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Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:07-21-15 10:16 AM
Created:07-03-09 12:57 AM
Downloads:39,932
Favorites:215
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Neav UI  Popular! (More than 5000 hits)

Version: 6.2.0
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


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Unread 01-25-13, 10:36 PM  
Junjie
A Kobold Labourer

Forum posts: 0
File comments: 23
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Okay, well seeing as no one cares to help with my previous question

Would anyone mind explaining how I could use the default blizzard Rune Bar for my DK? Before you ask, just because I'm used to it

thank you
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Unread 01-23-13, 02:41 PM  
Expunge
A Defias Bandit

Forum posts: 2
File comments: 10
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Originally Posted by ballagarba
Originally Posted by Expunge
Hey ballagarba,

I'm having a little trouble moving my party frames to where I want them to be. Here's what I've got in my config.lua:

Code:
        ['player'] = {
            scale = 1.193,
            style = 'NORMAL',                                                               -- 'NORMAL' 'RARE' 'ELITE' 'CUSTOM'
            customTexture = 'Interface\\AddOns\\oUF_Neav\\media\\customFrameTexture',       -- Custom texture if style = 'CUSTOM'

            mouseoverText = false,
            healthTag = '$cur/$max',
            healthTagFull = '$cur',
            powerTag = '$cur/$max',
            powerTagFull = '$cur',
            powerTagNoMana = '$cur',

            showVengeance = false,                                                          -- Attention: vengeance and swingtimer will overlap eachother,
            showSwingTimer = false,                                                         -- Change the pos in the oUF_Neav file if you want both
            showStatusFlash = true,
            showCombatFeedback = false,

            position = {'CENTER', UIParent, 0, -128},


        ['party'] = {
            scale = 1.11,
            show = true,
            hideInRaid = true,

            mouseoverText = true,
            healthTag = '$cur/$max',
            healthTagFull = '$cur',
            powerTag = '$cur/$max',
            powerTagFull = '$cur',
            powerTagNoMana = '$cur',

            position = {'TOPLEFT', oUF_Neav_Player, 124, -128}, -- trouble spot!
        },
I want the frames to be attached to a spot just below the player frame, but for whatever reason they seem to be stuck at the player frame's default location. I can move them around by chaning the offsets, but they never seem to be linked to the current player frame location. Any ideas? I'm wanting to do a similar thing to my target and arena frames.

Any help would be greatly appreciated, thank you!
Try using oUF_Neav_Player_Anchor instead.
I gave this a shot but it doesn't appear to be working. It seems to "think" the player frame is still in the top left corner of UIParent. Any other ideas?
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Unread 01-23-13, 02:02 PM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 409
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Originally Posted by pinner
All I really want from this UI is the bottom bar area, to replace Blizzard's standard (way too long) bar.

If I want to do this, what can I nix from the zip file to just use the bottom bar section?
Is this what you're looking for? nMainbar
Last edited by ballagarba : 01-23-13 at 02:05 PM.
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Unread 01-23-13, 10:16 AM  
pinner
A Deviate Faerie Dragon

Forum posts: 18
File comments: 22
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All I really want from this UI is the bottom bar area, to replace Blizzard's standard (way too long) bar.

If I want to do this, what can I nix from the zip file to just use the bottom bar section?
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Unread 01-23-13, 06:34 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 409
Uploads: 0
Originally Posted by Expunge
Hey ballagarba,

I'm having a little trouble moving my party frames to where I want them to be. Here's what I've got in my config.lua:

Code:
        ['player'] = {
            scale = 1.193,
            style = 'NORMAL',                                                               -- 'NORMAL' 'RARE' 'ELITE' 'CUSTOM'
            customTexture = 'Interface\\AddOns\\oUF_Neav\\media\\customFrameTexture',       -- Custom texture if style = 'CUSTOM'

            mouseoverText = false,
            healthTag = '$cur/$max',
            healthTagFull = '$cur',
            powerTag = '$cur/$max',
            powerTagFull = '$cur',
            powerTagNoMana = '$cur',

            showVengeance = false,                                                          -- Attention: vengeance and swingtimer will overlap eachother,
            showSwingTimer = false,                                                         -- Change the pos in the oUF_Neav file if you want both
            showStatusFlash = true,
            showCombatFeedback = false,

            position = {'CENTER', UIParent, 0, -128},


        ['party'] = {
            scale = 1.11,
            show = true,
            hideInRaid = true,

            mouseoverText = true,
            healthTag = '$cur/$max',
            healthTagFull = '$cur',
            powerTag = '$cur/$max',
            powerTagFull = '$cur',
            powerTagNoMana = '$cur',

            position = {'TOPLEFT', oUF_Neav_Player, 124, -128}, -- trouble spot!
        },
I want the frames to be attached to a spot just below the player frame, but for whatever reason they seem to be stuck at the player frame's default location. I can move them around by chaning the offsets, but they never seem to be linked to the current player frame location. Any ideas? I'm wanting to do a similar thing to my target and arena frames.

Any help would be greatly appreciated, thank you!
Try using oUF_Neav_Player_Anchor instead.
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Unread 01-23-13, 05:41 AM  
Expunge
A Defias Bandit

Forum posts: 2
File comments: 10
Uploads: 0
Hey ballagarba,

I'm having a little trouble moving my party frames to where I want them to be. Here's what I've got in my config.lua:

Code:
        ['player'] = {
            scale = 1.193,
            style = 'NORMAL',                                                               -- 'NORMAL' 'RARE' 'ELITE' 'CUSTOM'
            customTexture = 'Interface\\AddOns\\oUF_Neav\\media\\customFrameTexture',       -- Custom texture if style = 'CUSTOM'

            mouseoverText = false,
            healthTag = '$cur/$max',
            healthTagFull = '$cur',
            powerTag = '$cur/$max',
            powerTagFull = '$cur',
            powerTagNoMana = '$cur',

            showVengeance = false,                                                          -- Attention: vengeance and swingtimer will overlap eachother,
            showSwingTimer = false,                                                         -- Change the pos in the oUF_Neav file if you want both
            showStatusFlash = true,
            showCombatFeedback = false,

            position = {'CENTER', UIParent, 0, -128},


        ['party'] = {
            scale = 1.11,
            show = true,
            hideInRaid = true,

            mouseoverText = true,
            healthTag = '$cur/$max',
            healthTagFull = '$cur',
            powerTag = '$cur/$max',
            powerTagFull = '$cur',
            powerTagNoMana = '$cur',

            position = {'TOPLEFT', oUF_Neav_Player, 124, -128}, -- trouble spot!
        },
I want the frames to be attached to a spot just below the player frame, but for whatever reason they seem to be stuck at the player frame's default location. I can move them around by chaning the offsets, but they never seem to be linked to the current player frame location. Any ideas? I'm wanting to do a similar thing to my target and arena frames.

Any help would be greatly appreciated, thank you!
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Unread 01-20-13, 11:09 AM  
Junjie
A Kobold Labourer

Forum posts: 0
File comments: 23
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Re: Re: Mainbar Text

Originally Posted by ballagarba
Originally Posted by Junjie
I was wondering how to have the Mainbar text (ie: 1 2 3 4 5 6 7 8 9 0 - =) to show all the time and not only when a spell is in the slot?

I have "showKeybinds = true," but it doesn't seem to affect the Mainbar.

Any help would be appreciated. Thank you.
Why do you want to show the keybind for a slot you aren't even using?
Just personal preference?
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Unread 01-20-13, 04:47 AM  
ballagarba
A Fallenroot Satyr
 
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File comments: 409
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Re: Mainbar Text

Originally Posted by Junjie
I was wondering how to have the Mainbar text (ie: 1 2 3 4 5 6 7 8 9 0 - =) to show all the time and not only when a spell is in the slot?

I have "showKeybinds = true," but it doesn't seem to affect the Mainbar.

Any help would be appreciated. Thank you.
Why do you want to show the keybind for a slot you aren't even using?
Last edited by ballagarba : 01-20-13 at 04:47 AM.
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Unread 01-19-13, 02:47 PM  
Junjie
A Kobold Labourer

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File comments: 23
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Mainbar Text

I was wondering how to have the Mainbar text (ie: 1 2 3 4 5 6 7 8 9 0 - =) to show all the time and not only when a spell is in the slot?

I have "showKeybinds = true," but it doesn't seem to affect the Mainbar.

Any help would be appreciated. Thank you.
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Unread 01-10-13, 10:03 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 409
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Originally Posted by Junjie
The actual group frames on the left hand side. Like when in 5mans.
I'm gonna have a look at it when I remember
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Unread 01-09-13, 12:13 PM  
Junjie
A Kobold Labourer

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File comments: 23
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The actual group frames on the left hand side. Like when in 5mans.
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Unread 01-07-13, 04:26 PM  
ballagarba
A Fallenroot Satyr
 
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@Tanque: When does it happen? What settings have you changed in nTooltip?

@Jyniver: Will add it to the todo list, no timeline for it though.

@Junjie: Not likely something I will implement. nBuff is basically just a skinned version of the default buff frames.

And about the threat glow, is that the actual party frames (on the left) or the raid frames?
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Unread 01-05-13, 12:54 AM  
Junjie
A Kobold Labourer

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Oh, also. When in a party (I am the tank) all party member frames glow red when in combat, as if they have aggro, when in fact they do not.

Is this intentional? If it is, is there a way to change that around so that they only glow when they actually DO have aggro?

Thank you for your time.
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Unread 01-04-13, 12:06 AM  
Junjie
A Kobold Labourer

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Personal favorite UI. HUGE fan!

I do come with 1 question. Is there a way to blacklist specific buffs from the buff frames?

I ask because I use raven for a couple specific buffs, and therefore have no need to show them in buffs.

If not, I can live with it

Thank you for the UI and the addons!
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Unread 12-28-12, 07:04 AM  
Jyniver
A Kobold Labourer

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Hi!

Is it possible to change something in the autogreed lua file, so it's possible to need on recipies that drop? and autopass on those scarab items in old AQ 40
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