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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-14-14 03:08 AM
Created:06-06-09 05:00 PM
Downloads:108,333
Favorites:248
MD5:
6.0.3

FaceShooter  Updated this week!  Popular! (More than 5000 hits)

Version: 1.2.7
by: Crowfeather, Celetaras

FaceShooter is a shot recommendation addon for hunters.

Based on your resources like cooldowns and focus it tries to recommend which spell should be cast next.
It is a complete strip back to basics of the former version of FaceShooter created and maintained by CrowFeather, with the new and changed features developed from there.

1.2.7 - 14 Dec 2014
FaceShooter will correctly disable itself if not a Hunter or lower than level 90
Kill Shot now improved. You must however have one of the following on your Action Bars:
- The Kill Shot spell, ie dragged from the spell book to your Action Bars
- A Kill Shot macro with the exact Kill Shot icon
If neither of these are on your Action Bars, Kill Shot is disabled and not recommended by FaceShooter

1.2.6 - 30 Nov 2014
Fix for Kill Shot on BM spec (Incorrectly applied MM Draenor perk)
Focus Fire / Frenzy proc now recognized and suggested in shot recommendations
Faceshooter will work if riding a Telaari Tabuk
Focusing shot partially implemented but still under development and test - Use with caution

1.2.5 - 18 Nov 2014
Bug fix for focus calculation errors for SV and BM spec

1.2.4 - 16 Nov 2014
Added Dreanor Perks:
-Max focus increased by 20
-Kill Shot works on targets < 35% health
Known issues to be resolved:
-Does not recognise when Kill Shot resets its CD if the target does not die from it.
-Faceshooter does not check specifically for which Dreanor Perks are active, so only enables them when your level is 98 or greater.

1.2.3 - 7 Nov 2014
Bug fix for a specific situation which resulted in Aimed Shot never being recommended during Careful Aim phase

1.2.2 - 5 Nov 2014
- Careful Aim now implemented for Marksman, Prioritizes Steady and Aimed Shots when Target health > 80% or when Rapid Fire is active. Can be enabled / disabled / enabled for boss level targets
- Now accounts for lowered shot costs when Bestial Wrath is active
- Still to come: Steady Focus and Frenzy

1.2.1
- Fix for Barrage
- Barrage option now enable by default
- Now correctly identifies friendly units

1.2.0
-No changed code at all. Just repackaged as a zip not rar

1.2.0
- Removed: Hunters Mark, Lynx Rush, All T13 and T14 set bonuses, Lynx Rush & Serpent Sting (Now Passive), Aimed Shot breakpoints, Master Marksman etc.
-Amended/Updated: Lots...
Still under development:
- Careful aim not implemented yet
- Steady Focus not ready for release
- Frenzy / Focus fire mechanism not implemented yet
- No level 90+ features implemented yet (Dreanor perks, Focusing shot etc)
- Shot rotation still not as accurate as I'd like, seems to delay signature shot a bit too much, sometimes suggests Steady/Cobra shots a bit too much
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.3
133kB
02-14-14 01:21 AM
Addon
5.3
15kB
05-25-13 10:49 PM
Patch


Archived Files (25)
File Name
Version
Size
Author
Date
1.2.6
185kB
Crowfeather
11-29-14 02:18 PM
1.2.5
185kB
Crowfeather
11-17-14 10:02 PM
1.2.4
185kB
Crowfeather
11-15-14 08:48 PM
1.2.3
397kB
Crowfeather
11-07-14 12:59 AM
1.2.2
185kB
Crowfeather
11-05-14 12:59 AM
1.2.1
184kB
Crowfeather
10-31-14 07:10 PM
1.2.0
185kB
Crowfeather
10-30-14 12:47 AM
1.2.0
176kB
Crowfeather
10-26-14 04:34 PM
1.1.2
131kB
Crowfeather
10-04-12 07:31 AM
1.1.1
129kB
Crowfeather
09-09-12 12:57 PM
1.1.0
128kB
Crowfeather
09-05-12 04:39 AM
1.0.8
130kB
Crowfeather
04-23-12 04:07 AM
1.0.7c
130kB
Crowfeather
12-12-11 09:05 AM
1.0.7b
130kB
Crowfeather
12-12-11 07:48 AM
1.0.5b
130kB
Crowfeather
12-07-11 03:53 PM
1.0.4e
128kB
Crowfeather
08-15-11 02:03 AM
1.0.4d
128kB
Crowfeather
08-08-11 09:43 AM
1.0.4c
126kB
Crowfeather
05-07-11 11:15 AM
1.0.4b
126kB
Crowfeather
05-07-11 02:53 AM
1.0.4
126kB
Crowfeather
05-06-11 09:36 AM
1.0.3
125kB
Crowfeather
05-02-11 03:21 PM
1.0.2
125kB
Crowfeather
05-01-11 03:32 PM
1.0.1
124kB
Crowfeather
12-15-10 02:50 PM
1.0.0
120kB
Crowfeather
12-02-10 10:04 AM
0.9.7b4
35kB
Crowfeather
07-13-10 06:22 AM


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Unread 12-12-11, 07:44 AM  
Crowfeather
A Fallenroot Satyr
 
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I just uploaded yet another update to change breakpoint definition from haste to casttime so those settings hopefully are more intuitive. Where - for example - you used to set it up to hardcast AimS with 60% haste or above and not hardcast it below you'll now set it to hardcast AimS with 1.8s casttime or below and not hardcast it above. So not only does the value itself change from 60% to 1.8s but also above and below switch (more haste -> less casttime, less haste -> more casttime).

@Egroge
I didn't mean to imply you're a moron of course, I just haven't done much theorycrafting myself lately so I can't in good consience give you suggestions how to set up your aimed shot breakpoints. Maybe the changes with 1.0.7 will make the decision somewhat easier.
Last edited by Crowfeather : 12-12-11 at 07:45 AM.
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Unread 12-10-11, 08:21 AM  
Egroge
A Kobold Labourer

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File comments: 14
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Aimed Shot Options

Crowfeather,

I appreciate your reply, and I understand that the mechanics are very gear/skill dependent. Believe me, I've read EJ and FD. I was just wondering how You use the options you've provided.

As a specific example: Where do you set the Haste threshold?

My static haste is about 17%, it goes to 35.07% or so as I shoot and boosts to >100% or so with RF, trinket cooldowns or time warp.

Thanks for the great addon, I'm just trying to use it to it's full potential. I'm not a mathematician, but I'm not a moron either, so I figure if I have questions about this, many other users do too.

Eg
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Unread 12-10-11, 05:48 AM  
Crowfeather
A Fallenroot Satyr
 
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@Egroge
It's really difficult to make suggestions for those settings since it depends a lot on your gear, encounter, playstyle etc. As far as I'm up to date with current hunter mechanics AimS does hands down better DPF than ArcS (especially during CA phase) and better DPS if your casttime is down to somewhere around ~1,5-1,6s. I might be wrong though and as I said it depends a lot on other factors. Maybe you should check over at elitistjerks.com and/or www.femaledwarf.com.

@Kramarz
No idea about the scale change but I guess you can just change it back to whatever suits you. I got the SS/CoS bug though. It's as I expected because of the changes to my overcapping change. It's a rather easy fix which I'll upload later today (might include some new options for LnL while I'm at it).

Update:
Version 1.0.6 is uploaded. The SS bug should be fixed and there's a new option to use KC as focus dump during LnL because I kept finding myself overcapped. I also changed AS and CoS behavior in that I priorize using AS over CoS as long as it doesn't prevent using ES on CD instead of priorizing CoS over AS as long as CoS doesn't overcap me.
Last edited by Crowfeather : 12-10-11 at 07:30 AM.
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Unread 12-09-11, 05:19 AM  
Kramarz
A Kobold Labourer

Forum posts: 0
File comments: 200
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Yup, buttons and TTL default 100% scale changed itself to like 120% (in size while being 100% in options), and that steady shot keeps replacing cobra shot. I'm SV if that makes a difference.
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Unread 12-08-11, 03:24 PM  
Egroge
A Kobold Labourer

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Aimes Shot Option Optimization

Crowfeather,

Thanks much for the update! Your work is much appreciated.

I have played with the aimed shot options a lot and I'd love to know how YOU suggest that it be set up. The options are clearly well thought out, but I can't for the life of me figure out how to optimize it. Would you please explain the rationale for using the various options and how you suggest setting the haste thresholds?

Thanks much,

Eg
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Unread 12-08-11, 01:44 PM  
GlideRoggan
A Kobold Labourer

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File comments: 11
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Re: Re: Missing module

Originally Posted by Crowfeather
@GlideRoggan
I didn't miss it, I removed it on purpose because it wasn't working properly yet. My initial upload (1.0.5) still had a call to that module which I removed in version 1.0.5b. If there's still some kind of link to it let me know.

@Kramarz
That's strange. Might have something to do with the changes to overcapping protection. I'll look into it.
Ah, that could be it. I guess I didn't notice the "b" in the changelog.
Anyway, I commented it out too.

Interesting what you had in mind though
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Unread 12-08-11, 01:36 PM  
Crowfeather
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Re: Missing module

@GlideRoggan
I didn't miss it, I removed it on purpose because it wasn't working properly yet. My initial upload (1.0.5) still had a call to that module which I removed in version 1.0.5b. If there's still some kind of link to it let me know.

@Kramarz
That's strange. Might have something to do with the changes to overcapping protection. I'll look into it.
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Unread 12-08-11, 01:26 PM  
Kramarz
A Kobold Labourer

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button scales got somehow strangely changed + it shows steady shot instead of cobra shot sometimes, back to testing
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Unread 12-08-11, 12:35 PM  
GlideRoggan
A Kobold Labourer

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Missing module

Hey, Love it as always.

But I think you forgot to add the Animation Module.
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Unread 12-07-11, 02:24 PM  
Kramarz
A Kobold Labourer

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small tweaking might be needed for Tier 13 setx2 bonus with double focus regeneration! I'm SV btw! :-)

Kind regards

EDIT: Oooops, sry didn't read your reply ! :-)
Last edited by Kramarz : 12-07-11 at 02:29 PM.
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Unread 12-07-11, 06:28 AM  
Crowfeather
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Woah, lots of comments here - I'm sorry for my absence, I'm just not as invested in WoW as I used to be. That beeing said I do have an update to FS sitting on my harddrive. Beside updating the TOC to 4.3 I included T13 2pc setbonus detection so focus calculation should hopefully be correct. Gave it a swing on our raid yesterday and it seemed to work ok enough but I'll still have to make a few more slight adjustments before I can release it to you guys - meaning it should be ready and uploaded today evening (CET).

@Anj
Never say never, but honestly most likely not.

@Reverence and Astralshot
Of course it could be enabled for PvP rather easy, I just fail to see the reason since PvP is so much more dynamic than PvE. You'll almost never be able to just stand there and play down your rotation. If you still really want to enable it open FaceShooter_Functions.lua search for "function FS:IsLegitTarget()" and replace the following line
Code:
if UnitName("target") == nil or UnitIsFriend("player","target") ~= nil or UnitHealth("target") == 0 or UnitIsPlayer("target") then
with
Code:
if UnitName("target") == nil or UnitIsFriend("player","target") ~= nil or UnitHealth("target") == 0 then
I can't test this at work but it should enable FS when targeting other players.

@vitaminc1231
No Idea why that is. Did you get an error message (which file, which line?).
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Unread 11-30-11, 04:53 AM  
Akilah
A Kobold Labourer

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Go go go, Middi, the fans of your fantastic addon are desperately waiting for an update.
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Unread 11-22-11, 01:24 PM  
Astralshot
A Kobold Labourer

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Pvp

Just found this addon, love it btw, I play arena on the top tier on bg9 and would love to see this addon work in arena or rbg"s. I see in an earlier reply u stated that u specificly turned off the player targeting feature because it annoyed u in dal, is there a way we could modify it to turn it back on?
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Unread 11-19-11, 07:32 AM  
Egroge
A Kobold Labourer

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long time no updates

Where are you Crowfeather?
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Unread 11-13-11, 10:35 AM  
Kramarz
A Kobold Labourer

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Just visiting, with hope you'll keep it alive for 4.3 and so on! :-)
Regards!
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