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Updated: 12-14-14 03:08 AM
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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-14-14 03:08 AM
Created:06-06-09 05:00 PM
Downloads:108,420
Favorites:248
MD5:
6.0.3

FaceShooter  Popular! (More than 5000 hits)

Version: 1.2.7
by: Crowfeather, Celetaras

FaceShooter is a shot recommendation addon for hunters.

Based on your resources like cooldowns and focus it tries to recommend which spell should be cast next.
It is a complete strip back to basics of the former version of FaceShooter created and maintained by CrowFeather, with the new and changed features developed from there.

1.2.7 - 14 Dec 2014
FaceShooter will correctly disable itself if not a Hunter or lower than level 90
Kill Shot now improved. You must however have one of the following on your Action Bars:
- The Kill Shot spell, ie dragged from the spell book to your Action Bars
- A Kill Shot macro with the exact Kill Shot icon
If neither of these are on your Action Bars, Kill Shot is disabled and not recommended by FaceShooter

1.2.6 - 30 Nov 2014
Fix for Kill Shot on BM spec (Incorrectly applied MM Draenor perk)
Focus Fire / Frenzy proc now recognized and suggested in shot recommendations
Faceshooter will work if riding a Telaari Tabuk
Focusing shot partially implemented but still under development and test - Use with caution

1.2.5 - 18 Nov 2014
Bug fix for focus calculation errors for SV and BM spec

1.2.4 - 16 Nov 2014
Added Dreanor Perks:
-Max focus increased by 20
-Kill Shot works on targets < 35% health
Known issues to be resolved:
-Does not recognise when Kill Shot resets its CD if the target does not die from it.
-Faceshooter does not check specifically for which Dreanor Perks are active, so only enables them when your level is 98 or greater.

1.2.3 - 7 Nov 2014
Bug fix for a specific situation which resulted in Aimed Shot never being recommended during Careful Aim phase

1.2.2 - 5 Nov 2014
- Careful Aim now implemented for Marksman, Prioritizes Steady and Aimed Shots when Target health > 80% or when Rapid Fire is active. Can be enabled / disabled / enabled for boss level targets
- Now accounts for lowered shot costs when Bestial Wrath is active
- Still to come: Steady Focus and Frenzy

1.2.1
- Fix for Barrage
- Barrage option now enable by default
- Now correctly identifies friendly units

1.2.0
-No changed code at all. Just repackaged as a zip not rar

1.2.0
- Removed: Hunters Mark, Lynx Rush, All T13 and T14 set bonuses, Lynx Rush & Serpent Sting (Now Passive), Aimed Shot breakpoints, Master Marksman etc.
-Amended/Updated: Lots...
Still under development:
- Careful aim not implemented yet
- Steady Focus not ready for release
- Frenzy / Focus fire mechanism not implemented yet
- No level 90+ features implemented yet (Dreanor perks, Focusing shot etc)
- Shot rotation still not as accurate as I'd like, seems to delay signature shot a bit too much, sometimes suggests Steady/Cobra shots a bit too much
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.3
133kB
02-14-14 01:21 AM
Addon
5.3
15kB
05-25-13 10:49 PM
Patch


Archived Files (25)
File Name
Version
Size
Author
Date
1.2.6
185kB
Crowfeather
11-29-14 02:18 PM
1.2.5
185kB
Crowfeather
11-17-14 10:02 PM
1.2.4
185kB
Crowfeather
11-15-14 08:48 PM
1.2.3
397kB
Crowfeather
11-07-14 12:59 AM
1.2.2
185kB
Crowfeather
11-05-14 12:59 AM
1.2.1
184kB
Crowfeather
10-31-14 07:10 PM
1.2.0
185kB
Crowfeather
10-30-14 12:47 AM
1.2.0
176kB
Crowfeather
10-26-14 04:34 PM
1.1.2
131kB
Crowfeather
10-04-12 07:31 AM
1.1.1
129kB
Crowfeather
09-09-12 12:57 PM
1.1.0
128kB
Crowfeather
09-05-12 04:39 AM
1.0.8
130kB
Crowfeather
04-23-12 04:07 AM
1.0.7c
130kB
Crowfeather
12-12-11 09:05 AM
1.0.7b
130kB
Crowfeather
12-12-11 07:48 AM
1.0.5b
130kB
Crowfeather
12-07-11 03:53 PM
1.0.4e
128kB
Crowfeather
08-15-11 02:03 AM
1.0.4d
128kB
Crowfeather
08-08-11 09:43 AM
1.0.4c
126kB
Crowfeather
05-07-11 11:15 AM
1.0.4b
126kB
Crowfeather
05-07-11 02:53 AM
1.0.4
126kB
Crowfeather
05-06-11 09:36 AM
1.0.3
125kB
Crowfeather
05-02-11 03:21 PM
1.0.2
125kB
Crowfeather
05-01-11 03:32 PM
1.0.1
124kB
Crowfeather
12-15-10 02:50 PM
1.0.0
120kB
Crowfeather
12-02-10 10:04 AM
0.9.7b4
35kB
Crowfeather
07-13-10 06:22 AM


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Unread 12-16-11, 02:56 PM  
thomhunt
A Kobold Labourer

Forum posts: 0
File comments: 7
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sv

Still loving this addon! Recently been going sv on some fights and I think survival may need a little tweaking. May be just me, but rotation or something with the focus is off. Seems to suggest arcane shot still at times when explosive shot is off cd and ready to go.
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Unread 12-17-11, 03:08 PM  
unlimit
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Code:
Interface\AddOns\FaceShooter\modules\TimeToLife.lua:121: attempt to index field 'db' (a nil value)

Stack trace:
-----------
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...ddOns\FaceShooter\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: in function `EnableAddon'
...ddOns\FaceShooter\Libs\AceAddon-3.0\AceAddon-3.0.lua:635: in function <...ddOns\FaceShooter\Libs\AceAddon-3.0\AceAddon-3.0.lua:621>
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:274: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:348: in function `TimeManager_LoadUI'
Interface\FrameXML\UIParent.lua:614: in function <Interface\FrameXML\UIParent.lua:582>
I seem's to be a bug with OpenRDX specifically.
__________________


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JRCapablanca: no youre not
** Pantheon has been Banned. **
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Unread 12-17-11, 03:27 PM  
Egroge
A Kobold Labourer

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Aimed Shot Options

Well, I had some time last night to play with a target dummy and here is what I did:

I removed all "on use" trinkets, didn't use RF or Berserking and dismissed my pet to remove as much random stuff as I could. In MM spec I hit a target dummy with HM and then followed the rotation recommendations from FS as closely as possible. One quest that I can't find the answer to is: Since target dummies health is always above 90% are they always considered to be in CA phase?

My character stats show a static haste of a little over 17% and with ISS it is about 38%. I tried to continue each rotation for at least a minute to reach a "steady state" for dps. Ramp us is slow without using a haste buff I set the "break point" at 1.8 seconds which is the break recommended by Elitist Jerks.

I found that my DPS ranged from 13K to 19K as I varied the parameters in the Aimed shot tab.

The best DPS I generated was with CS > AI above and below break for CA and CS >AI above and AI >CS - Refresh SS below break without CA.

This seems contrary to my best understanding of what EJ recommends which would be : CA phase - AI > CS Ignore SS above break; CS>AI below break -- Non CA Phase - AI > CS _Refresh SS above break and CS> AI below break.

I would appreciate any suggestions or results that others might like to share.
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Unread 12-18-11, 02:20 PM  
Crowfeather
A Fallenroot Satyr
 
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@AnthonyB
If you're doing a fresh install (meaning no savedvariables from prior versions) you don't have to change anything. You still could change the settings to your preference of course in the Aimed Shot Options.

@thomhunt
hmm, I'm playing SV right now too. I didn't realize any big errors but that might be because I'm using the 2T13 set bonus. There may be a new bug when you don't have that one. Could you give me some more specifics about your gear, spec and when it happens?

@unlimit
Might be something with the way the Ace3 Framework interacts with OpenRDX. I'm not sure if I can do anything about it but I'll look into it.
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Unread 12-18-11, 08:31 PM  
Sinnical
A Kobold Labourer

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Haven't seen it in the options, but is there a way you can update (or tell me how) to import the 4 piece t-13 set bonus into a hardcast aimed rotation? with an ICD tracker on the mini lust effect
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Unread 12-19-11, 06:38 AM  
Crowfeather
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Sorry, I don't understand your question. What option do you suggest?
The 4T13 bonus only grants you a generic haste buff which doesn't has to be tracked specifically. FS automatically detects changes in haste and should adjust accordingly. You can use the Aimed Shot options to set a threshold for hardcasting.
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Unread 12-19-11, 10:09 PM  
Sinnical
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Originally Posted by Crowfeather
Sorry, I don't understand your question. What option do you suggest?
The 4T13 bonus only grants you a generic haste buff which doesn't has to be tracked specifically. FS automatically detects changes in haste and should adjust accordingly. You can use the Aimed Shot options to set a threshold for hardcasting.
what i meant was the in the aimed shot hardcast rotation you dont use arcane shot ever, is there a way to make it show an arcane shot in the rotation if the ICD is up... or is it just up to us to spam arcane outside the rotation to get the buff up
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Unread 12-22-11, 07:56 AM  
Crowfeather
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Originally Posted by Sinnical
Originally Posted by Crowfeather
Sorry, I don't understand your question. What option do you suggest?
The 4T13 bonus only grants you a generic haste buff which doesn't has to be tracked specifically. FS automatically detects changes in haste and should adjust accordingly. You can use the Aimed Shot options to set a threshold for hardcasting.
what i meant was the in the aimed shot hardcast rotation you dont use arcane shot ever, is there a way to make it show an arcane shot in the rotation if the ICD is up... or is it just up to us to spam arcane outside the rotation to get the buff up
Ahh, now I understand. I don't even know the ICD (or if there is one). Is there reliable data on this? It should be possible to priorize AS differently with the ICD up.
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Unread 12-29-11, 01:09 AM  
Sinnical
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messing around with the 4p and the ICD seems to be 110 seconds... maybe set up an option for when that ICD is available you swap arcane with aimed until it procs?
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Unread 01-18-12, 06:50 AM  
Kramarz
A Kobold Labourer

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Hi mate, got a serious problem here.

Something started to cause my WoW to load for over 1 minute from launch, instead of 15 sec as before. One day it started to bother me, so I started the search fun, disabling/enabling everything. Faceshooter was the last to check. What a surprise that was...
I don't know what the changed you made few updates ago, but something there causes that huge loading delay for me.

Any Ideas?
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Unread 01-25-12, 12:03 PM  
RaYKeX
A Kobold Labourer

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Exclamation answer, please, where is the button 1 disappear

Hi. One day i saw that button1 disappeared, and now i can see only button2. Where is the button1 disappear, and how i can go it back?
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Unread 02-01-12, 08:03 AM  
mashem
A Kobold Labourer

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Faceshooter install problems

Hi guys been having a few issues with installing faceshooter
have used it before and with no problems..

tried to reinstall but get the errors,
.\AddOns\FaceShooter\modules\TimeToLife.lua line 33:
attempt to index field 'options' (a nil value)
Debug:
(tail call): ?
(tail call): ?
FaceShooter\modules\TimeToLife.lua:33:
FaceShooter\modules\TimeToLife.lua:29
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
Ace3\AceAddon-3.0\AceAddon-3.0.lua:514: InitializeAddon()
Ace3\AceAddon-3.0\AceAddon-3.0.lua:629:
Ace3\AceAddon-3.0\AceAddon-3.0.lua:621
cleared all savedvariables restarted game log out and reinstall addon still no joy just same error.

any help would be brilliant
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Unread 02-03-12, 04:56 AM  
Kramarz
A Kobold Labourer

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still getting long loading issue, also small tweak for 4.3.2 L&L behavior would be nice :-)
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Unread 02-05-12, 04:50 PM  
nj123
A Kobold Labourer

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ArcS - silly question?

Hi,

(I apologise in advance if this is, to you, a dumb question)

I'm only seeing AimS coming up on every fight and almost never ArcS on the shot suggestions - am I doing something daft and missing something I should be doing? I have the feeling its something obvious and I'm just not seeing it!
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Unread 02-12-12, 07:01 AM  
Kramarz
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Are you still with us mate? Or abandoned? :-(
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