Category: oUF: Layouts
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Version:
1.26
Date:
10-07-2009 07:49 PM
Size:
1.07 MB
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6,200
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Aura size, location, and filter customization. Instantly search names and tooltips of 1200+ auras
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Move frames where you want
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Lunar Unit Frames (Arena Edition)   Popular! (More than 5000 hits)

Description:
A unit frames replacement with the performance of an oUF layout with very easy to use, in-game configuration options.
Features:
Most of the common features from the popular unit frames, plus some new unique features, including:
  • Dynamic aura database -This includes options for priority buffs/debuffs, filtering/hiding, self-only filtering, and mouse-over buffs. Use the search feature to search for words in names, class, buff or debuff, or tooltips to instantly create custom filters.
  • Inverse/reverse health/power bar options with true transparency - This will allow the status bars to fill backwards, making them most apparent when the players are low on health. This allows healers to more easily identify who needs heals, and can also make the frames clear when no attention is needed.
  • Custom Party Filtering - Allows you to choose what raid members appear in your party. Designed primarily for the battlegrounds, this can replace the party frame while in a battleground or raid. Options to auto-add friends or guild mates is also included. Add raid members to the custom party by right clicking them, and selecting the option from the drop-down menu.
Please check the change log for the newest features. New feature requests are welcome, please comment and tell me what you like or dislike. I'll have it done asap.
Frames Supported:
Player
Player Pet
Player Pet Target
Party
Party Targets
Party Pets
Arena Enemies
Arena Enemy Targets
Arena Enemy Pets
Focus
Focus Target
Target
Target's Target
Raid
Raid Targets, Raid Main Tank, Main Assist, or any other raid unit via custom party filtering.
Addons Supported / Recommended:
oUF (required and included in download zip)
oUF_ReadyCheck(embedded)
oUF_Druid_Mana(embedded)
oUF_Smooth_Update (embedded and modified for compatibility)
oUF_HealComm (embedded and modified for compatibility)
oUF_SpellRange (embedded and modified for compatibility)
oUF_AFKIcon
oUF_WeaponEnchant
oUF_TotemBar
oUF_DebuffHighlight
oUF_Combat_Feedback
Clique
SharedMedia
Grizzly Shared Media
LibSharedMedia
OmniCC
ButtonFacade
Credits:
Author and Designer: Maxwell Gumley
Assistant Designer: Zeb Wheeler
  Change Log - Lunar Unit Frames (Arena Edition)
1.26
- Fixed bug with random numbers when frame hiding
- Fixed bug with blizzard raid menu add/remove priority raid
- Adjusted Target Of * spacing
- Adjusted oUF_Experience bar size

1.25
- Added support for oUF Experience.
- Slightly decreased font size of target frames, and changed default options to compensate.
This was done to make the longer names more legible. I recommend going to the customize frames page, Target of *, and clicking "Defaults" on the lower left, then "these settings".
- Level no longer shows on the focus frame.
- Fixed bug that caused power bars to show even when set to zero height.

1.24
- Added option for negative group spacing. This allows party/raid frames to grow upward.
- Added option for priority aura offset. This allows auras to show in the center of the frame.
- Functions for enable/disable frames have been redone. Should be bug free.
- Reduced cpu usage for party filtering.
- Fixed pet updating when dismounting or entering/leaving vehicles.

1.23
- Significantly reduced CPU usage for party filtering in large raids.
- Fixed frames incorrectly showing offline.
- Fixed vehicle update for the pet frame.
- Fixed party targets enable/disable.
- Fixed level update on target change.

1.22
- Added option to choose MouseOver buffs key.
- Fixed bug with TargetOf* updating.
- Disabled vehicle switching of Player and Pet frames to make them consistent with the party frames. (still look for vehicle solution for raid frames)

1.21
- Updated oUF, Healcomm, SpellRange.
- Embedded ReadyCheck.
- Added option for Health/Power deficits.
- Aura searching is now load on demand. This saves about 1mb of memory and improves load time.
- Fixed bug that caused raid frames to show when not in raid.
- Fixed bug with aura monitoring.

1.20
- Fixed bug with aura spacing and frame level

1.19
- Added support for ButtonFacade for all buffs and debuffs.
- Added option to adjust aura spacing. This is to calibrate for various ButtonFacade skins.
- Added option to hide rest and pvp/faction icons.
- Added option for 2d portraits.
- Targeting npcs of unknown types now defaults to their 2d portrait instead of question mark.
- Power detail now shows for any power type (when enabled). This was done for DK's with 130 power.

1.18
- Added "Modules" tab. Disabling modules will prevent them from loading, saving memory.
- Fixed bug with pets when loading.

1.17
- Added oUF_SpellRange for all frames (accurate range checking).
- Changed oUF_CombatFeedback to show only damage on friendly frames and healing on target/focus frames.
- Lower CPU usage for frames with castbar or powerbar set to zero height.
- Lowered cpu usage when browsing the customize frames options.
- Fixed all known bugs.

1.16
- Reduced overall memory usage.
- Fixed bug with unintentional chat outputs.
- Names now take full frame when possible.
- Changed TargetOf* default colors.
- Modified welcome screen.

1.15
- Added Arena unit frames, Arena Targets, Arena Pets.
- Added incoming heal indicator option with embedded LibHealComm-3.0.
- Greatly reduced CPU usage while mouseover-buff option is enabled.
- Fixed minimap options bug with non-default profiles.
- Fixed aura table tooltip search.
- Fixed castbar bug.
- Improved default aura settings.

1.14
- Added option to show or hide percentages on bars.
- Improved load time and CPU usage slightly.
- Fixed bugs with names icons, and PlayerPet updating.
- Fixed bug with blizzard cast bar not saving.
- Removed "Set Focus" from the dropdown menu, since Addons can't use it anyway.
  Archived Versions - Lunar Unit Frames (Arena Edition)
File Name
Version
Size
Author
Date
1.25 beta
1MB
sailen
09-04-2009 11:51 AM
1.24 beta
1MB
sailen
08-26-2009 09:41 PM
1.23 beta
1MB
sailen
08-19-2009 05:58 PM
1.22 beta
1MB
sailen
08-12-2009 11:38 PM
  Comments - Lunar Unit Frames (Arena Edition)
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Old 09-19-2009, 12:51 AM  
sailen
A Kobold Labourer
 
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Forum posts: 1
File comments: 92
Uploads: 3
Quote:
Originally posted by Chrnotic
Target w/ Target's Target don't update as frequently as the Player frame. This goes for portraits as well, but it's nothing serious.
This is set by the oUF library. The "Target Of" don't trigger events like normal frames. To save CPU usage, every 0.5 seconds, it does a periodic check to make sure it's updated the name instead of every OnUpdate cycle.
Quote:
Random generated numbers on Players Pet and Party targets
This will be fixed in the next patch.
Quote:
Target's portrait sometimes get's stuck or shows the incorrect model, i.e. male version for a female npc
This is happening because the name update function, which also calls for portrait updates, is set to ignore the update if the name and level are the same as the last check. So when you target a male monster with name XYZ, then a female monster with name XYZ, the function assumes they are close enough and there's no reason to update the portrait. This was done to save significant CPU usage. If you disagree with my reasoning, please let me know.
Quote:
Aura filter? Some mobs in say Naxxramas have this shield that is not visible as an aura, do we/I have to manually add/record this spell into the aura database?
There's no need to manually add auras. There's an option on the "Options" tab named "Monitor for new auras". When it's enabled, any buff or debuff you see will automatically update the auras table. I recommend keeping it off when not necessary due to CPU and memory usage.
Quote:
Originally posted by reppgoa
How can I disable the cast bars that come with the addon? IF it is not possible atm, can you add an option in the modules section to disable all casting bars so that I can use quartz exclusively?
On the "Customize Frames" tab, choose global or a specific frame type, then set the cast bar height to zero. If this doesn't work please let me know.
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Old 09-18-2009, 09:17 PM  
reppgoa
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feature request

How can I disable the cast bars that come with the addon? IF it is not possible atm, can you add an option in the modules section to disable all casting bars so that I can use quartz exclusively?
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Old 09-12-2009, 01:02 PM  
Chrnotic
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Okay, I shall sum up the following issues I currently know of:
- Target w/ Target's Target don't update as frequently as the Player frame. This goes for portraits as well, but it's nothing serious.
- Random generated numbers on Players Pet and Party targets (I have no idea what's causing this, but it only happens when say a party member drops her/his current target)
- Target's portrait sometimes get's stuck or shows the incorrect model, i.e. male version for a female npc
- Aura filter? Some mobs in say Naxxramas have this shield that is not visible as an aura, do we/I have to manually add/record this spell into the aura database?
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Old 09-03-2009, 10:48 PM  
sailen
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Quote:
Originally posted by Chrnotic
Running oculus quite often now so I thought "when or were" do we get support for the vehicle frame? I never use the pet frames, but I know most unitframes out there that hooks up the vehicle frame to the player frame, so is that even possible with oUF?

And having to use this (i.e pet frames for party and grid for raid) for Ulduar (flame leviathan) and some WG action is kinda off to me at least >.>
I've been concerned about this as well. A while back I posted on the oUF forum about this, and someone recommended having raid pets for every raid frame, then doing a vehicle swap. The pet frames wouldn't be visible, but it would use a significant amount of memory/cpu. I'll look into it further and see what the best way to handle this would be. Until then, your setup with Grid and Lunar is the best I know of.
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Old 09-03-2009, 07:14 PM  
Chrnotic
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Running oculus quite often now so I thought "when or were" do we get support for the vehicle frame? I never use the pet frames, but I know most unitframes out there that hooks up the vehicle frame to the player frame, so is that even possible with oUF?

And having to use this (i.e pet frames for party and grid for raid) for Ulduar (flame leviathan) and some WG action is kinda off to me at least >.>

Last edited by Chrnotic : 09-03-2009 at 07:18 PM.
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Old 09-01-2009, 05:41 PM  
sailen
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Re: Awesome addon!!

Quote:
Originally posted by HolyKiller
...Optional setings for arena frame where right click on target set that target as focus.
Good question. The addon named Clique is compatible with Lunar Unit Frames, and has many options for actions upon clicking a frame, including casting or focusing.
Quote:
...Some settings for colorizable (de-)buffs by their school (magic, poision, .. etc) via transparent color...[that can] be dispelled by me...
This feature is also available right now, by the plugin oUF_DebuffHighlight.

If you need any help with this, or this isn't the solution you're looking for, please let me know.
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Old 09-01-2009, 03:47 PM  
HolyKiller
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Awesome addon!!

This UI is AWESOME! I totally like it!

Only two thing i have (for now ).

First: Optional setings for arena frame where right click on target set that target as focus. (Proximo addon can do it for example)

Second: Some settings for colorizable (de-)buffs by their school (magic, poision, .. etc) via transparent color over debuff icon. Colored border is fine, but it can be easy overlooked, so with the discint colored icon, from the first moment i know my target have high priority buff and it is MAGIC so it CAN be dispelled by me (for examlpe) ASAP.

If you want, i can make image what i mean

Thanks and sorry for my english

Last edited by HolyKiller : 09-01-2009 at 04:53 PM.
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Old 08-27-2009, 01:25 PM  
Chrnotic
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Party targets works as expected, cheers ^^

edit: About that pet issue.. It sometimes happens on Party targets as well, but only if they're switching or dropping their current target really fast.

Last edited by Chrnotic : 09-01-2009 at 07:31 AM.
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Old 08-27-2009, 12:18 PM  
sailen
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Quote:
Originally posted by Chrnotic
...oUF Nivaya which had a pretty neat way to show the experience module.
Thanks for the feedback. I'll take a look at this for inspiration.
Quote:
When you dismissing your pet, via mounting for example it shows -xxxxxxxx were x stands for any numbers on the frame. I didn't really have the time to capture this as it only shows up for a second or so, nothing nasty but just a thought. edit: here's a picture on what I meant above.
Thanks for reporting this. I'll look into it.
Quote:

The other thing that bothered was how party targets updated, I assume this had something to with the pet update module as well? Seems like it got fixed with this release at least (I think). I haven't tried it yet and will report later, because the change log stated that it was fixed in 1.23 while for me at least it wasn't.
This should be fixed as of version 1.24. If anyone is still having issues with the party targets, please let me know.
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Old 08-27-2009, 10:20 AM  
Chrnotic
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Actually I prefer your casting bar than anything else out there. It's slim and doesn't take up much space. I've tried Quartz, AzCastbar and atrCastbars but they never really made it to fit the UI. I had been using pitbull with it's built in one since the early Pitbull 3 beta, but then again once I'm not casting it leaves this blank space which tend to get pretty annoying to me at least. I must say you've made it possible to integrate the castbar very nicely with the unit frame compared to other oUF layouts which tends to have it floating around.

Before switching from Pitbull 4 to Lunar I tried oUF Nivaya which had a pretty neat way to show the experience module. But the way the castbar worked and the aura's it didn't really go to how I like to have things setup. Your raid/party w/ targets is like a dream come true. I scrapped grid once I noticed just how good it was and the same went for the castbar (no really).

Anyways before going anywhere else I'd like to report a few things namely: When you dismissing your pet, via mounting for example it shows -xxxxxxxx were x stands for any numbers on the frame. I didn't really have the time to capture this as it only shows up for a second or so, nothing nasty but just a thought. edit: here's a picture on what I meant above.

The other thing that bothered was how party targets updated, I assume this had something to with the pet update module as well? Seems like it got fixed with this release at least (I think). I haven't tried it yet and will report later, because the change log stated that it was fixed in 1.23 while for me at least it wasn't.

Last edited by Chrnotic : 08-27-2009 at 10:30 AM.
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Old 08-27-2009, 09:57 AM  
sailen
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Quote:
Originally posted by Chrnotic
Is there any way for adding support for say the experience module? LDB modules are fine and all, but having support for such a module in a actual unit frame mode is far better IMO.

Keep up the good work!
I have considered adding support for it. Here are my thoughts:

This is not meant to be an entire UI replacement. I've seen oUF addons that have mediocre casting bar features, DR trackers, and experience info, but they do it poorly and there are other addons that do it well. I suggest getting the addons that specialize in that area, and not having a weak version cluttering up your Unit Frames.

For an experience and reputation addon, I recommend using Titan Panel.
For self casting bars, I recommend Quartz
For diminishing returns tracking, I recommend DR Tracker.

On the download page, I've listed addons I recommend that are directly related to the unit frames. If a significant number of people disagree with me on this, and feel I should add support for all the plugins anyway, please speak your mind. I'm listening.
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Old 08-27-2009, 08:13 AM  
Chrnotic
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Is there any way for adding support for say the experience module? LDB modules are fine and all, but having support for such a module in a actual unit frame mode is far better IMO.

Keep up the good work!

Last edited by Chrnotic : 08-27-2009 at 08:43 AM.
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Old 08-26-2009, 12:00 AM  
matman
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Great unit frames

So far loving the unit frames, best pvp unit frames Ive come across so far, still getting used to it though!
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Old 08-24-2009, 01:24 AM  
kevinmro
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Quote:
Yes, in the auras tab, you can search for "debuff", and it will show you all known debuffs. From there, you can make change their priority or hide them for any frame. If this isn't what you're looking for, please let me know.
I'm with you thus far, and it isnt terrible difficult to manually find the debuffs which are applied in the various raid encounters, I was just thinking of something along the lines of adding an additional option in the dropdown box located on the Auras tab of the config interface. Perhaps something like "Raid Debuffs" and another with "Raid Buffs", in addition to "Alphabetical""Class""Buff/Debuff"

Just a thought. Would really allow for raiders to use raid frames as a complete replacement for grid (especially w/ auras showing up directly over the corresponding units frame). Again, thanks for your work mate, excellent stuff.
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Old 08-20-2009, 09:24 PM  
sailen
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Quote:
Originally posted by Damoirlour
EDIT: While in my raid tonight, I have noticed that whenever I zone into a new area, or die, etc etc my party target frame turns back on.

I have disabled this, as it is frustrating trying to scale it and my player target of target frame at the same time, and have it sync up nicely with my party frames. Yet every time I zone (etc etc, see above) the party target frame re-enables itself, and I need to open up the options, turn it on, and turn it back off again.

If anyone has any suggestions, they would be greatly appreciated.
Thanks for the bug report. I'll look into this.

Edit: It's currently bugged. It should be working correctly in the next patch, version 1.24.

Last edited by sailen : 08-21-2009 at 07:41 PM.
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