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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-14-14 03:08 AM
Created:06-06-09 05:00 PM
Downloads:108,265
Favorites:247
MD5:
6.0.3

FaceShooter  Updated this week!  Popular! (More than 5000 hits)

Version: 1.2.7
by: Crowfeather, Celetaras

FaceShooter is a shot recommendation addon for hunters.

Based on your resources like cooldowns and focus it tries to recommend which spell should be cast next.
It is a complete strip back to basics of the former version of FaceShooter created and maintained by CrowFeather, with the new and changed features developed from there.

1.2.7 - 14 Dec 2014
FaceShooter will correctly disable itself if not a Hunter or lower than level 90
Kill Shot now improved. You must however have one of the following on your Action Bars:
- The Kill Shot spell, ie dragged from the spell book to your Action Bars
- A Kill Shot macro with the exact Kill Shot icon
If neither of these are on your Action Bars, Kill Shot is disabled and not recommended by FaceShooter

1.2.6 - 30 Nov 2014
Fix for Kill Shot on BM spec (Incorrectly applied MM Draenor perk)
Focus Fire / Frenzy proc now recognized and suggested in shot recommendations
Faceshooter will work if riding a Telaari Tabuk
Focusing shot partially implemented but still under development and test - Use with caution

1.2.5 - 18 Nov 2014
Bug fix for focus calculation errors for SV and BM spec

1.2.4 - 16 Nov 2014
Added Dreanor Perks:
-Max focus increased by 20
-Kill Shot works on targets < 35% health
Known issues to be resolved:
-Does not recognise when Kill Shot resets its CD if the target does not die from it.
-Faceshooter does not check specifically for which Dreanor Perks are active, so only enables them when your level is 98 or greater.

1.2.3 - 7 Nov 2014
Bug fix for a specific situation which resulted in Aimed Shot never being recommended during Careful Aim phase

1.2.2 - 5 Nov 2014
- Careful Aim now implemented for Marksman, Prioritizes Steady and Aimed Shots when Target health > 80% or when Rapid Fire is active. Can be enabled / disabled / enabled for boss level targets
- Now accounts for lowered shot costs when Bestial Wrath is active
- Still to come: Steady Focus and Frenzy

1.2.1
- Fix for Barrage
- Barrage option now enable by default
- Now correctly identifies friendly units

1.2.0
-No changed code at all. Just repackaged as a zip not rar

1.2.0
- Removed: Hunters Mark, Lynx Rush, All T13 and T14 set bonuses, Lynx Rush & Serpent Sting (Now Passive), Aimed Shot breakpoints, Master Marksman etc.
-Amended/Updated: Lots...
Still under development:
- Careful aim not implemented yet
- Steady Focus not ready for release
- Frenzy / Focus fire mechanism not implemented yet
- No level 90+ features implemented yet (Dreanor perks, Focusing shot etc)
- Shot rotation still not as accurate as I'd like, seems to delay signature shot a bit too much, sometimes suggests Steady/Cobra shots a bit too much
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.3
133kB
02-14-14 01:21 AM
Addon
5.3
15kB
05-25-13 10:49 PM
Patch


Archived Files (25)
File Name
Version
Size
Author
Date
1.2.6
185kB
Crowfeather
11-29-14 02:18 PM
1.2.5
185kB
Crowfeather
11-17-14 10:02 PM
1.2.4
185kB
Crowfeather
11-15-14 08:48 PM
1.2.3
397kB
Crowfeather
11-07-14 12:59 AM
1.2.2
185kB
Crowfeather
11-05-14 12:59 AM
1.2.1
184kB
Crowfeather
10-31-14 07:10 PM
1.2.0
185kB
Crowfeather
10-30-14 12:47 AM
1.2.0
176kB
Crowfeather
10-26-14 04:34 PM
1.1.2
131kB
Crowfeather
10-04-12 07:31 AM
1.1.1
129kB
Crowfeather
09-09-12 12:57 PM
1.1.0
128kB
Crowfeather
09-05-12 04:39 AM
1.0.8
130kB
Crowfeather
04-23-12 04:07 AM
1.0.7c
130kB
Crowfeather
12-12-11 09:05 AM
1.0.7b
130kB
Crowfeather
12-12-11 07:48 AM
1.0.5b
130kB
Crowfeather
12-07-11 03:53 PM
1.0.4e
128kB
Crowfeather
08-15-11 02:03 AM
1.0.4d
128kB
Crowfeather
08-08-11 09:43 AM
1.0.4c
126kB
Crowfeather
05-07-11 11:15 AM
1.0.4b
126kB
Crowfeather
05-07-11 02:53 AM
1.0.4
126kB
Crowfeather
05-06-11 09:36 AM
1.0.3
125kB
Crowfeather
05-02-11 03:21 PM
1.0.2
125kB
Crowfeather
05-01-11 03:32 PM
1.0.1
124kB
Crowfeather
12-15-10 02:50 PM
1.0.0
120kB
Crowfeather
12-02-10 10:04 AM
0.9.7b4
35kB
Crowfeather
07-13-10 06:22 AM


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Unread 06-06-09, 10:40 PM  
Brdrker
A Kobold Labourer

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Thanks

Thanks for posting the mod here. Makes it easier to track your updates. I've updated my 0.6.1b and will be testing shortly to see if my issues are resolved.
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Unread 06-07-09, 05:26 AM  
Mambaru
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Time to give it a whirl. Can't wait for a GUI for the options.
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Unread 06-07-09, 06:39 AM  
mrruben5
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Nice!

And it seems coded very nicely too.
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Unread 06-08-09, 06:23 AM  
Fiercy
A Cyclonian
 
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Wow, i'm quite happy someone remembered hunters. I've been meaning to do an addon like this. I started a while back to study the Face addons like melter, mauler, and the ret pally one, but was side tracked by school and work. If there's anything i can help on to push progress on this addon, i'd be glad to help.

Edit:
How do i make the frame expand to include the next or next 2 spells? For example right next to Serpent Shot the Chimera shot would show up indicating that it will be next for use.
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Last edited by Fiercy : 06-09-09 at 08:43 AM.
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Unread 06-09-09, 07:46 AM  
shania
A Kobold Labourer

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sugestion: what about make "rotation" display mode default, its is much better that normal mode.
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Unread 06-09-09, 04:00 PM  
Crowfeather
A Fallenroot Satyr
 
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@Mambaru
A GUI for the options doesnīt have particular high priority at the moment - sorry. Iīm more concerned about the accuracy of the recommendations and improvements to the other frames.
There ainīt that many options so using the slash commands should be bearable for the time beeing.

@Fiercy
Expanding it to the next (few) spells isnīt possible right now. I might implement it at some future point but right now this too isnīt one of my top priorities.

@shania
Well I guess thatīs a matter of taste. Personally Iīm using the less flashy default method right now. That beeing said I do like the rotating style too (which is why I left it as an option in first place). The default method just fells... well more defaultish.
Also the option of having the rotating display method may become more obvious by the time thereīs a GUI for the options.
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Unread 06-09-09, 08:50 PM  
Daelic
A Deviate Faerie Dragon
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took this for a spin in Ulduar tonight, and really love the concept... unfortunately, the mod seems to dissapear randomly. After about 3-4 shots, it will return... but will then dissapear again.


edit: seems to only do it if the frames are locked.
Last edited by Daelic : 06-09-09 at 08:59 PM.
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Unread 06-09-09, 10:09 PM  
Nevrah
A Kobold Labourer

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Very nice addon.

I haven't had a chance to play around with it too much tonight as I installed this halfway through a raid. The description doesn't explain the the Rotation Option does. Could you explain what makes it different from the Default?

Also is there a way to customize the shot priority?

Keep up the good work. I can't wait to see what future versions of this addon will have.
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Unread 06-09-09, 11:52 PM  
Crowfeather
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@Dealic
hmm, Iīll look into it. Telling me under which circumstances itīs happening will help me a great deal. As such the information about locking is already helpful. Are you playing SV, MM or BM?

@Nevrah
Itīs a cosmetic change to the way the time to your shot is displayed. Just try it.
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Unread 06-10-09, 09:49 AM  
Daelic
A Deviate Faerie Dragon
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Originally posted by Crowfeather
[b]@Dealic
hmm, Iīll look into it. Telling me under which circumstances itīs happening will help me a great deal. As such the information about locking is already helpful. Are you playing SV, MM or BM?
I'm SV. I didn't really notice a pattern as far as it happening on specific shots. When it happens, all frames dissapear, not just the shots frame. (I had Shots, Aspect & Sniper frames enabled)

I'll play with it at a dummy later and see if I can replicate outside of a raid.
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Unread 06-10-09, 05:18 PM  
Nevrah
A Kobold Labourer

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Ok, I just tried the Rotation display method and I get and error that says:

interface/addons/faceshooter/faceshooter.lua:1243: attempt to index field 'lastshot' (a nil value)
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Unread 06-11-09, 02:37 PM  
shania
A Kobold Labourer

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frames hiding on Ignis, every flame jets i think

edit: on Kologarn when he yells: I will squeeze the life from you!

looks like frames hide every time when boss imobilize someone in raid

edit 2: sometimes serpent sting show twice in row.
Last edited by shania : 06-11-09 at 03:34 PM.
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Unread 06-11-09, 05:39 PM  
Crowfeather
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Originally posted by shania
frames hiding on Ignis, every flame jets i think

edit: on Kologarn when he yells: I will squeeze the life from you!

looks like frames hide every time when boss imobilize someone in raid

edit 2: sometimes serpent sting show twice in row.
Mhh, thereīs a function thatīs supposed to hide the frames when YOU get into a vehicle and both getting gripped by Kologarn or put into the pot of Ignis are considered as beeing in a "vehicle" by the UI. So my guess is it triggers not only when you go into a vehicle yourself but also when someone else does. Iīm gonna have to check that - thanks.

About the serpent sting - yeah I realized that it behaves a bit strange from time to time. I canīt quite pinpoint the cause yet. Any pattern thatīll help me here would be greatly appreciated.
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Unread 06-11-09, 06:42 PM  
Daelic
A Deviate Faerie Dragon
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Originally posted by Crowfeather
Mhh, thereīs a function thatīs supposed to hide the frames when YOU get into a vehicle and both getting gripped by Kologarn or put into the pot of Ignis are considered as beeing in a "vehicle" by the UI. So my guess is it triggers not only when you go into a vehicle yourself but also when someone else does. Iīm gonna have to check that - thanks.

About the serpent sting - yeah I realized that it behaves a bit strange from time to time. I canīt quite pinpoint the cause yet. Any pattern thatīll help me here would be greatly appreciated.

Ok, this mirrors my experience, although I hadn't correlated when it was happening with what was going on in the fight. The night I'd noticed it the most, was when we killed Ignus & Kolo.
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Unread 06-12-09, 03:16 AM  
shania
A Kobold Labourer

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Originally posted by Crowfeather
Mhh, thereīs a function thatīs supposed to hide the frames when YOU get into a vehicle and both getting gripped by Kologarn or put into the pot of Ignis are considered as beeing in a "vehicle" by the UI. So my guess is it triggers not only when you go into a vehicle yourself but also when someone else does. Iīm gonna have to check that - thanks.

About the serpent sting - yeah I realized that it behaves a bit strange from time to time. I canīt quite pinpoint the cause yet. Any pattern thatīll help me here would be greatly appreciated.
I think this happened when addon suggest fire serpent too early (2s), when you fire serpent and no better shot available, addon still show second serpent for cca 0.5s, maybe delay or lag.
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