, spellSchool, amount, powerType)

should be changed to

function FS:COMBAT_LOG_EVENT_UNFILTERED(event, timeStamp, combatEvent, _, srcGUID, srcName, srcFlags, _, dstGUID, dstName, dstFlags, _, spellID, spellName, spellSchool, amount, powerType)
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Unread 08-16-11, 12:24 AM  
cystacae
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Originally posted by Crowfeather
I've gotta admid I haven't tested the SV rotation in quite some time - so I guess it's possible things may not run that smooth.

In general what strikes me as most anoying about FS right now is that it continues to tell me to use ArS, AimS etc. too early when my focus isn't sufficiant yet. I assume this is due to FS somehow slightly misscalculating focus regen. That's propably the next thing I'm gonna look into.

edit:
I think I may have already fixed the issue. From what I read at the EJ board it seems like neither Improved Steady Shot nor the 10% Raid Haste buff affect focus regeneration. As such FS overestimated focus regeneration with either or both buffs present (which is about 100% of the time while doing my 25 man raids).

Tested the new version at the raid yesterday and it looks like FS is on the spot with focus regeneration again. I only tested it with MM spec so let me know if SV or BM are not working properly.
Thanks for this and getting the addon up to date. It has a better performance than the old one I temp fixed in the meantime, to tide me over. I appreciate that.
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Unread 08-11-11, 07:19 AM  
Crowfeather
A Fallenroot Satyr
 
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Originally posted by Kramarz
And ye, SV rotation seems to be a bit tricky (I'm SV by heart), specially with L&L poping :-) and T12 around Hope you'll do a bit more study for us SV out there one day :-) Regards!
I've gotta admid I haven't tested the SV rotation in quite some time - so I guess it's possible things may not run that smooth.

In general what strikes me as most anoying about FS right now is that it continues to tell me to use ArS, AimS etc. too early when my focus isn't sufficiant yet. I assume this is due to FS somehow slightly misscalculating focus regen. That's propably the next thing I'm gonna look into.

edit:
I think I may have already fixed the issue. From what I read at the EJ board it seems like neither Improved Steady Shot nor the 10% Raid Haste buff affect focus regeneration. As such FS overestimated focus regeneration with either or both buffs present (which is about 100% of the time while doing my 25 man raids).

Tested the new version at the raid yesterday and it looks like FS is on the spot with focus regeneration again. I only tested it with MM spec so let me know if SV or BM are not working properly.
Last edited by Crowfeather : 08-15-11 at 02:05 AM.
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