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Updated: 07-21-15 10:16 AM
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Compatibility:
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:07-21-15 10:16 AM
Created:07-03-09 12:57 AM
Downloads:36,320
Favorites:210
MD5:
6.2

Neav UI  Popular! (More than 5000 hits)

Version: 6.2.0
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


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Unread 09-12-12, 02:57 AM  
Trifor
A Kobold Labourer

Forum posts: 1
File comments: 5
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!Beautycase Recount Border

Hey Neal just curious regarding your !Beautycase\core.lua: It seems without it the Minimap doesn't display properly however when it's there it also is skinning my Recount window.
Any idea what I would need to change to prevent it from Skinning Recount with a border?
Otherwise keep up the great work, thanks.
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Unread 09-10-12, 12:22 PM  
ballagarba
A Fallenroot Satyr
 
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File comments: 402
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Originally Posted by lynce
Originally Posted by ballagarba
Originally Posted by lynce
Using this compilation, i get "interface action failed because of an addon" sometimes.

From taintlog:

Global variable UnitSelectionColor tainted by !Colorz - Interface\AddOns\!Colorz\!Colorz.lua:76
Execution tainted by !Colorz while reading UnitSelectionColor - Interface\FrameXML\TargetFrame.lua:292 TargetFrame_CheckFaction()
Interface\FrameXML\TargetFrame.lua:217 OnEvent()
Interface\FrameXML\UnitFrame.lua:489
An action was blocked in combat because of taint from !Colorz - CompactRaidFrame1:ClearAllPoints()
Interface\FrameXML\FlowContainer.lua:157 FlowContainer_DoLayout()
Interface\FrameXML\FlowContainer.lua:17 FlowContainer_ResumeUpdates()
Interface\AddOns\Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameContainer.lua:185 CompactRaidFrameContainer_LayoutFrames()
Interface\AddOns\Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameContainer.lua:130 CompactRaidFrameContainer_TryUpdate()
Interface\AddOns\Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameContainer.lua:57 CompactRaidFrameContainer_OnEvent()
CompactRaidFrameContainer:OnEvent()
An action was blocked in combat because of taint from !Colorz - CompactRaidFrame2:Show()
Interface\FrameXML\CompactUnitFrame.lua:276 CompactUnitFrame_UpdateVisible()
Interface\FrameXML\CompactUnitFrame.lua:234 CompactUnitFrame_UpdateAll()
Interface\FrameXML\CompactUnitFrame.lua:46

makes sense to anyone?
You're using oUF_NeavRaid, right?
Hm. I thought i did, but i didn't. I used another ouf layout. Is that whats causing the trouble?
Maybe. But I'm suspecting the way oUF_NeavRaid disables the default raid frames causes taint. But since you're not using them...

However !Colorz is messing around with globals as well, so that might be it as well.
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Unread 09-10-12, 12:19 PM  
lynce
A Cyclonian
 
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Originally Posted by ballagarba
Originally Posted by lynce
Using this compilation, i get "interface action failed because of an addon" sometimes.

From taintlog:

Global variable UnitSelectionColor tainted by !Colorz - Interface\AddOns\!Colorz\!Colorz.lua:76
Execution tainted by !Colorz while reading UnitSelectionColor - Interface\FrameXML\TargetFrame.lua:292 TargetFrame_CheckFaction()
Interface\FrameXML\TargetFrame.lua:217 OnEvent()
Interface\FrameXML\UnitFrame.lua:489
An action was blocked in combat because of taint from !Colorz - CompactRaidFrame1:ClearAllPoints()
Interface\FrameXML\FlowContainer.lua:157 FlowContainer_DoLayout()
Interface\FrameXML\FlowContainer.lua:17 FlowContainer_ResumeUpdates()
Interface\AddOns\Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameContainer.lua:185 CompactRaidFrameContainer_LayoutFrames()
Interface\AddOns\Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameContainer.lua:130 CompactRaidFrameContainer_TryUpdate()
Interface\AddOns\Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameContainer.lua:57 CompactRaidFrameContainer_OnEvent()
CompactRaidFrameContainer:OnEvent()
An action was blocked in combat because of taint from !Colorz - CompactRaidFrame2:Show()
Interface\FrameXML\CompactUnitFrame.lua:276 CompactUnitFrame_UpdateVisible()
Interface\FrameXML\CompactUnitFrame.lua:234 CompactUnitFrame_UpdateAll()
Interface\FrameXML\CompactUnitFrame.lua:46

makes sense to anyone?
You're using oUF_NeavRaid, right?
Hm. I thought i did, but i didn't. I used another ouf layout. Is that whats causing the trouble?
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Unread 09-10-12, 03:04 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 402
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Originally Posted by lynce
Using this compilation, i get "interface action failed because of an addon" sometimes.

From taintlog:

Global variable UnitSelectionColor tainted by !Colorz - Interface\AddOns\!Colorz\!Colorz.lua:76
Execution tainted by !Colorz while reading UnitSelectionColor - Interface\FrameXML\TargetFrame.lua:292 TargetFrame_CheckFaction()
Interface\FrameXML\TargetFrame.lua:217 OnEvent()
Interface\FrameXML\UnitFrame.lua:489
An action was blocked in combat because of taint from !Colorz - CompactRaidFrame1:ClearAllPoints()
Interface\FrameXML\FlowContainer.lua:157 FlowContainer_DoLayout()
Interface\FrameXML\FlowContainer.lua:17 FlowContainer_ResumeUpdates()
Interface\AddOns\Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameContainer.lua:185 CompactRaidFrameContainer_LayoutFrames()
Interface\AddOns\Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameContainer.lua:130 CompactRaidFrameContainer_TryUpdate()
Interface\AddOns\Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameContainer.lua:57 CompactRaidFrameContainer_OnEvent()
CompactRaidFrameContainer:OnEvent()
An action was blocked in combat because of taint from !Colorz - CompactRaidFrame2:Show()
Interface\FrameXML\CompactUnitFrame.lua:276 CompactUnitFrame_UpdateVisible()
Interface\FrameXML\CompactUnitFrame.lua:234 CompactUnitFrame_UpdateAll()
Interface\FrameXML\CompactUnitFrame.lua:46

makes sense to anyone?
You're using oUF_NeavRaid, right?
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Unread 09-09-12, 12:55 PM  
lynce
A Cyclonian
 
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Forum posts: 47
File comments: 91
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Using this compilation, i get "interface action failed because of an addon" sometimes.

From taintlog:

Global variable UnitSelectionColor tainted by !Colorz - Interface\AddOns\!Colorz\!Colorz.lua:76
Execution tainted by !Colorz while reading UnitSelectionColor - Interface\FrameXML\TargetFrame.lua:292 TargetFrame_CheckFaction()
Interface\FrameXML\TargetFrame.lua:217 OnEvent()
Interface\FrameXML\UnitFrame.lua:489
An action was blocked in combat because of taint from !Colorz - CompactRaidFrame1:ClearAllPoints()
Interface\FrameXML\FlowContainer.lua:157 FlowContainer_DoLayout()
Interface\FrameXML\FlowContainer.lua:17 FlowContainer_ResumeUpdates()
Interface\AddOns\Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameContainer.lua:185 CompactRaidFrameContainer_LayoutFrames()
Interface\AddOns\Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameContainer.lua:130 CompactRaidFrameContainer_TryUpdate()
Interface\AddOns\Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameContainer.lua:57 CompactRaidFrameContainer_OnEvent()
CompactRaidFrameContainer:OnEvent()
An action was blocked in combat because of taint from !Colorz - CompactRaidFrame2:Show()
Interface\FrameXML\CompactUnitFrame.lua:276 CompactUnitFrame_UpdateVisible()
Interface\FrameXML\CompactUnitFrame.lua:234 CompactUnitFrame_UpdateAll()
Interface\FrameXML\CompactUnitFrame.lua:46

makes sense to anyone?
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Unread 09-07-12, 10:56 AM  
Maxen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 221
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Hello, in nTooltip, I had to add this line to put the tooltip in the top left corner correctly.

Code:
hooksecurefunc('GameTooltip_SetDefaultAnchor', function(self, parent)
    if (cfg.showOnMouseover) then
        self:SetOwner(parent, 'ANCHOR_CURSOR')
    else
        self:SetOwner(parent, "ANCHOR_NONE")
        self:SetPoint(unpack(cfg.position))
    end
end)
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Unread 09-04-12, 08:21 AM  
Maxen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 221
Uploads: 0
Originally Posted by ballagarba
Anyone else experiencing this?
To be honest, I am only using nPlates on my UI. I will try and test the whole UI and let you know if the plates are behaving correctly. Basically, some of the nearby plates still glows after I am leaving combat. Not a deal breaker, heh.
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Unread 09-04-12, 02:30 AM  
ballagarba
A Fallenroot Satyr
 
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Originally Posted by Maxen
Is it just me or the tank mode (threat coloring) on the plates is messed up at the moment?
Anyone else experiencing this?
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Unread 09-03-12, 01:39 PM  
DarthVadda
A Kobold Labourer
 
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Originally Posted by ballagarba
Okey. So I Google Translated this, and you want the autogreed to only apply when at max level. I'll consider adding an option for it.
DANKE (Thank you)

gruß
darth
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Unread 09-03-12, 01:06 PM  
ballagarba
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@everyone: Out of range on raid frames has been fixed, will upload a new version soon-ish.

Originally Posted by DarthVadda
hi,

erstmal muss ich anmerken das ihr da n super ui zusammengebastelt habt.
bin heilfroh das es so fix n update bekommen hat.

aber ich habe da 2 klitzekleine anliegen.

wäre es möglich was in die autogreed.lua einzubauen, das man nur bei max.level auf alles grüne
giert o. disst ?
beim leveln ist das bischen blöd wenn man zb bei rezepte die man brauchen kann automatisch giert.

und ein paar seiten weiter im forum hat ballagarba ein code für AutoRepair und AutoSell gepostet, funktioniert auch super, nur kann man da eventuell noch die g.bank mit einbeziehen ?

leider sind meine lua kenntnisse so besch...eiden wie mein englisch

gruß
darth
Okey. So I Google Translated this, and you want the autogreed to only apply when at max level. I'll consider adding an option for it.

About auto repair and auto sell junk, there's a bunch of similar addons here at Wowinterface that already does that.

Originally Posted by cozmos
Hi, I get a lot of errors sometimes in random bgs and arena frames are showing. I renamed the arena.lua now it works with no errors.
And the out of range coloring of the raidframes is a must have in every Compilation
The Coloring of Frames and Tooltips maybe needs some modification, cos Paladin, Warrior and DK have the same Color. No problem in general for me just wanted to say that, maybe u don´t know or its an error by me.
Another problem with Colors I recognized was the Health and Mana Text on the Player and Targetframes
which is shown too bright so its hard to see sometimes.
Maybe the size of the healthbar in the player/targetframes could be a bit bigger maybe up to the upper side of the frames, your choice. f.e. like in the "rufio ui"

Using your UI right now with some modifications done by me which fits my needs and it runs really smooth and you´ve done a great job by making this.
I'll see what I can do about the arena frames, the problem is that I never play arena. Would you mind pasting the errors here? It would be extremely helpful.

You sure you monitor ain't broken? :P Neav UI is using the default class colors. The size of the healthbar on player/target will stay as they are since that's how the default frames look.
Last edited by ballagarba : 09-03-12 at 01:07 PM.
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Unread 09-03-12, 10:42 AM  
Namica
A Kobold Labourer
 
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Originally Posted by lankomi
Hello and thanks for addon.
I have small problem here - raid frames - out of range - dont work at all, looks like broken.
Just wanna to know, it is only me?
Thanks.
Same Problem here!
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Unread 09-03-12, 10:12 AM  
lankomi
A Kobold Labourer

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Hello and thanks for addon.
I have small problem here - raid frames - out of range - dont work at all, looks like broken.
Just wanna to know, it is only me?
Thanks.
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Unread 09-03-12, 08:47 AM  
cozmos
A Kobold Labourer

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Hi, I get a lot of errors sometimes in random bgs and arena frames are showing. I renamed the arena.lua now it works with no errors.
And the out of range coloring of the raidframes is a must have in every Compilation
The Coloring of Frames and Tooltips maybe needs some modification, cos Paladin, Warrior and DK have the same Color. No problem in general for me just wanted to say that, maybe u don´t know or its an error by me.
Another problem with Colors I recognized was the Health and Mana Text on the Player and Targetframes
which is shown too bright so its hard to see sometimes.
Maybe the size of the healthbar in the player/targetframes could be a bit bigger maybe up to the upper side of the frames, your choice. f.e. like in the "rufio ui"

Using your UI right now with some modifications done by me which fits my needs and it runs really smooth and you´ve done a great job by making this.
Last edited by cozmos : 09-03-12 at 08:49 AM.
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Unread 09-02-12, 04:58 PM  
cokedrivers
A Frostmaul Preserver
 
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AddOn Author - Click to view AddOns

Forum posts: 257
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Originally Posted by Viryz
Hi guys, I've got a few questions about nMinimap. For some reason the dungeon finder and pvp queue shares the same icon. In this case "Q"

Code:
   -- Modify the lfg frame

QueueStatusMinimapButton:ClearAllPoints()
QueueStatusMinimapButton:SetPoint('TOPLEFT', Minimap, 4, -4)
QueueStatusMinimapButton:SetSize(14, 14)
QueueStatusMinimapButton:SetHighlightTexture(nil)

QueueStatusMinimapButtonBorder:SetTexture()
QueueStatusMinimapButton.Eye:Hide()

hooksecurefunc('EyeTemplate_StartAnimating', function(self)
    self:SetScript('OnUpdate', nil)
end)

QueueStatusMinimapButton.Text = QueueStatusMinimapButton:CreateFontString(nil, 'OVERLAY')
QueueStatusMinimapButton.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE')
QueueStatusMinimapButton.Text:SetPoint('TOP', QueueStatusMinimapButton)
QueueStatusMinimapButton.Text:SetTextColor(1, 0.4, 0)
QueueStatusMinimapButton.Text:SetText('Q')

   -- Modify the battlefield frame

--MiniMapBattlefieldFrame:ClearAllPoints()
--MiniMapBattlefieldFrame:SetPoint('BOTTOMLEFT', Minimap, 5, 5)
--MiniMapBattlefieldFrame:SetSize(14, 14)
--
--hooksecurefunc(MiniMapBattlefieldFrame, 'Show', function()
--    MiniMapBattlefieldIcon:SetTexture(nil)
--    MiniMapBattlefieldBorder:SetTexture(nil)
--    BattlegroundShine:SetTexture(nil)
--end)
--
--MiniMapBattlefieldFrame.Text = MiniMapBattlefieldFrame:CreateFontString(nil, 'OVERLAY')
--MiniMapBattlefieldFrame.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE')
--MiniMapBattlefieldFrame.Text:SetPoint('BOTTOMLEFT', MiniMapBattlefieldFrame)
--MiniMapBattlefieldFrame.Text:SetTextColor(0, 0.75, 1)
--MiniMapBattlefieldFrame.Text:SetText('P')
But when I change the letters as I wish to have it. Example "D" for dungeon and "P" for pvp.
They still share the same letter which is "Q", when i queue for any of PVP or Dungeons. Any Idea how to seperate them?

I've messed around alot in the config. Can anyone help out?
the reason for this is the LFG and PvP icons for Dungeon finder and Battleground finder are one in the same. They all linked to one common icon. If you would like to use the scrolling eye which is the default blizzard one do the following in the lua:

Remove:
Code:
QueueStatusMinimapButton.Eye:Hide()

hooksecurefunc('EyeTemplate_StartAnimating', function(self)
    self:SetScript('OnUpdate', nil)
end)

QueueStatusMinimapButton.Text = QueueStatusMinimapButton:CreateFontString(nil, 'OVERLAY')
QueueStatusMinimapButton.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE')
QueueStatusMinimapButton.Text:SetPoint('TOP', QueueStatusMinimapButton)
QueueStatusMinimapButton.Text:SetTextColor(1, 0.4, 0)
QueueStatusMinimapButton.Text:SetText('Q')
Now the Eye will be in place of the "Q".

But as stated before you can only have one letter now and balla used "Q" beacuse as you can see the frame is named QueueStatus.

Hope this helps.
Coke

EDIT: also the "--" infront of red text means that that line of text is hidden from the code so it will not be used.
Last edited by cokedrivers : 09-02-12 at 05:00 PM.
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Unread 09-02-12, 12:42 PM  
Viryz
An Aku'mai Servant
AddOn Compiler - Click to view compilations

Forum posts: 37
File comments: 33
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Hi guys, I've got a few questions about nMinimap. For some reason the dungeon finder and pvp queue shares the same icon. In this case "Q"

Code:
   -- Modify the lfg frame

QueueStatusMinimapButton:ClearAllPoints()
QueueStatusMinimapButton:SetPoint('TOPLEFT', Minimap, 4, -4)
QueueStatusMinimapButton:SetSize(14, 14)
QueueStatusMinimapButton:SetHighlightTexture(nil)

QueueStatusMinimapButtonBorder:SetTexture()
QueueStatusMinimapButton.Eye:Hide()

hooksecurefunc('EyeTemplate_StartAnimating', function(self)
    self:SetScript('OnUpdate', nil)
end)

QueueStatusMinimapButton.Text = QueueStatusMinimapButton:CreateFontString(nil, 'OVERLAY')
QueueStatusMinimapButton.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE')
QueueStatusMinimapButton.Text:SetPoint('TOP', QueueStatusMinimapButton)
QueueStatusMinimapButton.Text:SetTextColor(1, 0.4, 0)
QueueStatusMinimapButton.Text:SetText('Q')

   -- Modify the battlefield frame

--MiniMapBattlefieldFrame:ClearAllPoints()
--MiniMapBattlefieldFrame:SetPoint('BOTTOMLEFT', Minimap, 5, 5)
--MiniMapBattlefieldFrame:SetSize(14, 14)
--
--hooksecurefunc(MiniMapBattlefieldFrame, 'Show', function()
--    MiniMapBattlefieldIcon:SetTexture(nil)
--    MiniMapBattlefieldBorder:SetTexture(nil)
--    BattlegroundShine:SetTexture(nil)
--end)
--
--MiniMapBattlefieldFrame.Text = MiniMapBattlefieldFrame:CreateFontString(nil, 'OVERLAY')
--MiniMapBattlefieldFrame.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE')
--MiniMapBattlefieldFrame.Text:SetPoint('BOTTOMLEFT', MiniMapBattlefieldFrame)
--MiniMapBattlefieldFrame.Text:SetTextColor(0, 0.75, 1)
--MiniMapBattlefieldFrame.Text:SetText('P')
But when I change the letters as I wish to have it. Example "D" for dungeon and "P" for pvp.
They still share the same letter which is "Q", when i queue for any of PVP or Dungeons. Any Idea how to seperate them?

I've messed around alot in the config. Can anyone help out?
Last edited by Viryz : 09-02-12 at 01:07 PM.
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