Category: Graphic UI Mods
Addon Information
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Caellian's Portal Bug Reports Feature Requests
Author:
Version:
120809 r11
Date:
08-12-2009 04:16 AM
Size:
74.46 Kb
Downloads:
25,488
Favorites:
368
MD5:
Pictures
Click to enlarge
Example 1: Friendly
Click to enlarge
Example 2: Hostile
Click to enlarge
Example 3: Casting
Click to enlarge
Example 4: Aggro ?
caelNameplates   Popular! (More than 5000 hits)
DESCRIPTION

Sexy Nameplates addon


SOME FEATURES

* Reskinned the default nameplates: both health and castbar.

* Reskinned the aggro colouring system.

* Reuse Blizzard code keeping memory usage down to less than 15kb.

* Automatically enable nameplates when entering combat.

* Automatically disable nameplates when leaving combat.

* Hidden level text if the unit is not elite and same level as the player.

* Cast timer added to the left of the castbar.
  Change Log - caelNameplates
120809 r11
- Fixed the cast timer for channeling spells

090809 r10
- Fixed priest color
- Fixed the castbar once and for all ?
- Non interruptible spells will turn the castbar red with a bright white glow (temporary colors)
- Added a cast timer, left of the castbar

070809 r9
- Fixed the castbar for real this time (step 2)

060809 r8
- Fixed the castbar for real this time (step 1)

040809 r7
- Toc update
- Temp fix to work with 3.2 (disable the castbar for now)

240709 r6
- Added support for class colors if enabled in Blizzard options
- Moved the raid icons so they don't overlap the level

140709 r5
- Fixed the castbar not reanchoring properly to its own nameplate

120709 r4
- Castbar now also skinned, you need to enable it in Blizzard options

100709 r3
- Changed the level display behavior, the unit's level will only be shown if not elite and different from the player's level

060709 r2
- Actually uploaded the correct texture

010709 r1
- Initial release
  Optional Files - caelNameplates
Sorry, there are currently no optional files available.
  Comments - caelNameplates
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Old 08-04-2009, 09:07 PM  
kxuhx
A Kobold Labourer

Forum posts: 0
File comments: 49
Uploads: 0
Castbar is Huge with the patch and the recent Update.

Will disable for now
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Old 08-04-2009, 09:00 PM  
Politig
A Kobold Labourer

Forum posts: 1
File comments: 215
Uploads: 0
Oo, AWESOME. finally, a good nameplate mod.
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Old 08-04-2009, 08:56 PM  
Caellian
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 163
File comments: 663
Uploads: 4
Quote:
Originally posted by Politig
But the default nameplates DO have color by reaction o_o
Exactly, so does mine, with custom colors.
__________________


Quote:
if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }
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Old 08-04-2009, 08:54 PM  
Politig
A Kobold Labourer

Forum posts: 1
File comments: 215
Uploads: 0
Quote:
Originally posted by Caellian
If the default nameplates don't do it, mine won't.
But the default nameplates DO have color by reaction o_o
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Old 08-04-2009, 08:50 PM  
Dainton
A Cyclonian
 
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Forum posts: 46
File comments: 50
Uploads: 0
Quote:
Originally posted by v4npro
I don't think the addon is loading.. I don't see it in the addon list.
Check the bottom of the list.
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Old 08-04-2009, 07:01 PM  
v4npro
A Kobold Labourer

Forum posts: 0
File comments: 65
Uploads: 2
I don't think the addon is loading.. I don't see it in the addon list.
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Old 08-04-2009, 06:56 PM  
Caellian
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 163
File comments: 663
Uploads: 4
Quote:
Originally posted by Politig
Hello,

It's been a while since I looked at this. Has a color-by-reaction function been added? And what about Colored Level?

Thanks!
If the default nameplates don't do it, mine won't.
__________________


Quote:
if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }
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Old 08-04-2009, 06:16 PM  
Politig
A Kobold Labourer

Forum posts: 1
File comments: 215
Uploads: 0
Hello,

It's been a while since I looked at this. Has a color-by-reaction function been added? And what about Colored Level?

Thanks!

Last edited by Politig : 08-04-2009 at 06:17 PM.
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Old 08-03-2009, 08:53 PM  
Caellian
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 163
File comments: 663
Uploads: 4
Quote:
Originally posted by Namkung
was wondering if there is anyway to make the nameplates never show unless I want it to rather than have it show up everytime I get in combat

thanks
Just delete
Code:
caelNamePlates:RegisterEvent("PLAYER_REGEN_ENABLED")
function caelNamePlates:PLAYER_REGEN_ENABLED()
	SetCVar("nameplateShowEnemies", 0)
end

caelNamePlates:RegisterEvent("PLAYER_REGEN_DISABLED")
function caelNamePlates.PLAYER_REGEN_DISABLED()
	SetCVar("nameplateShowEnemies", 1)
end
__________________


Quote:
if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }
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Old 08-03-2009, 05:09 PM  
Namkung
A Kobold Labourer

Forum posts: 0
File comments: 32
Uploads: 3
was wondering if there is anyway to make the nameplates never show unless I want it to rather than have it show up everytime I get in combat

thanks
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Old 08-01-2009, 09:44 AM  
dabu
A Kobold Labourer

Forum posts: 0
File comments: 8
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Rly man.... I want to see nameplate ON everytime! Without combat!

PS: What addon is this to ignore players lvl 1 ?

Last edited by dabu : 08-01-2009 at 09:50 AM.
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Old 08-01-2009, 09:33 AM  
Caellian
A Chromatic Dragonspawn
 
Caellian's Avatar
Interface Author - Click to view interfaces

Forum posts: 163
File comments: 663
Uploads: 4
Quote:
Originally posted by dabu
I press V key in Orgrimmar Dummies, i see the Nameplates, but... When i hit a Dummie, later when i leave combat... The Nameplate disapear...
You don't have to press v, they will show up automatically upon entering combat.

Oh and Dabu, logging on my realm to ask your questions directly won't get you an answer any faster...
__________________


Quote:
if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }

Last edited by Caellian : 08-01-2009 at 09:43 AM.
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Old 08-01-2009, 09:24 AM  
dabu
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
I press V key in Orgrimmar Dummies, i see the Nameplates, but... When i hit a Dummie, later when i leave combat... The Nameplate disapear...
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Old 08-01-2009, 08:12 AM  
Waterdark
A Defias Bandit

Forum posts: 3
File comments: 3
Uploads: 0
Hi there Caellian, I was pointed to your nameplates by a friend, and I was trying to customize them a little to make them match my oUF layout.

I've added an outline to the unit name font, but I'm currently stuck at adding an offset, which would make the unit name stand out better. I've noticed that the level text has an offset, but I don't know how to get it on the name too.

I'll include a pic showing both my current nameplates and my oUF layout:


If you could give me a hint, I'd be most grateful.

Thanks in advance

edit @cael: found out myself, it was obviously easy once I saw that LynStats has the same shadowed text as the oUF frames:

Code:
-- somewhere around line 102
	local newNameRegion = frame:CreateFontString()
	newNameRegion:SetPoint("BOTTOM", healthBar, "TOP", 0, 1)
	newNameRegion:SetFont("Fonts\\pixelfont.ttf", 7, "OUTLINE")
	newNameRegion:SetTextColor(0.84, 0.75, 0.65)
	newNameRegion:SetShadowOffset(1,-1) -- defines the text shadow offset
	frame.name = newNameRegion
I was somehow convinced that SetShadowOffset was a oUF function




@dabu: I tried now in Alterac Valley, on the frostwolves just outside the cave. By pressing V once, the enemy nameplates are displayed even out of combat; if you press it again, it switches back to the default addon behaviour and it only displays them while in combat.

Have a look at your keybindings options, maybe you changed the default bind for the V key?

Last edited by Waterdark : 08-01-2009 at 09:32 AM.
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Old 08-01-2009, 06:19 AM  
dabu
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Hi, is possible stay ON the nameplates everytime ?

Last edited by dabu : 08-01-2009 at 06:20 AM.
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