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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,335
Favorites:191
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.7
290kB
05-04-14 11:53 AM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 09-26-12, 01:48 PM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 349
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Re: Pet Battle

Originally Posted by cokedrivers
Not sure if there is a fix for this but I have noticed that the Player Frames stay visable when the Battle Pet Ui shows up. Kinda looks wierd. Maybe a hide function to hide them when it pops up. Not sure if this is a oUF thing or a Neav_oUF thing.

Coke
I think it's an oUF issue, since it's oUF who handles visibility on the player and target frames (like when entering vehicles). Though it seems like others have made a hack that basically goes like this:

1. Create an invisible frame and register pet battle events on it, and call :Hide() or :Show() accordingly.
2. Parent every frame you want to hide during pet battle to the frame created in the previous step.

Should probably open a ticket on oUF about it.
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Unread 09-26-12, 12:26 PM  
cokedrivers
A Cobalt Mageweaver
 
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Pet Battle

Not sure if there is a fix for this but I have noticed that the Player Frames stay visable when the Battle Pet Ui shows up. Kinda looks wierd. Maybe a hide function to hide them when it pops up. Not sure if this is a oUF thing or a Neav_oUF thing.

Coke
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Unread 09-24-12, 02:25 PM  
Rammoth
A Cliff Giant
 
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I notice the nameplates health bars on enemy targets sometimes don't stay completely within the beauty border. Sometimes it will be about a half an inch out of it, covering up that side of the beauty border.

I have experienced this without using any other addons with the UI.

I can't seem to figure out a fix on my own, I am still learning the LUA.

I just thought you should know that, that too isn't functioning correctly.
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Unread 09-24-12, 06:43 AM  
ballagarba
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The editbox bug and arena frames errors have been fixed. Will likely update the raid frames with MoP (raid) boss abilities and upload a new version before MoP goes live.

And please report if you feel like there's some healing spell missing from the raid frames as well.
Last edited by ballagarba : 09-24-12 at 06:44 AM.
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Unread 09-22-12, 03:00 PM  
Xully
A Deviate Faerie Dragon

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i'm in battle , EOTS right now and i keep getting an arena lau error, here it is

Code:
 

Message: Interface\AddOns\oUF_Neav\arena.lua:161: attempt to index field 'buffList' (a nil value)
Time: 09/22/12 23:59:07
Count: 8
Stack: Interface\AddOns\oUF_Neav\arena.lua:161: in function <Interface\AddOns\oUF_Neav\arena.lua:160>
Interface\AddOns\oUF\elements\aura.lua:191: in function <Interface\AddOns\oUF\elements\aura.lua:141>
Interface\AddOns\oUF\elements\aura.lua:293: in function <Interface\AddOns\oUF\elements\aura.lua:287>
Interface\AddOns\oUF\elements\aura.lua:389: in function `?'
Interface\AddOns\oUF\events.lua:69: in function <Interface\AddOns\oUF\events.lua:62>

Locals: icons = <unnamed> {
 0 = <userdata>
 PostCreateIcon = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:101
 anchoredIcons = 0
 1 = <unnamed> {
 }
 disableCooldown = true
 PostUpdateIcon = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:47
 growth-y = "DOWN"
 createdIcons = 1
 __owner = oUF_Neav_ArenaFrame2 {
 }
 CustomFilter = <function> defined @Interface\AddOns\oUF_Neav\arena.lua:160
 ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\aura.lua:452
 spacing = 4.5
 num = 8
 growth-x = "LEFT"
 initialAnchor = "TOPRIGHT"
 size = 28
}
unit = "arena2"
icon = <unnamed> {
 overlay = <unnamed> {
 }
 Shadow = <unnamed> {
 }
 UpdateTooltip = <function> defined @Interface\AddOns\oUF\elements\aura.lua:68
 stealable = <unnamed> {
 }
 remaining = <unnamed> {
 }
 count = <unnamed> {
 }
 filter = "HELPFUL"
 0 = <userdata>
 icon = <unnamed> {
 }
 cd = <unnamed> {
 }
}
name = "Mark of the Wild"
rank = ""
texture = "Interface\Icons\Spell_Nature_Regeneration"
count = 0
dtype = "Magic"
duration = 3600
timeLeft = 855504.882
caster = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'buffList' (a nil value)"
ns = <table> {
 ColorBorder = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:5
 UpdateAuraIcons = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:101
 UpdateAuraTimer = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:21
 CustomDelayText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:15
 PortraitTimerDB = <table> {
 }
 CustomTimeText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:11
 utf8sub = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:163
 PostUpdateIcon = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:47
 GetPowerText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:119
 StopFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:50
 CreateCastbars = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:22
 CreateCastbarStrings = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:19
 FormatTime = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:50
 IsFlashing = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:40
 StartFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:56
 cUnit = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:36
 MultiCheck = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:153
 Config = <table> {
 }
 GetHealthText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:93
}
Well there are more, like 3 other errors, but im lazy to copy paste the rest
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Unread 09-21-12, 01:51 PM  
glupikreten
A Murloc Raider

Forum posts: 4
File comments: 64
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Re: nchat

Originally Posted by glupikreten
Sorry but i was always recognized as a bug catcher

check this...
if you write some link or email address in generic chat (not custom one) and click on it you get it fine in editbox.
http://imgur.com/awFbJ,XxqvP#1

but if you do the same in custom chatbox editbox gets reverted to original state.
http://imgur.com/awFbJ,XxqvP#0
same thing you can reproduce if you click on chat title ... broken editbox if chat is custom.
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Unread 09-21-12, 09:53 AM  
Crevasse
A Kobold Labourer
 
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Originally Posted by glupikreten
ncore/ncore.toc

try this
## modules\spellid.lua
once again thanks, you're awesome

Was supper easy to tweak, only thing left is to set-up forte exorcist and recount. One of the best ui packs around. *current*
Last edited by Crevasse : 09-21-12 at 10:00 AM.
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Unread 09-21-12, 09:39 AM  
glupikreten
A Murloc Raider

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Originally Posted by Crevasse
Sorry if ive missed something simple. Can I hide the Spell ID on my tool-tips, I have no need for it and couldn't find an option in ntooltip config
ncore/ncore.toc

try this
## modules\spellid.lua
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Unread 09-21-12, 09:30 AM  
Crevasse
A Kobold Labourer
 
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Originally Posted by glupikreten
Can't you just right click and lock/unlock player/target/focus/pet frames? or edit xy in local-layout.txt in your wtf folder
Thanks, no idea this was a basic option :x
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Unread 09-21-12, 09:22 AM  
glupikreten
A Murloc Raider

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Originally Posted by Crevasse
Sorry if ive missed something simple. Can I hide the Spell ID on my tool-tips, I have no need for it and couldn't find an option in ntooltip config

Also having trouble repositioning the player and target frame, when I last played I just edited the xy however now it seems to ignore the positional data.

Thanks for any help, and I much appreciate the work you guys put into the UI.
Can't you just right click and lock/unlock player/target/focus/pet frames? or edit xy in local-layout.txt in your wtf folder
Last edited by glupikreten : 09-21-12 at 09:24 AM.
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Unread 09-21-12, 08:33 AM  
Crevasse
A Kobold Labourer
 
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Sorry if ive missed something simple. Can I hide the Spell ID on my tool-tips, I have no need for it and couldn't find an option in ntooltip config

Also having trouble repositioning the player and target frame, when I last played I just edited the xy however now it seems to ignore the positional data.

Thanks for any help, and I much appreciate the work you guys put into the UI.
Last edited by Crevasse : 09-21-12 at 08:52 AM.
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Unread 09-21-12, 06:08 AM  
glupikreten
A Murloc Raider

Forum posts: 4
File comments: 64
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nchat

Sorry but i was always recognized as a bug catcher

check this...
if you write some link or email address in generic chat (not custom one) and click on it you get it fine in editbox.
http://imgur.com/awFbJ,XxqvP#1

but if you do the same in custom chatbox editbox gets reverted to original state.
http://imgur.com/awFbJ,XxqvP#0
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Unread 09-19-12, 04:38 PM  
Onehitwanda
A Kobold Labourer

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ahhhh !
vielen dank

meine güte ,steht das irgendwo das man ALT+Shift drücken soll?
wenn ja habe ich wohl nur die Bilder angeschaut ,sry
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Unread 09-19-12, 03:55 PM  
ballagarba
A Fallenroot Satyr
 
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Originally Posted by Onehitwanda
huhu Leute ,


http://www.bilderload.com/bild/24654...343211XUWG.jpg

ersteinmal vorweg ,ein tolles UI
Es ist einfach nur sehr Übersichtlich und schlicht ,genau das gefällt mir daran.

Jetzt zu meinen Problem.
Kann mir jemand verraten wie ich die PetBar verschieben kann?
Ich habe nirgendswo etwas gesehen wie Bartender oder Dominos :P


Würde mich sehr freuen wenn mir jemand schnellstmöglich weiter helfen kann.

LG. Onehitwanda
Hold down alt+shift while dragging the first(!) button on your petbar with your left mousebutton.
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Unread 09-19-12, 03:52 PM  
Onehitwanda
A Kobold Labourer

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huhu Leute ,


http://www.bilderload.com/bild/246549/wowscrnshot0919122343211XUWG.jpg

ersteinmal vorweg ,ein tolles UI
Es ist einfach nur sehr Übersichtlich und schlicht ,genau das gefällt mir daran.

Jetzt zu meinen Problem.
Kann mir jemand verraten wie ich die PetBar verschieben kann?
Ich habe nirgendswo etwas gesehen wie Bartender oder Dominos :P


Würde mich sehr freuen wenn mir jemand schnellstmöglich weiter helfen kann.

LG. Onehitwanda
Last edited by Onehitwanda : 09-19-12 at 03:53 PM.
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