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Updated: 08-22-16 09:15 AM
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Compatibility:
Legion (7.0.3)
Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:08-22-16 09:15 AM
Created:07-03-09 12:57 AM
Downloads:42,841
Favorites:231
MD5:
7.0.3

Neav UI  Popular! (More than 5000 hits)

Version: 7.0.3
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the player, target and focus frame?
Press Shift + Alt and drag with your left mouse button to move them. This only works outside of combat!

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavreset to reset the position of the player, target and/or focus frame.
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.0.0
231kB
07-22-16 07:14 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
7.0.0
915kB
Neal
07-20-16 01:45 AM
6.2.0
917kB
Neal
07-21-15 10:16 AM


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Unread Today, 03:02 AM  
ballagarba
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Forum posts: 22
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Originally Posted by TokyoGhost
Originally Posted by ballagarba
Well... a bunch of buttons :P It really depends on how the buttons are created. nMainbar doesn't actually use it since it has its own textures. But if you would remove nMainbar and use the default bar, it would use that texture for example. It also skins some bag items depending on what bad addon (or not) you have etc. Why?
I like this interface, but not everything in it, so I combine. As almost none of these plug-ins are actually separately available I have no idea what is used for what when I extract elements. So I have to ask :P

Its just that "#" bugs me out and that HP bar in tooltip is not flat So im looking a way to fix these
Unfortunately they will most likely stay that way too. I just don't have time to have a project page for each of them unless there's a huge demand for that.

It's probably easier though if you name which addons you use, and I can tell you what you need. Or just add everything and remove the addons you know you aren't using.

Did my suggestions solve you issues by the way? If you're looking to completely remove the PVP flag from the tooltip, change this into this:

Code:
GameTooltipTextLeft1:SetText(GameTooltipTextLeft1:GetText())
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Unread Today, 02:18 AM  
TokyoGhost
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Originally Posted by ballagarba
Well... a bunch of buttons :P It really depends on how the buttons are created. nMainbar doesn't actually use it since it has its own textures. But if you would remove nMainbar and use the default bar, it would use that texture for example. It also skins some bag items depending on what bad addon (or not) you have etc. Why?
I like this interface, but not everything in it, so I combine. As almost none of these addons are actually separately available I have no idea what is used for what when I extract elements. Which makes me ask :P

Buttons sounded like something important but I thought it affects nMainbar. FrizQTT should be default font imo.

Its just that "#" bugs me out and that HP bar in tooltip is not flat So im looking a way to fix these, and even though I put that file in TargetingFrame folder, my HP bar within tooltip is still not flat :/

Maybe its because I use oUF_abu?
Last edited by TokyoGhost : 09-26-16 at 02:30 AM.
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Unread Yesterday, 02:23 PM  
ballagarba
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Originally Posted by TokyoGhost
I took nTooltip from your UI but its not flat with HP bar. How can I make it be so and look nicely as yours?

Also, what is "#" used for near names and how to remove it?
You need the Interface\TargetingFrame\UI-StatusBar.blp file. The '#' is the PVP status, green if it's the same faction, purple if it's an enemy and absent if the it's not a PvP target. You can change to "showPVPIcons = true" to show the actual faction colour.

Originally Posted by TokyoGhost
Originally Posted by ballagarba
Originally Posted by TokyoGhost
May I know whats the role of "Buttons" folder within Interface? What does it contain? Thank you.
It contains textures to skin the button borders (without having to explicitly skin them using !Beautycase).
Which buttons? Does it apply on nMainbar as well?
Well... a bunch of buttons :P It really depends on how the buttons are created. nMainbar doesn't actually use it since it has its own textures. But if you would remove nMainbar and use the default bar, it would use that texture for example. It also skins some bag items depending on what bad addon (or not) you have etc. Why?
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Unread Yesterday, 12:58 PM  
TokyoGhost
A Kobold Labourer

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Originally Posted by ballagarba
Originally Posted by TokyoGhost
May I know whats the role of "Buttons" folder within Interface? What does it contain? Thank you.
It contains textures to skin the button borders (without having to explicitly skin them using !Beautycase).
Which buttons? Does it apply on nMainbar as well?
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Unread Yesterday, 12:57 PM  
TokyoGhost
A Kobold Labourer

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I took nTooltip from your UI but its not flat with HP bar. How can I make it be so and look nicely as yours?

Also, what is "#" used for near names and how to remove it?
Last edited by TokyoGhost : 09-25-16 at 01:00 PM.
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Unread Yesterday, 07:32 AM  
ballagarba
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Originally Posted by TokyoGhost
May I know whats the role of "Buttons" folder within Interface? What does it contain? Thank you.
It contains textures to skin the button borders (without having to explicitly skin them using !Beautycase).
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Unread Yesterday, 07:22 AM  
TokyoGhost
A Kobold Labourer

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May I know whats the role of "Buttons" folder within Interface? What does it contain? Thank you.
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Unread Yesterday, 07:02 AM  
Maxen
A Deviate Faerie Dragon

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Red face Re: Re: nChat

Originally Posted by thomasjohnshannon
What do you have this setting set to. Classic will hide the input and IM shows it.
Haha, that was it! I feel dumb.. thanks!
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Unread Yesterday, 08:24 PM  
thomasjohnshannon
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Originally Posted by taiya
is it possible to have class colored HEALTH bars? theyre all green.

really the only thing stopping me from using the frames.
I sent in pull request that adds this. Watch the github version for the update.
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Unread Yesterday, 07:40 PM  
thomasjohnshannon
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Re: nChat

Originally Posted by Maxen
Hey there!

Not sure how this happened, but now, the input box stays on the screen :



Any ideas?

Also, is it possible the flash the whisper chat tab so I can see them?
What do you have this setting set to. Classic will hide the input and IM shows it.
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Unread 09-24-16, 09:06 AM  
Maxen
A Deviate Faerie Dragon

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nChat

Hey there!

Not sure how this happened, but now, the input box stays on the screen :



Any ideas?

Also, is it possible the flash the whisper chat tab so I can see them?
Last edited by Maxen : 09-24-16 at 09:07 AM.
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Unread 09-24-16, 07:23 AM  
taiya
A Kobold Labourer

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is it possible to have class colored HEALTH bars? theyre all green.

really the only thing stopping me from using the frames.
Last edited by taiya : 09-24-16 at 10:09 AM.
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Unread 09-20-16, 10:40 PM  
thomasjohnshannon
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Originally Posted by adawong
with nMinimap getting taints
The addon that is really at fault can be hard to pin down with taint messages. In my taint log it blames nMainbar for the taint.
Code:
9/20 20:18:59.234  HelpPlate_Hide()
9/20 20:18:59.234  An action was blocked in combat because of taint from nMainbar - <unnamed>:Hide()
9/20 20:18:59.234      Interface\FrameXML\WorldMapActionButton.lua:58 <unnamed>:Clear()
9/20 20:18:59.234      Interface\FrameXML\WorldMapActionButton.lua:67 <unnamed>:Refresh()
9/20 20:18:59.234      Interface\FrameXML\WorldMapActionButton.lua:19 <unnamed>:SetMapAreaID()
9/20 20:18:59.234      Interface\FrameXML\WorldMapFrame.lua:390
9/20 20:18:59.234      WorldMapFrame:Hide()
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Unread 09-19-16, 02:03 PM  
adawong
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with nMinimap getting taints

Code:
9/19 20:05:20.593  CloseDropDownMenus()
9/19 20:05:20.593  An action was blocked in combat because of taint from nMinimap - <unnamed>:Hide()
9/19 20:05:20.593      Interface\FrameXML\WorldMapActionButton.lua:58 <unnamed>:Clear()
9/19 20:05:20.593      Interface\FrameXML\WorldMapActionButton.lua:67 <unnamed>:Refresh()
9/19 20:05:20.593      Interface\FrameXML\WorldMapActionButton.lua:19 <unnamed>:SetMapAreaID()
9/19 20:05:20.593      Interface\FrameXML\WorldMapFrame.lua:390
9/19 20:05:20.593      WorldMapFrame:Hide()
9/19 20:05:20.593      Interface\FrameXML\UIParent.lua:2320 <unnamed>:SetUIPanel()
9/19 20:05:20.593      Interface\FrameXML\UIParent.lua:2347 <unnamed>:MoveUIPanel()
9/19 20:05:20.593      Interface\FrameXML\UIParent.lua:2378 <unnamed>:HideUIPanel()
9/19 20:05:20.593      Interface\FrameXML\UIParent.lua:2052
9/19 20:05:20.593      <unnamed>:SetAttribute()
9/19 20:05:20.593      Interface\FrameXML\UIParent.lua:2846
9/19 20:05:20.593      HideUIPanel()
9/19 20:05:20.593      Interface\FrameXML\WorldMapFrame.lua:305
9/19 20:05:20.593  CloseDropDownMenus()
9/19 20:05:20.593  An action was blocked in combat because of taint from nMinimap - <unnamed>:Hide()
9/19 20:05:20.593      Interface\FrameXML\WorldMapActionButton.lua:58 <unnamed>:Clear()
9/19 20:05:20.593      Interface\FrameXML\WorldMapActionButton.lua:67 <unnamed>:Refresh()
9/19 20:05:20.593      Interface\FrameXML\WorldMapActionButton.lua:26 <unnamed>:SetHasWorldQuests()
9/19 20:05:20.593      Interface\FrameXML\WorldMapFrame.lua:391
9/19 20:05:20.593      WorldMapFrame:Hide()
9/19 20:05:20.593      Interface\FrameXML\UIParent.lua:2320 <unnamed>:SetUIPanel()
9/19 20:05:20.593      Interface\FrameXML\UIParent.lua:2347 <unnamed>:MoveUIPanel()
9/19 20:05:20.593      Interface\FrameXML\UIParent.lua:2378 <unnamed>:HideUIPanel()
9/19 20:05:20.593      Interface\FrameXML\UIParent.lua:2052
9/19 20:05:20.593      <unnamed>:SetAttribute()
9/19 20:05:20.593      Interface\FrameXML\UIParent.lua:2846
9/19 20:05:20.593      HideUIPanel()
9/19 20:05:20.593      Interface\FrameXML\WorldMapFrame.lua:305
9/19 20:05:28.089  HideUIPanel()
9/19 20:05:28.089  An action was blocked in combat because of taint from nMinimap - <unnamed>:Hide()
9/19 20:05:28.089      Interface\FrameXML\WorldMapActionButton.lua:58 <unnamed>:Clear()
9/19 20:05:28.089      Interface\FrameXML\WorldMapActionButton.lua:67 <unnamed>:Refresh()
9/19 20:05:28.089      Interface\FrameXML\WorldMapActionButton.lua:19 <unnamed>:SetMapAreaID()
9/19 20:05:28.089      Interface\FrameXML\WorldMapFrame.lua:1140 WorldMapFrame_Update()
9/19 20:05:28.089      Interface\FrameXML\WorldMapFrame.lua:2869 WorldMapFrame_UpdateMap()
9/19 20:05:28.089      Interface\FrameXML\WorldMapFrame.lua:408
9/19 20:05:28.089      SetMapToCurrentZone()
9/19 20:05:28.089      Interface\FrameXML\WorldMapFrame.lua:341
9/19 20:05:28.089      WorldMapFrame:Show()
9/19 20:05:28.089      Interface\FrameXML\UIParent.lua:2336 <unnamed>:SetUIPanel()
9/19 20:05:28.089      Interface\FrameXML\UIParent.lua:2138 <unnamed>:ShowUIPanel()
9/19 20:05:28.089      Interface\FrameXML\UIParent.lua:2048
9/19 20:05:28.089      <unnamed>:SetAttribute()
9/19 20:05:28.089      Interface\FrameXML\UIParent.lua:2830
9/19 20:05:28.089      ShowUIPanel()
9/19 20:05:28.089      Interface\FrameXML\UIParent.lua:2814 ToggleFrame()
9/19 20:05:28.089      Interface\FrameXML\WorldMapFrame.lua:236 ToggleWorldMap()
9/19 20:05:28.089      TOGGLEWORLDMAP:1
9/19 20:05:28.089  HideUIPanel()
9/19 20:05:28.089  An action was blocked in combat because of taint from nMinimap - <unnamed>:ClearAllPoints()
9/19 20:05:28.089      Interface\FrameXML\WorldMapFrame.lua:1332 WorldMapFrame_SetOverlayLocation()
9/19 20:05:28.089      Interface\FrameXML\WorldMapFrame.lua:1355 WorldMapFrame_UpdateOverlayLocations()
9/19 20:05:28.089      Interface\FrameXML\WorldMapFrame.lua:1141 WorldMapFrame_Update()
9/19 20:05:28.089      Interface\FrameXML\WorldMapFrame.lua:2869 WorldMapFrame_UpdateMap()
9/19 20:05:28.089      Interface\FrameXML\WorldMapFrame.lua:408
9/19 20:05:28.089      SetMapToCurrentZone()
9/19 20:05:28.089      Interface\FrameXML\WorldMapFrame.lua:341
9/19 20:05:28.089      WorldMapFrame:Show()
9/19 20:05:28.089      Interface\FrameXML\UIParent.lua:2336 <unnamed>:SetUIPanel()
9/19 20:05:28.089      Interface\FrameXML\UIParent.lua:2138 <unnamed>:ShowUIPanel()
9/19 20:05:28.089      Interface\FrameXML\UIParent.lua:2048
9/19 20:05:28.089      <unnamed>:SetAttribute()
9/19 20:05:28.089      Interface\FrameXML\UIParent.lua:2830
9/19 20:05:28.089      ShowUIPanel()
9/19 20:05:28.089      Interface\FrameXML\UIParent.lua:2814 ToggleFrame()
9/19 20:05:28.089      Interface\FrameXML\WorldMapFrame.lua:236 ToggleWorldMap()
9/19 20:05:28.089      TOGGLEWORLDMAP:1
9/19 20:05:28.089  HideUIPanel()
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Unread 09-17-16, 05:36 PM  
TokyoGhost
A Kobold Labourer

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can you please separate nBuff so I can download and keep it updated separately? Thank you.
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