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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:12-16-13 11:38 PM
Created:06-08-09 07:05 PM
Downloads:25,461
Favorites:150
MD5:
5.4
ShadowedUF Aura Indicators  Popular! (More than 5000 hits)
Version: v2.3.4
by: Shadowed [More]
WARNING This has been deprecated. SUF 4.0 has it built in, you can delete this addon and update SUF.

Adds aura indicators to Shadowed Unit Frames, primarily this is for healers who want information such as what raid member is missing Mark of the Wild, or who has X debuff that they need to heal the raid member for quickly. Unlike the old version, you can now use this for all units not just raid members, and it's not restricted to only friendly players. You can set it up to show an indicator on the player frame while Slice and Dice is up, or show an indicator on an enemy if they are Cycloned.

Indicators can be configured to show an aura stack, show an indicator for missing auras, show the aura icon, show a set color and even the duration on the aura. If you want to see the time left on the aura as a visual number you will need a mod like OmniCC. Auras can be enabled per class as well, should you want to see players missing Mark of the Wild on a Druid but not on a Priest. There is no limit on the amount of auras or indicators you can have.

By default, this is only enabled on raid units. You can enable it for more units by going to /suf -> Aura indicators -> Enable by unit.

Slash commands: Opened with /suf (/shadowedunitframes), adds new configuration option "Aura indicators"
tag v2.3.4
26ca4b6a3ba01aa7f927bfa33f8607c835fe914a
Shadowed <shadowed.wow@gmail.com>
2013-12-16 21:34:21 -0800

Tagging as release v2.3.4

--------------------

Shadowed:
- Aura indicators are now enabled on any unit that supports auras

tag v2.3.3
82aa9e1bc56c737ba60b5057491048e371067b3f
Shadowed <shadowed.wow@gmail.com>
2013-03-07 09:23:18 -0800

Tagging as release v2.3.3

--------------------

Shadowed:
- TOC Bump to 5.2

tag v2.3.2
f284b53bb56544af38f1e0300047cd67a114c20a
Shadowed <shadowed.wow@gmail.com>
2012-09-05 09:39:08 -0700

Tagging as release 2.3.2

--------------------

Shadowed:
- Auto set disabled based on class colors

tag v2.3.1
aee5db7c5aaf9e4dbabcd45dd45a30cfa3da23ab
Shadowed <shadowed.wow@gmail.com>
2012-08-27 09:39:06 -0700

Tagging as release 2.3.1

--------------------

Shadowed:
- TOC Bump to 50001
- One more fix for defaults
- Fixed an error when loading in a new auraIndicators profile
Archived Files (20)
File Name
Version
Size
Author
Date
v2.3.3b
16kB
Shadowed
03-07-13 11:25 AM
v2.3.3
15kB
Shadowed
09-05-12 01:11 PM
v2.3.1
15kB
Shadowed
08-27-12 10:51 AM
v2.3
15kB
Shadowed
08-07-12 07:52 PM
v2.2
16kB
Shadowed
08-07-12 09:12 AM
r2.1
12kB
Shadowed
09-19-11 09:27 PM
r20110919
16kB
Shadowed
09-19-11 09:22 PM
v2.0
15kB
Shadowed
11-16-10 03:53 AM
r20100106
16kB
Shadowed
01-06-10 01:20 PM
r20100105
16kB
Shadowed
01-05-10 04:22 PM
r20091223
16kB
Shadowed
12-23-09 08:48 PM
r20091223
16kB
Shadowed
12-23-09 07:57 PM
r20091223
16kB
Shadowed
12-23-09 04:23 PM
r20091212
15kB
Shadowed
12-12-09 05:01 PM
r20091210
15kB
Shadowed
12-10-09 10:52 AM
r20091202
15kB
Shadowed
12-02-09 11:11 AM
r20091130
15kB
Shadowed
11-30-09 02:20 PM
r20091130
15kB
Shadowed
11-30-09 09:04 AM
r20091129
15kB
Shadowed
11-29-09 06:14 PM
r20091020
13kB
Shadowed
10-20-09 11:50 AM


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Unread 07-11-09, 12:58 PM  
nanovivid
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Error occured in: Global
Count: 23
Message: ..\AddOns\ShadowedUF_Grid\ShadowedUF_Grid.lua line 581:
attempt to call method 'ReloadAll' (a nil value)
It looks like ReloadAll needs to be changed to Reload everywhere.
Last edited by nanovivid : 07-11-09 at 12:58 PM.
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Unread 07-26-09, 12:19 AM  
MilkEyedMender
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Grid function for other frames

Is there any way to get this sort of grid functionality for say, player and party frames as well as raid frames?

Something in the lua that I could add?
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Unread 07-26-09, 01:21 AM  
Shadowed
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No you would have to do too much for it to be a simple Lua edit, it's on the list of things to do but it's very far down on the list.
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Unread 07-26-09, 08:25 AM  
MilkEyedMender
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Okay, I may work on that on my own then, thanks!

My only other question is about the party sorting. I use SUF mainly for 2v2 and 3v3 and for some reason, I cannot get the party to sort descending #1 and #2 to save my life. It randomly jumps around when I move the party frames, and when I'm doing 2s, I'm left with myself and a space and then my partner, in the #2 party member slot, as opposed to the #1 party spot.
Last edited by MilkEyedMender : 07-26-09 at 08:26 AM.
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Unread 07-26-09, 12:39 PM  
Shadowed
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That's more of a SUF issue rather than this module but, are you trying to make the party frames grow from up or do you just want them to grow down but display the order as 4 -> 3 -> 2 -> 1 instead of 1 -> 2 -> 3 -> 4?
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Unread 07-26-09, 08:27 PM  
MilkEyedMender
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Originally posted by Shadowed
That's more of a SUF issue rather than this module but, are you trying to make the party frames grow from up or do you just want them to grow down but display the order as 4 -> 3 -> 2 -> 1 instead of 1 -> 2 -> 3 -> 4?
Sorry, I should've posted this in the other module.

I want them to go 1 - 2 - 3 - 4.

But when there is only one other person in my party it seems to either start at 2 or 3 or basically, just not the 1 slot.

So my UI goes player - party 1 - party 2 - party 3, etc...but it ends up being player - blank - party 2 - party 3...
Last edited by MilkEyedMender : 07-26-09 at 08:27 PM.
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Unread 07-26-09, 10:45 PM  
Shadowed
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Go to /suf -> Units -> Party -> Frame and change it to be anchored to the top left, then manually position it using the X and Y offset options (not dragging), it's an annoying solution I know but that should solve it.
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Unread 07-27-09, 06:38 AM  
MilkEyedMender
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Originally posted by Shadowed
Go to /suf -> Units -> Party -> Frame and change it to be anchored to the top left, then manually position it using the X and Y offset options (not dragging), it's an annoying solution I know but that should solve it.
Thanks, that seems to have fixed it. Great UFs, by the way.
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Unread 08-31-09, 03:49 AM  
Katae
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Thanks a bunch for this plugin, there's a few things I'd like to see.

- Range and incombat filter for specific indicators.
- Incoming heals indicator (I don't use the bar one)
- General debuff indicators, ie: magic, disease, poison.

I can deal with not having these, but I'd love to have them available

Also, I can't seem to find out how to vertically orientate the health bar. Where do I find this option?
Last edited by Katae : 08-31-09 at 07:27 AM.
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Unread 11-29-09, 12:33 PM  
Szandos
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I tried to make this show the number of lifeblooms I have on my target, but it won't do that... From the Grid menu I've gone into "Indicators", selected the indicator and clicked in "Show auras stack", but it won't add any number for it.

The buff window does show the stacks though.

Am I doing someting wrong?
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Unread 11-29-09, 06:17 PM  
Shadowed
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Show aura stack was broken, but it's been fixed.
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Unread 11-30-09, 04:59 AM  
Mr_Andersson
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Error

Got this error with the new version. Opened SUF, added my own Aura in a a new group that i created... I did not get the error right away, but i got it the next time i opened SUF (/suf) again.

Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:1198: bad argument #1 to 'pairs' (table expected, got string)
Time: 11/30/09 11:00:24
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
[C]: ?
[C]: in function `pairs'
...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:1198: in function `?'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:284: in function `FireModuleEvent'
...terface\AddOns\ShadowedUnitFrames\options\config.lua:4689: in function <...terface\AddOns\ShadowedUnitFrames\options\config.lua:4664>
...terface\AddOns\ShadowedUnitFrames\options\config.lua:4713: in function `value'
Interface\FrameXML\ChatFrame.lua:3529: in function <Interface\FrameXML\ChatFrame.lua:3461>
[C]: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3177: in function `ChatEdit_SendText'
Interface\FrameXML\ChatFrame.lua:3201: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>

Locals:
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Unread 11-30-09, 09:05 AM  
Shadowed
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Update and type /script ShadowedUF.db.profile.auraIndicators.auras = nil; then do a UI reload.
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Unread 11-30-09, 11:12 AM  
Dajova
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Getting spammed with this error:

[18:10:42] ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:215: attempt to index field '?' (a nil value)
[C]: ?
...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:215: in function <...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:203>
...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:307: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:307: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:304>
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Unread 11-30-09, 11:40 AM  
Doomslayer
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yea had the same problem as well after adding a debuff on the new Aura Indicator:

ShadowedUF_Indicators\ShadowedUF_Indicators.lua:1198: bad argument #1 to 'pairs' (table expected, got string)
ShadowedUF_Indicators\ShadowedUF_Indicators.lua:1198: in function `?'
ShadowedUnitFrames\ShadowedUnitFrames.lua:284: in function `FireModuleEvent'
ShadowedUnitFrames\options\config.lua:4699: in function <...terface\AddOns\ShadowedUnitFrames\options\config.lua:4674>
ShadowedUnitFrames\options\config.lua:4723: in function `value'
Interface\FrameXML\ChatFrame.lua:3529: in function <Interface\FrameXML\ChatFrame.lua:3461>:
<in C code>: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3177: in function `ChatEdit_SendText':
Interface\FrameXML\ChatFrame.lua:3201: in function `ChatEdit_OnEnterPressed':
<string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>

Doesnt help after entering /script ShadowedUF.db.profile.auraIndicators.auras = nil; and a reloadui.
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