Category: Graphic UI Mods
Addon Information
Works with 3.2
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miros's Portal Bug Reports Feature Requests
Author:
Version:
1.0
Date:
06-07-2009 03:00 PM
Size:
150.88 Kb
Downloads:
622
Favorites:
4
MD5:
Pictures
Click to enlarge
An example, Undead.
Click to enlarge
These are my icons!! xD
Class and Creature type Artwork
First of all, I'm not the original author of this mod.
Travis Casey is, and all I'm posting here is some artwork I did to make the portraits look better.

I made them all myself and had no purpose of releasing them, but today I feel generous .

The main function of this addon is placing an image depending on the class or (in case of creatures) the type of creature, on the top of the portrait.
You can see an example on the (oh, really?) example image.
It currently works for player, target, party, target of target and focus portraits.

Apart from that, you should know that this addon will currently only work with the Spanish client. If you want it to work for your client, just look inside the "ClassIcons" folder and rename the creature type images to what they look like for you.

Example: "alimaña", found inside the folder, should be renamed to "critter" in order to work for the English locale.

The player classes do not need to be renamed. Nor the one called "sin especificar".

If you have any trouble, please post about it and I'll try to help you, but remember i only made the artwork.

Again, all credit goes to Travis for making the addon.

P.D. There might be some code written in it that may not be working (color health bars). I do not plan on changing anything in this addon aside from it being able to show focus creature type/player class (which is already done).

Type /tufe to open configuration.

For you English folks, here's the the translation list:
alimaña - critter
bestia - beast
demonio - demon
elemental - elemental
dragonante - dragonkin
gigante - giant
no-muerto - undead
mecánico - mechanical
humanoide - humanoid
Check out the original mod if you need anything non related to the icons.
  Change Log - Class and Creature type Artwork
Still working as of 3.2 =)
  Optional Files - Class and Creature type Artwork
Sorry, there are currently no optional files available.
  Comments - Class and Creature type Artwork
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Old 10-18-2009, 02:18 PM  
miros
A Kobold Labourer
 
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Interface Author - Click to view interfaces

Forum posts: 0
File comments: 55
Uploads: 5
Ok, you win. Open UFE.lua with a text editor. In line 316, change
Code:
function UFE_ColorHealth()
  Debug("UFE_ColorHealth called")
  oldHealthBar_OnValueChanged = HealthBar_OnValueChanged
  HealthBar_OnValueChanged = UFE_HealthBar_OnValueChanged
end
with
Code:
function UFE_ColorHealth()
--  Debug("UFE_ColorHealth called")
--  oldHealthBar_OnValueChanged = HealthBar_OnValueChanged
--  HealthBar_OnValueChanged = UFE_HealthBar_OnValueChanged
end
This should solve the white bar problem, but also will disable the color health feature permanently (it it wasn't already).

Last edited by miros : 10-18-2009 at 02:19 PM.
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Old 09-16-2009, 06:25 PM  
DDjusD
A Defias Bandit

Forum posts: 2
File comments: 13
Uploads: 0
??

do you have any idea of an LUA line that I can change to fix the annoying white health bar
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Old 06-11-2009, 10:41 AM  
miros
A Kobold Labourer
 
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Interface Author - Click to view interfaces

Forum posts: 0
File comments: 55
Uploads: 5
Re: Re: Re: Really terrific!

Quote:
Originally posted by Squiddy0
Hello - I'd used the UFE addon previously & I mentioned the same issue there, on the tooltip bars it displays a White Hitpoint Bar vs the Green Hitpoint Bar, just wondering if that's a bug...
Maybe, but as I said, I have no plans to fix anything but the icons.
The colored bars don't seem to work for me in this version either xD
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Old 06-11-2009, 01:01 AM  
Squiddy0
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 3
File comments: 69
Uploads: 3
Re: Re: Really terrific!

Hello - I'd used the UFE addon previously & I mentioned the same issue there, on the tooltip bars it displays a White Hitpoint Bar vs the Green Hitpoint Bar, just wondering if that's a bug...
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Old 06-07-2009, 07:49 PM  
RosyBijou
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 29
Uploads: 3
Re: Really terrific!

Quote:
Originally posted by RosyBijou
I missed Trav's Unit Frame Extensions after all the WOW updates, so was glad to see that you did this. It's definitely a nice little enhancement.

I had no problem re-naming the icons, but for folks who can't open the TGA files, (to see your artwork), it might be helpful to pop a translate list either here or in the README file so they know what words to use in the new file names. (Or, I suppose, suggesting an internet search for an online translator would work too... )

Good Job!
(((Talk about fast response... You Rock, Miros!)))
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Old 06-07-2009, 05:23 PM  
RosyBijou
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 29
Uploads: 3
Really terrific!

I missed Trav's Unit Frame Extensions after all the WOW updates, so was glad to see that you did this. It's definitely a nice little enhancement.

I had no problem re-naming the icons, but for folks who can't open the TGA files, (to see your artwork), it might be helpful to pop a translate list either here or in the README file so they know what words to use in the new file names. (Or, I suppose, suggesting an internet search for an online translator would work too... )

Good Job!
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Old 06-07-2009, 04:16 PM  
miros
A Kobold Labourer
 
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Interface Author - Click to view interfaces

Forum posts: 0
File comments: 55
Uploads: 5
Re: What does it do?

Quote:
Originally posted by SkunkWerks
Your description of the addon, while very informational and full of history kinda fails to say what this does.
Fixed. xD
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Old 06-07-2009, 03:36 PM  
SkunkWerks
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 11
File comments: 207
Uploads: 2
What does it do?

Your description of the addon, while very informational and full of history kinda fails to say what this does.
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