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Updated: 11-12-14 01:13 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:13 PM
Created:07-03-09 12:57 AM
Downloads:33,484
Favorites:200
MD5:
6.0.3

Neav UI  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


Archived Files (3)
File Name
Version
Size
Author
Date
5.4.1
918kB
Neal
02-27-14 01:33 PM
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


Post A Reply Comment Options
Unread 09-03-12, 10:12 AM  
lankomi
A Kobold Labourer

Forum posts: 0
File comments: 4
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Hello and thanks for addon.
I have small problem here - raid frames - out of range - dont work at all, looks like broken.
Just wanna to know, it is only me?
Thanks.
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Unread 09-03-12, 08:47 AM  
cozmos
A Kobold Labourer

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Hi, I get a lot of errors sometimes in random bgs and arena frames are showing. I renamed the arena.lua now it works with no errors.
And the out of range coloring of the raidframes is a must have in every Compilation
The Coloring of Frames and Tooltips maybe needs some modification, cos Paladin, Warrior and DK have the same Color. No problem in general for me just wanted to say that, maybe u don´t know or its an error by me.
Another problem with Colors I recognized was the Health and Mana Text on the Player and Targetframes
which is shown too bright so its hard to see sometimes.
Maybe the size of the healthbar in the player/targetframes could be a bit bigger maybe up to the upper side of the frames, your choice. f.e. like in the "rufio ui"

Using your UI right now with some modifications done by me which fits my needs and it runs really smooth and you´ve done a great job by making this.
Last edited by cozmos : 09-03-12 at 08:49 AM.
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Unread 09-02-12, 04:58 PM  
cokedrivers
A Cobalt Mageweaver
 
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Originally Posted by Viryz
Hi guys, I've got a few questions about nMinimap. For some reason the dungeon finder and pvp queue shares the same icon. In this case "Q"

Code:
   -- Modify the lfg frame

QueueStatusMinimapButton:ClearAllPoints()
QueueStatusMinimapButton:SetPoint('TOPLEFT', Minimap, 4, -4)
QueueStatusMinimapButton:SetSize(14, 14)
QueueStatusMinimapButton:SetHighlightTexture(nil)

QueueStatusMinimapButtonBorder:SetTexture()
QueueStatusMinimapButton.Eye:Hide()

hooksecurefunc('EyeTemplate_StartAnimating', function(self)
    self:SetScript('OnUpdate', nil)
end)

QueueStatusMinimapButton.Text = QueueStatusMinimapButton:CreateFontString(nil, 'OVERLAY')
QueueStatusMinimapButton.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE')
QueueStatusMinimapButton.Text:SetPoint('TOP', QueueStatusMinimapButton)
QueueStatusMinimapButton.Text:SetTextColor(1, 0.4, 0)
QueueStatusMinimapButton.Text:SetText('Q')

   -- Modify the battlefield frame

--MiniMapBattlefieldFrame:ClearAllPoints()
--MiniMapBattlefieldFrame:SetPoint('BOTTOMLEFT', Minimap, 5, 5)
--MiniMapBattlefieldFrame:SetSize(14, 14)
--
--hooksecurefunc(MiniMapBattlefieldFrame, 'Show', function()
--    MiniMapBattlefieldIcon:SetTexture(nil)
--    MiniMapBattlefieldBorder:SetTexture(nil)
--    BattlegroundShine:SetTexture(nil)
--end)
--
--MiniMapBattlefieldFrame.Text = MiniMapBattlefieldFrame:CreateFontString(nil, 'OVERLAY')
--MiniMapBattlefieldFrame.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE')
--MiniMapBattlefieldFrame.Text:SetPoint('BOTTOMLEFT', MiniMapBattlefieldFrame)
--MiniMapBattlefieldFrame.Text:SetTextColor(0, 0.75, 1)
--MiniMapBattlefieldFrame.Text:SetText('P')
But when I change the letters as I wish to have it. Example "D" for dungeon and "P" for pvp.
They still share the same letter which is "Q", when i queue for any of PVP or Dungeons. Any Idea how to seperate them?

I've messed around alot in the config. Can anyone help out?
the reason for this is the LFG and PvP icons for Dungeon finder and Battleground finder are one in the same. They all linked to one common icon. If you would like to use the scrolling eye which is the default blizzard one do the following in the lua:

Remove:
Code:
QueueStatusMinimapButton.Eye:Hide()

hooksecurefunc('EyeTemplate_StartAnimating', function(self)
    self:SetScript('OnUpdate', nil)
end)

QueueStatusMinimapButton.Text = QueueStatusMinimapButton:CreateFontString(nil, 'OVERLAY')
QueueStatusMinimapButton.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE')
QueueStatusMinimapButton.Text:SetPoint('TOP', QueueStatusMinimapButton)
QueueStatusMinimapButton.Text:SetTextColor(1, 0.4, 0)
QueueStatusMinimapButton.Text:SetText('Q')
Now the Eye will be in place of the "Q".

But as stated before you can only have one letter now and balla used "Q" beacuse as you can see the frame is named QueueStatus.

Hope this helps.
Coke

EDIT: also the "--" infront of red text means that that line of text is hidden from the code so it will not be used.
Last edited by cokedrivers : 09-02-12 at 05:00 PM.
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Unread 09-02-12, 12:42 PM  
Viryz
An Aku'mai Servant
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File comments: 33
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Hi guys, I've got a few questions about nMinimap. For some reason the dungeon finder and pvp queue shares the same icon. In this case "Q"

Code:
   -- Modify the lfg frame

QueueStatusMinimapButton:ClearAllPoints()
QueueStatusMinimapButton:SetPoint('TOPLEFT', Minimap, 4, -4)
QueueStatusMinimapButton:SetSize(14, 14)
QueueStatusMinimapButton:SetHighlightTexture(nil)

QueueStatusMinimapButtonBorder:SetTexture()
QueueStatusMinimapButton.Eye:Hide()

hooksecurefunc('EyeTemplate_StartAnimating', function(self)
    self:SetScript('OnUpdate', nil)
end)

QueueStatusMinimapButton.Text = QueueStatusMinimapButton:CreateFontString(nil, 'OVERLAY')
QueueStatusMinimapButton.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE')
QueueStatusMinimapButton.Text:SetPoint('TOP', QueueStatusMinimapButton)
QueueStatusMinimapButton.Text:SetTextColor(1, 0.4, 0)
QueueStatusMinimapButton.Text:SetText('Q')

   -- Modify the battlefield frame

--MiniMapBattlefieldFrame:ClearAllPoints()
--MiniMapBattlefieldFrame:SetPoint('BOTTOMLEFT', Minimap, 5, 5)
--MiniMapBattlefieldFrame:SetSize(14, 14)
--
--hooksecurefunc(MiniMapBattlefieldFrame, 'Show', function()
--    MiniMapBattlefieldIcon:SetTexture(nil)
--    MiniMapBattlefieldBorder:SetTexture(nil)
--    BattlegroundShine:SetTexture(nil)
--end)
--
--MiniMapBattlefieldFrame.Text = MiniMapBattlefieldFrame:CreateFontString(nil, 'OVERLAY')
--MiniMapBattlefieldFrame.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE')
--MiniMapBattlefieldFrame.Text:SetPoint('BOTTOMLEFT', MiniMapBattlefieldFrame)
--MiniMapBattlefieldFrame.Text:SetTextColor(0, 0.75, 1)
--MiniMapBattlefieldFrame.Text:SetText('P')
But when I change the letters as I wish to have it. Example "D" for dungeon and "P" for pvp.
They still share the same letter which is "Q", when i queue for any of PVP or Dungeons. Any Idea how to seperate them?

I've messed around alot in the config. Can anyone help out?
Last edited by Viryz : 09-02-12 at 01:07 PM.
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Unread 09-02-12, 08:20 AM  
Maxen
A Deviate Faerie Dragon

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Is it just me or the tank mode (threat coloring) on the plates is messed up at the moment?
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Unread 09-02-12, 07:44 AM  
cokedrivers
A Cobalt Mageweaver
 
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Chat Border

ballagarba,
A few people have been asking how to get the border around the chat. Do you think you could add the below code to nChat and give it a config option so they can toggle it on or off.

Code:
if (IsAddOnLoaded('!Beautycase')) then
	do	
		for i = 1, NUM_CHAT_WINDOWS do
			local cf = _G['ChatFrame'..i]
			if cf then
				cf:CreateBeautyBorder(10)
				cf:SetBeautyBorderPadding( 5, 5, 5, 5, 5, 8, 5, 8)
			end
		end
		
		local ct = _G['ChatFrame2']
		if ct then
			ct:CreateBeautyBorder(10)
			ct:SetBeautyBorderPadding(5, 29, 5, 29, 5, 8, 5, 8)
		end
	end
end
Thanks
Coke
Last edited by cokedrivers : 09-02-12 at 07:50 AM.
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Unread 09-01-12, 08:32 AM  
Namica
A Kobold Labourer
 
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Hi,

ich bin auch mal so frech und frag auf Deutsch - gibts bei den Raidframes eine Möglichkeit, die Spieler, die ich NICHT in Range habe, irgendwie rot anzuzeigen oder zumindest das man irgendwie sehen kann, dass sie out of Range sind? Insbesondere im BG hab ich große Probleme, zu erkennen wen ich heilen kann und wen nicht.

Sorry das ich es nicht selbst gefunden habe ._.

Danke schonmal für die Hilfe
Namica
Last edited by Namica : 09-01-12 at 08:38 AM.
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Unread 08-31-12, 03:17 PM  
DarthVadda
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hi,

erstmal muss ich anmerken das ihr da n super ui zusammengebastelt habt.
bin heilfroh das es so fix n update bekommen hat.

aber ich habe da 2 klitzekleine anliegen.

wäre es möglich was in die autogreed.lua einzubauen, das man nur bei max.level auf alles grüne
giert o. disst ?
beim leveln ist das bischen blöd wenn man zb bei rezepte die man brauchen kann automatisch giert.

und ein paar seiten weiter im forum hat ballagarba ein code für AutoRepair und AutoSell gepostet, funktioniert auch super, nur kann man da eventuell noch die g.bank mit einbeziehen ?

leider sind meine lua kenntnisse so besch...eiden wie mein englisch

gruß
darth
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Unread 08-31-12, 09:48 AM  
Luccia
A Kobold Labourer

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hi,

first of all must say i love the n* mods - great job.

Secondly as i can't seem to find much documentation on the config file is there a way with nChat to move the input box from above the chat box to below it? or is it something i need to do in the actual lua? and if so any tips on where to start.

Cheers.
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Unread 08-31-12, 01:15 AM  
ballagarba
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Originally Posted by Rammoth
Oh I see, okay. Yeah, sorry about that. I am still learning. I just started a few days ago. I made a post a while back where people posted a link to some articles that would help.

I'm getting there, I'm starting to understand some of it. In a way it kind of reminds me of CSS for web design, which I know pretty good, but not great. I've been doing web design for years though.

I thought this was going to be much harder than it already has been. It's not nearly as daunting as it use to be a few days ago when I decided to start learning.
No worries Don't be afraid to change stuff in the code to see what happens, worst thing that could happen is you break something and get a Lua error. It's a good way to get a feel for things and learn.

http://wowprogramming.com/docs is also a good source for the API among other things.
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Unread 08-30-12, 05:21 PM  
Rammoth
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Oh I see, okay. Yeah, sorry about that. I am still learning. I just started a few days ago. I made a post a while back where people posted a link to some articles that would help.

I'm getting there, I'm starting to understand some of it. In a way it kind of reminds me of CSS for web design, which I know pretty good, but not great. I've been doing web design for years though.

I thought this was going to be much harder than it already has been. It's not nearly as daunting as it use to be a few days ago when I decided to start learning.
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Unread 08-30-12, 03:53 PM  
ballagarba
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Originally Posted by Rammoth
I figured that out finally, but inside the config file, it does not say that, it says "key + Alt", it doesn't say anything about Shift. To prevent that confusion, that needs updated in a way that makes sense, so no one else has that problem. But that's just what I think needs done there. I am only just now learning LUA, I don't know what would happen if I changed that myself.

Originally Posted by ballagarba
That's because you move it by holding down alt+shift and drag the left most pet action bar button with your left mouse button.
Well, actually if you'd read the addon page for nMainbar it clearly says how to move the petbar (among others).



The comment in nMainbar\modules\short\extras.lua isn't intented for regular users to try and figure out how to move bars around, it's merely an indication of what the code that follows it does.

And honestly, the code is pretty clear the average programmer, so there really isn't any confusion. If anything, the comment should probably have been something more along the lines of "Make possess, pet and stance bar movable", and not even mention which keys are used since it's clear by just looking at the code:

Code:
button:HookScript('OnDragStart', function(self)
	if (IsShiftKeyDown() and IsAltKeyDown()) then
		self:StartMoving()
	end
end)
But I guess since you've started learning just now, I should cut you some slack
Last edited by ballagarba : 08-30-12 at 03:59 PM.
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Unread 08-30-12, 10:07 AM  
Rammoth
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I figured that out finally, but inside the config file, it does not say that, it says "key + Alt", it doesn't say anything about Shift. To prevent that confusion, that needs updated in a way that makes sense, so no one else has that problem. But that's just what I think needs done there. I am only just now learning LUA, I don't know what would happen if I changed that myself.

Originally Posted by ballagarba
That's because you move it by holding down alt+shift and drag the left most pet action bar button with your left mouse button.
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Unread 08-30-12, 09:32 AM  
ballagarba
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Originally Posted by Rammoth
I can't for the life of me get the pet action bar to move. I followed the instructions in the LUA, I even tried to change it's position in the LUA, and it just won't work...

Something isn't right.

I use Notepad++
That's because you move it by holding down alt+shift and drag the left most pet action bar button with your left mouse button.
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Unread 08-30-12, 08:26 AM  
Rammoth
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I can't for the life of me get the pet action bar to move. I followed the instructions in the LUA, I even tried to change it's position in the LUA, and it just won't work...

Something isn't right.

I use Notepad++
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