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Updated: 02-27-14 12:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 12:33 PM
Created:07-03-09 12:57 AM
Downloads:31,884
Favorites:190
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.7
290kB
05-04-14 11:53 AM
Addon
5.4.1
82kB
11-17-13 06:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Old 10-01-12, 08:53 AM  
cokedrivers
A Cobalt Mageweaver
 
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Originally Posted by DarthVadda
moin,

wie bekomme ich den die gruppenframes weg ?

I hope you understand this cause i cant read what you wrote. (i think it's german your typeing)

But from what it looks like is that you are wondering why the faded party frame. It is a distance thing, not sure how far but it means if they are not close to you the frame fades.

Hope this helps.
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Old 10-01-12, 04:14 AM  
DarthVadda
A Kobold Labourer
 
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moin,

wie bekomme ich den die gruppenframes weg ?

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Old 09-30-12, 09:43 PM  
cokedrivers
A Cobalt Mageweaver
 
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nCore Mail Module

I was wondering if you could add a function to the mail. Not sure how many others would like it but I would like to be able to know how much gold was collected to see how much i made.

I have worked it out if you could switch the following code and make it part of nCore that would be great.

Old Code:
Code:
local f = CreateFrame('Button', nil, InboxFrame, 'UIPanelButtonTemplate')
f:SetPoint('TOPRIGHT', -58, -30)
f:SetSize(100, 22)
f:SetText(OPENMAIL)

local processing = false
local function OnEvent()
	if (not MailFrame:IsShown()) then 
        return 
    end

	local num = GetInboxNumItems()
	if (processing) then
		if (num == 0) then
			MiniMapMailFrame:Hide()
			processing = false
			return
		end

		for i = num, 1, -1 do
			local _, _, _, _, money, COD, _, item = GetInboxHeaderInfo(i)
			if (item and COD < 1) then
				TakeInboxItem(i)
				return
			end

			if (money > 0) then
				TakeInboxMoney(i)
				return
			end
		end
	end
end

f:RegisterEvent('MAIL_INBOX_UPDATE')
f:SetScript('OnEvent', OnEvent)
f:SetScript('OnClick', function(self) 
    if (not processing) then 
        processing = true 
        OnEvent() 
    end 
end)

f:SetScript('OnHide', function(self) 
    processing = false 
end)
New Code:
Code:
local f = CreateFrame('Button', nil, InboxFrame, 'UIPanelButtonTemplate')
f:SetPoint('TOPRIGHT', -58, -30)
f:SetSize(100, 22)
f:SetText(OPENMAIL)

local function colorMoneyText(value)
	if not value then return "" end
	local gold = abs(value / 10000)
	local silver = abs(mod(value / 100, 100))
	local copper = abs(mod(value, 100))
	
	local GOLD_ABRV = "g"
	local SILVER_ABRV = "s"
	local COPPER_ABRV = "c"
	
	local WHITE = "ffffff"
	local COLOR_COPPER = "eda55f"
	local COLOR_SILVER = "c7c7cf"
	local COLOR_GOLD = "ffd700"

	if value >= 10000 or value <= -10000 then
		return format("|cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r", WHITE, gold, COLOR_GOLD, GOLD_ABRV, WHITE, silver, COLOR_SILVER, SILVER_ABRV, WHITE, copper, COLOR_COPPER, COPPER_ABRV)
	elseif value >= 100 or value <= -100 then
		return format("|cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r", WHITE, silver, COLOR_SILVER, SILVER_ABRV, WHITE, copper, COLOR_COPPER, COPPER_ABRV)
	else
		return format("|cff%s%d|r|cff%s%s|r", WHITE, copper, COLOR_COPPER, COPPER_ABRV)
	end
end

local processing = false
local function OnEvent()
	if (not MailFrame:IsShown()) then 
        return 
    end
	
	local num = GetInboxNumItems()
	if (processing) then
		if (num == 0) then
			MiniMapMailFrame:Hide()
			processing = false
			return
		end

		for i = num, 1, -1 do
			local _, _, _, _, money, COD, _, item = GetInboxHeaderInfo(i)
			if (item and COD < 1) then
				TakeInboxItem(i)
				return
			end

			if (money > 0) then
				TakeInboxMoney(i)
				return				
			end
		end		
	end
end

f:RegisterEvent('MAIL_INBOX_UPDATE')
f:SetScript('OnEvent', OnEvent)
f:SetScript('OnClick', function(self) 
    if (not processing) then 
        processing = true 
        OnEvent()
		if not moneyCount then
			moneyCount = 0
			for index=0, GetInboxNumItems() do
				moneyCount = moneyCount + select(5, GetInboxHeaderInfo(index))
			end
		end
		DEFAULT_CHAT_FRAME:AddMessage("Total money collected from mailbox was ["..colorMoneyText(moneyCount).."]")		
    end 
end)

f:SetScript('OnHide', function(self) 
    processing = false 
end)
If you could add this that would be great.

If not anyone that would like there money collected to show in the chat window after collecting it then replace the code in nCore>modules>mail.lua with the above New Code


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Old 09-29-12, 03:10 AM  
glupikreten
A Murloc Raider

Forum posts: 4
File comments: 64
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mailbox

maybe it was mentioned before ... can't find it...

If you have X mails with one or no attachments and press the button everything works fine
If you have X mails with multiple attachments and LAST mail with one or no attachments everything is fine

but...

If you have X mails ALL with multiple attachments pressing the button script retrieves just one attached thing from last mail and gets stucked... you have to manually click through all

thank you
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Old 09-28-12, 08:27 PM  
Areul
A Kobold Labourer

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sometimes , if I add the " Mark of the Wild " to myself when I "reload" UI ,the buff would miss from my screen.
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Old 09-27-12, 08:58 AM  
DarthVadda
A Kobold Labourer
 
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hallo,

ist es möglich sich beim target nur die debuffs anzeigen zu lassen die von mir stammen ?
also meine farbig darstellen wie bisher und alle anderen ausblenden.

let me try in english

is it possible to show only my own debuffs and hide all other debuffs on the target frame ?
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Old 09-26-12, 07:40 PM  
cokedrivers
A Cobalt Mageweaver
 
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File comments: 174
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Error Message

I got the below error message in deadmines when one of my party member jumped in the mechanical vehicle.

Code:
Message: Interface\AddOns\oUF_Neav\func\func.lua:136: attempt to index local 'uconf' (a nil value)
Time: 09/26/12 15:53:53
Count: 1
Stack: Interface\AddOns\oUF_Neav\func\func.lua:136: in function `GetPowerText'
Interface\AddOns\oUF_Neav\core.lua:419: in function <Interface\AddOns\oUF_Neav\core.lua:414>
(tail call): ?
(tail call): ?
Interface\AddOns\oUF\ouf.lua:158: in function `UpdateAllElements'
Interface\AddOns\oUF\ouf.lua:58: in function <Interface\AddOns\oUF\ouf.lua:38>
Interface\AddOns\oUF\ouf.lua:81: in function <Interface\AddOns\oUF\ouf.lua:74>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureGroupHeaders.lua:195: in function <Interface\FrameXML\SecureGroupHeaders.lua:115>
Interface\FrameXML\SecureGroupHeaders.lua:458: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureGroupHeaders.lua:57: in function <Interface\FrameXML\SecureGroupHeaders.lua:52>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureStateDriver.lua:101: in function <Interface\FrameXML\SecureStateDriver.lua:95>
Interface\FrameXML\SecureStateDriver.lua:127: in function <Interface\FrameXML\SecureStateDriver.lua:119>

Locals: unit = "partypet2"
cur = 100
max = 100
uconf = nil
alt = 0
powerType = 3
powerString = nil
(*temporary) = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:74
(*temporary) = "partypet2"
(*temporary) = nil
(*temporary) = "partypet2"
(*temporary) = 0
(*temporary) = "attempt to index local 'uconf' (a nil value)"
config = <table> {
 show = <table> {
 }
 font = <table> {
 }
 units = <table> {
 }
 media = <table> {
 }
}
ns = <table> {
 ColorBorder = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:5
 UpdateAuraIcons = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:101
 UpdateAuraTimer = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:21
 CustomDelayText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:15
 PortraitTimerDB = <table> {
 }
 CustomTimeText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:11
 utf8sub = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:163
 PostUpdateIcon = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:47
 GetPowerText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:119
 StopFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:50
 CreateCastbars = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:22
 CreateCastbarStrings = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:19
 FormatTime = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:50
 IsFlashing = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:40
 StartFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:56
 cUnit = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:36
 MultiCheck = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:153
 Config = <table> {
 }
 GetHealthText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:93
}
GetFormattedText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:74
FormatValue = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:18
Just a FYI
Coke
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Old 09-26-12, 02:31 PM  
ballagarba
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Re: Re: Re: Pet Battle

Originally Posted by cokedrivers
Ok thanks for the quick reply
You can read more about it in this thread:

http://www.wowinterface.com/forums/s...ad.php?t=43977
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Old 09-26-12, 02:29 PM  
cokedrivers
A Cobalt Mageweaver
 
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Re: Re: Pet Battle

Originally Posted by ballagarba
Originally Posted by cokedrivers
Not sure if there is a fix for this but I have noticed that the Player Frames stay visable when the Battle Pet Ui shows up. Kinda looks wierd. Maybe a hide function to hide them when it pops up. Not sure if this is a oUF thing or a Neav_oUF thing.

Coke
I think it's an oUF issue, since it's oUF who handles visibility on the player and target frames (like when entering vehicles). Though it seems like others have made a hack that basically goes like this:

1. Create an invisible frame and register pet battle events on it, and call :Hide() or :Show() accordingly.
2. Parent every frame you want to hide during pet battle to the frame created in the previous step.

Should probably open a ticket on oUF about it.
Ok thanks for the quick reply
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Old 09-26-12, 01:48 PM  
ballagarba
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Re: Pet Battle

Originally Posted by cokedrivers
Not sure if there is a fix for this but I have noticed that the Player Frames stay visable when the Battle Pet Ui shows up. Kinda looks wierd. Maybe a hide function to hide them when it pops up. Not sure if this is a oUF thing or a Neav_oUF thing.

Coke
I think it's an oUF issue, since it's oUF who handles visibility on the player and target frames (like when entering vehicles). Though it seems like others have made a hack that basically goes like this:

1. Create an invisible frame and register pet battle events on it, and call :Hide() or :Show() accordingly.
2. Parent every frame you want to hide during pet battle to the frame created in the previous step.

Should probably open a ticket on oUF about it.
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Old 09-26-12, 12:26 PM  
cokedrivers
A Cobalt Mageweaver
 
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Pet Battle

Not sure if there is a fix for this but I have noticed that the Player Frames stay visable when the Battle Pet Ui shows up. Kinda looks wierd. Maybe a hide function to hide them when it pops up. Not sure if this is a oUF thing or a Neav_oUF thing.

Coke
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Old 09-24-12, 02:25 PM  
Rammoth
A Cliff Giant
 
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I notice the nameplates health bars on enemy targets sometimes don't stay completely within the beauty border. Sometimes it will be about a half an inch out of it, covering up that side of the beauty border.

I have experienced this without using any other addons with the UI.

I can't seem to figure out a fix on my own, I am still learning the LUA.

I just thought you should know that, that too isn't functioning correctly.
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Old 09-24-12, 06:43 AM  
ballagarba
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The editbox bug and arena frames errors have been fixed. Will likely update the raid frames with MoP (raid) boss abilities and upload a new version before MoP goes live.

And please report if you feel like there's some healing spell missing from the raid frames as well.
Last edited by ballagarba : 09-24-12 at 06:44 AM.
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Old 09-22-12, 03:00 PM  
Xully
A Deviate Faerie Dragon

Forum posts: 15
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i'm in battle , EOTS right now and i keep getting an arena lau error, here it is

Code:
 

Message: Interface\AddOns\oUF_Neav\arena.lua:161: attempt to index field 'buffList' (a nil value)
Time: 09/22/12 23:59:07
Count: 8
Stack: Interface\AddOns\oUF_Neav\arena.lua:161: in function <Interface\AddOns\oUF_Neav\arena.lua:160>
Interface\AddOns\oUF\elements\aura.lua:191: in function <Interface\AddOns\oUF\elements\aura.lua:141>
Interface\AddOns\oUF\elements\aura.lua:293: in function <Interface\AddOns\oUF\elements\aura.lua:287>
Interface\AddOns\oUF\elements\aura.lua:389: in function `?'
Interface\AddOns\oUF\events.lua:69: in function <Interface\AddOns\oUF\events.lua:62>

Locals: icons = <unnamed> {
 0 = <userdata>
 PostCreateIcon = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:101
 anchoredIcons = 0
 1 = <unnamed> {
 }
 disableCooldown = true
 PostUpdateIcon = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:47
 growth-y = "DOWN"
 createdIcons = 1
 __owner = oUF_Neav_ArenaFrame2 {
 }
 CustomFilter = <function> defined @Interface\AddOns\oUF_Neav\arena.lua:160
 ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\aura.lua:452
 spacing = 4.5
 num = 8
 growth-x = "LEFT"
 initialAnchor = "TOPRIGHT"
 size = 28
}
unit = "arena2"
icon = <unnamed> {
 overlay = <unnamed> {
 }
 Shadow = <unnamed> {
 }
 UpdateTooltip = <function> defined @Interface\AddOns\oUF\elements\aura.lua:68
 stealable = <unnamed> {
 }
 remaining = <unnamed> {
 }
 count = <unnamed> {
 }
 filter = "HELPFUL"
 0 = <userdata>
 icon = <unnamed> {
 }
 cd = <unnamed> {
 }
}
name = "Mark of the Wild"
rank = ""
texture = "Interface\Icons\Spell_Nature_Regeneration"
count = 0
dtype = "Magic"
duration = 3600
timeLeft = 855504.882
caster = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'buffList' (a nil value)"
ns = <table> {
 ColorBorder = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:5
 UpdateAuraIcons = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:101
 UpdateAuraTimer = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:21
 CustomDelayText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:15
 PortraitTimerDB = <table> {
 }
 CustomTimeText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:11
 utf8sub = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:163
 PostUpdateIcon = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:47
 GetPowerText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:119
 StopFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:50
 CreateCastbars = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:22
 CreateCastbarStrings = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:19
 FormatTime = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:50
 IsFlashing = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:40
 StartFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:56
 cUnit = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:36
 MultiCheck = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:153
 Config = <table> {
 }
 GetHealthText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:93
}
Well there are more, like 3 other errors, but im lazy to copy paste the rest
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Old 09-21-12, 01:51 PM  
glupikreten
A Murloc Raider

Forum posts: 4
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Re: nchat

Originally Posted by glupikreten
Sorry but i was always recognized as a bug catcher

check this...
if you write some link or email address in generic chat (not custom one) and click on it you get it fine in editbox.
http://imgur.com/awFbJ,XxqvP#1

but if you do the same in custom chatbox editbox gets reverted to original state.
http://imgur.com/awFbJ,XxqvP#0
same thing you can reproduce if you click on chat title ... broken editbox if chat is custom.
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