Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(186 Kb)
Download
Updated: 12-14-14 03:08 AM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-14-14 03:08 AM
Created:06-06-09 05:00 PM
Downloads:108,401
Favorites:248
MD5:
6.0.3

FaceShooter  Popular! (More than 5000 hits)

Version: 1.2.7
by: Crowfeather, Celetaras

FaceShooter is a shot recommendation addon for hunters.

Based on your resources like cooldowns and focus it tries to recommend which spell should be cast next.
It is a complete strip back to basics of the former version of FaceShooter created and maintained by CrowFeather, with the new and changed features developed from there.

1.2.7 - 14 Dec 2014
FaceShooter will correctly disable itself if not a Hunter or lower than level 90
Kill Shot now improved. You must however have one of the following on your Action Bars:
- The Kill Shot spell, ie dragged from the spell book to your Action Bars
- A Kill Shot macro with the exact Kill Shot icon
If neither of these are on your Action Bars, Kill Shot is disabled and not recommended by FaceShooter

1.2.6 - 30 Nov 2014
Fix for Kill Shot on BM spec (Incorrectly applied MM Draenor perk)
Focus Fire / Frenzy proc now recognized and suggested in shot recommendations
Faceshooter will work if riding a Telaari Tabuk
Focusing shot partially implemented but still under development and test - Use with caution

1.2.5 - 18 Nov 2014
Bug fix for focus calculation errors for SV and BM spec

1.2.4 - 16 Nov 2014
Added Dreanor Perks:
-Max focus increased by 20
-Kill Shot works on targets < 35% health
Known issues to be resolved:
-Does not recognise when Kill Shot resets its CD if the target does not die from it.
-Faceshooter does not check specifically for which Dreanor Perks are active, so only enables them when your level is 98 or greater.

1.2.3 - 7 Nov 2014
Bug fix for a specific situation which resulted in Aimed Shot never being recommended during Careful Aim phase

1.2.2 - 5 Nov 2014
- Careful Aim now implemented for Marksman, Prioritizes Steady and Aimed Shots when Target health > 80% or when Rapid Fire is active. Can be enabled / disabled / enabled for boss level targets
- Now accounts for lowered shot costs when Bestial Wrath is active
- Still to come: Steady Focus and Frenzy

1.2.1
- Fix for Barrage
- Barrage option now enable by default
- Now correctly identifies friendly units

1.2.0
-No changed code at all. Just repackaged as a zip not rar

1.2.0
- Removed: Hunters Mark, Lynx Rush, All T13 and T14 set bonuses, Lynx Rush & Serpent Sting (Now Passive), Aimed Shot breakpoints, Master Marksman etc.
-Amended/Updated: Lots...
Still under development:
- Careful aim not implemented yet
- Steady Focus not ready for release
- Frenzy / Focus fire mechanism not implemented yet
- No level 90+ features implemented yet (Dreanor perks, Focusing shot etc)
- Shot rotation still not as accurate as I'd like, seems to delay signature shot a bit too much, sometimes suggests Steady/Cobra shots a bit too much
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.3
133kB
02-14-14 01:21 AM
Addon
5.3
15kB
05-25-13 10:49 PM
Patch


Archived Files (25)
File Name
Version
Size
Author
Date
1.2.6
185kB
Crowfeather
11-29-14 02:18 PM
1.2.5
185kB
Crowfeather
11-17-14 10:02 PM
1.2.4
185kB
Crowfeather
11-15-14 08:48 PM
1.2.3
397kB
Crowfeather
11-07-14 12:59 AM
1.2.2
185kB
Crowfeather
11-05-14 12:59 AM
1.2.1
184kB
Crowfeather
10-31-14 07:10 PM
1.2.0
185kB
Crowfeather
10-30-14 12:47 AM
1.2.0
176kB
Crowfeather
10-26-14 04:34 PM
1.1.2
131kB
Crowfeather
10-04-12 07:31 AM
1.1.1
129kB
Crowfeather
09-09-12 12:57 PM
1.1.0
128kB
Crowfeather
09-05-12 04:39 AM
1.0.8
130kB
Crowfeather
04-23-12 04:07 AM
1.0.7c
130kB
Crowfeather
12-12-11 09:05 AM
1.0.7b
130kB
Crowfeather
12-12-11 07:48 AM
1.0.5b
130kB
Crowfeather
12-07-11 03:53 PM
1.0.4e
128kB
Crowfeather
08-15-11 02:03 AM
1.0.4d
128kB
Crowfeather
08-08-11 09:43 AM
1.0.4c
126kB
Crowfeather
05-07-11 11:15 AM
1.0.4b
126kB
Crowfeather
05-07-11 02:53 AM
1.0.4
126kB
Crowfeather
05-06-11 09:36 AM
1.0.3
125kB
Crowfeather
05-02-11 03:21 PM
1.0.2
125kB
Crowfeather
05-01-11 03:32 PM
1.0.1
124kB
Crowfeather
12-15-10 02:50 PM
1.0.0
120kB
Crowfeather
12-02-10 10:04 AM
0.9.7b4
35kB
Crowfeather
07-13-10 06:22 AM


Post A Reply Comment Options
Unread 12-11-10, 04:29 AM  
Minifig
A Kobold Labourer
 
Minifig's Avatar

Forum posts: 0
File comments: 13
Uploads: 0
Originally posted by Vizzka
we got a problem here: http://dl.dropbox.com/u/6749765/WoWS...010_014652.jpg

85 lvl
pet Ashtail
spec MM 8 31 2
dungeon Halls of Origination

never seen it (icon) before
using FaceShooter at leveling 80-85 and everything was OK

can you fix it?

ty
You seriously haven't ever seen a Kill Command? Who raised your hunter ? It's a level 35 Hunter ability.. :|
Minifig is offline Report comment to moderator  
Reply With Quote
Unread 12-11-10, 08:05 AM  
Vizzka
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
another possible bug
somethime FS tells me that i need to cast arcane shot or chimera shot when i got 10-15 focus
wtf?)

here some examples:
http://dl.dropbox.com/u/6749765/WoWScrnShot_121110_170118.jpg
http://dl.dropbox.com/u/6749765/WoWScrnShot_121110_170208.jpg
Last edited by Vizzka : 12-11-10 at 08:17 AM.
Vizzka is offline Report comment to moderator  
Reply With Quote
Unread 12-13-10, 03:53 AM  
Crowfeather
A Fallenroot Satyr
 
Crowfeather's Avatar
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 114
Uploads: 2
Originally posted by Vizzka
by the way how i can remove it from the rotation? because iv got kill command on macros
You can't really macro Kill Command anymore. It's on GCD and won't work in any macro with another GCD ability.

Originally posted by Vizzka
another possible bug
somethime FS tells me that i need to cast arcane shot or chimera shot when i got 10-15 focus
wtf?)

here some examples:
http://dl.dropbox.com/u/6749765/WoWS...110_170118.jpg
http://dl.dropbox.com/u/6749765/WoWS...110_170208.jpg
May it be that the left icon on your screenshot is not the next but the shot coming after next shot (eg. Shot 2 frame)? If so the next shot recommended actually would have been Steady Shot in both cases and only then it would have recommended AS/CS. As far as I can tell from the Screenshots this could have worked out fine. Unlock the frames in the options menu and see how they're labled. Shot 1 is the one you're supposed to cast next and Shot 2 the one to cast after that.

Of course it's also possible that FS got it wrong and misjudged your focus (regeneration). This can happen when it's still expecting to gain focus from an earlier steady/cobra that has actually been interrupted. It's difficult to say without more information.
Crowfeather is offline Report comment to moderator  
Reply With Quote
Unread 12-13-10, 07:01 AM  
Vizzka
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Originally posted by Crowfeather
You can't really macro Kill Command anymore. It's on GCD and won't work in any macro with another GCD ability.


May it be that the left icon on your screenshot is not the next but the shot coming after next shot (eg. Shot 2 frame)? If so the next shot recommended actually would have been Steady Shot in both cases and only then it would have recommended AS/CS. As far as I can tell from the Screenshots this could have worked out fine. Unlock the frames in the options menu and see how they're labled. Shot 1 is the one you're supposed to cast next and Shot 2 the one to cast after that.

Of course it's also possible that FS got it wrong and misjudged your focus (regeneration). This can happen when it's still expecting to gain focus from an earlier steady/cobra that has actually been interrupted. It's difficult to say without more information.
I am not so retarded to fail with shot 1 & shot 2 frames I think it is "FS got it wrong and misjudged your focus". Can you make some tests of FS?
Vizzka is offline Report comment to moderator  
Reply With Quote
Unread 12-13-10, 05:46 PM  
stifi
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
hi,

i know this is an end game 80+ addon, but i like to use it on my alt, ~30 hunter (i believe addons can make me more efficient)
my question is as a BM hunter why this addon never suggests KC? always arcane shot, never KC.. same as a MM hunter with aimed shot, never suggests..

is it possible that addon knows i will do more damage with AS and suggests that against KC? you made it i hope you know, did you make any calculate about it, and thats the reason i miss these skills on suggesting list?

thanks in advance!
stifi is offline Report comment to moderator  
Reply With Quote
Unread 12-15-10, 05:47 AM  
Crowfeather
A Fallenroot Satyr
 
Crowfeather's Avatar
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 114
Uploads: 2
Vizzka
I am not so retarded to fail with shot 1 & shot 2 frames I think it is "FS got it wrong and misjudged your focus". Can you make some tests of FS?
I'm constantly trying to test and fix stuff with FS but those kinds of errors are very difficult to nail down and right now I'm rather busy learning new encounters, gearing up my hunter, getting my professions to 525 etc so there's less time to work on FS.

Originally posted by stifi
hi,

i know this is an end game 80+ addon, but i like to use it on my alt, ~30 hunter (i believe addons can make me more efficient)
my question is as a BM hunter why this addon never suggests KC? always arcane shot, never KC.. same as a MM hunter with aimed shot, never suggests..

is it possible that addon knows i will do more damage with AS and suggests that against KC? you made it i hope you know, did you make any calculate about it, and thats the reason i miss these skills on suggesting list?

thanks in advance!
No it doesn't know if AS is better than KC, the priorities are hardcoded and static (again). That beeing said it should recommend KC as BM (and as BM only). The problem is propably that it didn't identify you as BM yet (requires having the Beast Mastery talent). I might change that in an efford to make it useable at lower levels but right now that's how it is.
Crowfeather is offline Report comment to moderator  
Reply With Quote
Unread 12-15-10, 08:41 AM  
stifi
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Originally posted by Crowfeather

No it doesn't know if AS is better than KC, the priorities are hardcoded and static (again). That beeing said it should recommend KC as BM (and as BM only). The problem is propably that it didn't identify you as BM yet (requires having the Beast Mastery talent). I might change that in an efford to make it useable at lower levels but right now that's how it is.
thanks for the info, it is good to know that FS works as intended

one more thing, if it is only a line to change like level restrict to make FS know I am BM, tell me and I do it by hand, if it is a bigger develop, keep up the good work and please put it on the list, we like your addon!
stifi is offline Report comment to moderator  
Reply With Quote
Unread 12-16-10, 06:11 AM  
Kramarz
A Kobold Labourer

Forum posts: 0
File comments: 200
Uploads: 0
hmm... I liked to have 3 suggesting frame buttons, any possibility to bring it back?
Plus, after short test I've noticed that FS sometimes suggests Exlo and Arcane right after in L&L mode. If you could check it out.
Kramarz is offline Report comment to moderator  
Reply With Quote
Unread 12-17-10, 04:19 PM  
Herm
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Not sure what happened, but suddenly I get nothing but errors when trying to use this.

I've deleted all the options files in /wtc/* and started over, same results.

19x FaceShooter-1.0.1\FaceShooter_Functions.lua:821: attempt to compare nil with number
FaceShooter-1.0.1\FaceShooter_Functions.lua:916: in function `PickSpell'
FaceShooter-1.0.1\FaceShooter.lua:520: in function `Scheduler'
FaceShooter-1.0.1\FaceShooter.lua:436: in function `OnUpdate'
FaceShooter-1.0.1\FaceShooter.lua:410: in function <FaceShooter\FaceShooter.lua:410>

Locals:
self = <table> {
es = 77991.650380323
debuffs = <table> {}
CalcFocus = <function> @ FaceShooter\FaceShooter_Functions.lua:641:
haste = 1.1924342488692
IsHMonTarget = <function> @ FaceShooter\FaceShooter_Functions.lua:785:
spellStartedAt = <table> {}
spellName = <table> {}
CheckISS = <function> @ FaceShooter\FaceShooter_Functions.lua:766:
GetDebuffs = <function> @ FaceShooter\FaceShooter_Functions.lua:463:
CheckSpS = <function> @ FaceShooter\FaceShooter_Functions.lua:850:
tarHP = 0.997553
CheckRiF = <function> @ FaceShooter\FaceShooter_Functions.lua:775:
CheckES = <function> @ FaceShooter\FaceShooter_Functions.lua:798:
RegTilRdy = <function> @ FaceShooter\FaceShooter_Functions.lua:721:
GetResources = <function> @ FaceShooter\FaceShooter_Functions.lua:349:
now = 77991.331
CheckAS = <function> @ FaceShooter\FaceShooter_Functions.lua:862:
buffs = <table> {}
lastCast = <table> {}
Damping = <function> @ FaceShooter\FaceShooter_Functions.lua:707:
CheckBA = <function> @ FaceShooter\FaceShooter_Functions.lua:818:
CalcTimers = <function> @ FaceShooter\FaceShooter_Functions.lua:560:
spellSentAt = <table> {}
FocusGains = <function> @ FaceShooter\FaceShooter_Functions.lua:409:
focus = 18.59600000002
spell = "Explosive Shot"
CheckET = <function> @ FaceShooter\FaceShooter_Functions.lua:830:
PurgeDebuffs = <function> @ FaceShooter\FaceShooter_Functions.lua:489:
CalcReg = <function> @ FaceShooter\FaceShooter_Functions.lua:697:
NumCasts = <function> @ FaceShooter\FaceShooter_Functions.lua:428:
charges = <table> {}
GetBuffs = <function> @ FaceShooter\FaceShooter_Functions.lua:440:
CheckCS = <function> @ FaceShooter\FaceShooter_Functions.lua:809:
recom = "Explosive Shot"
SetResources = <function> @ FaceShooter\FaceShooter_Functions.lua:404:
PickSpell = <function> @ FaceShooter\FaceShooter_Functions.lua:883:
Overcapped = <function> @ FaceShooter\FaceShooter_Functions.lua:732:
IsNextToLastShot = <function> @ FaceShooter\FaceShooter_Functions.lua:757:
CheckKS = <function> @ FaceShooter\FaceShooter_Functions.lua:842:
IsLastShot = <function> @ FaceShooter\FaceShooter_Functions.lua:748:
spellEndedAt = <table> {}
cooldowns = <table> {}
CheckKC = <function> @ FaceShooter\FaceShooter_Functions.lua:871:
CastSpell = <function> @ FaceShooter\FaceShooter_Functions.lua:498:
focusGains = <table> {}
}
btnName = "button2"
focus = 18.59600000002
spell = nil
FS = <table> {
defaults = <table> {}
CheckForDisabled = <function> @ FaceShooter\FaceShooter_Functions.lua:144:
SetAlpha = <function> @ FaceShooter\FaceShooter_Options.lua:315:
IsInParty = <function> @ FaceShooter\FaceShooter_Functions.lua:205:
SetMaxWait = <function> @ FaceShooter\FaceShooter_Options.lua:125:
IsSolo = <function> @ FaceShooter\FaceShooter_Functions.lua:214:
GLYPH_REMOVED = <function> @ FaceShooter\FaceShooter_Events.lua:22:
SetDefaultModulePrototype = <function> @ ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:425:
GetSuggestHM = <function> @ FaceShooter\FaceShooter_Options.lua:157:
state = "castSent"
ToggleLog = <function> @ FaceShooter\FaceShooter_Options.lua:33:
IsEnabled = <function> @ FaceShooter\FaceShooter_Options.lua:265:
spellID = <table> {

---
Herm is offline Report comment to moderator  
Reply With Quote
Unread 12-17-10, 04:26 PM  
Herm
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
More:

1x FaceShooter-1.0.1\FaceShooter_Functions.lua:821: attempt to compare nil with number
FaceShooter-1.0.1\FaceShooter_Functions.lua:916: in function `PickSpell'
FaceShooter-1.0.1\FaceShooter.lua:520: in function `Scheduler'
FaceShooter-1.0.1\FaceShooter_Functions.lua:108: in function `AcquireTarget'
FaceShooter-1.0.1\FaceShooter_Events.lua:43: in function `?'
CallbackHandler-1.0-6:147: in function <...non\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-6:92: in function `Fire'
AceEvent-3.0-3 (Bagnon):120: in function <...ace\AddOns\Bagnon\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

---
Herm is offline Report comment to moderator  
Reply With Quote
Unread 12-18-10, 07:45 AM  
mormac
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Multi-Errors

Had to revert back to 1.0 to clear the errors, will post again with more detail. Other addons, PowerAuras and tmm.
mormac is offline Report comment to moderator  
Reply With Quote
Unread 12-18-10, 09:53 PM  
brother_bish
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
I'd like to see the option to have the five buttons again as well.
brother_bish is offline Report comment to moderator  
Reply With Quote
Unread 12-19-10, 03:15 PM  
Samavee
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Alt-z screenshots

When I am in combat and use Alt-Z the faceshooter icons are still visible.
What needs to be done to hide them when Alt-Z is active ?
Samavee is offline Report comment to moderator  
Reply With Quote
Unread 12-20-10, 05:11 AM  
Crowfeather
A Fallenroot Satyr
 
Crowfeather's Avatar
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 114
Uploads: 2
@Herm
I will look into it. How did you setup FS after deleting the config files? Do you get the errors even after a fresh install with default settings?

@Kramarz and brother_bish
I guess I can bring back up to 5 frames support though IMHO prediction for those isn't really good enough.
Even the second frame seems to be wrong far more often than I'd like either because of bugs, latency issues or unforseeable events (eg thrill of the hunt).

@Samavee
Never realized that. It's propably because of the frame strata and should be rather easy to change. I'll see what I can do.
Crowfeather is offline Report comment to moderator  
Reply With Quote
Unread 12-20-10, 08:23 AM  
Herm
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
It was a fresh install with no saved configuration files. I disabled Hunters Mark reminders and shut off the timer (I forget what this timer is actually called), but other than that, nothing else was changed.

On another note, after the fresh install, I was unable to change the size of the Primary suggestion, (I like the Primary suggestion to be bigger than the second, however, it would not let me change it from 100). Initially, I had upgraded from 1.0.0, and I already had the primary frame set to 145 and it accepted the previous size settings, however, I will have to retest this with no config files to see if it's repeatable.

When I get home today, I will attempt to reinstall 1.0.1 and see what happens.
Herm is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: