Category: Graphic UI Mods
Addon Information
Works with 3.2
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Caellian's Portal Bug Reports Feature Requests
Author:
Version:
120809 r11
Date:
08-12-2009 04:16 AM
Size:
74.46 Kb
Downloads:
25,516
Favorites:
369
MD5:
Pictures
Click to enlarge
Example 1: Friendly
Click to enlarge
Example 2: Hostile
Click to enlarge
Example 3: Casting
Click to enlarge
Example 4: Aggro ?
caelNameplates   Popular! (More than 5000 hits)
DESCRIPTION

Sexy Nameplates addon


SOME FEATURES

* Reskinned the default nameplates: both health and castbar.

* Reskinned the aggro colouring system.

* Reuse Blizzard code keeping memory usage down to less than 15kb.

* Automatically enable nameplates when entering combat.

* Automatically disable nameplates when leaving combat.

* Hidden level text if the unit is not elite and same level as the player.

* Cast timer added to the left of the castbar.
  Change Log - caelNameplates
120809 r11
- Fixed the cast timer for channeling spells

090809 r10
- Fixed priest color
- Fixed the castbar once and for all ?
- Non interruptible spells will turn the castbar red with a bright white glow (temporary colors)
- Added a cast timer, left of the castbar

070809 r9
- Fixed the castbar for real this time (step 2)

060809 r8
- Fixed the castbar for real this time (step 1)

040809 r7
- Toc update
- Temp fix to work with 3.2 (disable the castbar for now)

240709 r6
- Added support for class colors if enabled in Blizzard options
- Moved the raid icons so they don't overlap the level

140709 r5
- Fixed the castbar not reanchoring properly to its own nameplate

120709 r4
- Castbar now also skinned, you need to enable it in Blizzard options

100709 r3
- Changed the level display behavior, the unit's level will only be shown if not elite and different from the player's level

060709 r2
- Actually uploaded the correct texture

010709 r1
- Initial release
  Optional Files - caelNameplates
Sorry, there are currently no optional files available.
  Comments - caelNameplates
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Old 10-23-2009, 12:22 PM  
godempty
A Kobold Labourer

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error

Hi help me pls
a few days ago i got a problem which is composed of an error, and i dont know how to fix it.
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Old 10-22-2009, 08:54 AM  
Jyniver
A Kobold Labourer

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Smile luuuve your UI

Hii.. I really love your Ui.. it would be really nice if you showed a list of ur addons
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Old 10-20-2009, 02:37 PM  
Katuras
A Kobold Labourer

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Hello

I really appreciate your screenshot, but I'm wondering what kind of addons you used for the bottom of your screen. I tried several addons such as Btex or Kgpanel, but none of them satisfied me. Yours is the one who will match perfectly !
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Old 10-18-2009, 06:11 AM  
ForeverTheGM
A Kobold Labourer

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Re: How can I get the history version?

Quote:
Originally posted by jinleileiking
How can I get the history version?

thanks, I need the version comply with 3.13
What legit reason could you possibly have for that? Here, let me quote myself.
Quote:
Originally posted by ForeverTheGM
Private servers are definitely not supported, nor condoned. I'm dumbfounded that you would even consider asking such a thing here.
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Old 10-17-2009, 01:35 PM  
jinleileiking
A Murloc Raider

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How can I get the history version?

How can I get the history version?

thanks, I need the version comply with 3.13
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Old 10-09-2009, 08:14 PM  
ForeverTheGM
A Kobold Labourer

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File comments: 51
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Quote:
We have made some changes to the way creature and character nameplates display in the game and would like to get feedback from those of you on the public test realms. There are three significant changes you should notice:
  • The range at which you can see the nameplates is now much longer.
  • You can no longer see the nameplates through objects which block line of sight.
  • Instead of the nameplates trying to sort themselves, they just overlap. We think this makes them more useful for very large groups (example: Onyxia whelps).
Please let us know how this change affects your play experience, whether through PvE or PvP.

For clarification, please also refer to my follow-up post about nameplate changes:

We have a couple of points of clarification based on some of the feedback and concerns we’ve been seeing in this thread:
  • As long as you are able to peer into the doorway of a room, you will see nameplates of players or creatures in that room.
  • Similar to the first point, pillars and bridges in Arenas will not hide friendly or enemy nameplates.
  • Nameplates for totems can be toggled under “PRODUCTION” settings in “Interface Options” on the test realms. We will look into adding this functionality for pets as well.
  • The way nameplates are sorted when large numbers of creatures and players are grouped together is not fully functional and we will continue to address the way these are sorted and displayed throughout the testing process. In the mean time, you can choose to toggle this feature back to its original functionality, also under "PRODUCTION" settings.
There are some promising changes coming to nameplates in 3.3. I'm looking forward to them.
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Old 10-09-2009, 07:34 PM  
Amenity
A Defias Bandit
 
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Forum posts: 2
File comments: 30
Uploads: 1
These are absolutely beautiful. Very nice work! (^^,)
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Old 10-09-2009, 04:01 PM  
zimzam
A Kobold Labourer

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File comments: 1
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Nameplate width

Great skin! Looks very slick out of the box, and tremendously small memory footprint when compared to other behemoth nameplate addons...

My question is since it seems to be possible to distinguish pets/totems from regular player (as they have a different color), is it at all possible to change the width of those nameplates as well to make them shorter (less wide)? Or is this a unchangeable value in the blizz API?

Thanks again for your work.
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Old 10-04-2009, 07:05 PM  
Ligia
A Kobold Labourer

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File comments: 2
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Unable to change the text font, any help?


Quote:
caelNamePlates\caelNamePlates.lua:168: attempt to call method 'SetFont' (a nil value)
caelNamePlates\caelNamePlates.lua:262: in function <Interface\AddOns\caelNamePlates\caelNamePlates.lua:250>

Last edited by Ligia : 10-04-2009 at 07:45 PM.
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Old 10-02-2009, 07:41 AM  
ForeverTheGM
A Kobold Labourer

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File comments: 51
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Re: Classcolored EnemyNameplates?

Quote:
Originally posted by DerBob
Very nice Nameplates. Iused Aloft before and i miss a feature. Classcolored EnemyNameplates. I had a look into your .lua and if I'm getting this right the coloring just depends on the color of the normal blizzard nameplates. So to color it by class is there an option like ColorHostileByClass or do I have to write an extra loop that looks for the class?
Make sure the box for it is checked in the Blizzard Interface Options menu. This requires no addon modification.
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Old 10-02-2009, 06:13 AM  
DerBob
A Kobold Labourer

Forum posts: 1
File comments: 5
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Classcolored EnemyNameplates?

Very nice Nameplates. Iused Aloft before and i miss a feature. Classcolored EnemyNameplates. I had a look into your .lua and if I'm getting this right the coloring just depends on the color of the normal blizzard nameplates. So to color it by class is there an option like ColorHostileByClass or do I have to write an extra loop that looks for the class?
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Old 09-29-2009, 05:08 PM  
Sellout
A Kobold Labourer

Forum posts: 0
File comments: 5
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First lightweight Nameplate mod I have seen so I decided to try to work to tweak it to match my ui : 3. With what limited experience I have, I was able to tweak a few things visually etc, however I was hoping you could assist me with a few things:

-What code would I have to add to put the spell icon somewhere on the castbar. I know the spellname would require creating a module so I wont ask about that : P, but I believe the spell icon is part of the blizzard ui.

-Is there any coding I could add to reduce the cell padding/collision size on the nameplates? Or would that require coding in a new module [To reduce them from moving around alot]
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Old 09-28-2009, 07:40 AM  
Kazie
A Kobold Labourer

Forum posts: 1
File comments: 44
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Quote:
Originally posted by Caellian
Just a collection of plugins i've made for caelStats, unreleased.
Any chance that you will be releasing it? .. atm. i use SLDT, but it is frankly not running properly anymore, texts only update on mouseover and stuff..

I've been looking for something new to replace it, but i haven't been succesful so far
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Old 09-28-2009, 04:35 AM  
Caellian
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 163
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Quote:
Originally posted by Kazie
Okay so this is completely off-topic.... sorta..

The data texts you have shown in your interface at the bottom, what is that?

Just something i stumbled over before i downloaded and tested the addon


Kazie
Just a collection of plugins i've made for caelStats, unreleased.
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Quote:
if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }
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Old 09-28-2009, 03:48 AM  
Kazie
A Kobold Labourer

Forum posts: 1
File comments: 44
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Okay so this is completely off-topic.... sorta..

The data texts you have shown in your interface at the bottom, what is that?

Just something i stumbled over before i downloaded and tested the addon


Kazie
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