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Updated: 08-22-16 09:15 AM
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Compatibility:
Legion (7.0.3)
Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:08-22-16 09:15 AM
Created:07-03-09 12:57 AM
Downloads:42,847
Favorites:231
MD5:
7.0.3

Neav UI  Popular! (More than 5000 hits)

Version: 7.0.3
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the player, target and focus frame?
Press Shift + Alt and drag with your left mouse button to move them. This only works outside of combat!

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavreset to reset the position of the player, target and/or focus frame.
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.0.0
231kB
07-22-16 07:14 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
7.0.0
915kB
Neal
07-20-16 01:45 AM
6.2.0
917kB
Neal
07-21-15 10:16 AM


Post A Reply Comment Options
Unread 09-03-16, 05:41 AM  
thomasjohnshannon
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Forum posts: 13
File comments: 85
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Originally Posted by OggiePoggie
Originally Posted by ballagarba
Originally Posted by OggiePoggie
Hello!

Quick question, is there any way to disable the player frame part of this AddOn?
I've tried messing with the config files, but I've found nothing that seems like it resets the player and target frames to the default.

This is what it looks like currently, after disabling oUF_Neav.

Otherwise stuff looks great, it's a very clean UI!
Only the player and target frame? You could just disable/delete oUF_Neav, but that will revert the player, target, pet, party, boss and arena frames back to the default.
Thanks for the quick answer!
However it seems you missed that I had already disabled oUF_Neav and it still looks like the screenshot I added. (For reference, here's what it looks like with oUF_Neav enabled to me)

I'd also, now after playing with the AddOn for a while, like to ask where the Bonus Objective tracker went?
If you are talking about the class color behind the target frames name that comes from !Colorz. And the Bonus Objective tracker not showing up sometimes isn't an issue with NeavUI. I know people that don't use the UI and they have had issues with it showing up. It seems to work best if you limit how many quests you are tracking at one time.
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Unread 09-02-16, 05:52 PM  
OggiePoggie
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Originally Posted by ballagarba
Originally Posted by OggiePoggie
Hello!

Quick question, is there any way to disable the player frame part of this AddOn?
I've tried messing with the config files, but I've found nothing that seems like it resets the player and target frames to the default.

This is what it looks like currently, after disabling oUF_Neav.

Otherwise stuff looks great, it's a very clean UI!
Only the player and target frame? You could just disable/delete oUF_Neav, but that will revert the player, target, pet, party, boss and arena frames back to the default.
Thanks for the quick answer!
However it seems you missed that I had already disabled oUF_Neav and it still looks like the screenshot I added. (For reference, here's what it looks like with oUF_Neav enabled to me)

I'd also, now after playing with the AddOn for a while, like to ask where the Bonus Objective tracker went?
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Unread 09-02-16, 08:57 AM  
ballagarba
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Re: Toast moving

Originally Posted by Ginji
Heyo
https://puu.sh/qXqdq/2c5ff47545.jpg
is there a way to move this things?
Because the clipping out of the screen.
The quickest solution is to delete or rename "nCore\modules\alertframemover.lua". That will move them to the default position at the bottom of the screen. Another alternative is to install the great ls: Toasts addon.
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Unread 09-02-16, 08:49 AM  
Ginji
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Toast moving

Heyo

is there a way to move this things?
Because the clipping out of the screen.
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Unread 09-02-16, 05:38 AM  
ballagarba
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Originally Posted by OggiePoggie
Hello!

Quick question, is there any way to disable the player frame part of this AddOn?
I've tried messing with the config files, but I've found nothing that seems like it resets the player and target frames to the default.

This is what it looks like currently, after disabling oUF_Neav.

Otherwise stuff looks great, it's a very clean UI!
Only the player and target frame? You could just disable/delete oUF_Neav, but that will revert the player, target, pet, party, boss and arena frames back to the default.
Last edited by ballagarba : 09-02-16 at 05:39 AM.
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Unread 09-02-16, 05:29 AM  
OggiePoggie
A Kobold Labourer

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File comments: 2
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Hello!

Quick question, is there any way to disable the player frame part of this AddOn?
I've tried messing with the config files, but I've found nothing that seems like it resets the player and target frames to the default.

This is what it looks like currently, after disabling oUF_Neav.

Otherwise stuff looks great, it's a very clean UI!
Last edited by OggiePoggie : 09-02-16 at 05:30 AM.
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Unread 08-31-16, 11:57 AM  
ballagarba
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Originally Posted by icemansparks
I dind't know that it is not part of the development for neavUI, since it is included in the latest compilation download
No it isn't!
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Unread 08-31-16, 10:55 AM  
icemansparks
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Originally Posted by thomasjohnshannon

nExtras (I didn't even know about it until I looked into it.) was made by a third party. Looks like the person is still active so you should talk to them to see if they are going to update it.
Thank you so much for your help, i was able to comment out the explicit line, so now it works somehow.
I dind't know that it is not part of the development for neavUI, since it is included in the latest compilation download
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Unread 08-31-16, 01:02 AM  
thomasjohnshannon
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Originally Posted by icemansparks
Originally Posted by icemansparks
Originally Posted by thomasjohnshannon
Originally Posted by icemansparks
Originally Posted by thomasjohnshannon
Originally Posted by icemansparks
Anyone else getting the following Problem with the minimap?

Are you using the version that was uploaded on the 22nd?
Yes, i downloaded this version yesterday before posting. No Other Addons are used alongside NeavUI.
Try deleting your current nMinimap folder and then install the new version because you shouldn't have zoom buttons.
Seems that the Problem in fact doesn't belong to any "addon", rather tha some of the texture edits. even with the complete addon list deactivated and juyt the additonal textures imported, i get this result.
Found the source... nExtras:
-- Flashing node dots. Prettier than the standard, too. And slightly bigger.

Deactivating nExtras resolves the issue with the minimap symbols, unfortunately this is no fix, because i like the functionality. Please fix the minimap symbol bug <3
nExtras (I didn't even know about it until I looked into it.) was made by a third party. Looks like the person is still active so you should talk to them to see if they are going to update it.
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Unread 08-30-16, 03:21 PM  
icemansparks
A Kobold Labourer

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Originally Posted by icemansparks
Originally Posted by thomasjohnshannon
Originally Posted by icemansparks
Originally Posted by thomasjohnshannon
Originally Posted by icemansparks
Anyone else getting the following Problem with the minimap?

Are you using the version that was uploaded on the 22nd?
Yes, i downloaded this version yesterday before posting. No Other Addons are used alongside NeavUI.
Try deleting your current nMinimap folder and then install the new version because you shouldn't have zoom buttons.
Seems that the Problem in fact doesn't belong to any "addon", rather tha some of the texture edits. even with the complete addon list deactivated and juyt the additonal textures imported, i get this result.
Found the source... nExtras:
-- Flashing node dots. Prettier than the standard, too. And slightly bigger.

Deactivating nExtras resolves the issue with the minimap symbols, unfortunately this is no fix, because i like the functionality. Please fix the minimap symbol bug <3
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Unread 08-30-16, 02:47 PM  
K0uds34
A Kobold Labourer

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Re: Re: Revert the alert frame to the bottom

Originally Posted by ballagarba
Originally Posted by K0uds34
Hi,

How to revert the alert frame (where garrison missions etc. show up) to the bottom (original position) instead of the top ? Thx
Delete or rename "nCore\modules\alertframemover.lua".
Thank a lot !
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Unread 08-30-16, 09:11 AM  
ballagarba
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Re: Revert the alert frame to the bottom

Originally Posted by K0uds34
Hi,

How to revert the alert frame (where garrison missions etc. show up) to the bottom (original position) instead of the top ? Thx
Delete or rename "nCore\modules\alertframemover.lua".
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Unread 08-30-16, 09:09 AM  
K0uds34
A Kobold Labourer

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Revert the alert frame to the bottom

Hi,

How to revert the alert frame (where garrison missions etc. show up) to the bottom (original position) instead of the top ? Thx
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Unread 08-29-16, 09:29 PM  
thomasjohnshannon
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Originally Posted by doehannah
I can't seem to get scrolling to work on the chat box which is a shame because it's my favourite chat addon. Any idea how I can make it work? TIA!
It should scroll when you mouse wheel over it.
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Unread 08-27-16, 11:01 AM  
doehannah
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I can't seem to get scrolling to work on the chat box which is a shame because it's my favourite chat addon. Any idea how I can make it work? TIA!
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