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Updated: 02-27-14 12:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 12:33 PM
Created:07-03-09 12:57 AM
Downloads:31,030
Favorites:189
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (4)
File Name
Version
Size
Author
Date
Type
5.4.7
280kB
04-20-14 09:31 AM
Addon
5.4.1
3MB
01-21-14 06:35 AM
Addon
5.4.1
82kB
11-17-13 06:21 AM
Addon
5.0
64kB
08-13-12 11:01 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Old 07-27-12, 01:53 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
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For those daring enough, there's a MoP branch on Github which I've been working on lately:

https://github.com/renstrom/NeavUI
Last edited by ballagarba : 08-15-12 at 10:46 AM.
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Old 05-02-12, 02:18 PM  
cokedrivers
A Chromatic Dragonspawn
 
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Re: Re: Lazy People autoSell and autoRepair

Originally Posted by Xully
Thank you for this, it helped me alot, i was wondering why the UI dont sell grey or auto repair, this worked perfectly, thx !


Originally Posted by cokedrivers
This code will make it so when you goto a repair merchant it will autoSell grey items and autoRepair your toon and inventory.

Open nCore and add the fallowing code to the bottom of the file:
Code:
-- AutoRepair and AutoSell Grey items


local db = {
	autoRepair = true,
	autoSell = true,	
}

local fx = CreateFrame("Frame")
fx:SetScript("OnEvent", function()
	if db.autoSell then
		local c = 0
		for b=0,4 do
			for s=1,GetContainerNumSlots(b) do
				local l = GetContainerItemLink(b, s)
				if l then
					local p = select(11, GetItemInfo(l))*select(2, GetContainerItemInfo(b, s))
					if select(3, GetItemInfo(l))==0 then
						UseContainerItem(b, s)
						PickupMerchantItem()
						c = c+p
					end
				end
			end
		end
		if c>0 then
			local g, s, c = math.floor(c/10000) or 0, math.floor((c%10000)/100) or 0, c%100
			DEFAULT_CHAT_FRAME:AddMessage("Your grey item's have been sold for".." |cffffffff"..g.."|cffffd700g|r".." |cffffffff"..s.."|cffc7c7cfs|r".." |cffffffff"..c.."|cffeda55fc|r"..".",255,255,0)
		end
	end
	if CanMerchantRepair() and db.autoRepair then
		cost, possible = GetRepairAllCost()
		if cost>0 then
			if possible then
				RepairAllItems()
				local c = cost%100
				local s = math.floor((cost%10000)/100)
				local g = math.floor(cost/10000)
				DEFAULT_CHAT_FRAME:AddMessage("Your items have been repaired for".." |cffffffff"..g.."|cffffd700g|r".." |cffffffff"..s.."|cffc7c7cfs|r".." |cffffffff"..c.."|cffeda55fc|r"..".",255,255,0)
			else
				DEFAULT_CHAT_FRAME:AddMessage("You don't have enough money for repair!",255,0,0)
			end
		end
	end
end)
	
fx:RegisterEvent("MERCHANT_SHOW")
This makes it nice when leveling a toon so its happens aas soon as you open the window.

Hope this Helps someone.
Coke
This was a code added by me not by Neal so if you updated you will have to add this in yourself.

Coke
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Old 04-24-12, 11:16 PM  
KÝsmet
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
two quick questions

Where would i go about to change the debuffs to move from left to right and move their position(so i can have debuffs at top left of screen and the buffs at the top right)?

if i wanted to add a border to chat with beautycase how would i enter that into the skins.lua
Last edited by KÝsmet : 04-24-12 at 11:22 PM.
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Old 04-23-12, 12:18 AM  
Xully
A Murloc Raider

Forum posts: 7
File comments: 98
Uploads: 0
Re: Lazy People autoSell and autoRepair

Thank you for this, it helped me alot, i was wondering why the UI dont sell grey or auto repair, this worked perfectly, thx !


Originally Posted by cokedrivers
This code will make it so when you goto a repair merchant it will autoSell grey items and autoRepair your toon and inventory.

Open nCore and add the fallowing code to the bottom of the file:
Code:
-- AutoRepair and AutoSell Grey items


local db = {
	autoRepair = true,
	autoSell = true,	
}

local fx = CreateFrame("Frame")
fx:SetScript("OnEvent", function()
	if db.autoSell then
		local c = 0
		for b=0,4 do
			for s=1,GetContainerNumSlots(b) do
				local l = GetContainerItemLink(b, s)
				if l then
					local p = select(11, GetItemInfo(l))*select(2, GetContainerItemInfo(b, s))
					if select(3, GetItemInfo(l))==0 then
						UseContainerItem(b, s)
						PickupMerchantItem()
						c = c+p
					end
				end
			end
		end
		if c>0 then
			local g, s, c = math.floor(c/10000) or 0, math.floor((c%10000)/100) or 0, c%100
			DEFAULT_CHAT_FRAME:AddMessage("Your grey item's have been sold for".." |cffffffff"..g.."|cffffd700g|r".." |cffffffff"..s.."|cffc7c7cfs|r".." |cffffffff"..c.."|cffeda55fc|r"..".",255,255,0)
		end
	end
	if CanMerchantRepair() and db.autoRepair then
		cost, possible = GetRepairAllCost()
		if cost>0 then
			if possible then
				RepairAllItems()
				local c = cost%100
				local s = math.floor((cost%10000)/100)
				local g = math.floor(cost/10000)
				DEFAULT_CHAT_FRAME:AddMessage("Your items have been repaired for".." |cffffffff"..g.."|cffffd700g|r".." |cffffffff"..s.."|cffc7c7cfs|r".." |cffffffff"..c.."|cffeda55fc|r"..".",255,255,0)
			else
				DEFAULT_CHAT_FRAME:AddMessage("You don't have enough money for repair!",255,0,0)
			end
		end
	end
end)
	
fx:RegisterEvent("MERCHANT_SHOW")
This makes it nice when leveling a toon so its happens aas soon as you open the window.

Hope this Helps someone.
Coke
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Old 03-28-12, 08:16 PM  
cokedrivers
A Chromatic Dragonspawn
 
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Forum posts: 165
File comments: 186
Uploads: 7
Originally Posted by baalzebub
Hello,
How can I make DBM bars to look exactly like the castbar?
I havent used NeavUI in a while but last time I did the DBM bars were pre skinned already.

Not sure of things have changed.

Easiest way to look is look for a Skin.lua or skinned.lua and when you open it see if DBM is in there.

Coke


Edit: i just downloaded the version here and it shows the skins.lua that DBM is skinned. Not sure why yours aint working so maybe try a redownload and install is all i can think of.
Last edited by cokedrivers : 03-28-12 at 08:19 PM.
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Old 03-11-12, 09:14 AM  
baalzebub
A Kobold Labourer
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File comments: 16
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Hello,
How can I make DBM bars to look exactly like the castbar?
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Old 03-10-12, 04:47 PM  
Loroin
A Kobold Labourer
 
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Is there a way to make the raid frames only show the Weakened Soul debuff, been looking through all config .luas and can't find anything. Last piece of the puzzle to get it complete
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Old 01-21-12, 11:37 AM  
groin
A Deviate Faerie Dragon
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Forum posts: 18
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hi, it's possible to activated che roll options on green item?and a casting bar on nameplate?
ofc this is one of the best UI
Last edited by groin : 01-21-12 at 01:15 PM.
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Old 12-26-11, 09:28 PM  
Beef.
A Kobold Labourer

Forum posts: 0
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Originally Posted by Neal
They are already red O.o
On my rogue, they're purple.

edit ; Nevermind, I just d/led the version that was posted today. Is there anyway to get the old default combo points back though?
Last edited by Beef. : 12-26-11 at 10:02 PM.
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Old 12-26-11, 11:49 AM  
Thehermit
A Kobold Labourer

Forum posts: 1
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rFilter looks perfect thank you.
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Old 12-26-11, 11:40 AM  
Neal
A Defias Bandit
 
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Originally Posted by Thehermit
Is there any good buff/debuff trackers that match well or can be easily skinned with beautycase? Right now I just use Power Auras and manually skin each class ability icon with the beautycase border by hand in photoshop. Gets to be a pain in the ass with a new alt or spec, but I can't stand something looking out of place.
rFilter, sFilter ?
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Old 12-26-11, 11:22 AM  
Thehermit
A Kobold Labourer

Forum posts: 1
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Is there any good buff/debuff trackers that match well or can be easily skinned with beautycase? Right now I just use Power Auras and manually skin each class ability icon with the beautycase border by hand in photoshop. Gets to be a pain in the ass with a new alt or spec, but I can't stand something looking out of place.
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Old 12-26-11, 07:31 AM  
Neal
A Defias Bandit
 
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They are already red O.o
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Old 12-26-11, 07:09 AM  
Beef.
A Kobold Labourer

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Hello.

Is there anyway to make the combo points red again just like the default ones?

Thanks!
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Old 12-26-11, 02:22 AM  
Neal
A Defias Bandit
 
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How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.
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