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Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:07-21-15 10:16 AM
Created:07-03-09 12:57 AM
Downloads:39,638
Favorites:215
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Neav UI  Popular! (More than 5000 hits)

Version: 6.2.0
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


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Unread 10-08-12, 07:00 AM  
cokedrivers
A Frostmaul Preserver
 
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Re: Re: Re: Re: nCore Mail Module

Originally Posted by ballagarba
Originally Posted by cokedrivers
The code for me dont seem to work and no matter what i try I can't get it to work without putting the output into the:
Code:
    if (not processing) then 
        processing = true 
        OnEvent() 
    end
Thanks for the try.
Yeah I noticed :/ Gonna look at it. That's what you get for not testing the code :P Seemed so obvious though.
New Mail Money works great thank you for adding this.


EDIT: Also not sure if you want to add this as well but here is a tooltip for the watchframe sence it is moveable and there is no readme for the users to know this.

Code:
watchHead:SetScript('OnEnter', function()
	if InCombatLockdown() then return end
	GameTooltip:SetOwner(watchHead, "ANCHOR_TOPLEFT")
	GameTooltip:ClearLines()
	GameTooltip:AddLine("|cffeda55fShift+Left Click|r to Drag")
	GameTooltip:Show()
end)
watchHead:SetScript('OnLeave', function() GameTooltip:Hide() end)
Last edited by cokedrivers : 10-08-12 at 07:37 AM.
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Unread 10-07-12, 11:48 AM  
morf
A Kobold Labourer

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Originally Posted by ballagarba
Originally Posted by morf
If I enable nTooltip, Inspect doesnt work
Works fine for me. However, there might be some conflict with another addon since nTooltip actually sends an inspect request to the server.
All addon disabled but nTooltip, still having inspect problems
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Unread 10-07-12, 10:36 AM  
cokedrivers
A Frostmaul Preserver
 
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Re: Re: Re: Re: nCore Mail Module

Originally Posted by ballagarba
Originally Posted by cokedrivers
The code for me dont seem to work and no matter what i try I can't get it to work without putting the output into the:
Code:
    if (not processing) then 
        processing = true 
        OnEvent() 
    end
Thanks for the try.
Yeah I noticed :/ Gonna look at it. That's what you get for not testing the code :P Seemed so obvious though.
ok so a few things i found out...

you can either simple add:
Code:
f:SetScript('OnClick', function(self) 
    if (not processing) then 
        processing = true 
        OnEvent()
		if not moneyCount then
			moneyCount = 0
			for index = 0, GetInboxNumItems() do
				moneyCount = moneyCount + select(5, GetInboxHeaderInfo(index))
			end
		end
		local chatWindowFontSize = select(2, GetChatWindowInfo(1))
		DEFAULT_CHAT_FRAME:AddMessage('Total money collected from mailbox was '..GetCoinTextureString(moneyCount , chatWindowFontSize)..'.')
	end 
end)

or if you like just the colored g,s,c you can add:
Code:
local function colorMoneyText(value)
	if not value then return "" end
	local gold = abs(value / 10000)
	local silver = abs(mod(value / 100, 100))
	local copper = abs(mod(value, 100))
	
	local GOLD_ABRV = "g"
	local SILVER_ABRV = "s"
	local COPPER_ABRV = "c"
	
	local WHITE = "ffffff"
	local COLOR_COPPER = "eda55f"
	local COLOR_SILVER = "c7c7cf"
	local COLOR_GOLD = "ffd700"

	if value >= 10000 or value <= -10000 then
		return format("|cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r", WHITE, gold, COLOR_GOLD, GOLD_ABRV, WHITE, silver, COLOR_SILVER, SILVER_ABRV, WHITE, copper, COLOR_COPPER, COPPER_ABRV)
	elseif value >= 100 or value <= -100 then
		return format("|cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r", WHITE, silver, COLOR_SILVER, SILVER_ABRV, WHITE, copper, COLOR_COPPER, COPPER_ABRV)
	else
		return format("|cff%s%d|r|cff%s%s|r", WHITE, copper, COLOR_COPPER, COPPER_ABRV)
	end
end

f:SetScript('OnClick', function(self) 
    if (not processing) then 
        processing = true 
        OnEvent()
		if not moneyCount then
			moneyCount = 0
			for index = 0, GetInboxNumItems() do
				moneyCount = moneyCount + select(5, GetInboxHeaderInfo(index))
			end
		end
		DEFAULT_CHAT_FRAME:AddMessage("Total money collected: "..colorMoneyText(moneyCount))
	end 
end)
There are two issues with the way i found to do it:

1st) Money shows up before mail is all collected.
2nd) If Mailbox is full Money does not show do to reset of mailbox.

Other then those 2 issues it seems to work.

Just thought I would give my bit of trial and error.

Coke


EDIT: Also if you are like me and hate things over laping then just change the SetPoint to the following:
Code:
f:SetPoint('BOTTOM', -25, 105)
it will place the button at the bottom of the mail window inbetween the Prev and Next buttons.
Last edited by cokedrivers : 10-07-12 at 04:40 PM.
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Unread 10-06-12, 04:53 AM  
ballagarba
A Fallenroot Satyr
 
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File comments: 408
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Originally Posted by morf
If I enable nTooltip, Inspect doesnt work
Works fine for me. However, there might be some conflict with another addon since nTooltip actually sends an inspect request to the server.
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Unread 10-06-12, 04:28 AM  
morf
A Kobold Labourer

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If I enable nTooltip, Inspect doesnt work
Last edited by morf : 10-06-12 at 04:30 AM.
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Unread 10-06-12, 01:48 AM  
ballagarba
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Re: Re: Re: nCore Mail Module

Originally Posted by cokedrivers
The code for me dont seem to work and no matter what i try I can't get it to work without putting the output into the:
Code:
    if (not processing) then 
        processing = true 
        OnEvent() 
    end
Thanks for the try.
Yeah I noticed :/ Gonna look at it. That's what you get for not testing the code :P Seemed so obvious though.
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Unread 10-05-12, 09:54 PM  
cokedrivers
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Forum posts: 263
File comments: 195
Uploads: 8
Re: Re: nCore Mail Module

Originally Posted by ballagarba
Originally Posted by cokedrivers
I was wondering if you could add a function to the mail. Not sure how many others would like it but I would like to be able to know how much gold was collected to see how much i made.

I have worked it out if you could switch the following code and make it part of nCore that would be great.

If you could add this that would be great.
Fixed

It's untested though.
The code for me dont seem to work and no matter what i try I can't get it to work without putting the output into the:
Code:
    if (not processing) then 
        processing = true 
        OnEvent() 
    end
Thanks for the try.
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Unread 10-05-12, 11:34 AM  
lastgamer
A Deviate Faerie Dragon

Forum posts: 11
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How to solve &#65311;


10/5 22:46:14.099 An action was blocked in combat because of taint from !Colorz - CompactRaidFrame5:Show()
10/5 22:46:14.099 Interface\FrameXML\CompactUnitFrame.lua:276 CompactUnitFrame_UpdateVisible()
10/5 22:46:14.099 Interface\FrameXML\CompactUnitFrame.lua:234 CompactUnitFrame_UpdateAll()
10/5 22:46:14.099 Interface\FrameXML\CompactUnitFrame.lua:96
10/5 22:46:14.099 An action was blocked in combat because of taint from !Colorz - CompactRaidFrame5:Show()
10/5 22:46:14.099 Interface\FrameXML\CompactUnitFrame.lua:276 CompactUnitFrame_UpdateVisible()
10/5 22:46:14.099 Interface\FrameXML\CompactUnitFrame.lua:234 CompactUnitFrame_UpdateAll()
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Unread 10-05-12, 04:14 AM  
ballagarba
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File comments: 408
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Re: nCore Mail Module

Originally Posted by cokedrivers
I was wondering if you could add a function to the mail. Not sure how many others would like it but I would like to be able to know how much gold was collected to see how much i made.

I have worked it out if you could switch the following code and make it part of nCore that would be great.

If you could add this that would be great.
Fixed

It's untested though.
Last edited by ballagarba : 10-05-12 at 04:15 AM.
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Unread 10-01-12, 11:59 AM  
DarthVadda
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thank you ballagarba,
now all is well again.

@cokedrivers
yes, it's german.

I think I must use Google translator more often
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Unread 10-01-12, 08:56 AM  
ballagarba
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Originally Posted by DarthVadda
moin,

wie bekomme ich den die gruppenframes weg ?

http://i371.photobucket.com/albums/o...112_120701.jpg
I believe this is what you want to do:

oUF_Neav\config.lua

Code:
['party'] = {
	scale = 1.11,
	show = false,
	hideInRaid = true,

	mouseoverText = true,
	healthTag = '$cur/$max',
	healthTagFull = '$cur',
	powerTag = '$cur/$max',
	powerTagFull = '$cur',
	powerTagNoMana = '$cur',

	position = {'TOPLEFT', UIParent, 25, -200},
},
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Unread 10-01-12, 08:53 AM  
cokedrivers
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Originally Posted by DarthVadda
moin,

wie bekomme ich den die gruppenframes weg ?

I hope you understand this cause i cant read what you wrote. (i think it's german your typeing)

But from what it looks like is that you are wondering why the faded party frame. It is a distance thing, not sure how far but it means if they are not close to you the frame fades.

Hope this helps.
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Unread 10-01-12, 04:14 AM  
DarthVadda
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moin,

wie bekomme ich den die gruppenframes weg ?

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Unread 09-30-12, 09:43 PM  
cokedrivers
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nCore Mail Module

I was wondering if you could add a function to the mail. Not sure how many others would like it but I would like to be able to know how much gold was collected to see how much i made.

I have worked it out if you could switch the following code and make it part of nCore that would be great.

Old Code:
Code:
local f = CreateFrame('Button', nil, InboxFrame, 'UIPanelButtonTemplate')
f:SetPoint('TOPRIGHT', -58, -30)
f:SetSize(100, 22)
f:SetText(OPENMAIL)

local processing = false
local function OnEvent()
	if (not MailFrame:IsShown()) then 
        return 
    end

	local num = GetInboxNumItems()
	if (processing) then
		if (num == 0) then
			MiniMapMailFrame:Hide()
			processing = false
			return
		end

		for i = num, 1, -1 do
			local _, _, _, _, money, COD, _, item = GetInboxHeaderInfo(i)
			if (item and COD < 1) then
				TakeInboxItem(i)
				return
			end

			if (money > 0) then
				TakeInboxMoney(i)
				return
			end
		end
	end
end

f:RegisterEvent('MAIL_INBOX_UPDATE')
f:SetScript('OnEvent', OnEvent)
f:SetScript('OnClick', function(self) 
    if (not processing) then 
        processing = true 
        OnEvent() 
    end 
end)

f:SetScript('OnHide', function(self) 
    processing = false 
end)
New Code:
Code:
local f = CreateFrame('Button', nil, InboxFrame, 'UIPanelButtonTemplate')
f:SetPoint('TOPRIGHT', -58, -30)
f:SetSize(100, 22)
f:SetText(OPENMAIL)

local function colorMoneyText(value)
	if not value then return "" end
	local gold = abs(value / 10000)
	local silver = abs(mod(value / 100, 100))
	local copper = abs(mod(value, 100))
	
	local GOLD_ABRV = "g"
	local SILVER_ABRV = "s"
	local COPPER_ABRV = "c"
	
	local WHITE = "ffffff"
	local COLOR_COPPER = "eda55f"
	local COLOR_SILVER = "c7c7cf"
	local COLOR_GOLD = "ffd700"

	if value >= 10000 or value <= -10000 then
		return format("|cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r", WHITE, gold, COLOR_GOLD, GOLD_ABRV, WHITE, silver, COLOR_SILVER, SILVER_ABRV, WHITE, copper, COLOR_COPPER, COPPER_ABRV)
	elseif value >= 100 or value <= -100 then
		return format("|cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r", WHITE, silver, COLOR_SILVER, SILVER_ABRV, WHITE, copper, COLOR_COPPER, COPPER_ABRV)
	else
		return format("|cff%s%d|r|cff%s%s|r", WHITE, copper, COLOR_COPPER, COPPER_ABRV)
	end
end

local processing = false
local function OnEvent()
	if (not MailFrame:IsShown()) then 
        return 
    end
	
	local num = GetInboxNumItems()
	if (processing) then
		if (num == 0) then
			MiniMapMailFrame:Hide()
			processing = false
			return
		end

		for i = num, 1, -1 do
			local _, _, _, _, money, COD, _, item = GetInboxHeaderInfo(i)
			if (item and COD < 1) then
				TakeInboxItem(i)
				return
			end

			if (money > 0) then
				TakeInboxMoney(i)
				return				
			end
		end		
	end
end

f:RegisterEvent('MAIL_INBOX_UPDATE')
f:SetScript('OnEvent', OnEvent)
f:SetScript('OnClick', function(self) 
    if (not processing) then 
        processing = true 
        OnEvent()
		if not moneyCount then
			moneyCount = 0
			for index=0, GetInboxNumItems() do
				moneyCount = moneyCount + select(5, GetInboxHeaderInfo(index))
			end
		end
		DEFAULT_CHAT_FRAME:AddMessage("Total money collected from mailbox was ["..colorMoneyText(moneyCount).."]")		
    end 
end)

f:SetScript('OnHide', function(self) 
    processing = false 
end)
If you could add this that would be great.

If not anyone that would like there money collected to show in the chat window after collecting it then replace the code in nCore>modules>mail.lua with the above New Code


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Unread 09-29-12, 03:10 AM  
glupikreten
A Murloc Raider

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mailbox

maybe it was mentioned before ... can't find it...

If you have X mails with one or no attachments and press the button everything works fine
If you have X mails with multiple attachments and LAST mail with one or no attachments everything is fine

but...

If you have X mails ALL with multiple attachments pressing the button script retrieves just one attached thing from last mail and gets stucked... you have to manually click through all

thank you
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