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Return to Karazhan (7.1.0)
Legion (7.0.3)
Updated:11-03-16 05:49 AM
Created:07-03-09 12:57 AM
Downloads:45,150
Favorites:235
MD5:
7.1.0

Neav UI  Popular! (More than 5000 hits)

Version: 7.1.2
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the player, target and focus frame?
Press Shift + Alt and drag with your left mouse button to move them. This only works outside of combat!

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavreset to reset the position of the player, target and/or focus frame.
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v7.1.2

- oUF_Neav: Fix issue with the alternate resource bar for druids always showing.

v7.1.1

- nCore: Fix coordinates errors while opening the map in an instance or raid.

v7.1.0

- Add option to show class coloured health bar on player frame.
- The "alert frame mover" has been removed from nCore. Use ls: Toasts instead if you want to customize this.
- Use the same texture and colors for heal prediction and absorbs as the default frames.
- Misc smaller bug fixes.
- Patch 7.1 fixes.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.0.0
231kB
07-22-16 07:14 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
7.1.1
961kB
Neal
10-26-16 06:29 AM
7.1.0
961kB
Neal
10-26-16 02:31 AM
7.0.3
957kB
Neal
08-22-16 09:15 AM
7.0.0
915kB
Neal
07-20-16 01:45 AM
6.2.0
917kB
Neal
07-21-15 10:16 AM


Post A Reply Comment Options
Unread 03-31-13, 01:18 PM  
DarthVadda
A Kobold Labourer
 
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Forum posts: 0
File comments: 7
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hi,

can someone please explain me how I move the editbox below the chat?
and it is possible to hide tooltips in combat ?
Last edited by DarthVadda : 03-31-13 at 01:41 PM.
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Unread 03-23-13, 12:36 AM  
Beef.
A Kobold Labourer

Forum posts: 0
File comments: 40
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Hey

Hi.
First of all, thank u for the great UI, i've been using it for many months now.
I was wondering where can I increase the font size on target's buff (the duration on debuff)
I scaled my UI down with the blizzard 'System Preferences' and now it doesn't look that good.

Thanks.
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Unread 03-06-13, 08:43 PM  
v1nk
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 81
Uploads: 5
interface/addons/nCore/modules/skins.lua

Skins:

Omen
DBM
TinyDPS
Recount
Skada

Hope this helps

- v1nk


Originally Posted by Viryz
Hi Neal, I have a few question about !beautycase. I'm not very good with code but I am always experimenting with them. However, The code seem to skin everything, correct?

What would I need to do If i wanted to have beautiful borders on everything such as tiptac, minimap and all that except for recount and omen? Been lurking around in the code but can't seem to find any solution, please help.

Thank you.
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Unread 02-19-13, 09:49 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
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Code:
[22:41:13] Interface\AddOns\oUF_Neav\func\func.lua:136: attempt to index local 'uconf' (a nil value)
[C]: ?
Interface\AddOns\oUF_Neav\func\func.lua:136: in function `GetPowerText'
Interface\AddOns\oUF_Neav\core.lua:436: in function <Interface\AddOns\oUF_Neav\core.lua:431>
(tail call): ?
(tail call): ?
Interface\AddOns\oUF\ouf.lua:158: in function `UpdateAllElements'
Interface\AddOns\oUF\ouf.lua:58: in function <Interface\AddOns\oUF\ouf.lua:38>
Interface\AddOns\oUF\ouf.lua:81: in function <Interface\AddOns\oUF\ouf.lua:74>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureGroupHeaders.lua:195: in function <Interface\FrameXML\SecureGroupHeaders.lua:115>
Interface\FrameXML\SecureGroupHeaders.lua:458: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureGroupHeaders.lua:57: in function <Interface\FrameXML\SecureGroupHeaders.lua:52>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureStateDriver.lua:101: in function <Interface\FrameXML\SecureStateDriver.lua:95>
Interface\FrameXML\SecureStateDriver.lua:127: in function <Interface\FrameXML\SecureStateDriver.lua:119>
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Unread 02-18-13, 09:57 AM  
Viryz
An Aku'mai Servant
AddOn Compiler - Click to view compilations

Forum posts: 37
File comments: 33
Uploads: 2
Hi Neal, I have a few question about !beautycase. I'm not very good with code but I am always experimenting with them. However, The code seem to skin everything, correct?

What would I need to do If i wanted to have beautiful borders on everything such as tiptac, minimap and all that except for recount and omen? Been lurking around in the code but can't seem to find any solution, please help.

Thank you.
Last edited by Viryz : 02-19-13 at 01:43 AM.
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Unread 02-17-13, 09:50 PM  
thunderchylde
A Kobold Labourer

Forum posts: 0
File comments: 15
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One thing that I miss from the default buff frame is that when you enter a vehicle, e.g. the plants in Sunsong ranch, it would swap your buffs for the vehicles - but nBuff does not.
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Unread 02-11-13, 02:31 PM  
glupikreten
A Murloc Raider

Forum posts: 4
File comments: 61
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who buffed?

Hi,

Can i somehow see on buffs tooltip who buffed what? Is there an option somewhere to turn that on?

Thank you.
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Unread 01-29-13, 06:46 PM  
cokedrivers
A Frostmaul Preserver
 
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Uploads: 8
Re: Mainbar Text

Originally Posted by Junjie
I was wondering how to have the Mainbar text (ie: 1 2 3 4 5 6 7 8 9 0 - =) to show all the time and not only when a spell is in the slot?

I have "showKeybinds = true," but it doesn't seem to affect the Mainbar.

Any help would be appreciated. Thank you.
I use the full bar not the shortbar but when i change mine to true it show the numbers, and false hides them. i also tried the shortbar and it works as well.

A) Are you using another bar mod?
B) once you change the setting did you hit save then do a /reload ingame?

If you havent got these figured out yet let me know if one of these works for you.

Coke
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Unread 01-26-13, 04:56 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 441
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Originally Posted by Junjie
Okay, well seeing as no one cares to help with my previous question

Would anyone mind explaining how I could use the default blizzard Rune Bar for my DK? Before you ask, just because I'm used to it

thank you
Typing this from my phone. But there's a setting for that in nPower/config.lua, at the bottom you have settings for runes and stuff.
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Unread 01-25-13, 10:36 PM  
Junjie
A Kobold Labourer

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File comments: 23
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Okay, well seeing as no one cares to help with my previous question

Would anyone mind explaining how I could use the default blizzard Rune Bar for my DK? Before you ask, just because I'm used to it

thank you
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Unread 01-23-13, 02:41 PM  
Expunge
A Defias Bandit

Forum posts: 2
File comments: 10
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Originally Posted by ballagarba
Originally Posted by Expunge
Hey ballagarba,

I'm having a little trouble moving my party frames to where I want them to be. Here's what I've got in my config.lua:

Code:
        ['player'] = {
            scale = 1.193,
            style = 'NORMAL',                                                               -- 'NORMAL' 'RARE' 'ELITE' 'CUSTOM'
            customTexture = 'Interface\\AddOns\\oUF_Neav\\media\\customFrameTexture',       -- Custom texture if style = 'CUSTOM'

            mouseoverText = false,
            healthTag = '$cur/$max',
            healthTagFull = '$cur',
            powerTag = '$cur/$max',
            powerTagFull = '$cur',
            powerTagNoMana = '$cur',

            showVengeance = false,                                                          -- Attention: vengeance and swingtimer will overlap eachother,
            showSwingTimer = false,                                                         -- Change the pos in the oUF_Neav file if you want both
            showStatusFlash = true,
            showCombatFeedback = false,

            position = {'CENTER', UIParent, 0, -128},


        ['party'] = {
            scale = 1.11,
            show = true,
            hideInRaid = true,

            mouseoverText = true,
            healthTag = '$cur/$max',
            healthTagFull = '$cur',
            powerTag = '$cur/$max',
            powerTagFull = '$cur',
            powerTagNoMana = '$cur',

            position = {'TOPLEFT', oUF_Neav_Player, 124, -128}, -- trouble spot!
        },
I want the frames to be attached to a spot just below the player frame, but for whatever reason they seem to be stuck at the player frame's default location. I can move them around by chaning the offsets, but they never seem to be linked to the current player frame location. Any ideas? I'm wanting to do a similar thing to my target and arena frames.

Any help would be greatly appreciated, thank you!
Try using oUF_Neav_Player_Anchor instead.
I gave this a shot but it doesn't appear to be working. It seems to "think" the player frame is still in the top left corner of UIParent. Any other ideas?
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Unread 01-23-13, 02:02 PM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 441
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Originally Posted by pinner
All I really want from this UI is the bottom bar area, to replace Blizzard's standard (way too long) bar.

If I want to do this, what can I nix from the zip file to just use the bottom bar section?
Is this what you're looking for? nMainbar
Last edited by ballagarba : 01-23-13 at 02:05 PM.
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Unread 01-23-13, 10:16 AM  
pinner
A Deviate Faerie Dragon

Forum posts: 18
File comments: 22
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All I really want from this UI is the bottom bar area, to replace Blizzard's standard (way too long) bar.

If I want to do this, what can I nix from the zip file to just use the bottom bar section?
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Unread 01-23-13, 06:34 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 441
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Originally Posted by Expunge
Hey ballagarba,

I'm having a little trouble moving my party frames to where I want them to be. Here's what I've got in my config.lua:

Code:
        ['player'] = {
            scale = 1.193,
            style = 'NORMAL',                                                               -- 'NORMAL' 'RARE' 'ELITE' 'CUSTOM'
            customTexture = 'Interface\\AddOns\\oUF_Neav\\media\\customFrameTexture',       -- Custom texture if style = 'CUSTOM'

            mouseoverText = false,
            healthTag = '$cur/$max',
            healthTagFull = '$cur',
            powerTag = '$cur/$max',
            powerTagFull = '$cur',
            powerTagNoMana = '$cur',

            showVengeance = false,                                                          -- Attention: vengeance and swingtimer will overlap eachother,
            showSwingTimer = false,                                                         -- Change the pos in the oUF_Neav file if you want both
            showStatusFlash = true,
            showCombatFeedback = false,

            position = {'CENTER', UIParent, 0, -128},


        ['party'] = {
            scale = 1.11,
            show = true,
            hideInRaid = true,

            mouseoverText = true,
            healthTag = '$cur/$max',
            healthTagFull = '$cur',
            powerTag = '$cur/$max',
            powerTagFull = '$cur',
            powerTagNoMana = '$cur',

            position = {'TOPLEFT', oUF_Neav_Player, 124, -128}, -- trouble spot!
        },
I want the frames to be attached to a spot just below the player frame, but for whatever reason they seem to be stuck at the player frame's default location. I can move them around by chaning the offsets, but they never seem to be linked to the current player frame location. Any ideas? I'm wanting to do a similar thing to my target and arena frames.

Any help would be greatly appreciated, thank you!
Try using oUF_Neav_Player_Anchor instead.
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Unread 01-23-13, 05:41 AM  
Expunge
A Defias Bandit

Forum posts: 2
File comments: 10
Uploads: 0
Hey ballagarba,

I'm having a little trouble moving my party frames to where I want them to be. Here's what I've got in my config.lua:

Code:
        ['player'] = {
            scale = 1.193,
            style = 'NORMAL',                                                               -- 'NORMAL' 'RARE' 'ELITE' 'CUSTOM'
            customTexture = 'Interface\\AddOns\\oUF_Neav\\media\\customFrameTexture',       -- Custom texture if style = 'CUSTOM'

            mouseoverText = false,
            healthTag = '$cur/$max',
            healthTagFull = '$cur',
            powerTag = '$cur/$max',
            powerTagFull = '$cur',
            powerTagNoMana = '$cur',

            showVengeance = false,                                                          -- Attention: vengeance and swingtimer will overlap eachother,
            showSwingTimer = false,                                                         -- Change the pos in the oUF_Neav file if you want both
            showStatusFlash = true,
            showCombatFeedback = false,

            position = {'CENTER', UIParent, 0, -128},


        ['party'] = {
            scale = 1.11,
            show = true,
            hideInRaid = true,

            mouseoverText = true,
            healthTag = '$cur/$max',
            healthTagFull = '$cur',
            powerTag = '$cur/$max',
            powerTagFull = '$cur',
            powerTagNoMana = '$cur',

            position = {'TOPLEFT', oUF_Neav_Player, 124, -128}, -- trouble spot!
        },
I want the frames to be attached to a spot just below the player frame, but for whatever reason they seem to be stuck at the player frame's default location. I can move them around by chaning the offsets, but they never seem to be linked to the current player frame location. Any ideas? I'm wanting to do a similar thing to my target and arena frames.

Any help would be greatly appreciated, thank you!
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