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Siege of Orgrimmar (5.4)
Updated:01-21-14 04:04 PM
Created:06-16-09 03:26 PM
Downloads:18,048
Favorites:171
MD5:
5.4
Tidy Threat  Popular! (More than 5000 hits)
Version: 2.8
by: danltiger [More]
Tidy Threat is a simple threat monitor which is simple enough for a novice to understand, yet powerful enough for a Tank.

Simple explanation:
While in combat, the status bar grows upward indicating how "hot" the enemy thinks you are. Causing damage or casting heals will raise that level.

If you reach the mark on the thermometer, the enemy will turn and start hitting YOU. As you continue to attack, the bar can continue to rise into the RED area, indicating the amount of threat that you would need to lose in order to shed the attention of the bad guy.

If you're DPSing: Don't go into the RED!
If you're tanking: Stay in the RED!

More Complex Explanation:
The status bar shows your threat compared to the next-highest threat for the rest of your group. If you are the top threat holder, it will also show how much your threat exceeds the next highest. In other words, if you are tanking and the bar extends above the line, into the red, you've got solid aggro.

No mode changes are required for Tank vs DPS usage; The interface is universal. For additional data, players can enable the Detail Window, which will display real threat numbers.

Type '/ttt' into the chat window to bring up the configuration panel, or right-click the Tidy Threat frame.




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2.7
- TOC Bump


2.6:
- TOC Update for WoW 4.3
- Redrawn Thermometer graphics (Higher Resolution)

2.4:
- TOC update for WoW 4.2

1.6:
* Fade and Mirror Image should display somewhat properly, now :-D
---
1.5:
* Modified /ttt reset to flush the old variables... running that command should clear bad config data, which was resulting in LUA errors.
---
I didn't do such a good job documenting changes.. oops
---
1.1:
* Now saves position/visibility/lock between sessions! :-D
* Threat Lead extension bar range has been changed from 33% to 68%.
* Clamped to screen area
* New command: /reset
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2.7
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danltiger
01-22-13 05:14 AM
2.6
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2.4
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07-13-11 06:03 PM
2.3
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11-13-10 06:12 AM
2.1
114kB
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10-18-10 08:23 PM
2
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1.20
115kB
danltiger
04-24-10 04:00 AM
1.15
122kB
danltiger
12-28-09 03:11 PM
1.14
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12-27-09 08:09 AM
1.13
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12-26-09 03:44 PM
1.12
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12-26-09 09:48 AM
1.11.1
71kB
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12-10-09 05:53 AM
1.11
54kB
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11-11-09 06:12 AM
1.10
54kB
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10-04-09 09:26 AM
1.9
53kB
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08-15-09 09:04 PM
1.8
53kB
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08-04-09 05:35 PM
1.7
53kB
danltiger
07-21-09 03:11 PM
1.6
53kB
danltiger
07-15-09 10:30 AM
1.5
53kB
danltiger
07-09-09 08:24 PM
1.4
53kB
danltiger
07-02-09 06:53 AM
1.3
53kB
danltiger
06-25-09 11:44 AM
1.2
130kB
danltiger
06-24-09 02:12 PM
1.1
129kB
danltiger
06-18-09 08:51 AM
1
51kB
danltiger
06-16-09 03:26 PM


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Unread 06-19-09, 05:56 AM  
danltiger
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Good suggestions guys. And, by rank, you mean "Am I 2nd highest threat, or 10th", right?

Not sure what 'SS' refers to (same style?); My acronym dictionary is out-of-date. But, having a mouse-over detail would allow me to put in a value indicating the actual delta, so you can see if it's 1000 threat difference, or 10,000. We'll see how it works; I'm pretty adamant about keeping this clean, but I agree that having a line or two of text pop up just below the graphical element would not be too obtrusive.

The combat hide/show will also be a feature in a future update, after I read up on out how to add Interface Option Panels.

Originally posted by 123noob
suggestion if not posted yet:

Can you have a mouseover to show the threat rank of current ifght?....
Originally posted by darkenscale
I have one suggestion for the next version. While I'm in a group:

When I switch targets to a hostile target and am in combat, show the frame
...
Last edited by danltiger : 06-19-09 at 05:57 AM.
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Unread 06-18-09, 11:36 PM  
123noob
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suggestion if not posted yet:

Can you have a mouseover to show the threat rank of current ifght? like the window in omen? just like the SS that you show that would be great!
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Unread 06-18-09, 09:16 AM  
darkenscale
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I have one suggestion for the next version.

On my own ui I try to keep the screen as clean as possible, so i like when things hide if they aren't in use. So I added code to my own utility mod to show and hide this window as appropriate:

While I'm in a group:

When I switch targets to a hostile target and am in combat, show the frame
When I switch targets to a friendly target and am in combat, hide the frame
When I enter combat and have a hostile target, show the frame
When I leave combat, if the frame is visible, hide the frame

I've already added the code to my own utility mod so if you decide against this feature it's not gonna break my heart Just thought I'd share.
Last edited by darkenscale : 06-18-09 at 09:17 AM.
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Unread 06-18-09, 09:00 AM  
danltiger
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Release 1.1 is up..

Changes:
  • I've added saving of position, lock, and visibility between sessions.
  • The frame is now clamped to the screen
  • A new slash command has been added: /reset... for those of you (raises own hand) who somehow dropped your frame behind the actionbuttons or some other immobile frame.
  • I've also changed the range of the Threat Lead/Extension to 68%, up from 33%. I made this change so tanks would have a better visualization of their threat. In my own testing, I preferred the higher values. If you want to change it yourself, line 156:
    Code:
    self.CounterThreat:SetMinMaxValues(0, 68)
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Unread 06-17-09, 07:08 PM  
danltiger
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Thanks Darken!

Another thing you all might want to change is the scale for the Threat Lead portion of the bar; It's default value is 33%, but tanks might find it useful to increase that value. DPS and Healers won't care, since they just want to stay under 100%.

Code:
self.CounterThreat:SetMinMaxValues(0,33)
At some point, when I get some time, I'll have to add an options page to the interface menu.
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Unread 06-17-09, 12:53 PM  
darkenscale
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nice AddOn!!!

As per saving positioning between sessions you can manually set the position by changing this line in TidyThreat.lua:

Code:
if align then frame:SetPoint("CENTER") end
To something like this:

Code:
if align then frame:SetPoint("CENTER", 100, -150) end
Just play with the two numbers until it is where you want it to be. A /console reloadui command each time you change the numbers and save it should refresh the positioning you've set. The first number is the x axis and second is y axis. positive numbers will move it right and up, negative will move it left and down.

And if you'd like it locked by default change this:

Code:
	-- Set the initial properties of the main (invisible) frame, and enable click/drag
	SetFrameSize(self, 35, 88, ALIGN_CENTER)
	self:EnableMouse(true)
	self:SetMovable(true)
	self:SetScript("OnMouseDown", function(self) self:StartMoving() end)
	self:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end)
To this:

Code:
	-- Set the initial properties of the main (invisible) frame, and enable click/drag
	SetFrameSize(self, 35, 88, ALIGN_CENTER)
	self:EnableMouse(true)
	self:SetMovable(true)
	-- self:SetScript("OnMouseDown", function(self) self:StartMoving() end)
	-- self:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end)
Course these are only temporary fixes until session saving is coded into it

@the author: GREAT addon! This will save me so much screen real estate in raids!
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Unread 06-17-09, 10:01 AM  
Graloth
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indeed well spent, even if it doesn't save i dont mind moving it (playing casually) so i'll stick with it untill you add the session save
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Unread 06-17-09, 09:41 AM  
danltiger
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It's not a bug, per se; It's just that I haven't gotten around to coding something to save information between sessions. Soon, soon...

(spent my time-budget in Photoshop, rather than coding - doh! But, I think the results were worth it)

Originally posted by Graloth
for some reason it doesn't remember its position or locked/unlocked state, is this a bug or just not something it does?
Last edited by danltiger : 06-17-09 at 09:42 AM.
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Unread 06-17-09, 09:18 AM  
Graloth
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for some reason it doesn't remember its position or locked/unlocked state, is this a bug or just not something it does?
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Unread 06-17-09, 06:15 AM  
danltiger
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:-)

My pleasure! I'm really glad you guys like it! :-)
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Unread 06-16-09, 05:34 PM  
TinyImps
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This thing looks Soooo Cute!
Thanks for sharing!
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Unread 06-16-09, 03:51 PM  
pHishr
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This looks absolutely fantastic!
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