Category: Graphic UI Mods
Addon Information
Works with 3.2
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Caellian's Portal Bug Reports Feature Requests
Author:
Version:
120809 r11
Date:
08-12-2009 04:16 AM
Size:
74.46 Kb
Downloads:
25,487
Favorites:
368
MD5:
Pictures
Click to enlarge
Example 1: Friendly
Click to enlarge
Example 2: Hostile
Click to enlarge
Example 3: Casting
Click to enlarge
Example 4: Aggro ?
caelNameplates   Popular! (More than 5000 hits)
DESCRIPTION

Sexy Nameplates addon


SOME FEATURES

* Reskinned the default nameplates: both health and castbar.

* Reskinned the aggro colouring system.

* Reuse Blizzard code keeping memory usage down to less than 15kb.

* Automatically enable nameplates when entering combat.

* Automatically disable nameplates when leaving combat.

* Hidden level text if the unit is not elite and same level as the player.

* Cast timer added to the left of the castbar.
  Change Log - caelNameplates
120809 r11
- Fixed the cast timer for channeling spells

090809 r10
- Fixed priest color
- Fixed the castbar once and for all ?
- Non interruptible spells will turn the castbar red with a bright white glow (temporary colors)
- Added a cast timer, left of the castbar

070809 r9
- Fixed the castbar for real this time (step 2)

060809 r8
- Fixed the castbar for real this time (step 1)

040809 r7
- Toc update
- Temp fix to work with 3.2 (disable the castbar for now)

240709 r6
- Added support for class colors if enabled in Blizzard options
- Moved the raid icons so they don't overlap the level

140709 r5
- Fixed the castbar not reanchoring properly to its own nameplate

120709 r4
- Castbar now also skinned, you need to enable it in Blizzard options

100709 r3
- Changed the level display behavior, the unit's level will only be shown if not elite and different from the player's level

060709 r2
- Actually uploaded the correct texture

010709 r1
- Initial release
  Optional Files - caelNameplates
Sorry, there are currently no optional files available.
  Comments - caelNameplates
Post A Reply Comment Options
Old 07-01-2009, 06:42 AM  
plastic_toy
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 1
Quote:
Originally posted by Shestak
It would be not bad if you've added to enable / disable this feature in your addon.
Or tell how to do it yourself.
We are grateful to you.
Привет, измени в последних строках

Code:
caelNamePlates:RegisterEvent("PLAYER_REGEN_ENABLED")
function caelNamePlates:PLAYER_REGEN_ENABLED()
	SetCVar("nameplateShowEnemies", 0)
end
"0" на "1".

To Caellian: Awesome addon, that keeps memory clean and allows you to make nameplates look really minimal. I've been waiting for such a thing since evlNameplates started buggin'. Thank you!
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Old 07-01-2009, 06:32 AM  
Banur
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 104
Uploads: 2
Quote:
Originally posted by Caellian
There is no need for that kind of addon since this one already have that behavior by default.
Ahh well that means <lots of addons> -1 = <still a lot, but better>. Thanks
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Old 07-01-2009, 06:27 AM  
Caellian
A Chromatic Dragonspawn
 
Caellian's Avatar
Interface Author - Click to view interfaces

Forum posts: 163
File comments: 663
Uploads: 4
Quote:
Originally posted by Banur
Or you could use Contemplate.
There is no need for that kind of addon since this one already has that behavior by default.
__________________


Quote:
if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }

Last edited by Caellian : 07-01-2009 at 06:38 AM.
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Old 07-01-2009, 06:22 AM  
Shestak
A Murloc Raider
 
Shestak's Avatar

Forum posts: 8
File comments: 153
Uploads: 4
Quote:
Originally posted by Caellian
If you mean the automatic enable in combat then i could eventually add a switch for that, yeah.
It would be not bad if you've added to enable / disable this feature in your addon.
Or tell how to do it yourself.
We are grateful to you.
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Old 07-01-2009, 06:20 AM  
Banur
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 104
Uploads: 2
Quote:
Originally posted by Shestak
And whether it is possible to disable the automatic display at the entrance to the battle?
Or you could use Contemplate.

#edit: Do you mean
combat: on
or
combat: off ?
As you said you would like to disable the display on entering combat.

Last edited by Banur : 07-01-2009 at 06:22 AM.
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Old 07-01-2009, 05:55 AM  
Caellian
A Chromatic Dragonspawn
 
Caellian's Avatar
Interface Author - Click to view interfaces

Forum posts: 163
File comments: 663
Uploads: 4
Quote:
Originally posted by Shestak
And whether it is possible to disable the automatic display at the entrance to the battle?

PS: Thanks for addon.
If you mean the automatic enable in combat then i could eventually add a switch for that, yeah.
__________________


Quote:
if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }
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Old 07-01-2009, 05:53 AM  
Taroven
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 5
File comments: 316
Uploads: 9
These look absolutely perfect for my UI, Caellian. Thanks!
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Old 07-01-2009, 05:49 AM  
Shestak
A Murloc Raider
 
Shestak's Avatar

Forum posts: 8
File comments: 153
Uploads: 4
And whether it is possible to disable the automatic display at the entrance to the battle?

PS: Thanks for addon.
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