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Updated: 02-27-14 12:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 12:33 PM
Created:07-03-09 12:57 AM
Downloads:31,887
Favorites:189
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.7
290kB
05-04-14 11:53 AM
Addon
5.4.1
82kB
11-17-13 06:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Old 01-13-14, 01:56 PM  
10leej
A Scalebane Royal Guard
 
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AddOn Author - Click to view AddOns

Forum posts: 426
File comments: 320
Uploads: 18
Is it alright if I upload !Beautycase with all my addons use it BobUI oUF_Bob?
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Old 12-21-13, 02:12 PM  
Langepac
A Kobold Labourer

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Originally Posted by masl
i think he wants to change the combo points to something like this http://imagizer.imageshack.us/v2/96x61q90/18/qses.jpg
the turnover! I wanted these combo points worked at 1 add-on and they only work if 3
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Old 12-21-13, 02:14 AM  
boingy
A Kobold Labourer

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how to hide lvl(circle) on target, player frames ?
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Old 12-20-13, 11:52 AM  
masl
A Kobold Labourer
 
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i think he wants to change the combo points to something like this http://imagizer.imageshack.us/v2/96x61q90/18/qses.jpg
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Old 12-13-13, 10:09 AM  
Langepac
A Kobold Labourer

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Originally Posted by ballagarba
@10leej:
It's actually already been fixed here, but haven't uploaded a new release on WoWI yet... Probably should though.

@strickland:
Yeah noticed that myself while doing the legendary questline, but later forgot about it. Opened an issue about and have a fix in mind. But while you wait you could try this if you want (might or might not work):

Open up nTooltip/core.lua and add the green part at around line 265-ish.

Code:
return GetFormattedUnitLevel(unit)..UnitRace(unit) or ''..GetFormattedUnitClass(unit)..(cfg.showSpecializationIcon and specIcon or '')
@jessica:
Those are some pretty extensive changes, or at least #1 is Unfortunately I'm not sure I'll have the time to look at them.

@Langepac:
Dude... Relax, no need to get worked up. Neav is the original author, and I'm currently mostly just maintaining it. And you're still not making any sense whatsoever.

Addon you wrote?

"Switched to Wrath"? What?
Have you seen my skin with a combo points?
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Old 12-13-13, 04:47 AM  
ballagarba
A Fallenroot Satyr
 
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File comments: 347
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@10leej:
It's actually already been fixed here, but haven't uploaded a new release on WoWI yet... Probably should though.

@strickland:
Yeah noticed that myself while doing the legendary questline, but later forgot about it. Opened an issue about and have a fix in mind. But while you wait you could try this if you want (might or might not work):

Open up nTooltip/core.lua and add the green part at around line 265-ish.

Code:
return GetFormattedUnitLevel(unit)..UnitRace(unit) or ''..GetFormattedUnitClass(unit)..(cfg.showSpecializationIcon and specIcon or '')
@jessica:
Those are some pretty extensive changes, or at least #1 is Unfortunately I'm not sure I'll have the time to look at them.

@Langepac:
Dude... Relax, no need to get worked up. Neav is the original author, and I'm currently mostly just maintaining it. And you're still not making any sense whatsoever.

Appeared to these combo points to include all 3 addon that I wrote
Addon you wrote?

And I need that would combo points have worked at one switched Wrath
"Switched to Wrath"? What?
Last edited by ballagarba : 12-13-13 at 04:49 AM.
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Old 12-13-13, 02:58 AM  
Langepac
A Kobold Labourer

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Angry ....

who is the author of the addon?
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Old 12-12-13, 08:03 AM  
10leej
A Scalebane Royal Guard
 
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So playing around with the picomenu and it gives errors for the pvp frame.

Code:
Message: attempt to call a nil value
Time: 12/12/13 09:52:13
Count: 1
Stack: [C]: in function `securecall'
Interface\AddOns\BobUI\misc\test.lua:104: in function `func'
Interface\FrameXML\UIDropDownMenu.lua:730: in function `UIDropDownMenuButton_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

Locals: (*temporary) = <function> defined =[C]:-1
(*temporary) = nil
Fix:
You can use PVPUIFrame_ToggleFrame() to toggle it rather than PVPUIFrame_ShowFrame.
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Old 12-11-13, 01:24 PM  
strickland
A Deviate Faerie Dragon

Forum posts: 13
File comments: 163
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ntooltip keeps sending errors whenever you are in a scenario where you have helpers, if you mousehover on them, it will keep bringing lau errors, for example join proving ground, and try tank or healer. and put your mouse on the healer or any NPC Helpers in there.

here's a code

Code:
Message: Interface\AddOns\nTooltip\core.lua:265: attempt to concatenate a nil value
Time: 12/11/13 23:17:38
Count: 11
Stack: Interface\AddOns\nTooltip\core.lua:265: in function <Interface\AddOns\nTooltip\core.lua:263>
Interface\AddOns\nTooltip\core.lua:419: in function <Interface\AddOns\nTooltip\core.lua:360>
[C]: ?
[C]: ?

Locals: unit = "party1"
specIcon = ""
(*temporary) = "91 "
(*temporary) = nil
(*temporary) = " Shado-Pan Defender"
(*temporary) = ""
(*temporary) = "attempt to concatenate a nil value"
GetFormattedUnitLevel = <function> defined @Interface\AddOns\nTooltip\core.lua:245
GetFormattedUnitClass = <function> defined @Interface\AddOns\nTooltip\core.lua:256
cfg = <table> {
 showPlayerTitles = true
 fontSize = 15
 showSpecializationIcon = true
 healthbar = <table> {
 }
 showPVPIcons = false
 itemqualityBorderColor = true
 showOnMouseover = true
 showMouseoverTarget = true
 abbrevRealmNames = false
 disableFade = false
 showUnitRole = true
 fontOutline = false
 showItemLevel = true
 hideInCombat = false
 reactionBorderColor = false
 position = <table> {
 }
}
GetFormattedUnitClassification = <function> defined @Interface\AddOns\nTooltip\core.lua:230
GetFormattedUnitType = <function> defined @Interface\AddOns\nTooltip\core.lua:221
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Old 12-09-13, 07:08 PM  
Langepac
A Kobold Labourer

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Originally Posted by ballagarba
Originally Posted by Langepac
OMG! Now I do not appear combo points: o
Combo points appear when enabled "! Beautycase"
Ie: oUF + oUF_Neav +! Beautycase
When I disable all these add-ons and leave only "! Beautycase" combo points that I want is not present
Generally these 1 addon that keep each other in touch! I would like that this was not! and leave one scenario which would be responsible for combo points
To be honest, I have no idea what you're saying, so that kind of makes it hard to help you out. Do you want the combo points as a standalone addon?
Appeared to these combo points to include all 3 addon that I wrote
And I need that would combo points have worked at one switched Wrath
http://imagizer.imageshack.us/v2/96x61q90/18/qses.jpg
Last edited by Langepac : 12-10-13 at 08:36 PM.
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Old 12-09-13, 07:06 PM  
Langepac
A Kobold Labourer

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Originally Posted by ballagarba
Originally Posted by Langepac
I understand no one will help me?
Or is there hope?
addon !Colorz
Which scenario to remove the unit was not in color class?
What part of which unit don't you want class colored?
I need to remove the script that makes these colors in their class
http://imagizer.imageshack.us/v2/206x64q90/577/p3tk.jpg
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Old 12-09-13, 12:59 AM  
ballagarba
A Fallenroot Satyr
 
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Originally Posted by Langepac
I understand no one will help me?
Or is there hope?
addon !Colorz
Which scenario to remove the unit was not in color class?
What part of which unit don't you want class colored?
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Old 12-09-13, 12:56 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
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Originally Posted by Langepac
OMG! Now I do not appear combo points: o
Combo points appear when enabled "! Beautycase"
Ie: oUF + oUF_Neav +! Beautycase
When I disable all these add-ons and leave only "! Beautycase" combo points that I want is not present
Generally these 1 addon that keep each other in touch! I would like that this was not! and leave one scenario which would be responsible for combo points
To be honest, I have no idea what you're saying, so that kind of makes it hard to help you out. Do you want the combo points as a standalone addon?
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Old 12-08-13, 10:01 PM  
Langepac
A Kobold Labourer

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I understand no one will help me?
Or is there hope?
addon !Colorz
Which scenario to remove the unit was not in color class?
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Old 12-08-13, 12:55 AM  
jessica
A Murloc Raider

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Originally Posted by ballagarba
Originally Posted by jessica
can someone assist me on this, I love the Neav raid frames. but I would love to have the backdrop to be darker, a bit blacker. I'm talking about the background when somebody loses HP.

how can I do this? and in which file, and if there's numbers involved please help me with the lua number needed cause I'm bad at this, thanks.
Open oUF_NeavRaid/core.lua and find this part of the code:

Code:
local function UpdateHealth(Health, unit, cur, max)
    if (not UnitIsPlayer(unit)) then
        local r, g, b = 0, 0.82, 1
        Health:SetStatusBarColor(r, g, b)
        Health.bg:SetVertexColor(r * 0.25, g * 0.25, b * 0.25)
        Health.bg:SetVertexColor(0, 0, 0)
    end

    Health.Value:SetText(GetHealthText(unit, cur, max))
end
The red part is the original code, and the green is what you'd change it into if you get what I mean? Basically remove red, add green.

Thank you, this has worked wonderfully. I am also trying to do 2 other things, and believe me I'm going through the config file first to see if its there but I am struggling with this addon to make changes.

1. Threat aggro border, When somebody pulls aggro or if tank has aggro it is by default will put red border around target, this I don't like. I want to make changes to this and remove red border but make it red dot at top left of grid, or red small square, I also didn't like the aggro text.

2. How to make the incoming healing indication only show if somebody else other than me is healing that friendly target, so for example when I am healing I see the heal indicator green bar going up, but I want to be in a way that it doesn't show for myself, only for others.
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