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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,852
Favorites:197
MD5:
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 08-11-11, 01:29 AM  
Neal
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Ich hab nur die sticky Channels entfernt die sowieso im standard UI schon sticky waren. :-/
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Unread 08-10-11, 02:45 AM  
Sathani
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Moin

im letzten update des UI´s wurde glaub ich die Channel Sticky funktion entfernt, gibt es eine möglichkeit das ich /whisper als sticky abschalten kann ?

Danke im vorraus und nice Work
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Unread 08-07-11, 07:23 AM  
Game92
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So, i fixed the loot frame, looks way better now!

Thanks for the feedback. Neal and ballagarba.


Last edited by Game92 : 08-07-11 at 07:23 AM.
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Unread 08-04-11, 11:54 AM  
ballagarba
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Originally posted by Darthsides
How would i go about installing this UI? Do i delete the old interface folder and just put the new one in my wow folder?
Yes, pretty much.
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Unread 08-04-11, 11:28 AM  
Darthsides
A Kobold Labourer

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How would i go about installing this UI? Do i delete the old interface folder and just put the new one in my wow folder?
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Unread 08-01-11, 12:34 PM  
Vranx
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I also see the bottom button staying at 100% alpha. Happens after I change chat tabs.
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Unread 07-31-11, 09:46 AM  
cokedrivers
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nChat bottombutton

I'm haveing a issue with the bottombutton, i enable it (i did modify it to be on the lower right corner instead of the left) i scroll up it shows i click it it disappears, but then after a few min it returns without me scrolling up and does not disappear.



EDIT:

ok so not sure why or maybe self:Hide() is having issues but i went back to your 1.6.1 version of nChat and copy some of the setting now the bottombuttom stays hiden untill you scroll up.

Here are the changes I made...



Change v1.6.4 code line 203 ...
Code:
    if (cfg.enableBottomButton) then
        local buttonBottom = _G[self:GetName() .. 'ButtonFrameBottomButton']
        if (self:AtBottom()) then
            buttonBottom:Hide()
        else
            buttonBottom:Show()
            buttonBottom:SetAlpha(0.7)
        end
    end
To v1.6.0 code ...
Code:
    if (cfg.enableBottomButton) then
        local buttonBottom = _G[self:GetName() .. 'ButtonFrameBottomButton']
        if (self:AtBottom()) then
            buttonBottom:SetAlpha(0)
            buttonBottom:EnableMouse(false)
        else
            buttonBottom:SetAlpha(0.7)
            buttonBottom:EnableMouse(true)
        end
    end
Change v1.6.4 code line 339 ...
Code:
    local buttonBottom = _G[self..'ButtonFrameBottomButton']
    if (cfg.enableBottomButton) then
        buttonBottom:Hide()
        buttonBottom:ClearAllPoints()
        buttonBottom:SetPoint('BOTTOMLEFT', chat, -1, -3)
        buttonBottom:HookScript('OnClick', function(self)
            self:Hide()
        end)
    else
        buttonBottom:SetAlpha(0)
        buttonBottom:EnableMouse(false)
    end
To v1.6.0 code ...
Code:
    local buttonBottom = _G[self..'ButtonFrameBottomButton']
    buttonBottom:SetAlpha(0)
    buttonBottom:EnableMouse(false)
	
    if (cfg.enableBottomButton) then
        buttonBottom:ClearAllPoints()
        buttonBottom:SetPoint('BOTTOMRIGHT', chat, -1, -3)
        buttonBottom:HookScript('OnClick', function(self)
            self:SetAlpha(0)
            self:EnableMouse(false)
        end)
    end
This will make the button able to be seen on the lower right hand corner and only visable when you scroll up.

Hope this helps.
Coke
Last edited by cokedrivers : 08-04-11 at 09:01 PM.
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Unread 07-29-11, 06:43 AM  
Xully
A Fallenroot Satyr

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Originally posted by ballagarba
Hehe it's something they've made themselves and is not apart of Neav UI.
Oh ok,


@treelet can you share it! yours is nice, pm me if you don't mind, thanks.
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Unread 07-29-11, 06:38 AM  
ballagarba
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Originally posted by Xully
the loot box that you guys have, do I need to edit a config to make it work for me? mine is just the normal blizzard one, I've got neav from the git latest update one.
Hehe it's something they've made themselves and is not apart of Neav UI.
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Unread 07-29-11, 06:37 AM  
Xully
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the loot box that you guys have, do I need to edit a config to make it work for me? mine is just the normal blizzard one, I've got neav from the git latest update one.
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Unread 07-27-11, 06:39 PM  
Tanque
A Kobold Labourer

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I also noticed the target outline was gone but figured it was a bug. I prefer it as well and is consistent with the outline on the raid frame.
Last edited by Tanque : 07-27-11 at 06:39 PM.
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Unread 07-27-11, 09:44 AM  
Vranx
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Nameplates fade once you choose a target. Its not a problem seeing the target, its just personal preference, I like the nice silver highlight.

I have changed the showTargetBorder setting and haven't noticed any change. What is it supposed to do?
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Unread 07-27-11, 09:33 AM  
ballagarba
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Originally posted by Vranx
Im still having trouble with the target border in the newer nPlates. You can see how the older version acted in the picture here:
http://www.vranx.com/nameplates.htm#nplates
The newer version doesn't do the nice bright silver highlight when you target something. I set showTargetBorder = true in the config but it still doesn't do it.
As far as i know an untargeted nameplates should be faded... but i could be wrong.
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Unread 07-27-11, 09:31 AM  
Vranx
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Im still having trouble with the target border in the newer nPlates. You can see how the older version acted in the picture here:
http://www.vranx.com/nameplates.htm#nplates
The newer version doesn't do the nice bright silver highlight when you target something. I set showTargetBorder = true in the config but it still doesn't do it.
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Unread 07-26-11, 11:48 PM  
ballagarba
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Originally posted by treelet
I like mine more: http://i.imgur.com/1HTsY.jpg

No muss, no fuss.

Thanks Neal + ballagarba for all the work you guys are putting into this UI. It just keeps getting better and better.

Yeah that's way better. Sweet nMainbar art by the way haha
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