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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,663
Favorites:198
MD5:
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
232kB
10-15-14 08:58 PM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 07-04-11, 11:21 AM  
Tanque
A Kobold Labourer

Forum posts: 1
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Might be old news but I guess there's still no way to click off buffs while in-combat?
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Unread 07-04-11, 10:25 AM  
daka242
A Murloc Raider

Forum posts: 9
File comments: 31
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I know it will sound weird but with new version my mouse sometimes acts strange like there is some hidden frame around the center of the screen.

Also the menu when you right click on player unit frame is kinda misplaced - abit to the right
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Unread 07-04-11, 10:14 AM  
H4DOUK3N
A Kobold Labourer
 
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Currently using this UI, very consistent and overall a great user interface. I'll be sticking with this one for sure.

Just two questions.
What exactly does 'nCore' do?
Is there any chance you will be adding holy power tracking to 'nPower'? I main a paladin so this addition would be greatly appreciated.
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Believe, our souls will not be cut.
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Unread 07-04-11, 09:28 AM  
kentoooh
A Kobold Labourer

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Originally posted by ballagarba
/neavrt
awesome thank you
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Unread 07-04-11, 09:13 AM  
ballagarba
A Fallenroot Satyr
 
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Originally posted by kentoooh
Hi,

anyone an idea how i move the raidframes? in the lua files i didnt find a line with the position.

thx
/neavrt
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Unread 07-04-11, 09:10 AM  
kentoooh
A Kobold Labourer

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Hi,

anyone an idea how i move the raidframes? in the lua files i didnt find a line with the position.

thx
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Unread 07-04-11, 12:31 AM  
ballagarba
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@thehermin, cokedrivers: Thanks for reporting. Both issues should be fixed with the latest Github build. However I didn't have time to actually test it and verify before I had to head off to work.
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Unread 07-03-11, 08:43 PM  
Thehermit
A Kobold Labourer

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I get the same error hovering over friends as the previous post.

I also get errors when setting pvpicons = false in oUF_Neav.
Code:
Message: Interface\AddOns\oUF_Neav\core.lua:157: attempt to index field 'PvP' (a nil value)
Time: 07/03/11 22:42:52
Count: 1
Stack: Interface\AddOns\oUF_Neav\core.lua:157: in function <Interface\AddOns\oUF_Neav\core.lua:118>
Interface\AddOns\oUF_Neav\core.lua:192: in function <Interface\AddOns\oUF_Neav\core.lua:188>
Interface\AddOns\oUF_Neav\core.lua:1040: in function `styleFunc'
Interface\AddOns\oUF\ouf.lua:252: in function <Interface\AddOns\oUF\ouf.lua:182>
(tail call): ?
Interface\AddOns\oUF\ouf.lua:540: in function `Spawn'
Interface\AddOns\oUF_Neav\core.lua:1254: in function `func'
Interface\AddOns\oUF\factory.lua:17: in function <Interface\AddOns\oUF\factory.lua:13>
(tail call): ?
Last edited by Thehermit : 07-03-11 at 08:44 PM.
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Unread 07-03-11, 08:35 PM  
cokedrivers
A Cobalt Mageweaver
 
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nMinimap Extras Bug

When I mouse over the minimap friends tab i get this error:
Code:
Message: Interface\FrameXML\UIParent.lua:3441: attempt to perform arithmetic on local 'level' (a string value)
Time: 07/03/11 19:30:15
Count: 2
Stack: Interface\FrameXML\UIParent.lua:3441: in function `GetQuestDifficultyColor'
Interface\AddOns\nMinimap\extras.lua:740: in function <Interface\AddOns\nMinimap\extras.lua:683>

Locals: level = "Stormwind City"
(*temporary) = 85
(*temporary) = "player"
(*temporary) = 85
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on local 'level' (a string value)"
I did some hunting around and found you need to add another _, to make it work again. Below is the lines and and code that needs switched.

Line 492 reads:
Code:
local _, _, _, realmName, faction, race, class, _, zoneName, level = BNGetToonInfo(presenceID)
Code should read:
Code:
_, _, _, realmName, faction, _, race, class, _, zoneName, level = BNGetToonInfo(presenceID)
Line 520 reads:
Code:
local _, _, _, realmName, faction, race, class, _, zoneName, level = BNGetToonInfo(presenceID)
Code should read:
Code:
_, _, _, realmName, faction, _, race, class, _, zoneName, level = BNGetToonInfo(presenceID)
These 2 changes makes it work like it used to.

Hope this helps.
Coke
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Unread 07-03-11, 11:48 AM  
ballagarba
A Fallenroot Satyr
 
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Originally posted by cokedrivers
just found bug.

nPower:
if you do not have the
Code:
showRuneCooldown = true,
set to true you get the following error on a DK.

Code:
Message: Interface\AddOns\nPower\core.lua:253: attempt to index field 'Rune' (a nil value)
Time: 07/03/11 09:46:13
Count: 2
Stack: Interface\AddOns\nPower\core.lua:253: in function <Interface\AddOns\nPower\core.lua:242>

Locals: self = <unnamed> {
 0 = <userdata>
 fadeInfo = <table> {
 }
 ComboPoints = <table> {
 }
 Power = <unnamed> {
 }
}
event = "RUNE_TYPE_UPDATE"
arg1 = 2
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'Rune' (a nil value)"
f = <unnamed> {
 0 = <userdata>
 fadeInfo = <table> {
 }
 ComboPoints = <table> {
 }
 Power = <unnamed> {
 }
}
SetComboColor = <function> defined @Interface\AddOns\nPower\core.lua:137
SetComboAlpha = <function> defined @Interface\AddOns\nPower\core.lua:147
Hope this helps.

Coke
Ah yeah, actually fixed that but forgot to commit the changes. Thanks.

https://github.com/ballagarba/NeavUI...a60f0d077cd0b1
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Unread 07-03-11, 10:49 AM  
cokedrivers
A Cobalt Mageweaver
 
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File comments: 176
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just found bug.

nPower:
if you do not have the
Code:
showRuneCooldown = true,
set to true you get the following error on a DK.

Code:
Message: Interface\AddOns\nPower\core.lua:253: attempt to index field 'Rune' (a nil value)
Time: 07/03/11 09:46:13
Count: 2
Stack: Interface\AddOns\nPower\core.lua:253: in function <Interface\AddOns\nPower\core.lua:242>

Locals: self = <unnamed> {
 0 = <userdata>
 fadeInfo = <table> {
 }
 ComboPoints = <table> {
 }
 Power = <unnamed> {
 }
}
event = "RUNE_TYPE_UPDATE"
arg1 = 2
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'Rune' (a nil value)"
f = <unnamed> {
 0 = <userdata>
 fadeInfo = <table> {
 }
 ComboPoints = <table> {
 }
 Power = <unnamed> {
 }
}
SetComboColor = <function> defined @Interface\AddOns\nPower\core.lua:137
SetComboAlpha = <function> defined @Interface\AddOns\nPower\core.lua:147
Hope this helps.

Coke
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Unread 07-01-11, 08:05 PM  
ronjon
A Murloc Raider

Forum posts: 4
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Originally posted by Neal
atm. not possible, but I think I add an option for that (next week ): )
Sry for doublepost, smartphone typing sucks -__-
thanks
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Unread 07-01-11, 03:11 PM  
treelet
A Deviate Faerie Dragon
AddOn Compiler - Click to view compilations

Forum posts: 15
File comments: 37
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There seems to be a problem with Neav UI and ImprovedTotemFrame. I added ImprovedTotemFrame to a completely fresh install of the latest NeavUI and it works fine until you zone, then the fly-out menu and timers cease to work until you reload the UI.

I'll try narrowing it down to see what part of NeavUI is affecting it.

ETA: Neeeeeevermind, I'm silly. Just need to delete totem.lua from the nMainbar modules folder and all is peachy.
Last edited by treelet : 07-04-11 at 11:52 PM.
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Unread 07-01-11, 12:38 PM  
Neal
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Originally posted by ronjon
how can i disable the built in aura timer and keep omnicc working?

atm. not possible, but I think I add an option for that (next week ): )
Sry for doublepost, smartphone typing sucks -__-
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Unread 07-01-11, 12:35 PM  
Neal
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Re: more commands

Originally posted by Daluuyn
Are there more commands like /neavrt? Would be great!
Nope :-/
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