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Updated: 08-22-16 09:15 AM
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Compatibility:
Legion (7.0.3)
Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:08-22-16 09:15 AM
Created:07-03-09 12:57 AM
Downloads:42,129
Favorites:231
MD5:
7.0.3

Neav UI  Popular! (More than 5000 hits)

Version: 7.0.3
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the player, target and focus frame?
Press Shift + Alt and drag with your left mouse button to move them. This only works outside of combat!

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavreset to reset the position of the player, target and/or focus frame.
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.0.0
231kB
07-22-16 07:14 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
7.0.0
915kB
Neal
07-20-16 01:45 AM
6.2.0
917kB
Neal
07-21-15 10:16 AM


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Unread 10-19-12, 01:55 PM  
4exoB
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Originally Posted by ballagarba
Hmm, it seems like they were never shown again after being hidden when entering a vehicle. Does that sound familiar?
Also sometimes after a respec.
UPD: nPower is now working correctly, thanks for fix!
Last edited by 4exoB : 10-20-12 at 11:05 AM.
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Unread 10-19-12, 01:05 PM  
ballagarba
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Originally Posted by 4exoB
Thanks for the update nMinimap.
nPower sometimes stops displaying the holy power.
No problem.

Hmm, it seems like they were never shown again after being hidden when entering a vehicle. Does that sound familiar?
Last edited by ballagarba : 10-19-12 at 01:05 PM.
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Unread 10-19-12, 11:14 AM  
4exoB
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Thanks for the update nMinimap.
nPower sometimes stops displaying the holy power.
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Unread 10-18-12, 12:02 AM  
ballagarba
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@cokedrivers: Yeah, that commit didn't even work as it turned out when I got home from work to actually try it, so I revised it and ended up with something similar to what you're describing now:

https://github.com/renstrom/NeavUI/c...526451d97616b4
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Unread 10-17-12, 06:59 PM  
cokedrivers
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Originally Posted by ballagarba
@cokedrivers: Is this what you meant?

@4exoB: Thanks! Possibly fixed in this commit, but I'm at work so I can't verify.
Yes to a point, I think I'm going to have to grab the nPower.Config.

If you make it like the other addons (nChat, nTooltip) then it should be ok.


For example:
Code:
local _, nMinimap = ...
local cfg = nMinimap.Config
so in nPower you would replace all you nPower.position with cfg.position and at the top of the.lua file put:
Code:
local _, nPower = ...
local cfg = nPower.Config
then your config.lua would look like:
Code:
local _, nPower = ...
nPower.Config = {
        position = {"CENTER", 0,150},
}
Hope this makes it a little more clear. Also i have found if you use Notepad++ you can simple do a Find/replace and replace all the nPower with cfg with one click


Coke
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Unread 10-17-12, 06:09 AM  
ballagarba
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@cokedrivers: Is this what you meant?

@4exoB: Thanks! Possibly fixed in this commit, but I'm at work so I can't verify.
Last edited by ballagarba : 10-17-12 at 06:11 AM.
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Unread 10-16-12, 06:33 AM  
4exoB
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Originally Posted by ballagarba
I've only done an LFR so far and didn't really pay attention to the nMinimap. What difficuly did it show, and what should it have shown?
25N is displayed as 25H
10N - 10H
25H - not displayed
10H - not displayed
LFR - has not been tested
Last edited by 4exoB : 10-16-12 at 06:33 AM.
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Unread 10-16-12, 05:48 AM  
ballagarba
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Originally Posted by 4exoB
nMinimap incorrectly shows the difficulty for raid.
I've only done an LFR so far and didn't really pay attention to the nMinimap. What difficuly did it show, and what should it have shown?

Originally Posted by lynce
I am using the TellMeWhen addon with this UI. Anyway i can skin the buttons/icons? I really don't want to use Masque.
Sorry mate, can't help you there, haven't used TellMeWhen in ages. I think you're better off asking in the forum or at TellMeWhen's comment page.

@cokedrivers: I'll look into it.
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Unread 10-15-12, 09:33 AM  
cokedrivers
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New Project

In my nExtras addon i am going to be adding a profile.lua so that when people update NeavUI the can keep there custom setting without having to go back in and change everything.

For this to be done ballagarba i need some help from you. Can you go into each nAddon and make the configs all the same, for example

Lua Code:
  1. local nMainbar = ...
  2. nMainbar.Config = {
  3. }

Right now most of them have it setup this way but i know nPower does not.


If you can do this that would make this project go way smoother.

Thanks
Coke
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Unread 10-14-12, 03:14 PM  
lynce
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I am using the TellMeWhen addon with this UI. Anyway i can skin the buttons/icons? I really don't want to use Masque.
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Unread 10-13-12, 11:13 AM  
4exoB
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nMinimap incorrectly shows the difficulty for raid.
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Unread 10-09-12, 05:20 PM  
Rammoth
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Thanks. I feel kinda dumb though lol... cause I knew it was there I just couldn't find it. I skimmed right over it, I thought it was that line to remove, but I just didn't see it in there.

Originally Posted by ballagarba
Remove this part from nMinimap\core.lua:

lua Code:
  1. -- Modify the lfg frame
  2.  
  3. QueueStatusMinimapButton:ClearAllPoints()
  4. QueueStatusMinimapButton:SetPoint('TOPLEFT', Minimap, 4, -4)
  5. QueueStatusMinimapButton:SetSize(14, 14)
  6. QueueStatusMinimapButton:SetHighlightTexture(nil)
  7.  
  8. QueueStatusMinimapButtonBorder:SetTexture()
  9. QueueStatusMinimapButton.Eye:Hide()
  10.  
  11. hooksecurefunc('EyeTemplate_StartAnimating', function(self)
  12.     self:SetScript('OnUpdate', nil)
  13. end)
  14.  
  15. QueueStatusMinimapButton.Text = QueueStatusMinimapButton:CreateFontString(nil, 'OVERLAY')
  16. QueueStatusMinimapButton.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE')
  17. QueueStatusMinimapButton.Text:SetPoint('TOP', QueueStatusMinimapButton)
  18. QueueStatusMinimapButton.Text:SetTextColor(1, 0.4, 0)
  19. QueueStatusMinimapButton.Text:SetText('Q')
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Unread 10-09-12, 03:07 PM  
ballagarba
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Originally Posted by Rammoth
I was wondering, I can't remember but I use to know - how to change the Q for when you're in the queue for a dungeon, back to the eye?
Remove this part from nMinimap\core.lua:

lua Code:
  1. -- Modify the lfg frame
  2.  
  3. QueueStatusMinimapButton:ClearAllPoints()
  4. QueueStatusMinimapButton:SetPoint('TOPLEFT', Minimap, 4, -4)
  5. QueueStatusMinimapButton:SetSize(14, 14)
  6. QueueStatusMinimapButton:SetHighlightTexture(nil)
  7.  
  8. QueueStatusMinimapButtonBorder:SetTexture()
  9. QueueStatusMinimapButton.Eye:Hide()
  10.  
  11. hooksecurefunc('EyeTemplate_StartAnimating', function(self)
  12.     self:SetScript('OnUpdate', nil)
  13. end)
  14.  
  15. QueueStatusMinimapButton.Text = QueueStatusMinimapButton:CreateFontString(nil, 'OVERLAY')
  16. QueueStatusMinimapButton.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE')
  17. QueueStatusMinimapButton.Text:SetPoint('TOP', QueueStatusMinimapButton)
  18. QueueStatusMinimapButton.Text:SetTextColor(1, 0.4, 0)
  19. QueueStatusMinimapButton.Text:SetText('Q')
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Unread 10-09-12, 03:02 PM  
Xully
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hey if i only want to use nMinimap and nChat, what do i need to grab also from the folder, i had nCore, but still say "dependency missing"


EDT: Nevermind i found out that i needed !Beautycase, I dont even need nCore , thanks.
Last edited by Xully : 10-09-12 at 03:05 PM.
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Unread 10-09-12, 12:33 PM  
Rammoth
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I was wondering, I can't remember but I use to know - how to change the Q for when you're in the queue for a dungeon, back to the eye?
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